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62
Assets/UnityWebGLMicrophone/Scripts/DisplayMics.cs
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62
Assets/UnityWebGLMicrophone/Scripts/DisplayMics.cs
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using UnityEngine;
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namespace UnityWebGLMicrophone
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{
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public class DisplayMics : MonoBehaviour
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{
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#if UNITY_WEBGL && !UNITY_EDITOR
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void Awake()
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{
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Microphone.Init();
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Microphone.QueryAudioInput();
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}
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#endif
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#if UNITY_WEBGL && !UNITY_EDITOR
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void Update()
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{
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Microphone.Update();
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}
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#endif
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void OnGUI()
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{
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GUILayout.BeginVertical(GUILayout.Height(Screen.height));
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GUILayout.FlexibleSpace();
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string[] devices = Microphone.devices;
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#if UNITY_WEBGL && !UNITY_EDITOR
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float[] volumes = Microphone.volumes;
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#endif
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GUILayout.BeginHorizontal(GUILayout.Width(Screen.width));
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GUILayout.FlexibleSpace();
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GUILayout.Label(string.Format("Microphone count={0}", devices.Length));
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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for (int index = 0; index < devices.Length; ++index)
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{
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string deviceName = devices[index];
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if (deviceName == null)
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{
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deviceName = string.Empty;
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}
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GUILayout.BeginHorizontal(GUILayout.Width(Screen.width));
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GUILayout.FlexibleSpace();
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#if UNITY_WEBGL && !UNITY_EDITOR
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GUILayout.Label(string.Format("Device Name={0} Volume={1}", deviceName, volumes[index]));
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#else
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GUILayout.Label(string.Format("Device Name={0}", deviceName));
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#endif
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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GUILayout.FlexibleSpace();
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GUILayout.EndVertical();
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}
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}
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}
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