Files
ChatGPT_CustomerSup/Assets/GLTFUtility-master/Scripts/Extensions/KHR_texture_transform.cs
2023-11-28 11:38:59 +05:30

40 lines
1.5 KiB
C#

using Newtonsoft.Json;
using Siccity.GLTFUtility.Converters;
using UnityEngine;
using UnityEngine.Scripting;
namespace Siccity.GLTFUtility {
/// <summary>
/// KHR_texture_transform textureInfo extension
/// glTF extension that enables shifting and scaling UV coordinates on a per-texture basis
/// see: https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/schema/KHR_texture_transform.textureInfo.schema.json
/// </summary>
[Preserve] public class KHR_texture_transform : GLTFMaterial.TextureInfo.IExtension {
/// <summary>
/// The offset of the UV coordinate origin as a factor of the texture dimensions.
/// </summary>
[JsonConverter(typeof(Vector2Converter))] public Vector2 offset = Vector2.zero;
/// <summary>
/// Rotate the UVs by this many radians counter-clockwise around the origin.
/// </summary>
public float rotation = 0.0f;
/// <summary>
/// The scale factor applied to the components of the UV coordinates.
/// </summary>
[JsonConverter(typeof(Vector2Converter))] public Vector2 scale = Vector2.one;
/// <summary>
/// Overrides the textureInfo texCoord value if supplied, and if this extension is supported.
/// </summary>
public int texCoord = 0;
public void Apply(GLTFMaterial.TextureInfo texInfo, Material material, string textureSamplerName) {
material.SetTextureOffset(textureSamplerName, offset);
// TODO rotation
material.SetTextureScale(textureSamplerName, scale);
// TODO texCoord
}
}
}