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new file mode 100644
index 0000000..1b792ec
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@@ -0,0 +1,8 @@
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+guid: aa6110221920be8bd83370288a1b11dc
+folderAsset: yes
+DefaultImporter:
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new file mode 100644
index 0000000..a8a55b4
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+folderAsset: yes
+DefaultImporter:
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index 0000000..fc1768f
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new file mode 100644
index 0000000..e104a38
--- /dev/null
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@@ -0,0 +1,38 @@
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+guid: b7c76e2890e2487cbee851fb01abd17d
+labels:
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+- gvh_version-8.4.1
+- gvhp_exportpath-ExternalDependencyManager/Editor/1.2.176/Google.IOSResolver.dll
+- gvhp_targets-editor
+PluginImporter:
+ externalObjects: {}
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+ validateReferences: 1
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+ second:
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+ settings: {}
+ - first:
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+ second:
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+ settings:
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+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ userData:
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new file mode 100644
index 0000000..fd3232b
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+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
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+ CPU: AnyCPU
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new file mode 100644
index 0000000..6030bef
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@@ -0,0 +1,38 @@
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+- gvhp_targets-editor
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+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ defineConstraints: []
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+ validateReferences: 1
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+ second:
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+ Editor: Editor
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+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ userData:
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new file mode 100644
index 0000000..46672a0
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+labels:
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+- gvh_version-8.4.1
+- gvhp_exportpath-ExternalDependencyManager/Editor/1.2.176/Google.VersionHandlerImpl.dll
+- gvhp_targets-editor
+PluginImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ defineConstraints: []
+ isPreloaded: 0
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+ isExplicitlyReferenced: 0
+ validateReferences: 1
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+ - first:
+ Any:
+ second:
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+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 1
+ settings:
+ DefaultValueInitialized: true
+ - first:
+ Windows Store Apps: WindowsStoreApps
+ second:
+ enabled: 0
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+ CPU: AnyCPU
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diff --git a/Assets/ExternalDependencyManager/Editor/CHANGELOG.md b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md
new file mode 100644
index 0000000..a1e8793
--- /dev/null
+++ b/Assets/ExternalDependencyManager/Editor/CHANGELOG.md
@@ -0,0 +1,1387 @@
+# Version 1.2.176 - Apr 27, 2023
+* Android Resolver - Added two Android Resolver settings to determine whether
+ EDM4U injects custom local Maven repo path as a relative path or full path.
+ Fixes #537
+* Android Resolver - Inject Maven Repo to `settingTemplate.gradle` from
+ Unity 2022.2+
+ Fixes #594
+* Android Resolver - Jetifier option is enabled by default now.
+* Android Resolver - `Explode Aar` option applies to all cases, whether the
+ project will be exported or not.
+ Fixes #584
+ Fixes #287
+
+# Version 1.2.175 - Nov 16, 2022
+* General - Added tvOS podfile support to the iOS resolver.
+
+# Version 1.2.174 - Oct 06, 2022
+* General - Added tvOS support to the iOS resolver.
+* General - Fixed #484 - Changed `EditorMeasurement` to use secure connection.
+* Android Resolver - Fixed Android Resolver unable to resolve
+ `mainTemplate.gradle` in Unity `2022.2+` or `2023.1+`.
+
+# Version 1.2.173 - Sep 28, 2022
+* General - Added tvOS library support to the export unity package scripts.
+
+# Version 1.2.172 - Jun 23, 2022
+* iOS Resolver - Stop forcing `ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES` to `YES`,
+ which seems to cause problem for some when submitting apps. See #526 for more
+ information.
+
+# Version 1.2.171 - May 11, 2022
+* iOS Resolver - Change `Enable Swift Framework Support Workaround` setting to
+ be `ON` by default since more pods are using Swift Framework now.
+
+# Version 1.2.170 - Apr 4, 2022
+* Android Resolver - Fixes #498 - Fix the path separator of the Maven repo
+ injected to `mainTemplate.gradle`.
+* iOS Resolver - Fixes #470 - Switch default Cocoapods master repo from Github
+ to CDN.
+* iOS Resolver - `Link Framework Statically` setting is now default to `true`.
+ That is, `use_frameworks! :linkage => static` will be added to `Podfile` by
+ default instead of `use_frameworks!`. This can be changed in iOS Resolver
+ settings. This fixes odd behaviors when pods include static libraries, ex.
+ Firebase Analytics.
+* iOS Resolver - Added a workaround when app crashes on launch due to
+ `Library not loaded: @rpath/libswiftCore.dylib` when some pods includes Swift
+ framework. This is turned `OFF` by default and can be changed in iOS Resolver
+ settings.
+
+# Version 1.2.169 - Jan 20, 2022
+* General - Fixes #425 - Change to save `GvhProjectSettings.xml` without
+ Unicode byte order mark (BoM).
+* Android Resolver - Remove reference to `jcenter()`
+* iOS Resolver - Force setting `LANG` when executing Cocoapods in shell mode on
+ Mac.
+
+# Version 1.2.168 - Dec 9, 2021
+* All - Fixes #472 by removing the use of `System.Diagnostics.Debug.Assert`
+* All - Fixed #477 by properly enabling EDM4U libraries for Unity 2021.2+ when
+ the package is installed through `.tgz`
+
+# Version 1.2.167 - Oct 6, 2021
+* All - Moved versioned `.dll` in EDM4U to a versioned folder and remove their
+ version postfix in their filename. For instance, `IOSResolver.dll` will be
+ placed at `ExternalDependencyManager/Editor/1.2.167/Google.IOSResolver.dll`.
+* Android Resolver - Fixed #243 by only using the highest version in
+ `mainTemplate.gradle` when duplicated dependencies are presented.
+* Android Resolver - Added supports to x86_64 to ABI list for Android apps on
+ Chrome OS.
+
+# Version 1.2.166 - Jun 30, 2021
+* All - Fixed #440 and fixed #447 by specifying the parameter type while calling
+ `GetApplicationIdentifier()` Unity API using reflection, due to a new
+ overloaded method introduced in Unity 2021.2.
+* Android Resolver - Fixed #442 by patching `Dependency.IsGreater()` when the
+ version strings end '+'.
+
+# Version 1.2.165 - Apr 28, 2021
+## Bug Fixes
+* Version Handler - Fixed #431 by replacing the use of `HttpUtility.UrlEncode()`
+ which causes NullReferenceException in certain version of Unity.
+* Android Resolver - Check that androidSdkRootPath directory exists before using
+ as sdkPath.
+* Android Resolver - Fixed Android Resolver integration tests with Unity
+ 2019.3+.
+
+# Version 1.2.164 - Feb 4, 2021
+## New Features
+* Android Resolver - Added support for Android packages with classifier in their
+ namespaces.
+* iOS Resolver - Added new settings in iOS Resolver to configure generated
+ Podfile.
+* iOS Resolver - Added a new attribute `addToAllTargets` in Dependencies.xml.
+
+## Bug Fixes
+* iOS Resolver - Fixed XML parsing for `bitcodeEnabled` attribute in
+ Dependencies.xml.
+
+# Version 1.2.163 - Dec 15, 2020
+## Bug Fixes
+* Version Handler - Fixed measurement reporting
+
+# Version 1.2.162 - Nov 19, 2020
+## Bug Fixes
+* Version Handler - Improved #413 by preventing Version Handler from running
+ from static constructor when it is disabled.
+* Package Manager Resolver - Remove GPR
+
+# Version 1.2.161 - Oct 12, 2020
+## Bug Fixes
+* Android Resolver - Fixed the issue that Android Resolver does not resolve
+ again before build in Unity 2020 if it failed to resolve previously.
+
+# Version 1.2.160 - Sep 30, 2020
+## Bug Fixes
+* Android Resolver - Fixed a regression that gradleResolver can be null until
+ Initialize() is called.
+* Android Resolver - Fixed a regression that Android Resolver failed in Unity
+ 2019.3+ due to `gradleTemplate.properties` not enabled when
+ `mainTemplate.gradle` is not enabled at all.
+
+# Version 1.2.159 - Sep 11, 2020
+## Bug Fixes
+* Android Resolver - Fixed #322 where the Unity editor will lose its target SDK
+ setting between Unity restarts if `>28` is selected in 2019. This is due to
+ Unity AndroidSdkVersions enum does not contain values above 28.
+* Android Resolver - Fixed #360 where building Android app with Untiy 2019.3+
+ may fail due to Jetifier and AndroidX not enabled properly in generated
+ Gradle project. This fix requires the user to enable
+ `Custom Gradle Properties Template` found under
+ `Player Settings > Settings for Android > Publishing Settings`.
+
+# Version 1.2.158 - Sep 3, 2020
+## Bug Fixes
+* Version Handler: Fixed editor freeze when `-executeMethod` is used in
+ non-batch mode.
+* Android Resolver: Normalized file paths when generating local Maven repo
+ since the path may contains a mix of forward and backward slash on Windows.
+* Export Unity Package: Fixed generation of .unitypackage with tarfile on
+ Windows.
+
+# Version 1.2.157 - Aug 6, 2020
+## Bug Fixes
+* Android Resolver: Delay initialization until active build target is Android
+ and the editor is not in play mode.
+* iOS Resolver: Delay initialization until active build target is iOS
+ and the editor is not in play mode.
+* Export Unity Package: Workaround directory creation racy if multiple export
+ operations are spawned at the same time.
+
+# Version 1.2.156 - June 10, 2020
+## Bug Fixes
+* Android Resolver: Fixed that the generated local repo assets contains
+ redundent labels which are causing Version Handler to failed while
+ uninstalling packages.
+* Android Resolver: Fixed that the repo url injected into mainTemplate.gradle
+ is incorrect when Unity is configured to export gradle project.
+* Android Resolver: Limited to only create local Maven repo when the source
+ repo contains ".srcaar" file.
+
+## Changes
+* All: Described EDM4U analytics data usage in readme.
+
+# Version 1.2.155 - May 14, 2020
+## Bug Fixes
+* All: Fixed compiler error when build with Unity 5.4 or below due to the
+ usage of Rect.zero.
+* All: Ignore cases when checking command line arguments.
+
+# Version 1.2.154 - May 14, 2020
+## Bug Fixes
+* All: Make each MultiSelectWindow for different purposes to have its own
+ unique window.
+
+## Changes
+* All: Replace all dialog with DialogWindow which is implemented from
+ EditorWindow.
+* Package Manager Resolver: Clarify how manifest.json will be changed in Package
+ Manager Resolver window.
+
+# Version 1.2.153 - Apr 24, 2020
+## Bug Fixes
+* Android Resolver: Fixed an exception when repainting the Android resolution
+ window in Unity 2019.3.x.
+
+# Version 1.2.152 - Apr 17, 2020
+## Bug Fixes
+* Version Handler: Fixed exception when waiting for enabled editor DLLs to
+ load.
+* Android Resolver: Fixed regression when using a Custom Gradle Template
+ on Windows.
+
+# Version 1.2.151 - Apr 16, 2020
+## Bug Fixes
+* Version Handler: When waiting for newly enabled editor DLLs to load, ignore
+ all DLLs that do not have a file-system location.
+* Android Resolver: Fixed resolution when using a Custom Gradle Template with
+ libraries stored in a local maven repository distributed with a plugin
+ installed with the Unity Package Manager.
+
+# Version 1.2.150 - Apr 9, 2020
+## Bug Fixes
+* All: The new packaging script when run on MacOS was generating a
+ .unitypackage archive that could not be read by Unity on Windows.
+ This release simply repackages the plugin with tar/gzip to fix the problem.
+
+# Version 1.2.149 - Apr 8, 2020
+## Bug Fixes
+* Package Manager Resolver: Fixed spurious error message when resuming
+ migration after installing a UPM package.
+
+# Version 1.2.148 - Apr 8, 2020
+## Bug Fixes
+* Package Manager Resolver: Fixed an exception when resuming migration
+ after installing a UPM package.
+
+# Version 1.2.147 - Apr 8, 2020
+## Bug Fixes
+* Version Handler: Fixed alias traversal bug which caused problems when
+ migrating from installed .unitypackage files to UPM packages.
+
+# Version 1.2.146 - Apr 8, 2020
+## Bug Fixes
+* Version Handler: Fixed exception in manifest parsing when a manifest is
+ detected with no aliases.
+
+# Version 1.2.145 - Apr 2, 2020
+## New Features
+* Package Manager Resolver: Added a method to migrate Version Handler
+ managed packages installed via `.unitypackage` to Unity Package Manager
+ packages. This is initially used to migrate the External Dependency Manager
+ to UPM.
+
+## Changes
+* All: Verbose logging is now no longer automatically enabled in batch mode
+ across all components. Instead logging can be configured using each
+ component's verbose logging setting or by using the `-gvh_log_debug` command
+ line flag when starting Unity.
+* Version Handler: Sped up version handler updates when the app domain isn't
+ reloaded.
+
+## Bug Fixes
+* Version Handler: Fixed the display of the obsolete files clean up dialog
+ when the asset database refreshes.
+* Version Handler: Improved reliability of callback from
+ the VersionHandler.UpdateCompleteMethods event when an asset database
+ refresh occurs.
+* Version Handler: Fixed duplicate exportPath labels when 'Assets/' is the
+ root of paths assigned to files.
+* Version Handler: Handle empty lines in manifest files.
+
+# Version 1.2.144 - Mar 23, 2020
+## Changed
+* iOS Resolver: Removed the ability to configure the Xcode target a Cocoapod
+ is added to.
+
+## Bug Fixes
+* iOS Resolver: Reverted support for adding Cocoapods to multiple targets as
+ it caused a regression (exception thrown during post-build step) in some
+ versions of Unity.
+
+# Version 1.2.143 - Mar 20, 2020
+## Bug Fixes
+* Android Resolver: Fixed caching of resolution state which was causing
+ the resolver to always run when no dependencies had changed.
+
+# Version 1.2.142 - Mar 19, 2020
+## Changes
+* Package Manager Resolver: Enabled auto-add by default.
+
+# Version 1.2.141 - Mar 19, 2020
+## Bug Fixes
+* Fixed a bug when retrieving project settings. If a plugin was configured
+ to fetch project settings, if a setting was fetched (e.g "foo") and this
+ setting existed in the system settings but not the project settings the
+ system value would override the default value leading to unexpected
+ behavior.
+* Fixed a warning when caching web request classes in Unity 5.6.
+
+# Version 1.2.140 - Mar 19, 2020
+## Bug Fixes
+* Fixed measurement reporting in Unity 5.x.
+* Version Handler: Fixed NullReferenceException when an asset doesn't have
+ an AssetImporter.
+
+# Version 1.2.139 - Mar 18, 2020
+## Changed
+* Added documentation to the built plugin.
+
+# Version 1.2.138 - Mar 17, 2020
+## New Features
+* Package Manager Resolver: Added the Package Manager Resolver
+ component that allows developers to easily boostrap Unity Package Manager
+ (UPM) registry addition using unitypackage plugins.
+* Version Handler: Added a window that allows plugins to managed by the
+ Version Handler to be uninstalled.
+* Version Handler: Added support for displaying installed plugins.
+* Version Handler: Added support for moving files in plugins to their install
+ locations (if the plugin has been configured to support this).
+* iOS Resolver: Added the ability to configure the Xcode target a Cocoapod is
+ added to.
+
+## Bug Fixes
+* Fixed upgrade from version 1.2.137 and below after the plugin rename to
+ EDM4U broke the upgrade process.
+* Android Resolver: Worked around PlayerSettings.Android.targetSdkVersion
+ returning empty names for some values in 2019.x.
+* Version Handler: Fixed the display of the obsolete files clean up window.
+* Version Handler: Fixed managed file check when assets are modified in the
+ project after plugin import.
+
+# Version 1.2.137 - Mar 6, 2020
+## Changed
+* Renamed package to External Package Manager for Unity (EDM4U).
+ We changed this to reflect what this plugin is doing today which is far more
+ than the original scope which just consisted of importing jar files from the
+ Android SDK maven repository.
+ Scripts that used to pull `play-services-resolver*.unitypackage` will now have
+ to request `external-dependency-manager*.unitypackage` instead.
+ We'll still be shipping a `play-services-resolver*_manifest.txt` file to
+ handle upgrading from older versions of the plugin.
+
+## New Features
+* All Components: Added reporting of usage so that we can remotely detect
+ errors and target improvements.
+* Android Resolver: Added support for *Dependencies.xml files in Unity Package
+ Manager packages.
+* iOS Resolver: Added support for *Dependencies.xml files in Unity Package
+ Manager packages.
+
+## Bug Fixes
+* Version Handler: Disabled attempts to disable asset metadata modification
+ when assets are in a Unity Package Manager managed package.
+
+# Version 1.2.136 - Feb 19, 2019
+## Bug Fixes
+* Android Resolver: Fixed OpenJDK path discovery in Unity 2019.3.1.
+
+# Version 1.2.135 - Dec 5, 2019
+## Bug Fixes
+* All Components: Fixed stack overflow when loading project settings.
+
+# Version 1.2.134 - Dec 4, 2019
+## Bug Fixes
+* All Components: Fixed an issue which caused project settings to be cleared
+ when running in batch mode.
+
+# Version 1.2.133 - Nov 18, 2019
+## Bug Fixes
+* All Components: Failure to save project settings will now report an error
+ to the log rather than throwing an exception.
+
+# Version 1.2.132 - Nov 11, 2019
+## Bug Fixes
+* Android Resolver: Worked around expansion of DIR_UNITYPROJECT on Windows
+ breaking Gradle builds when used as part of a file URI.
+* Android Resolver: mainTemplate.gradle is only written if it needs to be
+ modified.
+
+# Version 1.2.131 - Oct 29, 2019
+## Bug Fixes
+* Version Handler: Improved execution of events on the main thread in batch
+ mode.
+* Version Handler: Improved log level configuration at startup.
+* Version Handler: Improved performance of class lookup in deferred method
+ calls.
+* Version Handler: Fixed rename to enable / disable for editor assets.
+* iOS Resolver: Improved log level configuration at startup.
+* Android Resolver: Improved local maven repo path reference in
+ mainTemplate.gradle using DIR_UNITYPROJECT. DIR_UNITYPROJECT by Unity
+ to point to the local filesystem path of the Unity project when Unity
+ generates the Gradle project.
+
+# Version 1.2.130 - Oct 23, 2019
+## New Features
+* iOS Resolver: Added support for modifying the Podfile before `pod install`
+ is executed.
+
+## Bug Fixes
+* Version Handler: Fixed invalid classname error when calling
+ `VersionHandler.UpdateVersionedAssets()`.
+
+# Version 1.2.129 - Oct 2, 2019
+## Bug Fixes
+* iOS Resolver: Changed Cocoapod integration in Unity 2019.3+ to
+ only add Pods to the UnityFramework target.
+
+# Version 1.2.128 - Oct 1, 2019
+## Bug Fixes
+* iOS Resolver: Fixed Cocoapod project integration mode with Unity
+ 2019.3+.
+
+# Version 1.2.127 - Sep 30, 2019
+## Changes
+* Android Resolver: All Android Resolver settings File paths are now
+ serialized with POSIX directory separators.
+
+# Version 1.2.126 - Sep 27, 2019
+## Changes
+* Android Resolver: File paths are now serialized with POSIX directory
+ separators.
+## Bug Fixes
+* Android Resolver: Fixed resolution when the parent directory of a Unity
+ project contains a Gradle project (i.e `settings.gradle` file).
+
+# Version 1.2.125 - Sep 23, 2019
+## Bug Fixes
+* All components: Silenced a warning about not being able to set the console
+ encoding to UTF8.
+* Android Resolver: Worked around broken AndroidSDKTools class in some
+ versions of Unity.
+* iOS Resolver: Fixed iOS target SDK version check
+* Version Handler: Changed clean up obsolete files window so that it doesn't
+ exceed the screen size.
+
+# Version 1.2.124 - Jul 28, 2019
+## Bug Fixes
+* All components: Fixed regression with source control integration when using
+ Unity 2019.1+.
+
+# Version 1.2.123 - Jul 23, 2019
+## New Features
+* All components: Source control integration for project settings.
+## Changes
+* Android Resolver: Removed AAR cache as it now makes little difference to
+ incremental resolution performance.
+* Android Resolver: Improved embedded resource management so that embedded
+ resources should upgrade when the plugin is updated without restarting
+ the Unity editor.
+## Bug Fixes
+* Version Handler: Fixed InvokeMethod() and InvokeStaticMethod() when calling
+ methods that have interface typed arguments.
+
+# Version 1.2.122 - Jul 2, 2019
+## Bug Fixes
+* iOS Resolver: Worked around Unity not loading the iOS Resolver DLL as it
+ referenced the Xcode extension in a public interface. The iOS Resolver
+ DLL still references the Xcode extension internally and just handles
+ missing type exceptions dynamically.
+
+# Version 1.2.121 - Jun 27, 2019
+## Bug Fixes
+* Android Resolver: Fixed warning about missing Packages folder when loading
+ XML dependencies files in versions of Unity without the package manager.
+* Android Resolver: Fixed resolution window progress bar exceeding 100%.
+* Android Resolver: If AndroidX is detected in the set of resolved libraries,
+ the user will be prompted to enable the Jetifier.
+* Android Resolver: Improved text splitting in text area windows.
+* iOS Resolver: Added support for Unity's breaking changes to the Xcode API
+ in 2019.3.+. Cocoapods are now added to build targets, Unity-iPhone and
+ UnityFramework in Unity 2019.3+.
+
+# Version 1.2.120 - Jun 26, 2019
+## New Features
+* Android Resolver: Added support for loading *Dependencies.xml files from
+ Unity Package Manager packages.
+* Android Resolver: Resolution window is now closed if resolution runs as
+ a pre-build step.
+* iOS Resolver: Added support for loading *Dependencies.xml files from
+ Unity Package Manager packages.
+## Bug Fixes
+* Android Resolver: Fixed generation of relative repo paths when using
+ mainTemplate.gradle resolver.
+* Android Resolver: Fixed copy of .srcaar to .aar files in repos embedded in a
+ project when a project path has characters (e.g whitespace) that are escaped
+ during conversion to URIs.
+* Android Resolver: Fixed auto-resolution always running if the Android SDK
+ is managed by Unity Hub.
+
+# Version 1.2.119 - Jun 19, 2019
+## Bug Fixes
+* Android Resolver: Fixed error reported when using Jetifier integration
+ in Unity 2018+ if the target SDK is set to "highest installed".
+
+# Version 1.2.118 - Jun 18, 2019
+## New Features
+* Android Resolver: Added initial
+ [Jetifier](https://developer.android.com/studio/command-line/jetifier)
+ integration which simplifies
+ [migration](ttps://developer.android.com/jetpack/androidx/migrate)
+ to Jetpack ([AndroidX](https://developer.android.com/jetpack/androidx))
+ libraries in cases where all dependencies are managed by the Android
+ Resolver.
+ This can be enabled via the `Use Jetifier` option in the
+ `Assets > Play Services Resolver > Android Resolver > Settings` menu.
+ Caveats:
+ - If your project contains legacy Android Support Library .jar and .aar
+ files, these files will need to be removed and replaced with references to
+ artifacts on Maven via `*Dependencies.xml` files so that the Jetifier
+ can map them to Jetpack (AndroidX) libraries.
+ For example, remove the file `support-v4-27.0.2.jar` and replace it with
+ `` in a
+ `*Dependencies.xml` file.
+ - If your project contains .jar or .aar files that use the legacy Android
+ Support Libraries, these will need to be moved into a local Maven repo
+ [See this guide](https://maven.apache.org/guides/mini/guide-3rd-party-jars-local.html)
+ and then these files should be removed from your Unity project and instead
+ referenced via `*Dependencies.xml` files so that the Jetifier can
+ patch them to reference the Jetpack lirbaries.
+
+## Bug Fixes
+* Android Resolver: Disabled version locking of com.android.support:multidex
+ does not use the same versioning scheme as other legacy Android support
+ libraries.
+* Version Handler: Made Google.VersionHandler.dll's asset GUID stable across
+ releases. This faciliates error-free import into projects where
+ Google.VersionHandler.dll is moved from the default install location.
+
+# Version 1.2.117 - Jun 12, 2019
+## Bug Fixes
+* Android Resolver: Fix copying of .srcaar to .aar files for
+ mainTemplate.gradle resolution. PluginImporter configuration was previously
+ not being applied to .aar files unless the Unity project was saved.
