SFX added
This commit is contained in:
@@ -1,55 +1,55 @@
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Cartoon FX Free, version 1.01
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2019/03/20
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© 2019 - Jean Moreno
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=============================
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QUICK START
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-----------
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This is a selection of effects from Cartoon FX Packs 1,2,3 and 4.
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You can find the effects in the following folders:
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/JMO Assets/Cartoon FX/CFX* Prefabs/
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(* being the number of the pack the effect is from)
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FULL PACKS
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----------
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The full commercial packs on the Unity Asset Store offer:
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- way more effect prefabs
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- multiple variations of the effects
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- mobile-optimized versions of the effects
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- CFX Spawn System (beginner-friendly way to recycle spawned effect, aka "pooling")
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Open the Welcome Screen in the menu to quickly see them on the Asset Store:
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Window > JMO Assets > Welcome Screens > Cartoon FX Free
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PLEASE LEAVE A REVIEW OR RATE THE PACKAGE IF YOU FIND IT USEFUL!
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Enjoy! :)
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CONTACT
|
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-------
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Questions, suggestions, help needed?
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Contact me at:
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jean.moreno.public+unity@gmail.com
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RELEASE NOTES
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-------------
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1.03
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- Welcome Screen fix for Unity 2019.1
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||||
- Removed 'JMOAssets.dll', became obsolete with the Asset Store update notification system
|
||||
|
||||
1.02
|
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- fixed small API deprecation as of Unity 2017.4+
|
||||
|
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1.01
|
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- updated shaders so that they work on PS4
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- updated shaders for GPU Instancing and Stereo Rendering
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- updated effects with "Horizontal Billboard" particle render mode to "Billboard" with local alignment so that they can be freely rotated
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1.0
|
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Cartoon FX Free, version 1.01
|
||||
2019/03/20
|
||||
© 2019 - Jean Moreno
|
||||
=============================
|
||||
|
||||
QUICK START
|
||||
-----------
|
||||
This is a selection of effects from Cartoon FX Packs 1,2,3 and 4.
|
||||
You can find the effects in the following folders:
|
||||
/JMO Assets/Cartoon FX/CFX* Prefabs/
|
||||
(* being the number of the pack the effect is from)
|
||||
|
||||
|
||||
FULL PACKS
|
||||
----------
|
||||
The full commercial packs on the Unity Asset Store offer:
|
||||
- way more effect prefabs
|
||||
- multiple variations of the effects
|
||||
- mobile-optimized versions of the effects
|
||||
- CFX Spawn System (beginner-friendly way to recycle spawned effect, aka "pooling")
|
||||
|
||||
Open the Welcome Screen in the menu to quickly see them on the Asset Store:
|
||||
Window > JMO Assets > Welcome Screens > Cartoon FX Free
|
||||
|
||||
|
||||
|
||||
PLEASE LEAVE A REVIEW OR RATE THE PACKAGE IF YOU FIND IT USEFUL!
|
||||
Enjoy! :)
|
||||
|
||||
|
||||
|
||||
CONTACT
|
||||
-------
|
||||
Questions, suggestions, help needed?
