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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="TabViewManager.cs" company="Exit Games GmbH">
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// Part of: PunCockpit
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// </copyright>
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// <summary>
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// Simple Management for Tabs, it requires a ToggleGroup, and then for each Tab, a Unique Name, the related Toggle and its associated RectTransform View
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// this manager handles Tab views activation and deactivation, and provides a Unity Event Callback when a tab was selected.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace Photon.Pun.UtilityScripts
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{
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/// <summary>
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/// Tab view manager. Handles Tab views activation and deactivation, and provides a Unity Event Callback when a tab was selected.
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/// </summary>
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public class TabViewManager : MonoBehaviour
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{
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/// <summary>
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/// Tab change event.
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/// </summary>
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[System.Serializable]
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public class TabChangeEvent : UnityEvent<string> { }
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[Serializable]
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public class Tab
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{
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public string ID = "";
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public Toggle Toggle;
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public RectTransform View;
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}
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/// <summary>
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/// The toggle group component target.
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/// </summary>
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public ToggleGroup ToggleGroup;
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/// <summary>
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/// all the tabs for this group
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/// </summary>
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public Tab[] Tabs;
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/// <summary>
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/// The on tab changed Event.
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/// </summary>
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public TabChangeEvent OnTabChanged;
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protected Tab CurrentTab;
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Dictionary<Toggle, Tab> Tab_lut;
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void Start()
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{
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Tab_lut = new Dictionary<Toggle, Tab>();
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foreach (Tab _tab in this.Tabs)
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{
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Tab_lut[_tab.Toggle] = _tab;
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_tab.View.gameObject.SetActive(_tab.Toggle.isOn);
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if (_tab.Toggle.isOn)
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{
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CurrentTab = _tab;
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}
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_tab.Toggle.onValueChanged.AddListener((isSelected) =>
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{
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if (!isSelected)
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{
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return;
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}
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OnTabSelected(_tab);
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});
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}
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}
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/// <summary>
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/// Selects a given tab.
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/// </summary>
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/// <param name="id">Tab Id</param>
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public void SelectTab(string id)
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{
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foreach (Tab _t in Tabs)
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{
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if (_t.ID == id)
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{
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_t.Toggle.isOn = true;
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return;
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}
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}
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}
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/// <summary>
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/// final method for a tab selection routine
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/// </summary>
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/// <param name="tab">Tab.</param>
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void OnTabSelected(Tab tab)
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{
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CurrentTab.View.gameObject.SetActive(false);
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CurrentTab = Tab_lut[ToggleGroup.ActiveToggles().FirstOrDefault()];
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CurrentTab.View.gameObject.SetActive(true);
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OnTabChanged.Invoke(CurrentTab.ID);
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}
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}
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}
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