+
+# Version 1.2.116 - Jun 7, 2019
+## Bug Fixes
+* Android Resolver: Fixed resolution of Android dependencies without version
+ specifiers.
+* Android Resolver: Fixed Maven repo not found warning in Android Resolver.
+* Android Resolver: Fixed Android Player directory not found exception in
+ Unity 2019.x when the Android Player isn't installed.
+
+# Version 1.2.115 - May 28, 2019
+## Bug Fixes
+* Android Resolver: Fixed exception due to Unity 2019.3.0a4 removing
+ x86 from the set of supported ABIs.
+
+# Version 1.2.114 - May 27, 2019
+## New Features
+* Android Resolver: Added support for ABI stripping when using
+ mainTemplate.gradle. This only works with AARs stored in repos
+ on the local filesystem.
+
+# Version 1.2.113 - May 24, 2019
+## New Features
+* Android Resolver: If local repos are moved, the plugin will search the
+ project for matching directories in an attempt to correct the error.
+* Version Handler: Files can be now targeted to multiple build targets
+ using multiple "gvh_" asset labels.
+## Bug Fixes
+* Android Resolver: "implementation" or "compile" are now added correctly
+ to mainTemplate.gradle in Unity versions prior to 2019.
+
+# Version 1.2.112 - May 22, 2019
+## New Features
+* Android Resolver: Added option to disable addition of dependencies to
+ mainTemplate.gradle.
+ See `Assets > Play Services Resolver > Android Resolver > Settings`.
+* Android Resolver: Made paths to local maven repositories in
+ mainTemplate.gradle relative to the Unity project when a project is not
+ being exported.
+## Bug Fixes
+* Android Resolver: Fixed builds with mainTemplate.gradle integration in
+ Unity 2019.
+* Android Resolver: Changed dependency inclusion in mainTemplate.gradle to
+ use "implementation" or "compile" depending upon the version of Gradle
+ included with Unity.
+* Android Resolver: Gracefully handled exceptions if the console encoding
+ can't be modified.
+* Android Resolver: Now gracefully fails if the AndroidPlayer directory
+ can't be found.
+
+# Version 1.2.111 - May 9, 2019
+## Bug Fixes
+* Version Handler: Fixed invocation of methods with named arguments.
+* Version Handler: Fixed occasional hang when the editor is compiling
+ while activating plugins.
+
+# Version 1.2.110 - May 7, 2019
+## Bug Fixes
+* Android Resolver: Fixed inclusion of some srcaar artifacts in builds with
+ Gradle builds when using mainTemplate.gradle.
+
+# Version 1.2.109 - May 6, 2019
+## New Features:
+* Added links to documentation from menu.
+* Android Resolver: Added option to auto-resolve Android libraries on build.
+* Android Resolver: Added support for packaging specs of Android libraries.
+* Android Resolver: Pop up a window when displaying Android dependencies.
+
+## Bug Fixes
+* Android Resolver: Support for Unity 2019 Android SDK and JDK install locations
+* Android Resolver: e-enable AAR explosion if internal builds are enabled.
+* Android Resolver: Gracefully handle exceptions on file deletion.
+* Android Resolver: Fixed Android Resolver log spam on load.
+* Android Resolver: Fixed save of Android Resolver PromptBeforeAutoResolution
+ setting.
+* Android Resolver: Fixed AAR processing failure when an AAR without
+ classes.jar is found.
+* Android Resolver: Removed use of EditorUtility.DisplayProgressBar which
+ was occasionally left displayed when resolution had completed.
+* Version Handler: Fixed asset rename to disable when a disabled file exists.
+
+# Version 1.2.108 - May 3, 2019
+## Bug Fixes:
+* Version Handler: Fixed occasional hang on startup.
+
+# Version 1.2.107 - May 3, 2019
+## New Features:
+* Version Handler: Added support for enabling / disabling assets that do not
+ support the PluginImporter, based upon build target selection.
+* Android Resolver: Added support for the global specification of maven repos.
+* iOS Resolver: Added support for the global specification of Cocoapod sources.
+
+# Version 1.2.106 - May 1, 2019
+## New Features
+* iOS Resolver: Added support for development pods in Xcode project integration
+ mode.
+* iOS Resolver: Added support for source pods with resources in Xcode project
+ integration mode.
+
+# Version 1.2.105 - Apr 30, 2019
+## Bug fixes
+* Android Resolver: Fixed reference to Java tool path in logs.
+* Android and iOS Resolvers: Changed command line execution to emit a warning
+ rather than throwing an exception and failing, when it is not possible to
+ change the console input and output encoding to UTF-8.
+* Android Resolver: Added menu option and API to delete resolved libraries.
+* Android Resolver: Added menu option and API to log the repos and libraries
+ currently included in the project.
+* Android Resolver: If Plugins/Android/mainTemplate.gradle file is present and
+ Gradle is selected as the build type, resolution will simply patch the file
+ with Android dependencies specified by plugins in the project.
+
+# Version 1.2.104 - Apr 10, 2019
+## Bug Fixes
+* Android Resolver: Changed Android ABI selection method from using whitelisted
+ Unity versions to type availability. This fixes an exception on resolution
+ in some versions of Unity 2017.4.
+
+# Version 1.2.103 - Apr 2, 2019
+## Bug Fixes
+* Android Resolver: Whitelisted Unity 2017.4 and above with ARM64 support.
+* Android Resolver: Fixed Java version check to work with Java SE 12 and above.
+
+# Version 1.2.102 - Feb 13, 2019
+## Bug Fixes
+* Android Resolver: Fixed the text overflow on the Android Resolver
+ prompt before initial run to fit inside the buttons for
+ smaller screens.
+
+# Version 1.2.101 - Feb 12, 2019
+## New Features
+* Android Resolver: Prompt the user before the resolver runs for the
+ first time and allow the user to elect to disable from the prompt.
+* Android Resolver: Change popup warning when resolver is disabled
+ to be a console warning.
+
+# Version 1.2.100 - Jan 25, 2019
+## Bug Fixes
+* Android Resolver: Fixed AAR processing sometimes failing on Windows
+ due to file permissions.
+
+# Version 1.2.99 - Jan 23, 2019
+## Bug Fixes
+* Android Resolver: Improved performance of project property polling.
+* Version Handler: Fixed callback of VersionHandler.UpdateCompleteMethods
+ when the update process is complete.
+
+# Version 1.2.98 - Jan 9, 2019
+## New Features
+* iOS Resolver: Pod declaration properties can now be set via XML pod
+ references. For example, this can enable pods for a subset of build
+ configurations.
+## Bug Fixes
+* iOS Resolver: Fixed incremental builds after local pods support caused
+ regression in 1.2.96.
+
+# Version 1.2.97 - Dec 17, 2018
+## Bug Fixes
+* Android Resolver: Reduced memory allocation for logic that monitors build
+ settings when auto-resolution is enabled. If auto-resolution is disabled,
+ almost all build settings are no longer polled for changes.
+
+# Version 1.2.96 - Dec 17, 2018
+## Bug Fixes
+* Android Resolver: Fixed repacking of AARs to exclude .meta files.
+* Android Resolver: Only perform auto-resolution on the first scene while
+ building.
+* Android Resolver: Fixed parsing of version ranges that include whitespace.
+* iOS Resolver: Added support for local development pods.
+* Version Handler: Fixed Version Handler failing to rename some files.
+
+# Version 1.2.95 - Oct 23, 2018
+## Bug Fixes:
+* Android Resolver: Fixed auto-resolution running in a loop in some scenarios.
+
+# Version 1.2.94 - Oct 22, 2018
+## Bug Fixes
+* iOS Resolver: Added support for PODS_TARGET_SRCROOT in source Cocoapods.
+
+# Version 1.2.93 - Oct 22, 2018
+## Bug Fixes
+* Android Resolver: Fixed removal of Android libraries on auto-resolution when
+ `*Dependencies.xml` files are deleted.
+
+# Version 1.2.92 - Oct 2, 2018
+## Bug Fixes
+* Android Resolver: Worked around auto-resolution hang on Windows if
+ resolution starts before compilation is finished.
+
+# Version 1.2.91 - Sep 27, 2018
+## Bug Fixes
+* Android Resolver: Fixed Android Resolution when the selected build target
+ isn't Android.
+* Added C# assembly symbols the plugin to simplify debugging bug reports.
+
+# Version 1.2.90 - Sep 21, 2018
+## Bug Fixes
+* Android Resolver: Fixed transitive dependency selection of version locked
+ packages.
+
+# Version 1.2.89 - Aug 31, 2018
+## Bug Fixes
+* Fixed FileLoadException in ResolveUnityEditoriOSXcodeExtension an assembly
+ can't be loaded.
+
+# Version 1.2.88 - Aug 29, 2018
+## Changed
+* Improved reporting of resolution attempts and conflicts found in the Android
+ Resolver.
+## Bug Fixes
+* iOS Resolver now correctly handles sample code in CocoaPods. Previously it
+ would add all sample code to the project when using project level
+ integration.
+* Android Resolver now correctly handles Gradle conflict resolution when the
+ resolution results in a package that is compatible with all requested
+ dependencies.
+
+# Version 1.2.87 - Aug 23, 2018
+## Bug Fixes
+* Fixed Android Resolver "Processing AARs" dialog getting stuck in Unity 5.6.
+
+# Version 1.2.86 - Aug 22, 2018
+## Bug Fixes
+* Fixed Android Resolver exception in OnPostProcessScene() when the Android
+ platform isn't selected.
+
+# Version 1.2.85 - Aug 17, 2018
+## Changes
+* Added support for synchronous resolution in the Android Resolver.
+ PlayServicesResolver.ResolveSync() now performs resolution synchronously.
+* Auto-resolution in the Android Resolver now results in synchronous resolution
+ of Android dependencies before the Android application build starts via
+ UnityEditor.Callbacks.PostProcessSceneAttribute.
+
+# Version 1.2.84 - Aug 16, 2018
+## Bug Fixes
+* Fixed Android Resolver crash when the AndroidResolverDependencies.xml
+ file can't be written.
+* Reduced log spam when a conflicting Android library is pinned to a
+ specific version.
+
+# Version 1.2.83 - Aug 15, 2018
+## Bug Fixes
+* Fixed Android Resolver failures due to an in-accessible AAR / JAR explode
+ cache file. If the cache can't be read / written the resolver now continues
+ with reduced performance following recompilation / DLL reloads.
+* Fixed incorrect version number in plugin manifest on install.
+ This was a minor issue since the version handler rewrote the metadata
+ after installation.
+
+# Version 1.2.82 - Aug 14, 2018
+## Changed
+* Added support for alphanumeric versions in the Android Resolver.
+
+## Bug Fixes
+* Fixed Android Resolver selection of latest duplicated library.
+* Fixed Android Resolver conflict resolution when version locked and non-version
+ locked dependencies are specified.
+* Fixed Android Resolver conflict resolution when non-existent artifacts are
+ referenced.
+
+# Version 1.2.81 - Aug 9, 2018
+## Bug Fixes
+* Fixed editor error that would occur when when
+ `PlayerSettings.Android.targetArchitectures` was set to
+ `AndroidArchitecture.All`.
+
+# Version 1.2.80 - Jul 24, 2018
+## Bug Fixes
+* Fixed project level settings incorrectly falling back to system wide settings
+ when default property values were set.
+
+# Version 1.2.79 - Jul 23, 2018
+## Bug Fixes
+* Fixed AndroidManifest.xml patching on Android Resolver load in Unity 2018.x.
+
+# Version 1.2.78 - Jul 19, 2018
+## Changed
+* Added support for overriding conflicting dependencies.
+
+# Version 1.2.77 - Jul 19, 2018
+## Changed
+* Android Resolver now supports Unity's 2018 ABI filter (i.e arm64-v8a).
+* Reduced Android Resolver build option polling frequency.
+* Disabled Android Resolver auto-resolution in batch mode. Users now need
+ to explicitly kick off resolution through the API.
+* All Android Resolver and Version Handler dialogs are now disabled in batch
+ mode.
+* Verbose logging for all plugins is now enabled by default in batch mode.
+* Version Handler bootstrapper has been improved to no longer call
+ UpdateComplete multiple times. However, since Unity can still reload the
+ app domain after plugins have been enabled, users still need to store their
+ plugin state to persistent storage to handle reloads.
+
+## Bug Fixes
+* Android Resolver no longer incorrectly adds MANIFEST.MF files to AARs.
+* Android Resolver auto-resolution jobs are now unscheduled when an explicit
+ resolve job is started.
+
+# Version 1.2.76 - Jul 16, 2018
+## Bug Fixes
+* Fixed variable replacement in AndroidManifest.xml files in the Android
+ Resolver.
+ Version 1.2.75 introduced a regression which caused all variable replacement
+ to replace the *entire* property value rather than the component of the
+ property that referenced a variable. For example,
+ given "applicationId = com.my.app", "${applicationId}.foo" would be
+ incorrectly expanded as "com.my.app" rather than "com.my.app.foo". This
+ resulted in numerous issues for Android builds where content provider
+ initialization would fail and services may not start.
+
+## Changed
+* Gradle prebuild experimental feature has been removed from the Android
+ Resolver. The feature has been broken for some time and added around 8MB
+ to the plugin size.
+* Added better support for execution of plugin components in batch mode.
+ In batch mode UnityEditor.update is sometimes never called - like when a
+ single method is executed - so the new job scheduler will execute all jobs
+ synchronously from the main thread.
+
+# Version 1.2.75 - Jun 20, 2018
+## New Features
+* Android Resolver now monitors the Android SDK path when
+ auto-resolution is enabled and triggers resolution when the path is
+ modified.
+
+## Changed
+* Android auto-resolution is now delayed by 3 seconds when the following build
+ settings are changed:
+ - Target ABI.
+ - Gradle build vs. internal build.
+ - Project export.
+* Added a progress bar display when AARs are being processed during Android
+ resolution.
+
+## Bug Fixes
+* Fixed incorrect Android package version selection when a mix of
+ version-locked and non-version-locked packages are specified.
+* Fixed non-deterministic Android package version selection to select
+ the highest version of a specified package rather than the last
+ package specification passed to the Gradle resolution script.
+
+# Version 1.2.74 - Jun 19, 2018
+## New Features
+* Added workaround for broken AndroidManifest.xml variable replacement in
+ Unity 2018.x. By default ${applicationId} variables will be replaced by
+ the bundle ID in the Plugins/Android/AndroidManifest.xml file. The
+ behavior can be disabled via the Android Resolver settings menu.
+
+# Version 1.2.73 - May 30, 2018
+## Bug Fixes
+* Fixed spurious warning message about missing Android plugins directory on
+ Windows.
+
+# Version 1.2.72 - May 23, 2018
+## Bug Fixes
+* Fixed spurious warning message about missing Android plugins directory.
+
+# Version 1.2.71 - May 10, 2018
+## Bug Fixes
+* Fixed resolution of Android dependencies when the `Assets/Plugins/Android`
+ directory is named in a different case e.g `Assets/plugins/Android`.
+
+# Version 1.2.70 - May 7, 2018
+## Bug Fixes
+* Fixed bitcode flag being ignored for iOS pods.
+
+# Version 1.2.69 - May 7, 2018
+## Bug Fixes
+* Fixed escaping of local repository paths in Android Resolver.
+
+# Version 1.2.68 - May 3, 2018
+## Changes
+* Added support for granular builds of Google Play Services.
+
+# Version 1.2.67 - May 1, 2018
+## Changes
+* Improved support for iOS source-only pods in Unity 5.5 and below.
+
+# Version 1.2.66 - April 27, 2018
+## Bug Fixes
+* Fixed Version Handler renaming of Linux libraries with hyphens in filenames.
+ Previously, libraries named Foo-1.2.3.so were not being renamed to
+ libFoo-1.2.3.so on Linux which could break native library loading on some
+ versions of Unity.
+
+# Version 1.2.65 - April 26, 2018
+## Bug Fixes
+* Fix CocoaPods casing in logs and comments.
+
+# Version 1.2.64 - Mar 16, 2018
+## Bug Fixes
+* Fixed bug in download_artifacts.gradle (used by Android Resolver) which
+ reported a failure if required artifacts already exist.
+
+# Version 1.2.63 - Mar 15, 2018
+## Bug Fixes
+* Fixed iOS Resolver include search paths taking precedence over system headers
+ when using project level resolution.
+* Fixed iOS Resolver includes relative to library root, when using project level
+ resolution.
+
+# Version 1.2.62 - Mar 12, 2018
+## Changes
+* Improved error reporting when a file can't be moved to trash by the
+ Version Handler.
+## Bug Fixes
+* Fixed Android Resolver throwing NullReferenceException when the Android SDK
+ path isn't set.
+* Fixed Version Handler renaming files with underscores if the
+ "Rename to Canonical Filenames" setting is enabled.
+
+# Version 1.2.61 - Jan 22, 2018
+## Bug Fixes
+* Fixed Android Resolver reporting non-existent conflicting dependencies when
+ Gradle build system is enabled.
+
+# Version 1.2.60 - Jan 12, 2018
+## Changes
+* Added support for Maven / Ivy version specifications for Android packages.
+* Added support for Android SNAPSHOT packages.
+
+## Bug Fixes
+* Fixed Openjdk version check.
+* Fixed non-deterministic Android package resolution when two packages contain
+ an artifact with the same name.
+
+# Version 1.2.59 - Oct 19, 2017
+## Bug Fixes
+* Fixed execution of Android Gradle resolution script when it's located
+ in a path with whitespace.
+
+# Version 1.2.58 - Oct 19, 2017
+## Changes
+* Removed legacy resolution method from Android Resolver.
+ It is now only possible to use the Gradle or Gradle prebuild resolution
+ methods.
+
+# Version 1.2.57 - Oct 18, 2017
+## Bug Fixes
+* Updated Gradle wrapper to 4.2.1 to fix issues using Gradle with the
+ latest Openjdk.
+* Android Gradle resolution now also uses gradle.properties to pass
+ parameters to Gradle in an attempt to workaround problems with
+ command line argument parsing on Windows 10.
+
+# Version 1.2.56 - Oct 12, 2017
+## Bug Fixes
+* Fixed Gradle artifact download with non-version locked artifacts.
+* Changed iOS resolver to only load dependencies at build time.
+
+# Version 1.2.55 - Oct 4, 2017
+## Bug Fixes
+* Force Android Resolution when the "Install Android Packages" setting changes.
+
+# Version 1.2.54 - Oct 4, 2017
+## Bug Fixes
+* Fixed execution of command line tools on Windows when the path to the tool
+ contains a single quote (apostrophe). In this case we fallback to executing
+ the tool via the system shell.
+
+# Version 1.2.53 - Oct 2, 2017
+## New Features
+* Changed Android Resolver "resolution complete" dialog so that it now displays
+ failures.
+* Android Resolver now detects conflicting libraries that it does not manage
+ warning the user if they're newer than the managed libraries and prompting
+ the user to clean them up if they're older or at the same version.
+
+## Bug Fixes
+* Improved Android Resolver auto-resolution speed.
+* Fixed bug in the Gradle Android Resolver which would result in resolution
+ succeeding when some dependencies are not found.
+
+# Version 1.2.52 - Sep 25, 2017
+## New Features
+* Changed Android Resolver's Gradle resolution to resolve conflicting
+ dependencies across Google Play services and Android Support library packages.
+
+# Version 1.2.51 - Sep 20, 2017
+## Changes
+* Changed iOS Resolver to execute the CocoaPods "pod" command via the shell
+ by default. Some developers customize their shell environment to use
+ custom ssh certs to access internal git repositories that host pods so
+ executing "pod" via the shell will work for these scenarios.
+ The drawback of executing "pod" via the shell could potentially cause
+ users problems if they break their shell environment. Though users who
+ customize their shell environments will be able to resolve these issues.
+
+# Version 1.2.50 - Sep 18, 2017
+## New Features
+* Added option to disable the Gradle daemon in the Android Resolver.
+ This daemon is now disabled by default as some users are getting into a state
+ where multiple daemon instances are being spawned when changing dependencies
+ which eventually results in Android resolution failing until all daemon
+ processes are manually killed.
+
+## Bug Fixes
+* Android resolution is now always executed if the user declines the update
+ of their Android SDK. This ensure users can continue to use out of date
+ Android SDK packages if they desire.
+
+# Version 1.2.49 - Sep 18, 2017
+## Bug Fixes
+* Removed modulemap parsing in iOS Resolver.
+ The framework *.modulemap did not need to be parsed by the iOS Resolver
+ when injecting Cocoapods into a Xcode project. Simply adding a modular
+ framework to a Xcode project results in Xcode's Clang parsing the associated
+ modulemap and injecting any compile and link flags into the build process.
+
+# Version 1.2.48 - Sep 12, 2017
+## New Features
+* Changed settings to be per-project by default.
+
+## Bug Fixes
+* Added Google maven repository to fix GradlePrebuild resolution with Google
+ components.
+* Fixed Android Resolution failure with spaces in paths.
+
+# Version 1.2.47 - Aug 29, 2017
+## New Features
+* Android and iOS dependencies can now be specified using *Dependencies.xml
+ files. This is now the preferred method for registering dependencies,
+ we may remove the API for dependency addition in future.
+* Added "Reset to Defaults" button to each settings dialog to restore default
+ settings.
+* Android Resolver now validates the configured JDK is new enough to build
+ recently released Android libraries.
+## Bug Fixes
+* Fixed a bug that caused dependencies with the "LATEST" version specification
+ to be ignored when using the Gradle mode of the Android Resolver.
+* Fixed a race condition when running Android Resolution.
+* Fixed Android Resolver logging if a PlayServicesSupport instance is created
+ with no logging enabled before the Android Resolver is initialized.
+* Fixed iOS resolver dialog in Unity 4.
+* Fixed iOS Cocoapod Xcode project integration in Unity 4.
+
+# Version 1.2.46 - Aug 22, 2017
+## Bug Fixes
+* GradlePrebuild Android resolver on Windows now correctly locates dependent
+ data files.
+
+# Version 1.2.45 - Aug 22, 2017
+## Bug Fixes
+* Improved Android package auto-resolution and fixed clean up of stale
+ dependencies when using Gradle dependency resolution.
+
+# Version 1.2.44 - Aug 21, 2017
+## Bug Fixes
+* Enabled autoresolution for Gradle Prebuild.
+* Made the command line dialog windows have selectable text.
+* Fixed incorrect "Android Settings" dialog disabled groups.
+* Updated PlayServicesResolver android platform detection to use the package
+ manager instead of the 'android' tool.
+* UnityCompat reflection methods 'GetAndroidPlatform' and
+ 'GetAndroidBuildToolsVersion' are now Obsolete due to dependence on the
+ obsolete 'android' build tool.
+
+# Version 1.2.43 - Aug 18, 2017
+## Bug Fixes
+* Fixed Gradle resolution in the Android Resolver when running
+ PlayServicesResolver.Resolve() in parallel or spawning multiple
+ resolutions before the previous resolve completed.
+
+# Version 1.2.42 - Aug 17, 2017
+## Bug Fixes
+* Fixed Xcode project level settings not being applied by IOS Resolver when
+ Xcode project pod integration is enabled.
+
+# Version 1.2.41 - Aug 15, 2017
+## Bug Fixes
+* IOS Resolver's Xcode workspace pod integration is now disabled when Unity
+ Cloud Build is detected. Unity Cloud Build does not follow the same build
+ process as the Unity editor and fails to open the generated xcworkspace at
+ this time.
+
+# Version 1.2.40 - Aug 15, 2017
+## Bug Fixes
+* Moved Android Resolver Gradle Prebuild scripts into Google.JarResolver.dll.
+ They are now extracted from the DLL when required.
+* AARs / JARs are now cleaned up when switching the Android resolution
+ strategy.
+
+# Version 1.2.39 - Aug 10, 2017
+## New Features
+* Android Resolver now supports resolution with Gradle. This enables support
+ for non-local artifacts.
+## Bug Fixes
+* Android Resolver's Gradle Prebuild now uses Android build tools to determine
+ the Android platform tools version rather than relying upon internal Unity
+ APIs.
+* Android Resolver's Gradle Prebuild now correctly strips binaries that are
+ not required for the target ABI.