|
||||
Contact me at:
|
||||
|
||||
jean.moreno.public+unity@gmail.com
|
||||
|
||||
|
||||
RELEASE NOTES
|
||||
-------------
|
||||
1.03
|
||||
- Welcome Screen fix for Unity 2019.1
|
||||
- Removed 'JMOAssets.dll', became obsolete with the Asset Store update notification system
|
||||
|
||||
1.02
|
||||
- fixed small API deprecation as of Unity 2017.4+
|
||||
|
||||
1.01
|
||||
- updated shaders so that they work on PS4
|
||||
- updated shaders for GPU Instancing and Stereo Rendering
|
||||
- updated effects with "Horizontal Billboard" particle render mode to "Billboard" with local alignment so that they can be freely rotated
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1.0
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- initial release
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@@ -1,239 +1,239 @@
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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// Cartoon FX - (c) 2015 - Jean Moreno
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//
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// Script handling the Demo scene of the Cartoon FX Packs
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public class CFX_Demo_New : MonoBehaviour
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{
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public Renderer groundRenderer;
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public Collider groundCollider;
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[Space]
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[Space]
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public Image slowMoBtn;
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public Text slowMoLabel;
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public Image camRotBtn;
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public Text camRotLabel;
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public Image groundBtn;
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public Text groundLabel;
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[Space]
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public Text EffectLabel;
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public Text EffectIndexLabel;
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//-------------------------------------------------------------
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private GameObject[] ParticleExamples;
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private int exampleIndex;
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private bool slowMo;
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private Vector3 defaultCamPosition;
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private Quaternion defaultCamRotation;
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private List<GameObject> onScreenParticles = new List<GameObject>();
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//-------------------------------------------------------------
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void Awake()
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{
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List<GameObject> particleExampleList = new List<GameObject>();
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int nbChild = this.transform.childCount;
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for(int i = 0; i < nbChild; i++)
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{
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GameObject child = this.transform.GetChild(i).gameObject;
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particleExampleList.Add(child);
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}
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particleExampleList.Sort( delegate(GameObject o1, GameObject o2) { return o1.name.CompareTo(o2.name); } );
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ParticleExamples = particleExampleList.ToArray();
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defaultCamPosition = Camera.main.transform.position;
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defaultCamRotation = Camera.main.transform.rotation;
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StartCoroutine("CheckForDeletedParticles");
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UpdateUI();
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}
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void Update()
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{
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if(Input.GetKeyDown(KeyCode.LeftArrow))
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{
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prevParticle();
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}
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else if(Input.GetKeyDown(KeyCode.RightArrow))
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{
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nextParticle();
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}
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else if(Input.GetKeyDown(KeyCode.Delete))
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{
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destroyParticles();
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}
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if(Input.GetMouseButtonDown(0))
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{
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RaycastHit hit = new RaycastHit();
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if(groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 9999f))
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{
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GameObject particle = spawnParticle();
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particle.transform.position = hit.point + particle.transform.position;
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}
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}
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float scroll = Input.GetAxis("Mouse ScrollWheel");
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if(scroll != 0f)
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{
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Camera.main.transform.Translate(Vector3.forward * (scroll < 0f ? -1f : 1f), Space.Self);
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}
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if(Input.GetMouseButtonDown(2))
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{
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Camera.main.transform.position = defaultCamPosition;
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Camera.main.transform.rotation = defaultCamRotation;
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}
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}
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//-------------------------------------------------------------
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// MESSAGES
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public void OnToggleGround()
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{
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var c = Color.white;
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groundRenderer.enabled = !groundRenderer.enabled;
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c.a = groundRenderer.enabled ? 1f : 0.33f;
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groundBtn.color = c;
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groundLabel.color = c;
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}
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public void OnToggleCamera()
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{
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var c = Color.white;
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CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating;
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c.a = CFX_Demo_RotateCamera.rotating ? 1f : 0.33f;
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camRotBtn.color = c;
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camRotLabel.color = c;
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}
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public void OnToggleSlowMo()
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{
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var c = Color.white;
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slowMo = !slowMo;
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if(slowMo)
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{
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Time.timeScale = 0.33f;
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c.a = 1f;
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}
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else
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{
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Time.timeScale = 1.0f;
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c.a = 0.33f;
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}
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slowMoBtn.color = c;
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slowMoLabel.color = c;
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}
