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// --------------------------------------------------------------------------------------------------------------------
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// <copyright company="Exit Games GmbH"/>
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// <summary>Demo code for Photon Chat in Unity.</summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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#if PHOTON_UNITY_NETWORKING
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using Photon.Pun;
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#endif
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namespace Photon.Chat.Demo
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{
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/// <summary>
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/// This is used in the Editor Splash to properly inform the developer about the chat AppId requirement.
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/// </summary>
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[ExecuteInEditMode]
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public class ChatAppIdCheckerUI : MonoBehaviour
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{
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public Text Description;
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public bool WizardOpenedOnce; // avoid opening the wizard again and again
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// TODO: maybe this can run on Start(), not on Update()?!
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public void Update()
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{
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bool showWarning = false;
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string descriptionText = string.Empty;
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#if PHOTON_UNITY_NETWORKING
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showWarning = string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdChat);
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if (showWarning)
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{
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descriptionText = "<Color=Red>WARNING:</Color>\nPlease setup a Chat AppId in the PhotonServerSettings file.";
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}
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#else
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ChatGui cGui = FindObjectOfType<ChatGui>(); // TODO: this could be a serialized reference instead of finding this each time
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showWarning = cGui == null || string.IsNullOrEmpty(cGui.chatAppSettings.AppIdChat);
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if (showWarning)
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{
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descriptionText = "<Color=Red>Please setup the Chat AppId.\nOpen the setup panel: Window, Photon Chat, Setup.</Color>";
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#if UNITY_EDITOR
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if (!WizardOpenedOnce)
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{
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WizardOpenedOnce = true;
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UnityEditor.EditorApplication.ExecuteMenuItem("Window/Photon Chat/Setup");
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}
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#endif
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}
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#endif
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this.Description.text = descriptionText;
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}
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}
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}
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