+
+# Version 1.2.38 - Aug 7, 2017
+## Bug Fixes
+* Fixed an issue in VersionHandler where disabled targets are ignored if
+ the "Any Platform" flag is set on a plugin DLL.
+
+# Version 1.2.37 - Aug 3, 2017
+## New Features
+* Exposed GooglePlayServices.PlayServicesResolver.Resolve() so that it's
+ possible for a script to be notified when AAR / Jar resolution is complete.
+ This makes it easier to setup a project to build from the command line.
+
+# Version 1.2.36 - Aug 3, 2017
+## New Features
+* VersionHandler.UpdateCompleteMethods allows a user to provide a list of
+ methods to be called when VersionHandlerImpl has completed an update.
+ This makes it easier to import a plugin and wait for VersionHandler to
+ execute prior executing a build.
+
+# Version 1.2.35 - Jul 28, 2017
+## New Features
+* VersionHandler will now rename Linux libraries so they can target Unity
+ versions that require different file naming. Libraries need to be labelled
+ gvh_linuxlibname-${basename} in order to be considered for renaming.
+ e.g gvh\_linuxlibname-MyLib will be named MyLib.so in Unity 5.5 and below and
+ libMyLib.so in Unity 5.6 and above.
+
+# Version 1.2.34 - Jul 28, 2017
+## Bug Fixes
+* Made VersionHandler bootstrap module more robust when calling static
+ methods before the implementation DLL is loaded.
+
+# Version 1.2.33 - Jul 27, 2017
+## New Features
+* Added a bootstrap module for VersionHandler so the implementation
+ of the VersionHandler module can be versioned without resulting in
+ a compile error when imported at different versions across multiple
+ plugins.
+
+# Version 1.2.32 - Jul 20, 2017
+## New Features
+* Added support for build target selection based upon .NET framework
+ version in the VersionHandler.
+ When applying either gvh\_dotnet-3.5 or gvh\_dotnet-4.5 labels to
+ assets, the VersionHandler will only enable the asset for the
+ specified set of build targets when the matching .NET framework version
+ is selected in Unity 2017's project settings. This allows assets
+ to be provided in a plugin that need to differ based upon .NET version.
+
+# Version 1.2.31 - Jul 5, 2017
+## Bug Fixes
+* Force expansion of AARs with native components when using Unity 2017
+ with the internal build system. In contrast to Unity 5.x, Unity 2017's
+ internal build system does not include native libraries included in AARs.
+ Forcing expansion of AARs with native components generates an
+ Ant / Eclipse project for each AAR which is correctly included by Unity
+ 2017's internal build system.
+
+# Version 1.2.30 - Jul 5, 2017
+## Bug Fixes
+* Fixed Cocoapods being installed when the build target isn't iOS.
+* Added support for malformed AARs with missing classes.jar.
+
+# Version 1.2.29 - Jun 16, 2017
+## New Features
+* Added support for the Android sdkmanager tool.
+
+# Version 1.2.28 - Jun 8, 2017
+## Bug Fixes
+* Fixed non-shell command line execution (regression from
+ Cocoapod installation patch).
+
+# Version 1.2.27 - Jun 7, 2017
+## Bug Fixes
+* Added support for stdout / stderr redirection when executing
+ commands in shell mode.
+ This fixes CocoaPod tool installation when shell mode is
+ enabled.
+* Fixed incremental builds when additional sources are specified
+ in the Podfile.
+
+# Version 1.2.26 - Jun 7, 2017
+## Bug Fixes
+* Fixed a crash when importing Version Handler into Unity 4.7.x.
+
+# Version 1.2.25 - Jun 7, 2017
+## Bug Fixes
+* Fixed an issue in the Jar Resolver which incorrectly notified
+ event handlers of bundle ID changes when the currently selected
+ (not active) build target changed in Unity 5.6 and above.
+
+# Version 1.2.24 - Jun 6, 2017
+## New Features
+* Added option to control file renaming in Version Handler settings.
+ Disabling file renaming (default option) significantly increases
+ the speed of file version management operations with the downside
+ that any files that are referenced directly by canonical filename
+ rather than asset ID will no longer be valid.
+* Improved logging in the Version Handler.
+## Bug Fixes
+* Fixed an issue in the Version Handler which caused it to not
+ re-enable plugins when re-importing a custom package with disabled
+ version managed files.
+
+# Version 1.2.23 - May 26, 2017
+## Bug Fixes
+* Fixed a bug with gradle prebuild resolver on windows.
+
+# Version 1.2.22 - May 19, 2017
+## Bug Fixes
+* Fixed a bug in the iOS resolver with incremental builds.
+* Fixed misdetection of Cocoapods support with Unity beta 5.6.
+
+# Version 1.2.21 - May 8, 2017
+## Bug Fixes
+* Fix for https://github.com/googlesamples/unity-jar-resolver/issues/48
+ Android dependency version number parsing when "-alpha" (etc.) are
+ included in dependency (AAR / JAR) versions.
+
+# Version 1.2.20 - May 8, 2017
+## Bug Fixes
+* Attempted to fix
+ https://github.com/googlesamples/unity-jar-resolver/issues/48
+ where a NullReferenceException could occur if a target file does not
+ have a valid version string.
+
+# Version 1.2.19 - May 4, 2017
+## Bug Fixes
+* Fixed Jar Resolver exploding and deleting AAR files it isn't managing.
+
+# Version 1.2.18 - May 4, 2017
+## New Features
+* Added support for preserving Unity pods such as when GVR is enabled.
+
+# Version 1.2.17 - Apr 20, 2017
+## Bug Fixes
+* Fixed auto-resolution when an Android application ID is modified.
+
+# Version 1.2.16 - Apr 17, 2017
+## Bug Fixes
+* Fixed Unity version number parsing on machines with a locale that uses
+ "," for decimal points.
+* Fixed null reference exception if JDK path isn't set.
+
+# Version 1.2.15 - Mar 17, 2017
+## New Features
+* Added warning when the Jar Resolver's background resolution is disabled.
+## Bug Fixes
+* Fixed support of AARs with native libraries when using Gradle.
+* Fixed extra repository paths when resolving dependencies.
+
+# Version 1.2.14 - Mar 7, 2017
+## New Features
+* Added experimental Android resolution using Gradle.
+ This alternative resolver supports proguard stripping with Unity's
+ internal build system.
+* Added Android support for single ABI builds when using AARs include
+ native libraries.
+* Disabled Android resolution on changes to all .cs and .js files.
+ File patterns that are monitored for auto-resolution can be added
+ using PlayServicesResolver.AddAutoResolutionFilePatterns().
+* Added tracking of resolved AARs and JARs so they can be cleaned up
+ if they're no longer referenced by a project.
+* Added persistence of AAR / JAR version replacement for each Unity
+ session.
+* Added settings dialog to the iOS resolver.
+* Integrated Cocoapod tool installation in the iOS resolver.
+* Added option to run pod tool via the shell.
+## Bug Fixes
+* Fixed build of some source Cocoapods (e.g Protobuf).
+* VersionHandler no longer prompts to delete obsolete manifests.
+* iOS resolver handles Cocoapod installation when using Ruby < 2.2.2.
+* Added workaround for package version selection when including
+ Google Play Services on Android.
+* Fixed support for pods that reference static libraries.
+* Fixed support for resource-only pods.
+
+# Version 1.2.12 - Feb 14, 2017
+## Bug Fixes
+* Fixed re-explosion of AARs when the bundle ID is modified.
+
+# Version 1.2.11 - Jan 30, 2017
+## New Features
+* Added support for Android Studio builds.
+* Added support for native (C/C++) shared libraries in AARs.
+
+# Version 1.2.10 - Jan 11, 2017
+## Bug Fixes
+* Fixed SDK manager path retrieval.
+* Also, report stderr when it's not possible to run the "pod" tool.
+* Handle exceptions thrown by Unity.Cecil on asset rename
+* Fixed IOSResolver to handle PlayerSettings.iOS.targetOSVersionString
+
+# Version 1.2.9 - Dec 7, 2016
+## Bug Fixes
+* Improved error reporting when "pod repo update" fails.
+* Added detection of xml format xcode projects generated by old Cocoapods
+ installations.
+
+# Version 1.2.8 - Dec 6, 2016
+## Bug Fixes
+* Increased speed of JarResolver resolution.
+* Fixed JarResolver caches getting out of sync with requested dependencies
+ by removing the caches.
+* Fixed JarResolver explode cache always being rewritten even when no
+ dependencies change.
+
+# Version 1.2.7 - Dec 2, 2016
+## Bug Fixes
+* Fixed VersionHandler build errors with Unity 5.5, due to the constantly
+ changing BuildTarget enum.
+* Added support for Unity configured JDK Path rather than requiring
+ JAVA_HOME to be set in the Jar Resolver.
+
+# Version 1.2.6 - Nov 15, 2016
+## Bug Fixes
+* Fixed IOSResolver errors when iOS support is not installed.
+* Added fallback to "pod" executable search which queries the Ruby Gems
+ package manager for the binary install location.
+
+# Version 1.2.5 - Nov 3, 2016
+## Bug Fixes
+* Added crude support for source only Cocoapods to the IOSResolver.
+
+# Version 1.2.4 - Oct 27, 2016
+## Bug Fixes
+* Automated resolution of out of date pod repositories.
+
+# Version 1.2.3 - Oct 25, 2016
+## Bug Fixes
+* Fixed exception when reporting conflicting dependencies.
+
+# Version 1.2.2 - Oct 17, 2016
+## Bug Fixes
+* Fixed issue working with Unity 5.5
+* Fixed issue with PlayServicesResolver corrupting other iOS dependencies.
+* Updated build script to use Unity distributed tools for building.
+
+# Version 1.2.1 - Jul 25, 2016
+## Bug Fixes
+* Removed 1.2 Resolver and hardcoded whitelist of AARs to expand.
+* Improved error reporting when the "jar" executable can't be found.
+* Removed the need to set JAVA_HOME if "jar" is in the user's path.
+* Fixed spurious copying of partially matching AARs.
+* Changed resolver to only copy / expand when source AARs change.
+* Auto-resolution of dependencies is now performed when the Android
+ build target is selected.
+
+## New Features
+* Expand AARs that contain manifests with variable expansion like
+ ${applicationId}.
+* Added optional logging in the JarResolverLib module.
+* Integration with the Android SDK manager for dependencies that
+ declare required Android SDK packages.
+
+# Version 1.2.0 - May 11 2016
+## Bug Fixes
+* Handles resolving dependencies when the artifacts are split across 2 repos.
+* #4 Misdetecting version for versions like 1.2-alpha. These are now string
+ compared if alphanumeric
+* Removed resolver creation via reflection since it did not work all the time.
+ Now a resolver needs to be loaded externally (which is existing behavior).
+
+## New Features
+* Expose PlayServicesResolver properties to allow for script access.
+* Explodes firebase-common and firebase-measurement aar files to support
+ ${applicationId} substitution.
+
+# Version 1.1.1 - 25 Feb 2016
+## Bug Fixes
+* #1 Spaces in project path not handled when exploding Aar file.
+* #2 Script compilation error: TypeLoadException.
+
+# Version 1.1.0 - 5 Feb 2016
+## New Features
+* Adds friendly alert when JAVA_HOME is not set on Windows platforms.
+* Adds flag for disabling background resolution.
+* Expands play-services-measurement and replaces ${applicationId} with the
+ bundle Id.
+
+ ## Bug Fixes
+* Fixes infinite loop of resolution triggered by resolution.
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diff --git a/Assets/ExternalDependencyManager/Editor/LICENSE b/Assets/ExternalDependencyManager/Editor/LICENSE
new file mode 100644
index 0000000..6258cc4
--- /dev/null
+++ b/Assets/ExternalDependencyManager/Editor/LICENSE
@@ -0,0 +1,245 @@
+Copyright (C) 2014 Google Inc.
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+ Apache License
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+
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+====================================================================================================
+This package uses MiniJSON
+
+Copyright (c) 2013 Calvin Rien
+
+Based on the JSON parser by Patrick van Bergen
+http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
+
+Simplified it so that it doesn't throw exceptions
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diff --git a/Assets/ExternalDependencyManager/Editor/LICENSE.meta b/Assets/ExternalDependencyManager/Editor/LICENSE.meta
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diff --git a/Assets/ExternalDependencyManager/Editor/README.md b/Assets/ExternalDependencyManager/Editor/README.md
new file mode 100644
index 0000000..b49cf1e
--- /dev/null
+++ b/Assets/ExternalDependencyManager/Editor/README.md
@@ -0,0 +1,768 @@
+External Dependency Manager for Unity
+========
+
+# Overview
+
+The External Dependency Manager for Unity (EDM4U)
+(formerly Play Services Resolver / Jar Resolver) is intended to be used by any
+Unity plugin that requires:
+
+ * Android specific libraries (e.g
+ [AARs](https://developer.android.com/studio/projects/android-library.html)).
+ * iOS [CocoaPods](https://cocoapods.org/).
+ * Version management of transitive dependencies.
+ * Management of Package Manager (PM) Registries.
+
+Updated releases are available on
+[GitHub](https://github.com/googlesamples/unity-jar-resolver)
+
+# Background
+
+Many Unity plugins have dependencies upon Android specific libraries, iOS
+CocoaPods, and sometimes have transitive dependencies upon other Unity plugins.
+This causes the following problems:
+
+ * Integrating platform specific (e.g Android and iOS) libraries within a
+ Unity project can be complex and a burden on a Unity plugin maintainer.
+ * The process of resolving conflicting dependencies on platform specific
+ libraries is pushed to the developer attempting to use a Unity plugin.
+ The developer trying to use your plugin is very likely to give up when
+ faced with Android or iOS specific build errors.
+ * The process of resolving conflicting Unity plugins (due to shared Unity
+ plugin components) is pushed to the developer attempting to use your Unity
+ plugin. In an effort to resolve conflicts, the developer will very likely
+ attempt to resolve problems by deleting random files in your plugin,
+ report bugs when that doesn't work and finally give up.
+
+EDM provides solutions for each of these problems.
+
+## Android Dependency Management
+
+The *Android Resolver* component of this plugin will download and integrate
+Android library dependencies and handle any conflicts between plugins that share
+the same dependencies.
+
+Without the Android Resolver, typically Unity plugins bundle their AAR and
+JAR dependencies, e.g. a Unity plugin `SomePlugin` that requires the Google
+Play Games Android library would redistribute the library and its transitive
+dependencies in the folder `SomePlugin/Android/`. When a user imports
+`SomeOtherPlugin` that includes the same libraries (potentially at different
+versions) in `SomeOtherPlugin/Android/`, the developer using `SomePlugin` and
+`SomeOtherPlugin` will see an error when building for Android that can be hard
+to interpret.
+
+Using the Android Resolver to manage Android library dependencies:
+
+ * Solves Android library conflicts between plugins.
+ * Handles all of the various processing steps required to use Android
+ libraries (AARs, JARs) in Unity 4.x and above projects. Almost all
+ versions of Unity have - at best - partial support for AARs.
+ * (Experimental) Supports minification of included Java components without
+ exporting a project.
+
+## iOS Dependency Management
+
+The *iOS Resolver* component of this plugin integrates with
+[CocoaPods](https://cocoapods.org/) to download and integrate iOS libraries
+and frameworks into the Xcode project Unity generates when building for iOS.
+Using CocoaPods allows multiple plugins to utilize shared components without
+forcing developers to fix either duplicate or incompatible versions of
+libraries included through multiple Unity plugins in their project.
+
+## Package Manager Registry Setup
+
+The [Package Manager](https://docs.unity3d.com/Manual/Packages.html)
+(PM) makes use of [NPM](https://www.npmjs.com/) registry servers for package
+hosting and provides ways to discover, install, upgrade and uninstall packages.
+This makes it easier for developers to manage plugins within their projects.
+
+However, installing additional package registries requires a few manual steps
+that can potentially be error prone. The *Package Manager Resolver*
+component of this plugin integrates with
+[PM](https://docs.unity3d.com/Manual/Packages.html) to provide a way to
+auto-install PM package registries when a `.unitypackage` is installed which
+allows plugin maintainers to ship a `.unitypackage` that can provide access
+to their own PM registry server to make it easier for developers to
+manage their plugins.
+
+## Unity Plugin Version Management
+
+Finally, the *Version Handler* component of this plugin simplifies the process
+of managing transitive dependencies of Unity plugins and each plugin's upgrade
+process.
+
+For example, without the Version Handler plugin, if:
+
+ * Unity plugin `SomePlugin` includes `EDM4U` plugin at
+ version 1.1.
+ * Unity plugin `SomeOtherPlugin` includes `EDM4U`
+ plugin at version 1.2.
+
+The version of `EDM4U` included in the developer's project depends upon the
+order the developer imports `SomePlugin` or `SomeOtherPlugin`.
+
+This results in:
+
+ * `EDM4U` at version 1.2, if `SomePlugin` is imported then `SomeOtherPlugin`
+ is imported.
+ * `EDM4U` at version 1.1, if `SomeOtherPlugin` is imported then
+ `SomePlugin` is imported.
+
+The Version Handler solves the problem of managing transitive dependencies by:
+
+ * Specifying a set of packaging requirements that enable a plugin at
+ different versions to be imported into a Unity project.
+ * Providing activation logic that selects the latest version of a plugin
+ within a project.
+
+When using the Version Handler to manage `EDM4U` included in `SomePlugin` and
+`SomeOtherPlugin`, from the prior example, version 1.2 will always be the
+version activated in a developer's Unity project.
+
+Plugin creators are encouraged to adopt this library to ease integration for
+their customers. For more information about integrating EDM4U
+into your own plugin, see the [Plugin Redistribution](#plugin-redistribution)
+section of this document.
+
+# Analytics
+
+The External Dependency Manager for Unity plugin by default logs usage to Google
+Analytics. The purpose of the logging is to quantitatively measure the usage of
+functionality, to gather reports on integration failures and to inform future
+improvements to the developer experience of the External Dependency Manager
+plugin. Note that the analytics collected are limited to the scope of the EDM4U
+plugin’s usage.
+
+For details of what is logged, please refer to the usage of
+`EditorMeasurement.Report()` in the source code.
+
+# Requirements
+
+The *Android Resolver* and *iOS Resolver* components of the plugin only work
+with Unity version 4.6.8 or higher.
+
+The *Version Handler* component only works with Unity 5.x or higher as it
+depends upon the `PluginImporter` UnityEditor API.
+
+The *Package Manager Resolver* component only works with
+Unity 2018.4 or above, when
+[scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html)
+support was added to the Package Manager.
+
+# Getting Started
+
+Before you import EDM4U into your plugin project, you first
+need to consider whether you intend to *redistribute* `EDM4U`
+along with your own plugin.
+
+## Plugin Redistribution
+
+If you're a plugin maintainer, redistributing `EDM4U` inside your own plugin
+will ease the integration process for your users, by resolving dependency
+conflicts between your plugin and other plugins in a user's project.
+
+If you wish to redistribute `EDM4U` inside your plugin,
+you **must** follow these steps when importing the
+`external-dependency-manager-*.unitypackage`, and when exporting your own plugin
+package:
+
+ 1. Import the `external-dependency-manager-*.unitypackage` into your plugin
+ project by
+ [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
+ you add the `-gvh_disable` option.
+ 1. Export your plugin by [running Unity from the command line](https://docs.unity3d.com/Manual/CommandLineArguments.html), ensuring that
+ you:
+ - Include the contents of the `Assets/PlayServicesResolver` and
+ `Assets/ExternalDependencyManager` directory.
+ - Add the `-gvh_disable` option.
+
+You **must** specify the `-gvh_disable` option in order for the Version
+Handler to work correctly!
+
+For example, the following command will import the
+`external-dependency-manager-1.2.46.0.unitypackage` into the project
+`MyPluginProject` and export the entire Assets folder to
+`MyPlugin.unitypackage`:
+
+```
+Unity -gvh_disable \
+ -batchmode \
+ -importPackage external-dependency-manager-1.2.46.0.unitypackage \
+ -projectPath MyPluginProject \
+ -exportPackage Assets MyPlugin.unitypackage \
+ -quit
+```
+
+### Background
+
+The *Version Handler* component relies upon deferring the load of editor DLLs
+so that it can run first and determine the latest version of a plugin component
+to activate. The build of `EDM4U` plugin has Unity asset metadata that is
+configured so that the editor components are not initially enabled when it's
+imported into a Unity project. To maintain this configuration when importing
+the `external-dependency-manager.unitypackage` into a Unity plugin project, you
+*must* specify the command line option `-gvh_disable` which will prevent the
+Version Handler component from running and changing the Unity asset metadata.
+
+# Android Resolver Usage
+
+The Android Resolver copies specified dependencies from local or remote Maven
+repositories into the Unity project when a user selects Android as the build
+target in the Unity editor.
+
+ 1. Add the `external-dependency-manager-*.unitypackage` to your plugin
+ project (assuming you are developing a plugin). If you are redistributing
+ EDM4U with your plugin, you **must** follow the
+ import steps in the [Getting Started](#getting-started) section!
+
+ 2. Copy and rename the
+ [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
+ file into your plugin and add the dependencies your plugin requires.
+
+ The XML file just needs to be under an `Editor` directory and match the
+ name `*Dependencies.xml`. For example,
+ `MyPlugin/Editor/MyPluginDependencies.xml`.
+
+ 3. Follow the steps in the [Getting Started](#getting-started)
+ section when you are exporting your plugin package.
+
+For example, to add the Google Play Games library
+(`com.google.android.gms:play-services-games` package) at version `9.8.0` to
+the set of a plugin's Android dependencies:
+
+```
+
+
+
+
+ extra-google-m2repository
+
+
+
+
+```
+
+The version specification (last component) supports:
+
+ * Specific versions e.g `9.8.0`
+ * Partial matches e.g `9.8.+` would match 9.8.0, 9.8.1 etc. choosing the most
+ recent version.
+ * Latest version using `LATEST` or `+`. We do *not* recommend using this
+ unless you're 100% sure the library you depend upon will not break your
+ Unity plugin in future.
+
+The above example specifies the dependency as a component of the Android SDK
+manager such that the Android SDK manager will be executed to install the
+package if it's not found. If your Android dependency is located on Maven
+central it's possible to specify the package simply using the `androidPackage`
+element:
+
+```
+
+
+
+
+
+```
+
+## Auto-resolution
+
+By default the Android Resolver automatically monitors the dependencies you have
+specified and the `Plugins/Android` folder of your Unity project. The
+resolution process runs when the specified dependencies are not present in your
+project.
+
+The *auto-resolution* process can be disabled via the
+`Assets > External Dependency Manager > Android Resolver > Settings` menu.
+
+Manual resolution can be performed using the following menu options:
+
+ * `Assets > External Dependency Manager > Android Resolver > Resolve`
+ * `Assets > External Dependency Manager > Android Resolver > Force Resolve`
+
+## Deleting libraries
+
+Resolved packages are tracked via asset labels by the Android Resolver.
+They can easily be deleted using the
+`Assets > External Dependency Manager > Android Resolver > Delete Resolved Libraries`
+menu item.
+
+## Android Manifest Variable Processing
+
+Some AAR files (for example play-services-measurement) contain variables that
+are processed by the Android Gradle plugin. Unfortunately, Unity does not
+perform the same processing when using Unity's Internal Build System, so the
+Android Resolver plugin handles known cases of this variable substitution
+by exploding the AAR into a folder and replacing `${applicationId}` with the
+`bundleID`.
+
+Disabling AAR explosion and therefore Android manifest processing can be done
+via the `Assets > External Dependency Manager > Android Resolver > Settings`
+menu. You may want to disable explosion of AARs if you're exporting a project
+to be built with Gradle / Android Studio.
+
+## ABI Stripping
+
+Some AAR files contain native libraries (.so files) for each ABI supported
+by Android. Unfortunately, when targeting a single ABI (e.g x86), Unity does
+not strip native libraries for unused ABIs. To strip unused ABIs, the Android
+Resolver plugin explodes an AAR into a folder and removes unused ABIs to
+reduce the built APK size. Furthermore, if native libraries are not stripped
+from an APK (e.g you have a mix of Unity's x86 library and some armeabi-v7a
+libraries) Android may attempt to load the wrong library for the current
+runtime ABI completely breaking your plugin when targeting some architectures.
+
+AAR explosion and therefore ABI stripping can be disabled via the
+`Assets > External Dependency Manager > Android Resolver > Settings` menu.
