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Assets/Photon/PhotonRealtime/Code/FriendInfo.cs
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48
Assets/Photon/PhotonRealtime/Code/FriendInfo.cs
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// ----------------------------------------------------------------------------
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// <copyright file="FriendInfo.cs" company="Exit Games GmbH">
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// Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH
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// </copyright>
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// <summary>
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// Collection of values related to a user / friend.
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// </summary>
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// <author>developer@photonengine.com</author>
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// ----------------------------------------------------------------------------
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#if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER
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#define SUPPORTED_UNITY
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#endif
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namespace Photon.Realtime
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{
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using ExitGames.Client.Photon;
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#if SUPPORTED_UNITY || NETFX_CORE
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using Hashtable = ExitGames.Client.Photon.Hashtable;
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using SupportClass = ExitGames.Client.Photon.SupportClass;
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#endif
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/// <summary>
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/// Used to store info about a friend's online state and in which room he/she is.
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/// </summary>
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public class FriendInfo
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{
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[System.Obsolete("Use UserId.")]
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public string Name { get { return this.UserId; } }
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public string UserId { get; internal protected set; }
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public bool IsOnline { get; internal protected set; }
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public string Room { get; internal protected set; }
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public bool IsInRoom
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{
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get { return this.IsOnline && !string.IsNullOrEmpty(this.Room); }
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}
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public override string ToString()
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{
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return string.Format("{0}\t is: {1}", this.UserId, (!this.IsOnline) ? "offline" : this.IsInRoom ? "playing" : "on master");
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}
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}
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}
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