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// <copyright file="PlayerDetailsController.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// Infos panel placeholder. Defines the place where the infos panel should go. It will request InfoPanel when Component is enabled.
/// </summary>
public class InfosPanelPlaceholder : MonoBehaviour
{
public PunCockpit Manager;
// Use this for initialization
void OnEnable()
{
Manager.RequestInfosPanel(this.gameObject);
}
}
}