+You may want to disable explosion of AARs if you're exporting a project to be
+built with Gradle / Android Studio.
+
+## Resolution Strategies
+
+By default the Android Resolver will use Gradle to download dependencies prior
+to integrating them into a Unity project. This works with Unity's internal
+build system and Gradle / Android Studio project export.
+
+It's possible to change the resolution strategy via the
+`Assets > External Dependency Manager > Android Resolver > Settings` menu.
+
+### Download Artifacts with Gradle
+
+Using the default resolution strategy, the Android resolver executes the
+following operations:
+
+ - Remove the result of previous Android resolutions.
+ e.g Delete all files and directories labeled with "gpsr" under
+ `Plugins/Android` from the project.
+ - Collect the set of Android dependencies (libraries) specified by a
+ project's `*Dependencies.xml` files.
+ - Run `download_artifacts.gradle` with Gradle to resolve conflicts and,
+ if successful, download the set of resolved Android libraries (AARs, JARs).
+ - Process each AAR / JAR so that it can be used with the currently selected
+ Unity build system (e.g Internal vs. Gradle, Export vs. No Export).
+ This involves patching each reference to `applicationId` in the
+ AndroidManifest.xml with the project's bundle ID. This means resolution
+ must be run if the bundle ID is changed again.
+ - Move the processed AARs to `Plugins/Android` so they will be included when
+ Unity invokes the Android build.
+
+### Integrate into mainTemplate.gradle
+
+Unity 5.6 introduced support for customizing the `build.gradle` used to build
+Unity projects with Gradle. When the *Patch mainTemplate.gradle* setting is
+enabled, rather than downloading artifacts before the build, Android resolution
+results in the execution of the following operations:
+
+ - Remove the result of previous Android resolutions.
+ e.g Delete all files and directories labeled with "gpsr" under
+ `Plugins/Android` from the project and remove sections delimited with
+ `// Android Resolver * Start` and `// Android Resolver * End` lines.
+ - Collect the set of Android dependencies (libraries) specified by a
+ project's `*Dependencies.xml` files.
+ - Rename any `.srcaar` files in the build to `.aar` and exclude them from
+ being included directly by Unity in the Android build as
+ `mainTemplate.gradle` will be patched to include them instead from their
+ local maven repositories.
+ - Inject the required Gradle repositories into `mainTemplate.gradle` at the
+ line matching the pattern
+ `.*apply plugin: 'com\.android\.(application|library)'.*` or the section
+ starting at the line `// Android Resolver Repos Start`.
+ If you want to control the injection point in the file, the section
+ delimited by the lines `// Android Resolver Repos Start` and
+ `// Android Resolver Repos End` should be placed in the global scope
+ before the `dependencies` section.
+ - Inject the required Android dependencies (libraries) into
+ `mainTemplate.gradle` at the line matching the pattern `***DEPS***` or
+ the section starting at the line `// Android Resolver Dependencies Start`.
+ If you want to control the injection point in the file, the section
+ delimited by the lines `// Android Resolver Dependencies Start` and
+ `// Android Resolver Dependencies End` should be placed in the
+ `dependencies` section.
+ - Inject the packaging options logic, which excludes architecture specific
+ libraries based upon the selected build target, into `mainTemplate.gradle`
+ at the line matching the pattern `android +{` or the section starting at
+ the line `// Android Resolver Exclusions Start`.
+ If you want to control the injection point in the file, the section
+ delimited by the lines `// Android Resolver Exclusions Start` and
+ `// Android Resolver Exclusions End` should be placed in the global
+ scope before the `android` section.
+
+## Dependency Tracking
+
+The Android Resolver creates the
+`ProjectSettings/AndroidResolverDependencies.xml` to quickly determine the set
+of resolved dependencies in a project. This is used by the auto-resolution
+process to only run the expensive resolution process when necessary.
+
+## Displaying Dependencies
+
+It's possible to display the set of dependencies the Android Resolver
+would download and process in your project via the
+`Assets > External Dependency Manager > Android Resolver > Display Libraries`
+menu item.
+
+# iOS Resolver Usage
+
+The iOS resolver component of this plugin manages
+[CocoaPods](https://cocoapods.org/). A CocoaPods `Podfile` is generated and
+the `pod` tool is executed as a post build process step to add dependencies
+to the Xcode project exported by Unity.
+
+Dependencies for iOS are added by referring to CocoaPods.
+
+ 1. Add the `external-dependency-manager-*.unitypackage` to your plugin
+ project (assuming you are developing a plugin). If you are redistributing
+ EDM4U with your plugin, you **must** follow the
+ import steps in the [Getting Started](#getting-started) section!
+
+ 2. Copy and rename the
+ [SampleDependencies.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/SampleDependencies.xml)
+ file into your plugin and add the dependencies your plugin requires.
+
+ The XML file just needs to be under an `Editor` directory and match the
+ name `*Dependencies.xml`. For example,
+ `MyPlugin/Editor/MyPluginDependencies.xml`.
+
+ 3. Follow the steps in the [Getting Started](#getting-started)
+ section when you are exporting your plugin package.
+
+For example, to add the AdMob pod, version 7.0 or greater with bitcode enabled:
+
+```
+
+
+
+
+
+```
+
+## Integration Strategies
+
+The `CocoaPods` are either:
+ * Downloaded and injected into the Xcode project file directly, rather than
+ creating a separate xcworkspace. We call this `Xcode project` integration.
+ * If the Unity version supports opening a xcworkspace file, the `pod` tool
+ is used as intended to generate a xcworkspace which references the
+ CocoaPods. We call this `Xcode workspace` integration.
+
+The resolution strategy can be changed via the
+`Assets > External Dependency Manager > iOS Resolver > Settings` menu.
+
+### Appending text to generated Podfile
+In order to modify the generated Podfile you can create a script like this:
+```
+using System.IO;
+public class PostProcessIOS : MonoBehaviour {
+[PostProcessBuildAttribute(45)]//must be between 40 and 50 to ensure that it's not overriden by Podfile generation (40) and that it's added before "pod install" (50)
+private static void PostProcessBuild_iOS(BuildTarget target, string buildPath)
+{
+ if (target == BuildTarget.iOS)
+ {
+
+ using (StreamWriter sw = File.AppendText(buildPath + "/Podfile"))
+ {
+ //in this example I'm adding an app extension
+ sw.WriteLine("\ntarget 'NSExtension' do\n pod 'Firebase/Messaging', '6.6.0'\nend");
+ }
+ }
+}
+```
+
+# Package Manager Resolver Usage
+
+Adding registries to the
+[Package Manager](https://docs.unity3d.com/Manual/Packages.html)
+(PM) is a manual process. The Package Manager Resolver (PMR) component
+of this plugin makes it easy for plugin maintainers to distribute new PM
+registry servers and easy for plugin users to manage PM registry servers.
+
+## Adding Registries
+
+ 1. Add the `external-dependency-manager-*.unitypackage` to your plugin
+ project (assuming you are developing a plugin). If you are redistributing
+ EDM4U with your plugin, you **must** follow the
+ import steps in the [Getting Started](#getting-started) section!
+
+ 2. Copy and rename the
+ [SampleRegistries.xml](https://github.com/googlesamples/unity-jar-resolver/blob/master/sample/Assets/ExternalDependencyManager/Editor/sample/Assets/ExternalDependencyManager/Editor/SampleRegistries.xml)
+ file into your plugin and add the registries your plugin requires.
+
+ The XML file just needs to be under an `Editor` directory and match the
+ name `*Registries.xml` or labeled with `gumpr_registries`. For example,
+ `MyPlugin/Editor/MyPluginRegistries.xml`.
+
+ 3. Follow the steps in the [Getting Started](#getting-started)
+ section when you are exporting your plugin package.
+
+For example, to add a registry for plugins in the scope `com.coolstuff`:
+
+```
+
+
+
+ com.coolstuff
+
+
+
+```
+
+When PMR is loaded it will prompt the developer to add the registry to their
+project if it isn't already present in the `Packages/manifest.json` file.
+
+For more information, see Unity's documentation on
+[scoped package registries](https://docs.unity3d.com/Manual/upm-scoped.html).
+
+## Managing Registries
+
+It's possible to add and remove registries that are specified via PMR
+XML configuration files via the following menu options:
+
+* `Assets > External Dependency Manager > Package Manager Resolver >
+ Add Registries` will prompt the user with a window which allows them to
+ add registries discovered in the project to the Package Manager.
+* `Assets > External Dependency Manager > Package Manager Resolver >
+ Remove Registries` will prompt the user with a window which allows them to
+ remove registries discovered in the project from the Package Manager.
+* `Assets > External Dependency Manager > Package Manager Resolver >
+ Modify Registries` will prompt the user with a window which allows them to
+ add or remove registries discovered in the project.
+
+## Migration
+
+PMR can migrate Version Handler packages installed in the `Assets` folder
+to PM packages. This requires the plugins to implement the following:
+
+* `.unitypackage` must include a Version Handler manifests that describes
+ the components of the plugin. If the plugin has no dependencies
+ the manifest would just include the files in the plugin.
+* The PM package JSON provided by the registry must include a keyword
+ (in the `versions.VERSION.keyword` list) that maps the PM package
+ to a Version Handler package using the format
+ `vh-name:VERSION_HANDLER_MANIFEST_NAME` where `VERSION_HANDLER_MANIFEST_NAME`
+ is the name of the manifest defined in the `.unitypackage`. For
+ more information see the description of the `gvhp_manifestname` asset label
+ in the *Version Handler Usage* section.
+
+When using the `Assets > External Dependency Manager >
+Package Manager Resolver > Migrate Packages` menu option, PMR then
+will:
+
+* List all Version Handler manager packages in the project.
+* Search all available packages in the PM registries and fetch keywords
+ associated with each package parsing the Version Handler manifest names
+ for each package.
+* Map each installed Version Handler package to a PM package.
+* Prompt the user to migrate the discovered packages.
+* Perform package migration for all selected packages if the user clicks
+ the `Apply` button.
+
+## Configuration
+
+PMR can be configured via the `Assets > External Dependency Manager >
+Package Manager Resolver > Settings` menu option:
+
+* `Add package registries` when enabled, when the plugin loads or registry
+ configuration files change, this will prompt the user to add registries
+ that are not present in the Package Manager.
+* `Prompt to add package registries` will cause a developer to be prompted
+ with a window that will ask for confirmation before adding registries.
+ When this is disabled registries are added silently to the project.
+* `Prompt to migrate packages` will cause a developer to be prompted
+ with a window that will ask for confirmation before migrating packages
+ installed in the `Assets` directory to PM packages.
+* `Enable Analytics Reporting` when enabled, reports the use of the plugin
+ to the developers so they can make imrpovements.
+* `Verbose logging` when enabled prints debug information to the console
+ which can be useful when filing bug reports.
+
+# Version Handler Usage
+
+The Version Handler component of this plugin manages:
+
+* Shared Unity plugin dependencies.
+* Upgrading Unity plugins by cleaning up old files from previous versions.
+* Uninstallation of plugins that are distributed with manifest files.
+* Restoration of plugin assets to their original install locations if assets
+ are tagged with the `exportpath` label.
+
+Since the Version Handler needs to modify Unity asset metadata (`.meta` files),
+to enable / disable components, rename and delete asset files it does not
+work with Package Manager installed packages. It's still possible to
+include EDM4U in Package Manager packages, the Version Handler component
+simply won't do anything to PM plugins in this case.
+
+## Using Version Handler Managed Plugins
+
+If a plugin is imported at multiple different versions into a project, if
+the Version Handler is enabled, it will automatically check all managed
+assets to determine the set of assets that are out of date and assets that
+should be removed. To disable automatic checking managed assets disable
+the `Enable version management` option in the
+`Assets > External Dependency Manager > Version Handler > Settings` menu.
+
+If version management is disabled, it's possible to check managed assets
+manually using the
+`Assets > External Dependency Manager > Version Handler > Update` menu option.
+
+### Listing Managed Plugins
+
+Plugins managed by the Version Handler, those that ship with manifest files,
+can displayed using the `Assets > External Dependency Manager >
+Version Handler > Display Managed Packages` menu option. The list of plugins
+are written to the console window along with the set of files used by each
+plugin.
+
+### Uninstalling Managed Plugins
+
+Plugins managed by the Version Handler, those that ship with manifest files,
+can be removed using the `Assets > External Dependency Manager >
+Version Handler > Uninstall Managed Packages` menu option. This operation
+will display a window that allows a developer to select a set of plugins to
+remove which will remove all files owned by each plugin excluding those that
+are in use by other installed plugins.
+
+Files managed by the Version Handler, those labeled with the `gvh` asset label,
+can be checked to see whether anything needs to be upgraded, disabled or
+removed using the `Assets > External Dependency Manager >
+Version Handler > Update` menu option.
+
+### Restore Install Paths
+
+Some developers move assets around in their project which can make it
+harder for plugin maintainers to debug issues if this breaks Unity's
+[special folders](https://docs.unity3d.com/Manual/SpecialFolders.html) rules.
+If assets are labeled with their original install / export path
+(see `gvhp_exportpath` below), Version Handler can restore assets to their
+original locations when using the `Assets > External Dependency Manager >
+Version Handler > Move Files To Install Locations` menu option.
+
+### Settings
+
+Some behavior of the Version Handler can be configured via the
+`Assets > External Dependency Manager > Version Handler > Settings` menu
+option.
+
+* `Enable version management` controls whether the plugin should automatically
+ check asset versions and apply changes. If this is disabled the process
+ should be run manually when installing or upgrading managed plugins using
+ `Assets > External Dependency Manager > Version Handler > Update`.
+* `Rename to canonical filenames` is a legacy option that will rename files to
+ remove version numbers and other labels from filenames.
+* `Prompt for obsolete file deletion` enables the display of a window when
+ obsolete files are deleted allowing the developer to select which files to
+ delete and those to keep.
+* `Allow disabling files via renaming` controls whether obsolete or disabled
+ files should be disabled by renaming them to `myfilename_DISABLED`.
+ Renaming to disable files is required in some scenarios where Unity doesn't
+ support removing files from the build via the PluginImporter.
+* `Enable Analytics Reporting` enables / disables usage reporting to plugin
+ developers to improve the product.
+* `Verbose logging` enables _very_ noisy log output that is useful for
+ debugging while filing a bug report or building a new managed plugin.
+* `Use project settings` saves settings for the plugin in the project rather
+ than system-wide.
+
+## Redistributing a Managed Plugin
+
+The Version Handler employs a couple of methods for managing version
+selection, upgrade and removal of plugins.
+
+* Each plugin can ship with a manifest file that lists the files it includes.
+ This makes it possible for Version Handler to calculate the difference
+ in assets between the most recent release of a plugin and the previous
+ release installed in a project. If a files are removed the Version Handler
+ will prompt the user to clean up obsolete files.
+* Plugins can ship using assets with unique names, unique GUIDs and version
+ number labels. Version numbers can be attached to assets using labels or
+ added to the filename (e.g `myfile.txt` would be `myfile_version-x.y.z.txt).
+ This allows the Version Handler to determine which set of files are the
+ same file at different versions, select the most recent version and prompt
+ the developer to clean up old versions.
+
+Unity plugins can be managed by the Version Handler using the following steps:
+
+ 1. Add the `gvh` asset label to each asset (file) you want Version Handler
+ to manage.
+ 1. Add the `gvh_version-VERSION` label to each asset where `VERSION` is the
+ version of the plugin you're releasing (e.g 1.2.3).
+ 1. Add the `gvhp_exportpath-PATH` label to each asset where `PATH` is the
+ export path of the file when the `.unitypackage` is created. This is
+ used to track files if they're moved around in a project by developers.
+ 1. Optional: Add `gvh_targets-editor` label to each editor DLL in your
+ plugin and disable `editor` as a target platform for the DLL.
+ The Version Handler will enable the most recent version of this DLL when
+ the plugin is imported.
+ 1. Optional: If your plugin is included in other Unity plugins, you should
+ add the version number to each filename and change the GUID of each asset.
+ This allows multiple versions of your plugin to be imported into a Unity
+ project, with the Version Handler component activating only the most
+ recent version.
+ 1. Create a manifest text file named `MY_UNIQUE_PLUGIN_NAME_VERSION.txt`
+ that lists all the files in your plugin relative to the project root.
+ Then add the `gvh_manifest` label to the asset to indicate this file is
+ a plugin manifest.
+ 1. Optional: Add a `gvhp_manifestname-NAME` label to your manifest file
+ to provide a human readable name for your package. If this isn't provided
+ the name of the manifest file will be used as the package name.
+ NAME can match the pattern `[0-9]+[a-zA-Z -]' where a leading integer
+ will set the priority of the name where `0` is the highest priority
+ and preferably used as the display name. The lowest value (i.e highest
+ priority name) will be used as the display name and all other specified
+ names will be aliases of the display name. Aliases can refer to previous
+ names of the package allowing renaming across published versions.
+ 1. Redistribute EDM4U Unity plugin with your plugin.
+ See the [Plugin Redistribution](#plugin-redistribution) for the details.
+
+If you follow these steps:
+
+ * When users import a newer version of your plugin, files referenced by the
+ older version's manifest are cleaned up.
+ * The latest version of the plugin will be selected when users import
+ multiple packages that include your plugin, assuming the steps in
+ [Plugin Redistribution](#plugin-redistribution) are followed.
+
+# Building from Source
+
+To build this plugin from source you need the following tools installed:
+ * Unity (with iOS and Android modules installed)
+
+You can build the plugin by running the following from your shell
+(Linux / OSX):
+
+```
+./gradlew build
+```
+
+or Windows:
+
+```
+./gradlew.bat build
+```
+
+# Releasing
+
+Each time a new build of this plugin is checked into the source tree you
+need to do the following:
+
+ * Bump the plugin version variable `pluginVersion` in `build.gradle`
+ * Update `CHANGELOG.md` with the new version number and changes included in
+ the release.
+ * Build the release using `./gradlew release` which performs the following:
+ * Updates `external-dependency-manager-*.unitypackage`
+ * Copies the unpacked plugin to the `exploded` directory.
+ * Updates template metadata files in the `plugin` directory.
+ The GUIDs of all asset metadata is modified due to the version number
+ change. Each file within the plugin is versioned to allow multiple
+ versions of the plugin to be imported into a Unity project which allows
+ the most recent version to be activated by the Version Handler
+ component.
+ * Create release commit using `./gradlew gitCreateReleaseCommit` which
+ performs `git commit -a -m "description from CHANGELOG.md"`
+ * Once the release commit is merge, tag the release using
+ `./gradlew gitTagRelease` which performs the following:
+ * `git tag -a pluginVersion -m "version RELEASE"` to tag the release.
+ * Update tags on remote branch using `git push --tag REMOTE HEAD:master`
diff --git a/Assets/ExternalDependencyManager/Editor/README.md.meta b/Assets/ExternalDependencyManager/Editor/README.md.meta
new file mode 100644
index 0000000..34428ef
--- /dev/null
+++ b/Assets/ExternalDependencyManager/Editor/README.md.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: b86aa3582c084272a2ff16841e0523f7
+labels:
+- gvh
+- gvh_version-8.4.1
+- gvhp_exportpath-ExternalDependencyManager/Editor/README.md
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.176_manifest.txt b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.176_manifest.txt
new file mode 100644
index 0000000..1ae30eb
--- /dev/null
+++ b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.176_manifest.txt
@@ -0,0 +1,13 @@
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.IOSResolver.dll
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.IOSResolver.dll.mdb
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.JarResolver.dll
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.JarResolver.dll.mdb
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.PackageManagerResolver.dll
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.PackageManagerResolver.dll.mdb
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.VersionHandlerImpl.dll
+Assets/ExternalDependencyManager/Editor/1.2.176/Google.VersionHandlerImpl.dll.mdb
+Assets/ExternalDependencyManager/Editor/CHANGELOG.md
+Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll
+Assets/ExternalDependencyManager/Editor/Google.VersionHandler.dll.mdb
+Assets/ExternalDependencyManager/Editor/LICENSE
+Assets/ExternalDependencyManager/Editor/README.md
diff --git a/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.176_manifest.txt.meta b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.176_manifest.txt.meta
new file mode 100644
index 0000000..97f4dc8
--- /dev/null
+++ b/Assets/ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.176_manifest.txt.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 6645ca7b22724daa8c73b6017832ff86
+labels:
+- gvh
+- gvh_manifest
+- gvh_version-1.2.176
+- gvhp_exportpath-ExternalDependencyManager/Editor/external-dependency-manager_version-1.2.176_manifest.txt
+- gvhp_manifestname-0External Dependency Manager
+- gvhp_manifestname-play-services-resolver
+TextScriptImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds.meta b/Assets/GoogleMobileAds.meta
new file mode 100644
index 0000000..c8acf73
--- /dev/null
+++ b/Assets/GoogleMobileAds.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6ea5f87ec03309708a5f6bcb72f8a6cf
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/CHANGELOG.md b/Assets/GoogleMobileAds/CHANGELOG.md
new file mode 100644
index 0000000..d077bec
--- /dev/null
+++ b/Assets/GoogleMobileAds/CHANGELOG.md
@@ -0,0 +1,1085 @@
+Google Mobile Ads Unity Plugin Change Log
+
+**************
+Version 8.4.1
+**************
+
+- Fixed [#2815] Setting ApplicationPreferences on Android.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 22.2.0
+- Google Mobile Ads iOS SDK 10.7
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.176
+
+**************
+Version 8.4.0
+**************
+
+- Fixed [#2757] Rewarded Interstitial events not raising on the main thread.
+- Added support for rendering Ad Manager banner ad.
+- Removed method call logs from showing up in Unity Editor Console.
+- Deprecated ScreenOrientation parameter of the AppOpenAd Load() API. Added AppOpenAd.Load() API for loading AppOpen Ads using ad unit ID, ad request and ad load callbacks.
+- Added ApplicationPreferences API to manage GMA preferences.
+- Updated Google Mobile Ads SDK dependency to use v10.7 on iOS.
+- Updated Google Mobile Ads SDK dependency to use v22.2.0 on Android.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 22.2.0
+- Google Mobile Ads iOS SDK 10.7
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.176
+
+**************
+Version 8.3.0
+**************
+
+- Added support to RaiseAdEventsOnUnityMainThread for UMP callbacks.
+- Added support for Ad Manager interstitial ad.
+- Updated Google Mobile Ads SDK dependency to use v22.1.0 on Android.
+- Updated Google Mobile Ads SDK dependency to use v10.5 on iOS.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 22.1.0
+- Google Mobile Ads iOS SDK 10.5
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.176
+
+**************
+Version 8.2.0
+**************
+
+- Fixed [#2646] Android Banner 'Descendant focus' crash.
+- Fixed [#2676] Raising Interstitial events on main thread.
+- Deprecated builder pattern in AdRequest, RequestConfiguration and ServerSideVerificationOptions Class. Utilize fields instead.
+- Added AdManagerAdRequest class to allow passing CustomTargeting, CategoryExclusions and PublisherProvidedId as part of AdManager requests.
+- Updated Google Mobile Ads SDK dependency to use v10.4 on iOS.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 22.0.0
+- Google Mobile Ads iOS SDK 10.4
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.176
+
+**************
+Version 8.1.0
+**************
+
+- Requires apps to build against Xcode 14.0 or higher.
+- Fixed [#2611] [UMP] Exception raised when calling Update of ConsentInformation on Android
+
+Built and tested with:
+- Google Mobile Ads Android SDK 22.0.0
+- Google Mobile Ads iOS SDK 10.3
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.175
+
+**************
+Version 8.0.0
+**************
+
+Plugin:
+- Removed obsolete APIs for AppOpenAd.
+- Removed obsolete APIs for InterstitialAd.
+- Added the MobileAds.RaiseAdEventsOnUnityMainThread option for raising ad events on the Unity main thread.
+- Dropped support for `armv7` and `i386` architectures.
+- Requires minimum iOS version 11.0.
+- Fixed [#2543] NullReferenceException when UMP ConsentDebugSettings are null.
+- Fixed [#2531] Xcode 13 compile time error.
+- Fixed [#1779] Crash with custom Banner Ad Sizes on the Unity platform.
+- Fixed [#2553] Banner position in Unity Editor to reflect Android and iOS position.
+- Added support for GMA Android SDK v22.0.0. Requires using GMA Android SDK v22.0.0 or higher.
