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// <copyright file="PlayerDetailsController.cs" company="Exit Games GmbH">
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// Part of: Pun Cockpit
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// </copyright>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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namespace Photon.Pun.Demo.Cockpit
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{
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/// <summary>
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/// Infos panel placeholder. Defines the place where the infos panel should go. It will request InfoPanel when Component is enabled.
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/// </summary>
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public class InfosPanelPlaceholder : MonoBehaviour
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{
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public PunCockpit Manager;
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// Use this for initialization
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void OnEnable()
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{
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Manager.RequestInfosPanel(this.gameObject);
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}
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}
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}
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