+- Added support for GMA iOS SDK v10.3. Requires using GMA iOS SDK v10.3 or higher.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 22.0.0
+- Google Mobile Ads iOS SDK 10.3
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.175
+
+**************
+Version 7.4.1
+**************
+
+Plugin:
+- Added support for GMA iOS SDK v10. Requires using Google Mobile Ads iOS SDK v10.0 or higher.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 21.3.0
+- Google Mobile Ads iOS SDK 10.0
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.175
+
+**************
+Version 7.4.0
+**************
+
+Plugin:
+- Added OnAdClicked and OnAdImpressionRecorded events to BannerView.
+- Updated all ad format APIs to have consistent nomenclature.
+- Added new InterstitialAd.OnAdClicked event to interstitial ads.
+- Added new InterstitialAd.Load() API for loading interstitial ads.
+- Added new InterstitialAd.CanShowAd() API for checking interstitial ad state.
+- Added new RewardedAd.OnAdClicked event to rewarded ads.
+- Added new RewardedAd.Load() API for loading rewarded ads.
+- Added new RewardedAd.CanShowAd() API for checking rewarded ad state.
+- Added new RewardedInterstitialAd.OnAdClicked event to rewarded interstitial ads.
+- Added new RewardedInterstitialAd.Load() API for loading rewarded interstitial ads.
+- Added new RewardedInterstitialAd.CanShowAd() API for checking rewarded interstitial ad state.
+- Added new AppOpenAd.OnAdClicked event to app open ads.
+- Added new AppOpenAd.Load() API for loading app open ads.
+- Added new AppOpenAd.CanShowAd() API for checking app open ad state.
+- Fixed [#2453] and [#2450] XCode build error when using iOS SDK 9.14.0 or greater.
+- Added User Messaging Platform (UMP) APIs.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 21.3.0
+- Google Mobile Ads iOS SDK 9.11.0
+- Google User Messaging Platform 2.0.0
+- External Dependency Manager for Unity 1.2.175
+
+**************
+Version 7.3.1
+**************
+
+Plugin:
+- Fixed [#1799](https://github.com/googleads/googleads-mobile-unity/issues/1799) RewardedAd OnAdFailedToPresentFullScreenContent called twice.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 21.3.0.
+- Google Mobile Ads iOS SDK 9.11.0
+- External Dependency Manager for Unity 1.2.171
+
+**************
+Version 7.3.0
+**************
+
+Plugin:
+- Requires using Google Mobile Ads Android SDK v21.3.0 or higher.
+- Requires using Google Mobile Ads iOS SDK v9.11.0 or higher.
+- Added response information for ad networks to the [ad response](https://developers.google.com/admob/unity/response-info).
+
+Built and tested with:
+- Google Mobile Ads Android SDK 21.3.0.
+- Google Mobile Ads iOS SDK 9.11.0
+- External Dependency Manager for Unity 1.2.171.
+
+**************
+Version 7.2.0
+**************
+
+Plugin:
+- Added settings to optimize Android initialization and ad loading thread usage.
+- Fixed issue with AppOpenAd.GetResponseInfo() not completing on Android.
+- Fixed display issue for AdInspector on the Unity Editor platform.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 21.0.0.
+- Google Mobile Ads iOS SDK 9.9.0
+- External Dependency Manager for Unity 1.2.171.
+
+**************
+Version 7.1.0
+**************
+
+Plugin:
+- Added AppStateEventNotifier as a better option to OnApplicationPause for app open ads.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 21.0.0.
+- Google Mobile Ads iOS SDK 9.0.0
+- External Dependency Manager for Unity 1.2.171.
+
+**************
+Version 7.0.2
+**************
+
+Plugin:
+- Added support for GMA Android SDK v21. Requires using GMA Android SDK v21.0.0 or higher.
+
+Built and tested with:
+- Google Mobile Ads Android SDK 21.0.0.
+- Google Mobile Ads iOS SDK 9.0.0
+- External Dependency Manager for Unity 1.2.171.
+
+**************
+Version 7.0.1
+**************
+
+Plugin:
+- Fixed Github issue [1943](https://github.com/googleads/googleads-mobile-unity/issues/1943) related App Id saving.
+- Fixed Github issue [2001](https://github.com/googleads/googleads-mobile-unity/issues/2001) related to Android manifest.
+- Fixed Github issue [2003](https://github.com/googleads/googleads-mobile-unity/issues/2003) related to Ad Inspector crash.
+- Added placeholder AdInspector for Unity editor.
+
+Built and tested with:
+- Google Play services 20.2.0
+- Google Mobile Ads iOS SDK 9.0.0
+- External Dependency Manager for Unity 1.2.171.
+
+**************
+Version 7.0.0
+**************
+
+Plugin:
+- Added support for GMA iOS SDK v9. Requires using GMA iOS SDK v9.0.0 or higher.
+- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620
+- Updated to use External Dependency Manager for Unity 1.2.169.
+
+Built and tested with:
+- Google Play services 20.2.0
+- Google Mobile Ads iOS SDK 9.0.0
+- External Dependency Manager for Unity 1.2.171.
+
+**************
+Version 6.1.2
+**************
+
+Plugin:
+- Fixed Github issue [1786](https://github.com/googleads/googleads-mobile-unity/issues/1786) related to GoogleMobileAdsSettings.
+- Fixed issue related to missing GADUAdNetworkExtras.h file when using some mediation adapters.
+
+Built and tested with:
+- Google Play services 20.2.0
+- Google Mobile Ads iOS SDK 8.8.0
+- External Dependency Manager for Unity 1.2.165.
+
+Known issue:
+- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
+
+**************
+Version 6.1.1
+**************
+
+Plugin:
+- Added support for ad inspector.
+
+Built and tested with:
+- Google Play services 20.2.0
+- Google Mobile Ads iOS SDK 8.8.0
+- External Dependency Manager for Unity 1.2.165.
+
+Known issue:
+- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
+
+
+**************
+Version 6.1.0
+**************
+
+Plugin:
+- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1620
+- Added support for iOS 14+ [same app key](https://developers.google.com/admob/ios/ios14)
+- Added support for App Open ads.
+
+Built and tested with:
+- Google Play services 20.2.0
+- Google Mobile Ads iOS SDK 8.8.0
+- External Dependency Manager for Unity 1.2.165.
+
+Known issue:
+- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
+
+**************
+Version 6.0.2
+**************
+
+Plugin:
+- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1677 This version requires Xcode 12.4 where the previous version required Xcode 12.5.1.
+
+Built and tested with:
+- Google Play services 20.2.0
+- Google Mobile Ads iOS SDK 8.8.0
+- External Dependency Manager for Unity 1.2.165.
+
+Known issue:
+- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
+
+**************
+Version 6.0.1
+**************
+
+Plugin:
+- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1613 where build error occurs on Unity 2021.
+- Fixed https://github.com/googleads/googleads-mobile-unity/issues/1616 where iOS build contains undefined symbol.
+- Automatically added SKAdNetworkIdentifiers recommended by https://developers.google.com/admob/ios/ios14#skadnetwork into generated iOS builds. You can manage the list of SKAdNetworkIdentifier values by editing `Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml`.
+
+Built and tested with:
+- Google Play services 20.0.0
+- Google Mobile Ads iOS SDK 8.2.0
+- External Dependency Manager for Unity 1.2.165.
+
+Known issue:
+- iOS Resolver library cannot be loaded in Unity 2021.1.11 and 2021.1.12. It can be loaded properly with Unity 2021.1.10. See https://github.com/googlesamples/unity-jar-resolver/issues/441 for more information.
+
+**************
+Version 6.0.0
+**************
+
+Plugin:
+- Added support for GMA iOS SDK v8 and GMA Android SDK v20. Requires using GMA iOS SDK v8.0.0 or higher, and GMA Android SDK 20.0.0 or higher.
+- Removed MobileAds.Initialize(string appId).
+- Removed Birthday, Gender, TestDevices, TagForChildDirectedTreatment properties on AdRequest. TagForChildDirectedTreatment and TestDeviceIds properties are available under RequestConfiguration..
+- Removed OnAdLeavingApplication event for all formats.
+- Removed MediationAdapterClassName from all formats in favor of ResponseInfo.
+- Removed Message from AdErrorEventArgs class in favor of AdError.
+- Removed RewardBasedVideoAd in favor of RewardedAd.
+- Added support for ad load errors, please see https://developers.google.com/admob/unity/ad-load-errors for details.
+- Ad Manager integration now requires providing the app ID in the Unity Editor.
+- Changed package format to contain compiled assemblies in DLL format in place of the uncompiled code.
+- You need to enable "Link frameworks statically" in Unity Editor -> Assets -> External Dependency Manager -> iOS Resolver -> Settings, or else the GMA plugin does not work.
+
+Built and tested with:
+- Google Play services 20.0.0
+- Google Mobile Ads iOS SDK 8.2.0
+- External Dependency Manager for Unity 1.2.165.
+
+**************
+Version 5.4.0
+**************
+
+Plugin:
+- Add support for iOS14 with Googles `SKAdNetwork` identifiers automatically included in
+ `Info.plist`.
+- Added the RewardedInterstitialAd format. This feature is currently in private beta. Reach out to your account manager to request access.
+- Added mock ad views to enable developers to test ad placement and callback logic within the Unity editor.
+- Added fix for crash that occurs when attempting to show interstitial when app is closing.
+- Added fix for crash that occurs when calling `GetResponseInfo()` on iOS before ad is loaded.
+
+Built and tested with:
+- Google Play services 19.5.0
+- Google Mobile Ads iOS SDK 7.68.0
+- External Dependency Manager for Unity 1.2.161.
+
+**************
+Version 5.3.0
+**************
+
+Plugin:
+- Add InitializationStatusClient for Init callback in Unity Editor. Fixes #1394.
+- Update to Android SDK version 19.3.0
+
+Built and tested with:
+- Google Play services 19.3.0
+- Google Mobile Ads iOS SDK 7.63.0
+- External Dependency Manager for Unity 1.2.156.
+
+**************
+Version 5.2.0
+**************
+
+Plugin:
+ - Added ResponseInfo class. See
+ https://developers.google.com/admob/unity/response-info for usage details.
+ - Fixes #1307 - issue with running in Unity Editor when targeting iOS platform.
+ - Fixes #1287 - issue where a crash is caused in equality check when AdSize is
+ null.
+ - Moved GoogleMobileAdsPlugin to GoogleMobileAdsPlugin.androidlib to ensure manifest
+ is picked up when building android app in Unity 2020. Fixes issue #1310. Thanks @pipe-alt!
+ - Fix error messages for iOS plugin.
+ - Added the DisableMediationInitialization() method to MobileAds.
+ Warning: Calling this method may negatively impact your Google mediation performance.
+ This method should only be called if you include Google mediation adapters in your app, but you
+ won't use mediate through Google during a particular app session (for example, you are running
+ an A/B mediation test).
+
+Built and tested with:
+- Google Play services 19.2.0
+- Google Mobile Ads iOS SDK 7.60.0
+- External Dependency Manager for Unity 1.2.156.
+
+**************
+Version 5.1.0
+**************
+
+Plugin:
+ - Added RequestConfiguration class. See
+ https://developers.google.com/admob/unity/targeting for usage details.
+ - Fixed issue with building for IL2CPP in versions of Unity 2017 and earlier.
+ - Adding missing imports for Unity 5.6 build (Thanks @EldersJavas !).
+ - Added GoogleMobileAds assembly definition.
+ - Added thread safety to GADUObjectCache in iOS plugin.
+ - Revised project structure. If upgrading from a previous version, delete
+ your GoogleMobileAds/ folder before importing this plugin.
+
+Built and tested with:
+- Google Play services 19.1.0
+- Google Mobile Ads iOS SDK 7.58.0
+- Unity Jar Resolver 1.2.152
+
+
+**************
+Version 5.0.1
+**************
+
+Plugin:
+ - Fixed issue with externs.cpp in pre-2019 versions of Unity
+
+Built and tested with:
+- Google Play services 19.0.0
+- Google Mobile Ads iOS SDK 7.56.0
+- Unity Jar Resolver 1.2.136
+
+**************
+Version 5.0.0
+**************
+
+Plugin:
+ - Removed preprocessor directives for custom assembly support.
+ - Fixed IL2CPP build support on Android.
+ - Updated to Google Play services 19.0.0.
+ - Updated minimum Android API level to 16.
+
+Built and tested with:
+- Google Play services 19.0.0
+- Google Mobile Ads iOS SDK 7.56.0
+- Unity Jar Resolver 1.2.136
+
+**************
+Version 4.2.1
+**************
+
+Plugin:
+ - Fixed issue with using `AdSize.FullWidth` API for apps that only support landscape.
+
+Built and tested with:
+- Google Play services 18.3.0
+- Google Mobile Ads iOS SDK 7.53.1
+- Unity Jar Resolver 1.2.135
+
+**************
+Version 4.2.0
+**************
+
+Plugin:
+ - Added support for using AdSize.FullWidth with Adaptive banner APIs.
+ - Added `GetRewardItem()` API for `RewardedAd`.
+ - Fixed issue with Android implementation of `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`.
+
+Built and tested with:
+- Google Play services 18.3.0
+- Google Mobile Ads iOS SDK 7.53.1
+- Unity Jar Resolver 1.2.135
+
+**************
+Version 4.1.0
+**************
+
+Plugin:
+ - Released Anchored Adaptive Banner APIs.
+
+Built and tested with:
+- Google Play services 18.2.0
+- Google Mobile Ads iOS SDK 7.51.0
+- Unity Jar Resolver 1.2.130
+
+**************
+Version 4.0.0
+**************
+
+Plugin:
+- Breaking change: The Android library included in this plugin is now distributed as an aar, and
+ lives at `Assets/Plugins/Android/googlemobileads-unity.aar'. If you are upgrading from a previous
+ version, remove the `Assets/Plugins/Android/GoogleMobileAdsPlugin' folder prior to importing this
+ latest version of the plugin.
+- Added proguard support on Android.
+- Update Android Google Mobile Ads SDK version to 18.2.0.
+- Fixed a bug where the AdSize.SMART_BANNER banner size did not work on Unity 2019.2+.
+- Added assertion to stop Android builds when Google Mobile Ads settings are invalid.
+
+Built and tested with:
+- Google Play services 18.2.0
+- Google Mobile Ads iOS SDK 7.50.0
+- Unity Jar Resolver 1.2.125
+
+**************
+Version 3.18.3
+**************
+
+Plugin:
+- Update JAR resolver.
+
+Built and tested with:
+- Google Play services 18.1.1
+- Google Mobile Ads iOS SDK 7.48.0
+- Unity Jar Resolver 1.2.124
+
+**************
+Version 3.18.2
+**************
+
+Plugin:
+- Update to Android release 18.1.1.
+
+Built and tested with:
+- Google Play services 18.1.1
+- Google Mobile Ads iOS SDK 7.47.0
+- Unity Jar Resolver 1.2.123
+
+**************
+Version 3.18.1
+**************
+
+Plugin:
+- Add new Initialization API.
+- Fixed Android compile error with PListProcessor.
+- Removed reflection for improved IL2CPP support.
+- Fixed iOS dependency to not use patch version.
+
+Built and tested with:
+- Google Play services 18.1.0
+- Google Mobile Ads iOS SDK 7.46.0
+- Unity Jar Resolver 1.2.122
+
+**************
+Version 3.18.0
+**************
+
+Plugin:
+- Added GoogleMobileAdsSettings editor UI for making Plist / manifest changes.
+- Fix OnRewardedAdFailedToShow callbacks.
+- Migrated android support library to androidx (JetPack) with Google Mobile Ads
+ SDK version 18.0.0.
+
+Built and tested with:
+- Google Play services 18.0.0
+- Google Mobile Ads iOS SDK 7.45.0
+- Unity Jar Resolver 1.2.119
+
+**************
+Version 3.17.0
+**************
+
+Plugin:
+- Revised Banner positioning code to use gravity instead of popup window.
+- Tested Banner positioning with notched devices supporting Google P APIs.
+- Added Rewarded Ads ServerSideVerificationOptions (thanks @halfdevil !)
+- Fixed issue with PListProcessor macro.
+- Added whitelist for apache http library (thanks @RolandSzep !)
+- Specified package for gender enum (thanks @armnotstrong !)
+- Added mediation extras for custom events (thanks SeanPONeil !)
+
+Built and tested with:
+- Google Play services 17.2.0
+- Google Mobile Ads iOS SDK 7.44.0
+- Unity Jar Resolver 1.2.111
+
+**************
+Version 3.16.0
+**************
+
+Plugin:
+- Added new RewardedAd APIs support.
+- Added PListProcessor to assist in adding the GADApplicationIdentifier
+to iOS build Info.plist.
+
+Built and tested with:
+- Google Play services 17.2.0
+- Google Mobile Ads iOS SDK 7.42.0
+- Unity Jar Resolver 1.2.102.0
+
+**************
+Version 3.15.1
+**************
+
+Plugin:
+- Fixed crash when adding mediation extras to ad request.
+
+Built and tested with:
+- Google Play services 15.0.1
+- Google Mobile Ads iOS SDK 7.32.0
+- Unity Jar Resolver 1.2.88.0
+
+**************
+Version 3.15.0
+**************
+
+Plugin:
+- Forward Android ad events on background thread through JNI interface
+to mitigate ANRs.
+
+Mediation packages:
+- Updated AppLovin Unity package to v3.0.3.
+- Updated Chartboost Unity package to v1.1.1.
+- Updated Facebook Unity package to v1.1.3.
+- Updated IronSource Unity package to v1.0.2.
+- Updated Nend Unity package to v2.0.0.
+- Updated Tapjoy Unity package to v2.0.0.
+
+Built and tested with:
+- Google Play services 15.0.1
+- Google Mobile Ads iOS SDK 7.31.0
+- Unity Jar Resolver 1.2.79.0
+
+**************
+Version 3.14.0
+**************
+
+Plugin:
+- Fixed Google Play dependencies version conflict with Firebase plugins.
+
+Mediation packages:
+- Updated AdColony Unity package to v1.2.1.
+- Updated AppLovin Unity package to v3.0.2.
+- Updated Chartboost Unity package to v1.1.0.
+- Updated Facebook Unity package to v1.1.2.
+- Updated InMobi Unity package to v2.1.0.
+- Updated IronSource Unity package to v1.0.1.
+- Updated Maio Unity package to v1.1.0.
+- Updated MoPub Unity package to v2.1.0.
+- Updated MyTarget Unity package to v2.1.0.
+- Updated Nend Unity package to v1.0.2.
+- Updated Tapjoy Unity package to v1.1.1.
+- Updated UnityAds Unity package to v1.1.3.
+
+Built and tested with:
+- Google Play services 15.0.1
+- Google Mobile Ads iOS SDK 7.31.0
+- Unity Jar Resolver 1.2.75.0
+
+**************
+Version 3.13.1
+**************
+
+Plugin:
+- Fixed issue where banner ads reposition to top of screen after a full
+screen ad is displayed.
+
+Built and tested with:
+- Google Play services 12.0.1
+- Google Mobile Ads iOS SDK 7.30.0
+- Unity Jar Resolver 1.2.64.0
+
+**************
+Version 3.13.0
+**************
+
+Plugin:
+- Added `OnAdCompleted` ad event to rewarded video ads.
+- Removed support for Native Ads Express.
+
+Mediation packages:
+- Added Chartboost mediation support package.
+- Added MoPub mediation support package.
+- Updated AppLovin Unity package to v1.2.1.
+- Updated AdColony Unity package to v1.0.1.
+- Updated myTarget Unity package to v2.0.0.
+
+Built and tested with:
+- Google Play services 12.0.1
+- Google Mobile Ads iOS SDK 7.30.0
+- Unity Jar Resolver 1.2.64.0
+
+**************
+Version 3.12.0
+**************
+
+Plugin:
+- Added `setUserId` API to rewarded video ads to identify users in
+server-to-server reward callbacks.
+- Removed functionality that forced ad events to be invoked on the
+main thread.
+
+Mediation packages:
+- Updated maio Unity package to v1.0.1.
+
+Built and tested with:
+- Google Play services 11.8.0
+- Google Mobile Ads iOS SDK 7.29.0
+- Unity Jar Resolver 1.2.61.0
+
+**************
+Version 3.11.1
+**************
+
+Plugin:
+- Fixed issue where calling GetWidthInPixels() or GetHeightInPixels() resulted
+in a null pointer exception.
+
+Mediation packages:
+- Added Facebook mediation support package.
+
+Built and tested with:
+- Google Play services 11.8.0
+- Google Mobile Ads iOS SDK 7.28.0
+- Unity Jar Resolver 1.2.61.0
+
+**************
+Version 3.11.0
+**************
+
+Plugin:
+- Updated Android ad events to be invoked on the main thread.
+- Added `MobileAds.SetiOSAppPauseOnBackground()` method to pause iOS apps when
+displaying full screen ads.
+- Fixed issue were banners repositioned incorrectly following an orientation
+change.
+
+Mediation packages:
+- Added maio mediation support package.
+- Added nend mediation support package.
+
+Built and tested with:
+- Google Play services 11.8.0
+- Google Mobile Ads iOS SDK 7.27.0
+- Unity Jar Resolver 1.2.61.0
+
+**************
+Version 3.10.0
+**************
+
+Plugin:
+- Updated Smart Banner positioning to render within safe area on iOS 11.
+- Added API to return height and width of BannerView in pixels.
+- Added SetPosition method to reposition banner ads.
+- Updated AppLovin Unity mediation package to support AppLovin initialization
+integration.
+
+Mediation packages:
+- Added InMobi mediation support package.
+- Added Tapjoy mediation support package.
+- Added Unity Ads mediation support package.
+- Added myTarget mediation support package.
+
+Built and tested with:
+- Google Play services 11.6.2
+- Google Mobile Ads iOS SDK 7.27.0
+- Unity Jar Resolver 1.2.59.0
+
+*************
+Version 3.9.0
+*************
+
+Plugin:
+- Implemented workaround for issue where ad views are rendered in incorrect
+position.
+- Resolved compatibility issues with Gradle 4.
+- Resolved comnpatilbity issues with older versions of Xcode.
+
+Mediation packages:
+- Added API for video ad volume control.
+- Added AdColony mediation support package.
+- Added AppLovin mediation support package.
+
+Built and tested with:
+- Google Play services 11.6.0
+- Google Mobile Ads iOS SDK 7.25.0
+- Unity Jar Resolver 1.2.59.0
+
+*************
+Version 3.8.0
+*************
+
+- Added support for Vungle mediation extras.
+- Updated ad views to render within safe area on iOS 11 when using predefined
+AdPosition constants.
+- Added MediationAdapterClassName() method to all ad formats.
+- Fixed issue where ad views are always rendered on the top of the screen for
+certain devices.
+
+Built and tested with:
+- Google Play services 11.4.0
+- Google Mobile Ads iOS SDK 7.24.1
+- Unity Jar Resolver 1.2.59.0
+
+*************
+Version 3.7.1
+*************
+
+- Fix issue where banner and Native Express ads fail to show after being hidden.
+
+Built and tested with:
+- Google Play services 11.4.0
+- Google Mobile Ads iOS SDK 7.24.0
+- Unity Jar Resolver 1.2.52.0
+
+*************
+Version 3.7.0
+*************
+
+- Updated dependency specification for JarResolver to use new XML format.
+- Resolved JarResolver incompatibility issues when using Firebase Unity plugins.
+
+Built and tested with:
+- Google Play services 11.2.0
+- Google Mobile Ads iOS SDK 7.23.0
+- Unity Jar Resolver 1.2.48.0
+
+*************
+Version 3.6.3
+*************
+
+- Fixed serving of live ads to iOS simulator when simulator set as test
+device.
+- Reverted addition of mediation sub-directories to Plugin folder.
+
+Built and tested with:
+- Google Play services 11.0.4
+- Google Mobile Ads iOS SDK 7.21.0
+- Unity Jar Resolver 1.2.35.0
+
+*************
+Version 3.6.2
+*************
+
+- Add mediation sub-directories to Plugin folder.
+
+Built and tested with:
+- Google Play services 11.0.4
+- Google Mobile Ads iOS SDK 7.21.0
+- Unity Jar Resolver 1.2.35.0
+
+*************
+Version 3.6.1
+*************
+
+- Updated Unity Jar Resolver.
+
+Built and tested with:
+- Google Play services 11.0.0
+- Google Mobile Ads iOS SDK 7.21.0
+- Unity Jar Resolver 1.2.32.0
+
+*************
+Version 3.6.0
+*************
+
+- Added method to initialize the GMA SDK.
+- Added FullWidth AdSize constant.
+- Fixed incompatibility with Gradle build system.
+- Updated iOS code to remove modular imports.
+
+Built and tested with:
+- Google Play services 11.0.0
+- Google Mobile Ads iOS SDK 7.21.0
+- Unity Jar Resolver 1.2.31.0
+
+*************
+Version 3.5.0
+*************
+- Fix ad views losing visibility after an activity change for certain devices
+(eg. Huaweai devices).
+
+Built and tested with:
+- Google Play services 10.2.4
+- Google Mobile Ads iOS SDK 7.20.0
+- Unity Jar Resolver 1.2.20.0
+
+*************
+Version 3.4.0
+*************
+- Fix native express and banner ad behavior where initializing and
+hidden ads create unclickable region.
+
+Built and tested with:
+- Google Play services 10.2.1
+- Google Mobile Ads iOS SDK 7.19.0
+- Unity Jar Resolver 1.2.14.0
+
+*************
+Version 3.3.0
+*************
+- Removed support for in-app purchases.
+- Fix positioning of ads in sticky-immersive mode.
+- Fix issue were ads larger than 320dp could not be rendered.
+- Fix incorrect positioning of ads in iOS for ad position BOTTOM.
+- Add rewarded video test ad units to HelloWorld sample app.
+- Suppress warnings for unused placeholder ad events.
+
+Built and tested with:
+- Google Play services 10.2.0
+- Google Mobile Ads iOS SDK 7.18.0
+- Unity Jar Resolver 1.2.12.0
+
+*************
+Version 3.2.0
+*************
+- Banner ads and native express ads display correctly on Unity 5.6.
+- Add ability to specify x, y location of ad views.
+
+Built and tested with:
+- Google Play services 10.0.1
+- Google Mobile Ads iOS SDK 7.16.0
+- Unity Jar Resolver 1.2.9.0
+
+*************
+Version 3.1.3
+*************
+- Fix incorrect invocation of events on ads failing to load.
+
+Built and tested with:
+- Google Play services 10.0.0
+- Google Mobile Ads iOS SDK 7.15.0
+- Unity Jar Resolver 1.2.6.0
+
+*************
+Version 3.1.2
+*************
+- Fix NPE when ad events are not hooked up.
+
+Built and tested with:
+- Google Play services 9.8.0
+- Google Mobile Ads iOS SDK 7.13.0
+- Unity Jar Resolver 1.2.2.0
+
+*************
+Version 3.1.1
+*************
+- Remove dependency on Android Support Library and update GMA iOS SDK
+version in `AdMobDependencies.cs`.
+
+Built and tested with:
+- Google Play services 9.6.1
+- Google Mobile Ads iOS SDK 7.13.0
+- Unity Jar Resolver 1.2.2.0
+
+*************
+Version 3.1.0
+*************
+- Integrate plugin with play-services-resolver-1.2.1.0.
+- Removal of CocoaPods integration.
+
+Built and tested with:
+- Google Play services 9.6.0
+- Google Mobile Ads iOS SDK 7.12.0
+- Unity Jar Resolver 1.2.1.0
+
+*************
+Version 3.0.7
+*************
+- Fix crash within OnAdLoaded ad event for rewarded video ads on iOS.
+
+Built and tested with:
+- Google Play services 9.4.0
+- Google Mobile Ads iOS SDK 7.11.0
+- Unity Jar Resolver 1.2
+
+*************
+Version 3.0.6
+*************
+- Add support for Native Ads express.
+- Fix compatibility issues with Android IL2CPP compilation.
+- Fix memory leak of C# client objects
+
+Built and tested with:
+- Google Play services 9.4.0
+- Google Mobile Ads iOS SDK 7.10.1
+- Unity Jar Resolver 1.2
+
+*************
+Version 3.0.5
+*************
+- Remove use of JSONUtility.
+
+Built and tested with:
+- Google Play services 9.2.0
+- Google Mobile Ads iOS SDK 7.8.1
+- Unity Jar Resolver 1.2
+
+*************
+Version 3.0.4
+*************
+- Fix Podfile compatibility with CocoaPods 1.0.0.
+- Add support for DFP custom native ad formats.
+
+Built and tested with:
+- Google Play services 9.0.0
+- Google Mobile Ads iOS SDK 7.8.1
+- Unity Jar Resolver 1.2
+
+*************
+Version 3.0.3
+*************
+- Restrict simultaneous rewarded video requests on Android.
+
+Built and tested with:
+- Google Play services 8.4.0
+- Google Mobile Ads iOS SDK 7.7.0
+
+*************
+Version 3.0.2
+*************
+- Fix compatibility issues with Google Mobile Ads iOS SDK 7.7.0
+
+Built and tested with:
+- Google Play services 8.4.0
+- Google Mobile Ads iOS SDK 7.7.0
+
+*************
+Version 3.0.1
+*************
+- Update preprocessor directives for iOS post build setup
+- Add request agent to all ad requests from plugin
+
+Built and tested with:
+- Google Play services 8.4.0
+- Google Mobile Ads iOS SDK 7.6.0
+
+*************
+Version 3.0.0
+*************
+- Add support for Custom In-App purchase flow on Android
+- Add CocoaPods integration and automated build settings for iOS projects
+- Use JarResolver plugin to resolve Google Play services client dependencies
+- Ad events for banners and interstitials refactored with new names
+
+Built and tested with:
+- Google Play services 8.4.0
+- Google Mobile Ads iOS SDK 7.6.0
+
+*************
+Version 2.3.1
+*************
+- Move IInAppBillingService into its own JAR
+
+*************
+Version 2.3.0
+*************
+- Add support for In-App Purchase house ads on Android
+
+*************
+Version 2.2.1
+*************
+- Fix for Android manifest merge issues on Unity 4.x
+- Fix for TouchCount issue on Unity 5.0
+
+***********
+Version 2.2
+***********
+- Support for Unity 5.0 & ARC
+- Additional Banner positions
+- iOS Ads SDK 7.0.0 compatibility
+
+***********
+Version 2.1
+***********
+- Support for Interstitial Ads
+- Ad events use EventHandlers
+
+***********
+Version 2.0
+***********
+- A single package with cross platform (Android/iOS) support
+- Mock ad calls when running inside Unity editor
+- Support for Banner Ads
+- Custom banner sizes
+- Banner ad events listeners
+- AdRequest targeting methods
+- A sample project to demonstrate plugin integration
+
+***********
+Version 1.2
+***********
+- Initial Android version with Google Play services support
+- Support for Banner Ads only
+
+***********
+Version 1.1
+***********
+- Initial iOS only version
+- Support for Banner Ads only
+
+***********
+Version 1.0
+***********
+- Initial version for Android (using now deprecated legacy Android SDK)
diff --git a/Assets/GoogleMobileAds/CHANGELOG.md.meta b/Assets/GoogleMobileAds/CHANGELOG.md.meta
new file mode 100644
index 0000000..22db846
--- /dev/null
+++ b/Assets/GoogleMobileAds/CHANGELOG.md.meta
@@ -0,0 +1,81 @@
+fileFormatVersion: 2
+guid: 161c4904cd2045a1bf046453a58a9d7b
+labels:
+- gvh
+- gvh_version-8.4.1
+- gvhp_exportpath-GoogleMobileAds/CHANGELOG.md
+timeCreated: 1480838400
+PluginImporter:
+ serializedVersion: 1
+ iconMap: {}
+ executionOrder: {}
+ isPreloaded: 0
+ platformData:
+ Android:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ Any:
+ enabled: 0
+ settings: {}
+ Editor:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ DefaultValueInitialized: true
+ OS: AnyOS
+ Linux:
+ enabled: 0
+ settings:
+ CPU: None
+ Linux64:
+ enabled: 0
+ settings:
+ CPU: None
+ LinuxUniversal:
+ enabled: 0
+ settings:
+ CPU: None
+ OSXIntel:
+ enabled: 0
+ settings:
+ CPU: None
+ OSXIntel64:
+ enabled: 0
+ settings:
+ CPU: None
+ OSXUniversal:
+ enabled: 0
+ settings:
+ CPU: None
+ Web:
+ enabled: 0
+ settings: {}
+ WebStreamed:
+ enabled: 0
+ settings: {}
+ Win:
+ enabled: 0
+ settings:
+ CPU: None
+ Win64:
+ enabled: 0
+ settings:
+ CPU: None
+ WindowsStoreApps:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ iOS:
+ enabled: 0
+ settings:
+ CompileFlags:
+ FrameworkDependencies:
+ tvOS:
+ enabled: 0
+ settings:
+ CompileFlags:
+ FrameworkDependencies:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor.meta b/Assets/GoogleMobileAds/Editor.meta
new file mode 100644
index 0000000..eea2419
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3979625ccaa8ba142a5e5fa8959ea529
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
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diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs
new file mode 100644
index 0000000..e740c0c
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs
@@ -0,0 +1,36 @@
+using System;
+using UnityEditor;
+using UnityEditor.Build;
+#if UNITY_2018_1_OR_NEWER
+using UnityEditor.Build.Reporting;
+#endif
+using UnityEditor.Callbacks;
+
+using GoogleMobileAds.Editor;
+
+#if UNITY_2018_1_OR_NEWER
+public class BuildPreProcessor : IPreprocessBuildWithReport
+#else
+public class BuildPreProcessor : IPreprocessBuild
+#endif
+{
+
+ public int callbackOrder { get { return 1; } }
+
+#if UNITY_2018_1_OR_NEWER
+ public void OnPreprocessBuild(BuildReport report)
+#else
+ public void OnPreprocessBuild(BuildTarget target, string path)
+#endif
+ {
+ if (!AssetDatabase.IsValidFolder("Assets/GoogleMobileAds"))
+ {
+ AssetDatabase.CreateFolder("Assets", "GoogleMobileAds");
+ }
+
+ if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
+ {
+ AssetDatabase.CopyAsset("Packages/com.google.ads.mobile/GoogleMobileAds/link.xml", "Assets/GoogleMobileAds/link.xml");
+ }
+ }
+}
diff --git a/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta
new file mode 100644
index 0000000..a7ada81
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/BuildPreProcessor.cs.meta
@@ -0,0 +1,11 @@
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+guid: 685dda80cd994008bf8bb721870d8118
+labels:
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+timeCreated: 1480838400
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef
new file mode 100644
index 0000000..5a49696
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAds.Editor.asmdef
@@ -0,0 +1,18 @@
+{
+ "name": "GoogleMobileAds.Editor",
+ "references": [
+ "GoogleMobileAds",
+ "GoogleMobileAds.Core"
+ ],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
+}
\ No newline at end of file
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new file mode 100644
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+timeCreated: 1480838400
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
new file mode 100644
index 0000000..7c1b6df
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml
@@ -0,0 +1,17 @@
+
+
+
+
+ https://maven.google.com/
+
+
+
+
+
+
+
+ https://github.com/CocoaPods/Specs
+
+
+
+
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsDependencies.xml.meta
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+timeCreated: 1504855478
+licenseType: Pro
+TextScriptImporter:
+ userData:
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diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml
new file mode 100644
index 0000000..b90481a
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml
@@ -0,0 +1,43 @@
+
+
+ cstr6suwn9.skadnetwork
+
+
+ 4fzdc2evr5.skadnetwork
+ 2fnua5tdw4.skadnetwork
+ ydx93a7ass.skadnetwork
+ 5a6flpkh64.skadnetwork
+ p78axxw29g.skadnetwork
+ v72qych5uu.skadnetwork
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+ s39g8k73mm.skadnetwork
+ 3qy4746246.skadnetwork
+ 3sh42y64q3.skadnetwork
+ f38h382jlk.skadnetwork
+ hs6bdukanm.skadnetwork
+ prcb7njmu6.skadnetwork
+ v4nxqhlyqp.skadnetwork
+ wzmmz9fp6w.skadnetwork
+ yclnxrl5pm.skadnetwork
+ t38b2kh725.skadnetwork
+ 7ug5zh24hu.skadnetwork
+ 9rd848q2bz.skadnetwork
+ n6fk4nfna4.skadnetwork
+ kbd757ywx3.skadnetwork
+ 9t245vhmpl.skadnetwork
+ 4468km3ulz.skadnetwork
+ 2u9pt9hc89.skadnetwork
+ 8s468mfl3y.skadnetwork
+ av6w8kgt66.skadnetwork
+ klf5c3l5u5.skadnetwork
+ ppxm28t8ap.skadnetwork
+ 424m5254lk.skadnetwork
+ uw77j35x4d.skadnetwork
+ 578prtvx9j.skadnetwork
+ 4dzt52r2t5.skadnetwork
+ e5fvkxwrpn.skadnetwork
+ 8c4e2ghe7u.skadnetwork
+ zq492l623r.skadnetwork
+ 3qcr597p9d.skadnetwork
+
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml.meta
new file mode 100644
index 0000000..6741442
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+timeCreated: 1480838400
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diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs
new file mode 100644
index 0000000..94b00b1
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs
@@ -0,0 +1,95 @@
+using System.IO;
+using UnityEditor;
+using UnityEngine;
+
+namespace GoogleMobileAds.Editor
+{
+ internal class GoogleMobileAdsSettings : ScriptableObject
+ {
+ private const string MobileAdsSettingsResDir = "Assets/GoogleMobileAds/Resources";
+
+ private const string MobileAdsSettingsFile = "GoogleMobileAdsSettings";
+
+ private const string MobileAdsSettingsFileExtension = ".asset";
+
+ internal static GoogleMobileAdsSettings LoadInstance()
+ {
+ //Read from resources.
+ var instance = Resources.Load(MobileAdsSettingsFile);
+
+ //Create instance if null.
+ if (instance == null)
+ {
+ Directory.CreateDirectory(MobileAdsSettingsResDir);
+ instance = ScriptableObject.CreateInstance();
+ string assetPath = Path.Combine(
+ MobileAdsSettingsResDir,
+ MobileAdsSettingsFile + MobileAdsSettingsFileExtension);
+ AssetDatabase.CreateAsset(instance, assetPath);
+ AssetDatabase.SaveAssets();
+ }
+
+ return instance;
+ }
+
+ [SerializeField]
+ private string adMobAndroidAppId = string.Empty;
+
+ [SerializeField]
+ private string adMobIOSAppId = string.Empty;
+
+ [SerializeField]
+ private bool delayAppMeasurementInit;
+
+ [SerializeField]
+ private bool optimizeInitialization;
+
+ [SerializeField]
+ private bool optimizeAdLoading;
+
+ [SerializeField]
+ private string userTrackingUsageDescription;
+
+ public string GoogleMobileAdsAndroidAppId
+ {
+ get { return adMobAndroidAppId; }
+
+ set { adMobAndroidAppId = value; }
+ }
+
+ public string GoogleMobileAdsIOSAppId
+ {
+ get { return adMobIOSAppId; }
+
+ set { adMobIOSAppId = value; }
+ }
+
+ public bool DelayAppMeasurementInit
+ {
+ get { return delayAppMeasurementInit; }
+
+ set { delayAppMeasurementInit = value; }
+ }
+
+ public bool OptimizeInitialization
+ {
+ get { return optimizeInitialization; }
+
+ set { optimizeInitialization = value; }
+ }
+
+ public bool OptimizeAdLoading
+ {
+ get { return optimizeAdLoading; }
+
+ set { optimizeAdLoading = value; }
+ }
+
+ public string UserTrackingUsageDescription
+ {
+ get { return userTrackingUsageDescription; }
+
+ set { userTrackingUsageDescription = value; }
+ }
+ }
+}
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta
new file mode 100644
index 0000000..5f93e48
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs.meta
@@ -0,0 +1,17 @@
+fileFormatVersion: 2
+guid: a187246822bbb47529482707f3e0eff8
+labels:
+- gvh
+- gvh_version-8.4.1
+- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettings.cs
+timeCreated: 1480838400
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon:
+ instanceID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs
new file mode 100644
index 0000000..4571766
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs
@@ -0,0 +1,121 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace GoogleMobileAds.Editor
+{
+ [InitializeOnLoad]
+ [CustomEditor(typeof(GoogleMobileAdsSettings))]
+ public class GoogleMobileAdsSettingsEditor : UnityEditor.Editor
+ {
+
+ SerializedProperty _appIdAndroid;
+ SerializedProperty _appIdiOS;
+ SerializedProperty _delayAppMeasurement;
+ SerializedProperty _optimizeInitialization;
+ SerializedProperty _optimizeAdLoading;
+ SerializedProperty _userTrackingUsageDescription;
+
+
+ [MenuItem("Assets/Google Mobile Ads/Settings...")]
+ public static void OpenInspector()
+ {
+ Selection.activeObject = GoogleMobileAdsSettings.LoadInstance();
+ }
+
+ public void OnEnable()
+ {
+ _appIdAndroid = serializedObject.FindProperty("adMobAndroidAppId");
+ _appIdiOS = serializedObject.FindProperty("adMobIOSAppId");
+ _delayAppMeasurement = serializedObject.FindProperty("delayAppMeasurementInit");
+ _optimizeInitialization = serializedObject.FindProperty("optimizeInitialization");
+ _optimizeAdLoading = serializedObject.FindProperty("optimizeAdLoading");
+ _userTrackingUsageDescription =
+ serializedObject.FindProperty("userTrackingUsageDescription");
+ }
+
+ public override void OnInspectorGUI()
+ {
+ // Make sure the Settings object has all recent changes.
+ serializedObject.Update();
+
+ var settings = (GoogleMobileAdsSettings)target;
+
+ if(settings == null)
+ {
+ UnityEngine.Debug.LogError("GoogleMobileAdsSettings is null.");
+ return;
+ }
+
+ EditorGUILayout.LabelField("Google Mobile Ads App ID", EditorStyles.boldLabel);
+ EditorGUI.indentLevel++;
+
+ EditorGUILayout.PropertyField(_appIdAndroid, new GUIContent("Android"));
+
+ EditorGUILayout.PropertyField(_appIdiOS, new GUIContent("iOS"));
+
+ EditorGUILayout.HelpBox(
+ "Google Mobile Ads App ID will look similar to this sample ID: ca-app-pub-3940256099942544~3347511713",
+ MessageType.Info);
+
+ EditorGUI.indentLevel--;
+ EditorGUILayout.Separator();
+
+ EditorGUILayout.LabelField("Android optimization settings", EditorStyles.boldLabel);
+ EditorGUI.indentLevel++;
+
+ EditorGUI.BeginChangeCheck();
+
+ EditorGUILayout.PropertyField(_optimizeInitialization,
+ new GUIContent("Optimize initialization"));
+ if (settings.OptimizeInitialization) {
+ EditorGUILayout.HelpBox(
+ "Initialization will be offloaded to a background thread.",
+ MessageType.Info);
+ }
+
+ EditorGUILayout.PropertyField(_optimizeAdLoading,
+ new GUIContent("Optimize ad loading"));
+
+ if (settings.OptimizeAdLoading) {
+ EditorGUILayout.HelpBox(
+ "Ad loading tasks will be offloaded to a background thread.",
+ MessageType.Info);
+ }
+
+ EditorGUI.indentLevel--;
+ EditorGUILayout.Separator();
+
+ EditorGUILayout.LabelField("AdMob-specific settings", EditorStyles.boldLabel);
+ EditorGUI.indentLevel++;
+
+ EditorGUI.BeginChangeCheck();
+
+ EditorGUILayout.PropertyField(_delayAppMeasurement,
+ new GUIContent("Delay app measurement"));
+
+ if (settings.DelayAppMeasurementInit) {
+ EditorGUILayout.HelpBox(
+ "Delays app measurement until you explicitly initialize the Mobile Ads SDK or load an ad.",
+ MessageType.Info);
+ }
+
+ EditorGUI.indentLevel--;
+ EditorGUILayout.Separator();
+
+ EditorGUILayout.LabelField("UMP-specific settings", EditorStyles.boldLabel);
+ EditorGUI.indentLevel++;
+
+ EditorGUILayout.PropertyField(_userTrackingUsageDescription,
+ new GUIContent("User Tracking Usage Description"));
+
+ EditorGUILayout.HelpBox(
+ "A message that informs the user why an iOS app is requesting permission to " +
+ "use data for tracking the user or the device.", MessageType.Info);
+
+ EditorGUI.indentLevel--;
+ EditorGUILayout.Separator();
+
+ serializedObject.ApplyModifiedProperties();
+ }
+ }
+}
diff --git a/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta
new file mode 100644
index 0000000..2249484
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs.meta
@@ -0,0 +1,17 @@
+fileFormatVersion: 2
+guid: 8afb1338afbd34c4fac628cd6175c032
+labels:
+- gvh
+- gvh_version-8.4.1
+- gvhp_exportpath-GoogleMobileAds/Editor/GoogleMobileAdsSettingsEditor.cs
+timeCreated: 1480838400
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon:
+ instanceID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml
new file mode 100644
index 0000000..28be946
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml
@@ -0,0 +1,9 @@
+
+
+
+
+ https://maven.google.com/
+
+
+
+
diff --git a/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml.meta b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml.meta
new file mode 100644
index 0000000..c5b4d9b
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/GoogleUmpDependencies.xml.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c327cfbeae774a768fe60f1357bc08d3
+labels:
+- gvh
+- gvh_version-8.4.1
+- gvhp_exportpath-GoogleMobileAds/Editor/GoogleUmpDependencies.xml
+timeCreated: 1480838400
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs
new file mode 100644
index 0000000..2aa715c
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs
@@ -0,0 +1,217 @@
+// Copyright (C) 2020 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#if UNITY_ANDROID
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Xml.Linq;
+
+using UnityEditor;
+using UnityEditor.Build;
+#if UNITY_2018_1_OR_NEWER
+using UnityEditor.Build.Reporting;
+#endif
+using UnityEngine;
+using GoogleMobileAds.Editor;
+
+#if UNITY_2018_1_OR_NEWER
+public class ManifestProcessor : IPreprocessBuildWithReport
+#else
+public class ManifestProcessor : IPreprocessBuild
+#endif
+{
+ private const string MANIFEST_RELATIVE_PATH =
+ "Plugins/Android/GoogleMobileAdsPlugin.androidlib/AndroidManifest.xml";
+
+ private const string METADATA_APPLICATION_ID =
+ "com.google.android.gms.ads.APPLICATION_ID";
+
+ private const string METADATA_DELAY_APP_MEASUREMENT_INIT =
+ "com.google.android.gms.ads.DELAY_APP_MEASUREMENT_INIT";
+
+ private const string METADATA_OPTIMIZE_INITIALIZATION =
+ "com.google.android.gms.ads.flag.OPTIMIZE_INITIALIZATION";
+
+ private const string METADATA_OPTIMIZE_AD_LOADING =
+ "com.google.android.gms.ads.flag.OPTIMIZE_AD_LOADING";
+
+ private XNamespace ns = "http://schemas.android.com/apk/res/android";
+
+ public int callbackOrder { get { return 0; } }
+
+#if UNITY_2018_1_OR_NEWER
+ public void OnPreprocessBuild(BuildReport report)
+#else
+ public void OnPreprocessBuild(BuildTarget target, string path)
+#endif
+ {
+ string manifestPath = Path.Combine(
+ Application.dataPath, MANIFEST_RELATIVE_PATH);
+ if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
+ {
+ manifestPath = Path.Combine("Packages/com.google.ads.mobile", MANIFEST_RELATIVE_PATH);
+ }
+
+ XDocument manifest = null;
+ try
+ {
+ manifest = XDocument.Load(manifestPath);
+ }
+ #pragma warning disable 0168
+ catch (IOException e)
+ #pragma warning restore 0168
+ {
+ StopBuildWithMessage("AndroidManifest.xml is missing. Try re-importing the plugin.");
+ }
+
+ XElement elemManifest = manifest.Element("manifest");
+ if (elemManifest == null)
+ {
+ StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin.");
+ }
+
+ XElement elemApplication = elemManifest.Element("application");
+ if (elemApplication == null)
+ {
+ StopBuildWithMessage("AndroidManifest.xml is not valid. Try re-importing the plugin.");
+ }
+
+ GoogleMobileAdsSettings instance = GoogleMobileAdsSettings.LoadInstance();
+ string appId = instance.GoogleMobileAdsAndroidAppId;
+
+ if (appId.Length == 0)
+ {
+ StopBuildWithMessage(
+ "Android Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly.");
+ }
+
+ IEnumerable metas = elemApplication.Descendants()
+ .Where( elem => elem.Name.LocalName.Equals("meta-data"));
+
+ SetMetadataElement(elemApplication,
+ metas,
+ METADATA_APPLICATION_ID,
+ appId);
+
+ SetMetadataElement(elemApplication,
+ metas,
+ METADATA_DELAY_APP_MEASUREMENT_INIT,
+ instance.DelayAppMeasurementInit);
+
+ SetMetadataElement(elemApplication,
+ metas,
+ METADATA_OPTIMIZE_INITIALIZATION,
+ instance.OptimizeInitialization);
+
+ SetMetadataElement(elemApplication,
+ metas,
+ METADATA_OPTIMIZE_AD_LOADING,
+ instance.OptimizeAdLoading);
+
+ elemManifest.Save(manifestPath);
+ }
+
+ private XElement CreateMetaElement(string name, object value)
+ {
+ return new XElement("meta-data",
+ new XAttribute(ns + "name", name), new XAttribute(ns + "value", value));
+ }
+
+ private XElement GetMetaElement(IEnumerable metas, string metaName)
+ {
+ foreach (XElement elem in metas)
+ {
+ IEnumerable attrs = elem.Attributes();
+ foreach (XAttribute attr in attrs)
+ {
+ if (attr.Name.Namespace.Equals(ns)
+ && attr.Name.LocalName.Equals("name") && attr.Value.Equals(metaName))
+ {
+ return elem;
+ }
+ }
+ }
+ return null;
+ }
+
+ ///
+ /// Utility for setting a metadata element
+ ///
+ /// application element
+ /// all metadata elements
+ /// name of the element to set
+ /// value to set
+ private void SetMetadataElement(XElement elemApplication,
+ IEnumerable metas,
+ string metadataName,
+ string metadataValue)
+ {
+ XElement element = GetMetaElement(metas, metadataName);
+ if (element == null)
+ {
+ elemApplication.Add(CreateMetaElement(metadataName, metadataValue));
+ }
+ else
+ {
+ element.SetAttributeValue(ns + "value", metadataValue);
+ }
+ }
+
+ ///
+ /// Utility for setting a metadata element
+ ///
+ /// application element
+ /// all metadata elements
+ /// name of the element to set
+ /// value to set
+ /// If metadataValue is default, node will be removed.
+ private void SetMetadataElement(XElement elemApplication,
+ IEnumerable metas,
+ string metadataName,
+ bool metadataValue,
+ bool defaultValue = false)
+ {
+ XElement element = GetMetaElement(metas, metadataName);
+ if (metadataValue != defaultValue)
+ {
+ if (element == null)
+ {
+ elemApplication.Add(CreateMetaElement(metadataName, metadataValue));
+ }
+ else
+ {
+ element.SetAttributeValue(ns + "value", metadataValue);
+ }
+ }
+ else
+ {
+ if (element != null)
+ {
+ element.Remove();
+ }
+ }
+ }
+
+ private void StopBuildWithMessage(string message)
+ {
+ string prefix = "[GoogleMobileAds] ";
+ #if UNITY_2017_1_OR_NEWER
+ throw new BuildPlayerWindow.BuildMethodException(prefix + message);
+ #else
+ throw new OperationCanceledException(prefix + message);
+ #endif
+ }
+}
+#endif
diff --git a/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta
new file mode 100644
index 0000000..627f981
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/ManifestProcessor.cs.meta
@@ -0,0 +1,17 @@
+fileFormatVersion: 2
+guid: c9ee5d47594eb43a19e795c834fdc044
+labels:
+- gvh
+- gvh_version-8.4.1
+- gvhp_exportpath-GoogleMobileAds/Editor/ManifestProcessor.cs
+timeCreated: 1480838400
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon:
+ instanceID: 0
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs b/Assets/GoogleMobileAds/Editor/PListProcessor.cs
new file mode 100644
index 0000000..ed9bc1f
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/PListProcessor.cs
@@ -0,0 +1,223 @@
+// Copyright (C) 2020 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#if UNITY_IPHONE || UNITY_IOS
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Xml;
+
+using UnityEditor;
+using UnityEditor.Callbacks;
+using UnityEditor.iOS.Xcode;
+using UnityEngine;
+
+using GoogleMobileAds.Editor;
+
+public static class PListProcessor
+{
+ private const string KEY_SK_ADNETWORK_ITEMS = "SKAdNetworkItems";
+
+ private const string KEY_SK_ADNETWORK_ID = "SKAdNetworkIdentifier";
+
+ private const string SKADNETWORKS_RELATIVE_PATH = "GoogleMobileAds/Editor/GoogleMobileAdsSKAdNetworkItems.xml";
+
+ [PostProcessBuild]
+ public static void OnPostProcessBuild(BuildTarget buildTarget, string path)
+ {
+ string plistPath = Path.Combine(path, "Info.plist");
+ PlistDocument plist = new PlistDocument();
+ plist.ReadFromFile(plistPath);
+
+ GoogleMobileAdsSettings instance = GoogleMobileAdsSettings.LoadInstance();
+ string appId = instance.GoogleMobileAdsIOSAppId;
+ if (appId.Length == 0)
+ {
+ NotifyBuildFailure(
+ "iOS Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly.");
+ }
+ else
+ {
+ plist.root.SetString("GADApplicationIdentifier", appId);
+ }
+
+ string userTrackingDescription = instance.UserTrackingUsageDescription;
+ if (!string.IsNullOrEmpty(userTrackingDescription))
+ {
+ plist.root.SetString("NSUserTrackingUsageDescription", userTrackingDescription);
+ }
+
+ if (instance.DelayAppMeasurementInit)
+ {
+ plist.root.SetBoolean("GADDelayAppMeasurementInit", true);
+ }
+
+ List skNetworkIds = ReadSKAdNetworkIdentifiersFromXML();
+ if (skNetworkIds.Count > 0)
+ {
+ AddSKAdNetworkIdentifier(plist, skNetworkIds);
+ }
+
+ File.WriteAllText(plistPath, plist.WriteToString());
+ }
+
+ private static PlistElementArray GetSKAdNetworkItemsArray(PlistDocument document)
+ {
+ PlistElementArray array;
+ if (document.root.values.ContainsKey(KEY_SK_ADNETWORK_ITEMS))
+ {
+ try
+ {
+ PlistElement element;
+ document.root.values.TryGetValue(KEY_SK_ADNETWORK_ITEMS, out element);
+ array = element.AsArray();
+ }
+#pragma warning disable 0168
+ catch (Exception e)
+#pragma warning restore 0168
+ {
+ // The element is not an array type.
+ array = null;
+ }
+ }
+ else
+ {
+ array = document.root.CreateArray(KEY_SK_ADNETWORK_ITEMS);
+ }
+ return array;
+ }
+
+ private static List ReadSKAdNetworkIdentifiersFromXML()
+ {
+ List skAdNetworkItems = new List();
+
+ string path = Path.Combine(Application.dataPath, SKADNETWORKS_RELATIVE_PATH);
+ if (AssetDatabase.IsValidFolder("Packages/com.google.ads.mobile"))
+ {
+ path = Path.Combine("Packages/com.google.ads.mobile", SKADNETWORKS_RELATIVE_PATH);
+ }
+
+ try
+ {
+ if (!File.Exists(path))
+ {
+ throw new FileNotFoundException();
+ }
+ using (FileStream fs = File.OpenRead(path))
+ {
+ XmlDocument document = new XmlDocument();
+ document.Load(fs);
+
+ XmlNode root = document.FirstChild;
+
+ XmlNodeList nodes = root.SelectNodes(KEY_SK_ADNETWORK_ID);
+ foreach (XmlNode node in nodes)
+ {
+ skAdNetworkItems.Add(node.InnerText);
+ }
+ }
+ }
+ #pragma warning disable 0168
+ catch (FileNotFoundException e)
+ #pragma warning restore 0168
+ {
+ NotifyBuildFailure("GoogleMobileAdsSKAdNetworkItems.xml not found", false);
+ }
+ catch (IOException e)
+ {
+ NotifyBuildFailure("Failed to read GoogleMobileAdsSKAdNetworkIds.xml: " + e.Message, false);
+ }
+
+ return skAdNetworkItems;
+ }
+
+ private static void AddSKAdNetworkIdentifier(PlistDocument document, List skAdNetworkIds)
+ {
+ PlistElementArray array = GetSKAdNetworkItemsArray(document);
+ if (array != null)
+ {
+ foreach (string id in skAdNetworkIds)
+ {
+ if (!ContainsSKAdNetworkIdentifier(array, id))
+ {
+ PlistElementDict added = array.AddDict();
+ added.SetString(KEY_SK_ADNETWORK_ID, id);
+ }
+ }
+ }
+ else
+ {
+ NotifyBuildFailure("SKAdNetworkItems element already exists in Info.plist, but is not an array.", false);
+ }
+ }
+
+ private static bool ContainsSKAdNetworkIdentifier(PlistElementArray skAdNetworkItemsArray, string id)
+ {
+ foreach (PlistElement elem in skAdNetworkItemsArray.values)
+ {
+ try
+ {
+ PlistElementDict elemInDict = elem.AsDict();
+ PlistElement value;
+ bool identifierExists = elemInDict.values.TryGetValue(KEY_SK_ADNETWORK_ID, out value);
+
+ if (identifierExists && value.AsString().Equals(id))
+ {
+ return true;
+ }
+ }
+#pragma warning disable 0168
+ catch (Exception e)
+#pragma warning restore 0168
+ {
+ // Do nothing
+ }
+ }
+
+ return false;
+ }
+
+ private static void NotifyBuildFailure(string message, bool showOpenSettingsButton = true)
+ {
+ string dialogTitle = "Google Mobile Ads";
+ string dialogMessage = "Error: " + message;
+
+ if (showOpenSettingsButton)
+ {
+ bool openSettings = EditorUtility.DisplayDialog(
+ dialogTitle, dialogMessage, "Open Settings", "Close");
+ if (openSettings)
+ {
+ GoogleMobileAdsSettingsEditor.OpenInspector();
+ }
+ }
+ else
+ {
+ EditorUtility.DisplayDialog(dialogTitle, dialogMessage, "Close");
+ }
+
+ ThrowBuildException("[GoogleMobileAds] " + message);
+ }
+
+ private static void ThrowBuildException(string message)
+ {
+#if UNITY_2017_1_OR_NEWER
+ throw new BuildPlayerWindow.BuildMethodException(message);
+#else
+ throw new OperationCanceledException(message);
+#endif
+ }
+}
+
+#endif
diff --git a/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta b/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta
new file mode 100644
index 0000000..4231129
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/PListProcessor.cs.meta
@@ -0,0 +1,17 @@
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+guid: d1d26b084dc244c8c818f67662e51f6c
+labels:
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+timeCreated: 1480838400
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+ serializedVersion: 2
+ defaultReferences: []
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diff --git a/Assets/GoogleMobileAds/Editor/Resources.meta b/Assets/GoogleMobileAds/Editor/Resources.meta
new file mode 100644
index 0000000..cbd4b17
--- /dev/null
+++ b/Assets/GoogleMobileAds/Editor/Resources.meta
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diff --git a/Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds.meta b/Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds.meta
new file mode 100644
index 0000000..3e4ee91
--- /dev/null
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diff --git a/Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages.meta b/Assets/GoogleMobileAds/Editor/Resources/PlaceholderAds/AdImages.meta
new file mode 100644
index 0000000..6f36512
--- /dev/null
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@@ -0,0 +1,8 @@
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+
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new file mode 100644
index 0000000..1236df6
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@@ -0,0 +1,10 @@
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diff --git a/Assets/GoogleSignIn/Editor/m2repository/com/google/signin/google-signin-support/maven-metadata.xml.sha1 b/Assets/GoogleSignIn/Editor/m2repository/com/google/signin/google-signin-support/maven-metadata.xml.sha1
new file mode 100644
index 0000000..e1c0999
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+++ b/Assets/GoogleSignIn/Editor/m2repository/com/google/signin/google-signin-support/maven-metadata.xml.sha1
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new file mode 100644
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diff --git a/Assets/GoogleSignIn/Future.cs b/Assets/GoogleSignIn/Future.cs
new file mode 100644
index 0000000..df46942
--- /dev/null
+++ b/Assets/GoogleSignIn/Future.cs
@@ -0,0 +1,84 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+namespace Google {
+ using System.Collections;
+ using System.Threading.Tasks;
+ using UnityEngine;
+
+ ///
+ /// Interface for implementations of the Future API.
+ ///
+ internal interface FutureAPIImpl {
+ bool Pending { get; }
+ GoogleSignInStatusCode Status { get; }
+ T Result { get; }
+ }
+
+ ///
+ /// Future return value.
+ ///
+ /// This class provides a promise of a result from a method call.
+ /// The typical usage is to check the Pending property until it is false.
+ /// At this time either the Status or Result will be available for use.
+ /// Result is only set if the operation was successful.
+ /// As a convience, a coroutine to complete a Task is provided.
+ ///
+ public class Future {
+
+ private FutureAPIImpl apiImpl;
+
+ internal Future(FutureAPIImpl impl) {
+ apiImpl = impl;
+ }
+
+ ///
+ /// Gets a value indicating whether this
+ /// is pending.
+ ///
+ /// true if pending; otherwise, false.
+ public bool Pending { get { return apiImpl.Pending; } }
+
+ ///
+ /// Gets the status.
+ ///
+ /// The status is set when Pending == false.
+ GoogleSignInStatusCode Status { get { return apiImpl.Status; } }
+
+ ///
+ /// Gets the result.
+ ///
+ /// The result is set when Pending == false and there is no error.
+ ///
+ T Result { get { return apiImpl.Result; } }
+
+ ///
+ /// Waits for result then completes the TaskCompleationSource.
+ ///
+ /// The for result.
+ /// Tcs.
+ internal IEnumerator WaitForResult(TaskCompletionSource tcs) {
+ yield return new WaitUntil(() => !Pending);
+ if (Status == GoogleSignInStatusCode.Canceled) {
+ tcs.SetCanceled();
+ } else if (Status == GoogleSignInStatusCode.Success ||
+ Status == GoogleSignInStatusCode.SuccessCached) {
+ tcs.SetResult(Result);
+ } else {
+ tcs.SetException(new GoogleSignIn.SignInException(Status));
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/GoogleSignIn/Future.cs.meta b/Assets/GoogleSignIn/Future.cs.meta
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index 0000000..75a7f22
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+++ b/Assets/GoogleSignIn/Future.cs.meta
@@ -0,0 +1,14 @@
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+guid: ad3b09fb652fb4ff0a68d1966f13160e
+labels:
+- gvh
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+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleSignIn/GoogleSignIn.cs b/Assets/GoogleSignIn/GoogleSignIn.cs
new file mode 100644
index 0000000..c59ced7
--- /dev/null
+++ b/Assets/GoogleSignIn/GoogleSignIn.cs
@@ -0,0 +1,202 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Google {
+ using System;
+ using System.Runtime.Serialization;
+ using System.Threading.Tasks;
+ using Google.Impl;
+ using UnityEngine;
+
+ ///
+ /// Google sign in API.
+ ///
+ /// This class implements the GoogleSignInAPI for Unity.
+ /// Typical usage is to set the Configuration options as needed, then
+ /// get the DefaultInstance and call signIn or signInSilently. See
+ /// the
+ /// Google Sign-In API documentation for more details.
+ ///
+ ///
+ /// private static readonly GoogleSignInConfiguration configuration =
+ /// new GoogleSignInConfiguration {
+ /// WebClientId = "",
+ /// RequestIdToken = true
+ /// };
+ ///
+ /// public void OnSignIn() {
+ /// GoogleSignIn.Configuration = configuration;
+ /// GoogleSignIn.Configuration.UseGameSignIn = false;
+ /// GoogleSignIn.Configuration.RequestIdToken = true;
+ /// GoogleSignIn.DefaultInstance.SignIn().ContinueWith(
+ /// OnAuthenticationFinished);
+ /// }
+ ///
+ ///
+ ///
+ public class GoogleSignIn {
+
+#if !UNITY_ANDROID && !UNITY_IOS
+ static GoogleSignIn() {
+ Debug.LogError("This platform is not supported");
+ }
+#endif
+
+ private static GoogleSignIn theInstance = null;
+ private static GoogleSignInConfiguration theConfiguration = null;
+ private ISignInImpl impl;
+
+ /// The configuration settings for Google Sign-in.
+ /// The configuration should be set before calling the sign-in
+ /// methods. Once the configuration is set it cannot be changed.
+ ///
+ public static GoogleSignInConfiguration Configuration {
+ set {
+ // Can set the configuration until the singleton is created.
+ if (theInstance == null || theConfiguration == value || theConfiguration == null) {
+ theConfiguration = value;
+ } else {
+ throw new SignInException(GoogleSignInStatusCode.DeveloperError,
+ "DefaultInstance already created. " +
+ " Cannot change configuration after creation.");
+ }
+ }
+
+ get {
+ return theConfiguration;
+ }
+ }
+
+ ///
+ /// Singleton instance of this class.
+ ///
+ /// The instance.
+ public static GoogleSignIn DefaultInstance {
+ get {
+ if (theInstance == null) {
+#if UNITY_ANDROID || UNITY_IOS
+ theInstance = new GoogleSignIn(new GoogleSignInImpl(Configuration));
+#else
+ theInstance = new GoogleSignIn(null);
+ throw new SignInException(
+ GoogleSignInStatusCode.DeveloperError,
+ "This platform is not supported by GoogleSignIn");
+#endif
+ }
+ return theInstance;
+ }
+ }
+
+ internal GoogleSignIn(GoogleSignInImpl impl) {
+ this.impl = impl;
+ }
+
+ public void EnableDebugLogging(bool flag) {
+ impl.EnableDebugLogging(flag);
+ }
+
+ /// Starts the authentication process.
+ ///
+ /// The authenication process is started and may display account picker
+ /// popups and consent prompts based on the state of authentication and
+ /// the requested elements.
+ ///
+ public Task SignIn() {
+ var tcs = new TaskCompletionSource();
+ SignInHelperObject.Instance.StartCoroutine(
+ impl.SignIn().WaitForResult(tcs));
+ return tcs.Task;
+ }
+
+ /// Starts the silent authentication process.
+ ///
+ /// The authenication process is started and will attempt to sign in without
+ /// displaying any UI. If this cannot be done, the developer should call
+ /// SignIn().
+ ///
+ public Task SignInSilently() {
+ var tcs = new TaskCompletionSource();
+ SignInHelperObject.Instance.StartCoroutine(
+ impl.SignInSilently().WaitForResult(tcs));
+ return tcs.Task;
+ }
+
+ ///
+ /// Signs out the User.
+ ///
+ /// Future sign-in attempts will require the user to select the
+ /// account to use when signing in.
+ ///
+ public void SignOut() {
+ theConfiguration = null;
+ impl.SignOut();
+ }
+
+ ///
+ /// Disconnect this instance.
+ ///
+ /// When the user is disconnected, it revokes all access that may
+ /// have been granted to this application. This includes any server side
+ /// access tokens derived from server auth codes. As a result, future
+ /// sign-in attempts will require the user to re-consent to the requested
+ /// scopes.
+ ///
+ public void Disconnect() {
+ impl.Disconnect();
+ }
+
+ ///
+ /// Sign in exception. This is a checked exception for handling specific
+ /// errors during the sign-in process.
+ ///
+ [Serializable]
+ public class SignInException : Exception {
+ internal SignInException(GoogleSignInStatusCode status) {
+ Status = status;
+ }
+
+ public SignInException(GoogleSignInStatusCode status, string message) :
+ base(message) {
+ Status = status;
+ }
+
+ public SignInException(GoogleSignInStatusCode status, string message,
+ Exception innerException) : base(message, innerException) {
+ Status = status;
+ }
+
+ protected SignInException(GoogleSignInStatusCode status,
+ SerializationInfo info,
+ StreamingContext context) :
+ base(info, context) {
+ Status = status;
+ }
+
+ public GoogleSignInStatusCode Status {
+ get;
+ internal set;
+ }
+ }
+ }
+
+ internal interface ISignInImpl {
+ Future SignIn();
+ Future SignInSilently();
+ void EnableDebugLogging(bool flag);
+ void SignOut();
+ void Disconnect();
+ }
+} // namespace Google
diff --git a/Assets/GoogleSignIn/GoogleSignIn.cs.meta b/Assets/GoogleSignIn/GoogleSignIn.cs.meta
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index 0000000..31609ff
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+++ b/Assets/GoogleSignIn/GoogleSignIn.cs.meta
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diff --git a/Assets/GoogleSignIn/GoogleSignInConfiguration.cs b/Assets/GoogleSignIn/GoogleSignInConfiguration.cs
new file mode 100644
index 0000000..d914c68
--- /dev/null
+++ b/Assets/GoogleSignIn/GoogleSignInConfiguration.cs
@@ -0,0 +1,63 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Google {
+ using System.Collections.Generic;
+
+ ///
+ /// Configuration properties for Google Sign-In.
+ ///
+ public class GoogleSignInConfiguration {
+ /// Set to true to use games signin, false for default signin.
+ ///
+ /// Note: The Games configuration is not supported on non-Android
+ /// platforms.
+ /// If games configuration is used, you must also add the
+ /// play-services-games libraries and dependencies.
+ /// See the README for more details.
+ ///
+ public bool UseGameSignIn = false;
+ /// Web client id associated with this app.
+ /// Required for requesting auth code or id token.
+ public string WebClientId = null;
+ /// Set to true for getting an auth code when authenticating.
+ ///
+ public bool RequestAuthCode = false;
+ /// Set to true to request to reset the refresh token.
+ /// Causes re-consent.
+ ///
+ public bool ForceTokenRefresh = false;
+ /// Request email address, requires consent.
+ public bool RequestEmail = false;
+ /// Request id token, requires consent.
+ public bool RequestIdToken = false;
+ /// Request profile information, requires consent.
+ public bool RequestProfile = false;
+ /// Hides popup UIs from games services.
+ /// Used with games signin to show or hide the connecting popup UI
+ /// and to associate an invisible view for other popups. This is
+ /// recommended for VR applications. This has no effect if UseGameSignIn is
+ /// false.
+ ///
+ public bool HidePopups = false;
+ /// Account name to use when authenticating,
+ /// null indicates use default.
+ public string AccountName = null;
+ /// Additional scopes to request, requires consent.
+ public IEnumerable AdditionalScopes = null;
+ }
+}
+
diff --git a/Assets/GoogleSignIn/GoogleSignInConfiguration.cs.meta b/Assets/GoogleSignIn/GoogleSignInConfiguration.cs.meta
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diff --git a/Assets/GoogleSignIn/GoogleSignInStatusCode.cs b/Assets/GoogleSignIn/GoogleSignInStatusCode.cs
new file mode 100644
index 0000000..0719f2c
--- /dev/null
+++ b/Assets/GoogleSignIn/GoogleSignInStatusCode.cs
@@ -0,0 +1,72 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Google {
+
+ ///
+ /// Status code for the SignIn operations.
+ ///
+ /// All successful status codes are less than or equal to 0.
+ ///
+ public enum GoogleSignInStatusCode {
+ /// The operation was successful, but used the device's cache.
+ ///
+ SuccessCached = -1,
+
+ /// The operation was successful.
+ Success = 0,
+
+ /// The client attempted to call a method from an API that
+ /// failed to connect.
+ ApiNotConnected = 1,
+
+ /// The result was canceled either due to client disconnect
+ /// or cancel().
+ Canceled = 2,
+
+ /// A blocking call was interrupted while waiting and did not
+ /// run to completion.
+ Interrupted = 3,
+
+ /// The client attempted to connect to the service with an
+ /// invalid account name specified.
+ InvalidAccount = 4,
+
+ /// Timed out while awaiting the result.
+ Timeout = 5,
+
+ /// The application is misconfigured.
+ /// This error is not recoverable.
+ ///
+ /// The developer should look at the logs after this to determine
+ /// more actionable information.
+ ///
+ DeveloperError = 6,
+
+ /// An internal error occurred. Retrying should resolve the
+ /// problem.
+ InternalError = 7,
+
+ /// A network error occurred. Retrying should resolve the problem.
+ ///
+ NetworkError = 8,
+
+ /// The operation failed with no more detailed information.
+ ///
+ Error = 9,
+ }
+} // namespace GoogleSignIn
+
diff --git a/Assets/GoogleSignIn/GoogleSignInStatusCode.cs.meta b/Assets/GoogleSignIn/GoogleSignInStatusCode.cs.meta
new file mode 100644
index 0000000..238e45f
--- /dev/null
+++ b/Assets/GoogleSignIn/GoogleSignInStatusCode.cs.meta
@@ -0,0 +1,14 @@
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diff --git a/Assets/GoogleSignIn/GoogleSignInUser.cs b/Assets/GoogleSignIn/GoogleSignInUser.cs
new file mode 100644
index 0000000..a3ea8b3
--- /dev/null
+++ b/Assets/GoogleSignIn/GoogleSignInUser.cs
@@ -0,0 +1,76 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Google {
+ using System;
+
+ /// Information for the authenticated user.
+ public class GoogleSignInUser {
+
+ /// Server AuthCode to be exchanged for an auth token.
+ /// null if not requested, or if there was an error.
+ public string AuthCode {
+ get;
+ internal set;
+ }
+
+ /// Email address.
+ /// null if not requested, or if there was an error.
+ public string Email {
+ get;
+ internal set;
+ }
+
+ /// Id token.
+ /// null if not requested, or if there was an error.
+ public string IdToken {
+ get;
+ internal set;
+ }
+
+ /// Display Name.
+ public string DisplayName {
+ get;
+ internal set;
+ }
+
+ /// Given Name.
+ public string GivenName {
+ get;
+ internal set;
+ }
+
+ /// Family Name.
+ public string FamilyName {
+ get;
+ internal set;
+ }
+
+ /// Profile photo
+ /// Can be null if the profile is not requested,
+ /// or none set.
+ public Uri ImageUrl {
+ get;
+ internal set;
+ }
+
+ /// User ID
+ public string UserId {
+ get;
+ internal set;
+ }
+ }
+}
diff --git a/Assets/GoogleSignIn/GoogleSignInUser.cs.meta b/Assets/GoogleSignIn/GoogleSignInUser.cs.meta
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diff --git a/Assets/GoogleSignIn/Impl.meta b/Assets/GoogleSignIn/Impl.meta
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+++ b/Assets/GoogleSignIn/Impl.meta
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diff --git a/Assets/GoogleSignIn/Impl/BaseObject.cs b/Assets/GoogleSignIn/Impl/BaseObject.cs
new file mode 100644
index 0000000..44d6501
--- /dev/null
+++ b/Assets/GoogleSignIn/Impl/BaseObject.cs
@@ -0,0 +1,70 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Google.Impl {
+ using System;
+ using System.Runtime.InteropServices;
+ using System.Text;
+ using UnityEngine;
+
+ ///
+ /// Base object manages the pointer to a native object which provides the
+ /// implementation of a C# object.
+ ///
+ internal abstract class BaseObject : IDisposable {
+ // handle to native object.
+ private HandleRef selfHandleRef;
+ private static HandleRef nullSelf = new HandleRef();
+
+ public BaseObject(IntPtr intPtr) {
+ selfHandleRef = new HandleRef(this, intPtr);
+ }
+
+ protected HandleRef SelfPtr() {
+ if (selfHandleRef.Equals(nullSelf)) {
+ throw new InvalidOperationException(
+ "Attempted to use object after it was cleaned up");
+ }
+ return selfHandleRef;
+ }
+
+ public virtual void Dispose() {
+ selfHandleRef = nullSelf;
+ }
+
+ internal delegate UIntPtr OutStringMethod([In, Out] byte[] out_bytes,
+ UIntPtr out_size);
+
+ internal static String OutParamsToString(OutStringMethod outStringMethod) {
+ UIntPtr requiredSize = outStringMethod(null, UIntPtr.Zero);
+ if (requiredSize.Equals(UIntPtr.Zero)) {
+ return null;
+ }
+
+ string str = null;
+ try {
+ byte[] array = new byte[requiredSize.ToUInt32()];
+ outStringMethod(array, requiredSize);
+ str = Encoding.UTF8.GetString(array, 0,
+ (int)requiredSize.ToUInt32() - 1);
+ } catch (Exception e) {
+ Debug.LogError("Exception creating string from char array: " + e);
+ str = string.Empty;
+ }
+ return str;
+ }
+ }
+}
diff --git a/Assets/GoogleSignIn/Impl/BaseObject.cs.meta b/Assets/GoogleSignIn/Impl/BaseObject.cs.meta
new file mode 100644
index 0000000..0e24225
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diff --git a/Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs b/Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs
new file mode 100644
index 0000000..78c8081
--- /dev/null
+++ b/Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs
@@ -0,0 +1,187 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Google.Impl {
+ using System;
+ using System.Collections.Generic;
+ using System.Runtime.InteropServices;
+
+ internal class GoogleSignInImpl : BaseObject, ISignInImpl {
+
+#if UNITY_ANDROID
+ private const string DllName = "native-googlesignin";
+#else
+ private const string DllName = "__Internal";
+#endif
+
+ internal GoogleSignInImpl(GoogleSignInConfiguration configuration)
+ : base(GoogleSignIn_Create(GetPlayerActivity())) {
+
+ if (configuration != null) {
+ List scopes = new List();
+ if (configuration.AdditionalScopes != null) {
+ scopes.AddRange(configuration.AdditionalScopes);
+ }
+ GoogleSignIn_Configure(SelfPtr(), configuration.UseGameSignIn,
+ configuration.WebClientId,
+ configuration.RequestAuthCode,
+ configuration.ForceTokenRefresh,
+ configuration.RequestEmail,
+ configuration.RequestIdToken,
+ configuration.HidePopups,
+ scopes.ToArray(),
+ scopes.Count,
+ configuration.AccountName);
+ }
+ }
+
+ /// Enables/Disables verbose logging to help troubleshooting
+ public void EnableDebugLogging(bool flag) {
+ GoogleSignIn_EnableDebugLogging(SelfPtr(), flag);
+ }
+
+ ///
+ /// Starts the authentication process.
+ ///
+ ///
+ /// The authenication process is started and may display account picker
+ /// popups and consent prompts based on the state of authentication and
+ /// the requested elements.
+ ///
+ public Future SignIn() {
+ IntPtr nativeFuture = GoogleSignIn_SignIn(SelfPtr());
+ return new Future(new NativeFuture(nativeFuture));
+ }
+
+ ///
+ /// Starts the authentication process.
+ ///
+ ///
+ /// The authenication process is started and may display account picker
+ /// popups and consent prompts based on the state of authentication and
+ /// the requested elements.
+ ///
+ public Future SignInSilently() {
+ IntPtr nativeFuture = GoogleSignIn_SignInSilently(SelfPtr());
+ return new Future(new NativeFuture(nativeFuture));
+ }
+
+ ///
+ /// Signs out the User.
+ ///
+ public void SignOut() {
+ GoogleSignIn_Signout(SelfPtr());
+ }
+
+ ///
+ /// Disconnects the user from the application and revokes all consent.
+ ///
+ public void Disconnect() {
+ GoogleSignIn_Disconnect(SelfPtr());
+ }
+
+ ///
+ /// Creates an instance of the native Google Sign-In implementation.
+ ///
+ ///
+ /// For Android this must be the JNI raw object for the parentActivity.
+ /// For iOS it is ignored.
+ ///
+ /// The pointer to the instance.
+ /// Data used in creating the instance.
+ [DllImport(DllName)]
+ static extern IntPtr GoogleSignIn_Create(IntPtr data);
+
+ [DllImport(DllName)]
+ static extern void GoogleSignIn_EnableDebugLogging(HandleRef self, bool flag);
+
+ [DllImport(DllName)]
+ static extern bool GoogleSignIn_Configure(HandleRef self,
+ bool useGameSignIn, string webClientId,
+ bool requestAuthCode, bool forceTokenRefresh, bool requestEmail,
+ bool requestIdToken, bool hidePopups, string[] additionalScopes,
+ int scopeCount, string accountName);
+
+ [DllImport(DllName)]
+ static extern IntPtr GoogleSignIn_SignIn(HandleRef self);
+
+ [DllImport(DllName)]
+ static extern IntPtr GoogleSignIn_SignInSilently(HandleRef self);
+
+ [DllImport(DllName)]
+ static extern void GoogleSignIn_Signout(HandleRef self);
+
+ [DllImport(DllName)]
+ static extern void GoogleSignIn_Disconnect(HandleRef self);
+
+ [DllImport(DllName)]
+ internal static extern void GoogleSignIn_DisposeFuture(HandleRef self);
+
+ [DllImport(DllName)]
+ internal static extern bool GoogleSignIn_Pending(HandleRef self);
+
+ [DllImport(DllName)]
+ internal static extern IntPtr GoogleSignIn_Result(HandleRef self);
+
+ [DllImport(DllName)]
+ internal static extern int GoogleSignIn_Status(HandleRef self);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetServerAuthCode(
+ HandleRef self, [In, Out] byte[] bytes, UIntPtr len);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetDisplayName(HandleRef self,
+ [In, Out] byte[] bytes, UIntPtr len);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetEmail(HandleRef self,
+ [In, Out] byte[] bytes, UIntPtr len);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetFamilyName(HandleRef self,
+ [In, Out] byte[] bytes, UIntPtr len);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetGivenName(HandleRef self,
+ [In, Out] byte[] bytes, UIntPtr len);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetIdToken(HandleRef self,
+ [In, Out] byte[] bytes, UIntPtr len);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetImageUrl(HandleRef self,
+ [In, Out] byte[] bytes, UIntPtr len);
+
+ [DllImport(DllName)]
+ internal static extern UIntPtr GoogleSignIn_GetUserId(HandleRef self,
+ [In, Out] byte[] bytes, UIntPtr len);
+
+ // Gets the Unity player activity.
+ // For iOS, this returns Zero.
+ private static IntPtr GetPlayerActivity() {
+#if UNITY_ANDROID
+ UnityEngine.AndroidJavaClass jc = new UnityEngine.AndroidJavaClass(
+ "com.unity3d.player.UnityPlayer");
+ return jc.GetStatic("currentActivity")
+ .GetRawObject();
+#else
+ return IntPtr.Zero;
+#endif
+ }
+ }
+}
diff --git a/Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs.meta b/Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs.meta
new file mode 100644
index 0000000..46c1d56
--- /dev/null
+++ b/Assets/GoogleSignIn/Impl/GoogleSignInImpl.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 9ae1f008f9f994b9c96c1a14067d7b48
+labels:
+- gvh
+- gvh_version-1.0.4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/GoogleSignIn/Impl/NativeFuture.cs b/Assets/GoogleSignIn/Impl/NativeFuture.cs
new file mode 100644
index 0000000..6d460f2
--- /dev/null
+++ b/Assets/GoogleSignIn/Impl/NativeFuture.cs
@@ -0,0 +1,102 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+
+namespace Google.Impl {
+ using System;
+ using System.Runtime.InteropServices;
+
+ ///
+ /// Native future is an interal class that implements the FutureAPIImpl
+ /// by calling native methods which are implemented in the native code.
+ ///
+ internal class NativeFuture : BaseObject, FutureAPIImpl {
+
+ internal NativeFuture(IntPtr ptr) : base(ptr) {
+ }
+
+ public override void Dispose() {
+ GoogleSignInImpl.GoogleSignIn_DisposeFuture(SelfPtr());
+ base.Dispose();
+ }
+
+ public bool Pending {
+ get {
+ return GoogleSignInImpl.GoogleSignIn_Pending(SelfPtr());
+ }
+ }
+
+ public GoogleSignInUser Result {
+ get {
+ IntPtr ptr = GoogleSignInImpl.GoogleSignIn_Result(SelfPtr());
+ if (ptr != IntPtr.Zero) {
+ GoogleSignInUser user = new GoogleSignInUser();
+ HandleRef userPtr = new HandleRef(user, ptr);
+
+ user.DisplayName = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetDisplayName(userPtr,
+ out_string,
+ out_size));
+ user.Email = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetEmail(userPtr, out_string,
+ out_size));
+
+ user.FamilyName = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetFamilyName(userPtr, out_string,
+ out_size));
+
+ user.GivenName = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetGivenName(userPtr, out_string,
+ out_size));
+
+ user.IdToken = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetIdToken(userPtr, out_string,
+ out_size));
+
+ user.AuthCode = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetServerAuthCode(userPtr, out_string,
+ out_size));
+
+ string url = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetImageUrl(userPtr, out_string,
+ out_size));
+ if (url.Length > 0) {
+ user.ImageUrl = new System.Uri(url);
+ }
+
+ user.UserId = OutParamsToString((out_string, out_size) =>
+ GoogleSignInImpl.GoogleSignIn_GetUserId(userPtr, out_string,
+ out_size));
+ return user;
+ } else {
+ return null;
+ }
+ }
+ }
+
+ ///
+ /// Gets the status.
+ ///
+ /// The platform specific implementation maps the platform specific
+ /// code to one defined in GoogleSignStatusCode.
+ /// The status.
+ public GoogleSignInStatusCode Status {
+ get {
+ return (GoogleSignInStatusCode)GoogleSignInImpl.GoogleSignIn_Status(
+ SelfPtr());
+ }
+ }
+ }
+}
diff --git a/Assets/GoogleSignIn/Impl/NativeFuture.cs.meta b/Assets/GoogleSignIn/Impl/NativeFuture.cs.meta
new file mode 100644
index 0000000..0cb0bd1
--- /dev/null
+++ b/Assets/GoogleSignIn/Impl/NativeFuture.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 5f1aae79b1ca4432d9d8ec382c54bf46
+labels:
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diff --git a/Assets/GoogleSignIn/Impl/SignInHelperObject.cs b/Assets/GoogleSignIn/Impl/SignInHelperObject.cs
new file mode 100644
index 0000000..6fbf3fe
--- /dev/null
+++ b/Assets/GoogleSignIn/Impl/SignInHelperObject.cs
@@ -0,0 +1,42 @@
+//
+// Copyright (C) 2017 Google Inc. All Rights Reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+namespace Google.Impl {
+ using UnityEngine;
+
+ ///Helper object to connect the Sign-in API to the Unity Game Scene.
+ ///
+ ///This class is added to the scene so that the Google Sign-in API
+ /// can start coroutines.
+ ///
+ public class SignInHelperObject : MonoBehaviour {
+
+ private static SignInHelperObject instance;
+
+ internal static SignInHelperObject Instance {
+ get {
+ if (Application.isPlaying) {
+ // add an invisible game object to the scene
+ GameObject obj = new GameObject("GoogleSignInHelperObject");
+ DontDestroyOnLoad(obj);
+ instance = obj.AddComponent();
+ } else {
+ instance = new SignInHelperObject();
+ }
+ return instance;
+ }
+ }
+ }
+}
diff --git a/Assets/GoogleSignIn/Impl/SignInHelperObject.cs.meta b/Assets/GoogleSignIn/Impl/SignInHelperObject.cs.meta
new file mode 100644
index 0000000..2dd5652
--- /dev/null
+++ b/Assets/GoogleSignIn/Impl/SignInHelperObject.cs.meta
@@ -0,0 +1,14 @@
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diff --git a/Assets/Inguz Media Studio.meta b/Assets/Inguz Media Studio.meta
new file mode 100644
index 0000000..8704df1
--- /dev/null
+++ b/Assets/Inguz Media Studio.meta
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX.meta b/Assets/Inguz Media Studio/Free 2D Impact FX.meta
new file mode 100644
index 0000000..126923f
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX.meta
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene.meta
new file mode 100644
index 0000000..89af3fd
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene.meta
@@ -0,0 +1,9 @@
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/ButtonAnimation.cs b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/ButtonAnimation.cs
new file mode 100644
index 0000000..9138bd0
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/ButtonAnimation.cs
@@ -0,0 +1,44 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ButtonAnimation : MonoBehaviour {
+ float initial_size_x;
+ float initial_size_y;
+ public float factor = 0.5f;
+ public float speed = 1.15f;
+ bool GO = false;
+
+ void Awake () {
+ initial_size_x = transform.localScale.x;
+ initial_size_y = transform.localScale.y;
+ }
+
+ void FixedUpdate () {
+ if(GO)
+ {
+ float aux_x = transform.localScale.x;
+ float aux_y = transform.localScale.y;
+ if(transform.localScale.y < initial_size_y)
+ {
+ aux_x *= speed;
+ aux_y *= speed;
+ transform.localScale = new Vector3 (aux_x, aux_y, 1.0f);
+ }
+ else
+ {
+ aux_x = initial_size_x;
+ aux_y = initial_size_y;
+ transform.localScale = new Vector3 (aux_x, aux_y, 1.0f);
+ GO = false;
+ }
+
+ }
+ }
+
+ void Go()
+ {
+ GO = true;
+ transform.localScale = new Vector3 (initial_size_x*factor, initial_size_y*factor, 1.0f);
+ }
+}
diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/ButtonAnimation.cs.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/ButtonAnimation.cs.meta
new file mode 100644
index 0000000..09058a6
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Demo.unity b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Demo.unity
new file mode 100644
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Demo.unity.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Demo.unity.meta
new file mode 100644
index 0000000..15129f6
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Demo.unity.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 3cfd2d356457dc74f8bc13abd49c2dfc
+timeCreated: 1485025752
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/DemoManager.cs b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/DemoManager.cs
new file mode 100644
index 0000000..0c0adc4
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/DemoManager.cs
@@ -0,0 +1,71 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DemoManager : MonoBehaviour {
+ public TextMesh text_fx_name;
+ public GameObject[] fx_prefabs;
+ public int index_fx = 0;
+ private Ray ray;
+ private RaycastHit2D ray_cast_hit;
+
+ void Start ()
+ {
+ text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
+ }
+
+ void Update ()
+ {
+ if (Input.GetMouseButtonDown (0))
+ {
+ ray = Camera.main.ScreenPointToRay(Input.mousePosition);
+ ray_cast_hit = Physics2D.Raycast(new Vector2(ray.origin.x, ray.origin.y), new Vector2(0,0));
+ if (ray_cast_hit)
+ {
+ switch(ray_cast_hit.transform.name){
+ case "Wallpaper":
+ Instantiate(fx_prefabs[ index_fx ], new Vector3(ray.origin.x, ray.origin.y, 0), Quaternion.identity);
+ break;
+ case "UI-arrow-right":
+ ray_cast_hit.transform.SendMessage("Go");
+ index_fx++;
+ if(index_fx >= fx_prefabs.Length)
+ index_fx = 0;
+ text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
+ break;
+ case "UI-arrow-left":
+ ray_cast_hit.transform.SendMessage("Go");
+ index_fx--;
+ if(index_fx <= -1)
+ index_fx = fx_prefabs.Length - 1;
+ text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
+ break;
+ case "Instructions":
+ Destroy(ray_cast_hit.transform.gameObject);
+ break;
+ }
+ }
+ }
+ //Change-FX keyboard..
+ if ( Input.GetKeyDown("z") || Input.GetKeyDown("left") ){
+ GameObject.Find("UI-arrow-left").SendMessage("Go");
+ index_fx--;
+ if(index_fx <= -1)
+ index_fx = fx_prefabs.Length - 1;
+ text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
+ }
+
+ if ( Input.GetKeyDown("x") || Input.GetKeyDown("right")){
+ GameObject.Find("UI-arrow-right").SendMessage("Go");
+ index_fx++;
+ if(index_fx >= fx_prefabs.Length)
+ index_fx = 0;
+ text_fx_name.text = "[" + (index_fx + 1) + "] " + fx_prefabs[ index_fx ].name;
+ }
+
+ if ( Input.GetKeyDown("space") ){
+ Instantiate(fx_prefabs[ index_fx ], new Vector3(0, 0, 0), Quaternion.identity);
+ }
+ }
+
+}
diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/DemoManager.cs.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/DemoManager.cs.meta
new file mode 100644
index 0000000..e017051
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/DemoManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: ba8fabd889b3ced49be34e8076a017fb
+timeCreated: 1512839124
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Righteous-Regular OFLicence.txt b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Righteous-Regular OFLicence.txt
new file mode 100644
index 0000000..1456c18
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/Righteous-Regular OFLicence.txt
@@ -0,0 +1,97 @@
+Copyright (c) , (),
+with Reserved Font Name .
+Copyright (c) , (),
+with Reserved Font Name .
+Copyright (c) , ().
+
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded,
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Prefabs/Impact03.prefab.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Prefabs/Impact03.prefab.meta
new file mode 100644
index 0000000..dd13da2
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Prefabs/Impact03.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 0277167a12290af47801444830a2be97
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Script.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Script.meta
new file mode 100644
index 0000000..d5efd07
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Script.meta
@@ -0,0 +1,9 @@
+fileFormatVersion: 2
+guid: e301c2c149b05f146be5215b9414a82f
+folderAsset: yes
+timeCreated: 1542812282
+licenseType: Store
+DefaultImporter:
+ userData:
+ assetBundleName:
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Script/AnimationHelper.cs b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/AnimationHelper.cs
new file mode 100644
index 0000000..b7511f2
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/AnimationHelper.cs
@@ -0,0 +1,54 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+namespace InguzPings
+{
+
+public class AnimationHelper : MonoBehaviour {
+ public bool INFINITE_LOOP = true; //If true, then duration is ignored and goes on and on.
+ public float duration = 5.5f; //Fixed duration of the vfx.
+ public bool DESTROY_ON_END = true;
+ public GameObject[] all_particles;
+ private float start_time = -100.0f;
+ private bool GO = true;
+
+
+ void Start ()
+ {
+ start_time = Time.time;
+ }
+
+
+ void Update ()
+ {
+ if (!INFINITE_LOOP && duration + start_time <= Time.time && GO)
+ STOP_VFX();
+ }
+
+
+ public void STOP_VFX()
+ {
+ GO = false;
+ for(int i = 0; i < all_particles.Length; i++)
+ all_particles[i].GetComponent().Stop();
+
+ if (DESTROY_ON_END)
+ Destroy (gameObject, 1.0f); //A little time before destroying, to let remaining particles to die first. It looks better.
+ }
+
+
+ public void PLAY_VFX()
+ {
+ for(int i = 0; i < all_particles.Length; i++)
+ all_particles[i].GetComponent().Play();
+
+ start_time = Time.time;
+ GO = true;
+ }
+
+
+}
+
+}
\ No newline at end of file
diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Script/AnimationHelper.cs.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/AnimationHelper.cs.meta
new file mode 100644
index 0000000..86273a6
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/AnimationHelper.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1080b9bcefba66b40b45ee7eb02e32df
+timeCreated: 1533761278
+licenseType: Store
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+ executionOrder: 0
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diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Script/SelfDestruct.cs b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/SelfDestruct.cs
new file mode 100644
index 0000000..404a4f4
--- /dev/null
+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/SelfDestruct.cs
@@ -0,0 +1,20 @@
+using UnityEngine;
+using System.Collections;
+
+
+namespace InguzPings
+{
+
+
+public class SelfDestruct : MonoBehaviour {
+ public float selfdestruct_in = 4; // Setting this to 0 means no selfdestruct.
+
+ void Start () {
+ if ( selfdestruct_in != 0){
+ Destroy (gameObject, selfdestruct_in);
+ }
+ }
+}
+
+
+}
diff --git a/Assets/Inguz Media Studio/Free 2D Impact FX/Script/SelfDestruct.cs.meta b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/SelfDestruct.cs.meta
new file mode 100644
index 0000000..ccd7fc6
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+++ b/Assets/Inguz Media Studio/Free 2D Impact FX/Script/SelfDestruct.cs.meta
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diff --git a/Assets/JMO Assets/Cartoon FX (legacy)/CFX3 Prefabs/Electric/CFX3_Hit_Electric_C_Air.prefab.meta b/Assets/JMO Assets/Cartoon FX (legacy)/CFX3 Prefabs/Electric/CFX3_Hit_Electric_C_Air.prefab.meta
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index 0000000..8910e3b
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diff --git a/Assets/JMO Assets/Cartoon FX (legacy)/CFX3 Prefabs/Environment.meta b/Assets/JMO Assets/Cartoon FX (legacy)/CFX3 Prefabs/Environment.meta
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