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public void OnPreviousEffect()
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{
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prevParticle();
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}
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public void OnNextEffect()
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{
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nextParticle();
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}
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//-------------------------------------------------------------
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// UI
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private void UpdateUI()
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{
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EffectLabel.text = ParticleExamples[exampleIndex].name;
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EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex+1).ToString("00"), ParticleExamples.Length.ToString("00"));
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}
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//-------------------------------------------------------------
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// SYSTEM
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private GameObject spawnParticle()
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{
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GameObject particles = (GameObject)Instantiate(ParticleExamples[exampleIndex]);
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particles.transform.position = new Vector3(0,particles.transform.position.y,0);
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#if UNITY_3_5
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particles.SetActiveRecursively(true);
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#else
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particles.SetActive(true);
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// for(int i = 0; i < particles.transform.childCount; i++)
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// particles.transform.GetChild(i).gameObject.SetActive(true);
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#endif
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ParticleSystem ps = particles.GetComponent<ParticleSystem>();
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#if UNITY_5_5_OR_NEWER
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if (ps != null)
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{
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var main = ps.main;
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if (main.loop)
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{
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ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
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ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
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}
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}
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#else
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if(ps != null && ps.loop)
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{
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ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
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ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
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}
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#endif
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onScreenParticles.Add(particles);
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return particles;
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}
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IEnumerator CheckForDeletedParticles()
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{
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while(true)
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{
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yield return new WaitForSeconds(5.0f);
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for(int i = onScreenParticles.Count - 1; i >= 0; i--)
|
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{
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if(onScreenParticles[i] == null)
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||||
{
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onScreenParticles.RemoveAt(i);
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}
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}
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}
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}
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private void prevParticle()
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{
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exampleIndex--;
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if(exampleIndex < 0) exampleIndex = ParticleExamples.Length - 1;
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UpdateUI();
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}
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private void nextParticle()
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{
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exampleIndex++;
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if(exampleIndex >= ParticleExamples.Length) exampleIndex = 0;
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UpdateUI();
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}
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private void destroyParticles()
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{
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for(int i = onScreenParticles.Count - 1; i >= 0; i--)
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{
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if(onScreenParticles[i] != null)
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{
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GameObject.Destroy(onScreenParticles[i]);
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}
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onScreenParticles.RemoveAt(i);
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}
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}
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}
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using UnityEngine;
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using UnityEngine.UI;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
// Cartoon FX - (c) 2015 - Jean Moreno
|
||||
//
|
||||
// Script handling the Demo scene of the Cartoon FX Packs
|
||||
|
||||
public class CFX_Demo_New : MonoBehaviour
|
||||
{
|
||||
public Renderer groundRenderer;
|
||||
public Collider groundCollider;
|
||||
[Space]
|
||||
[Space]
|
||||
public Image slowMoBtn;
|
||||
public Text slowMoLabel;
|
||||
public Image camRotBtn;
|
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public Text camRotLabel;
|
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public Image groundBtn;
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public Text groundLabel;
|
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[Space]
|
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public Text EffectLabel;
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public Text EffectIndexLabel;
|
||||
|
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//-------------------------------------------------------------
|
||||
|
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private GameObject[] ParticleExamples;
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||||
private int exampleIndex;
|
||||
private bool slowMo;
|
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private Vector3 defaultCamPosition;
|
||||
private Quaternion defaultCamRotation;
|
||||
|
||||
private List<GameObject> onScreenParticles = new List<GameObject>();
|
||||
|
||||
//-------------------------------------------------------------
|
||||
|
||||
void Awake()
|
||||
{
|
||||
List<GameObject> particleExampleList = new List<GameObject>();
|
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int nbChild = this.transform.childCount;
|
||||
for(int i = 0; i < nbChild; i++)
|
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{
|
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GameObject child = this.transform.GetChild(i).gameObject;
|
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particleExampleList.Add(child);
|
||||
}
|
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particleExampleList.Sort( delegate(GameObject o1, GameObject o2) { return o1.name.CompareTo(o2.name); } );
|
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ParticleExamples = particleExampleList.ToArray();
|
||||
|
||||
defaultCamPosition = Camera.main.transform.position;
|
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defaultCamRotation = Camera.main.transform.rotation;
|
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|
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StartCoroutine("CheckForDeletedParticles");
|
||||
|
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UpdateUI();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
prevParticle();
|
||||
}
|
||||
else if(Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
nextParticle();
|
||||
}
|
||||
else if(Input.GetKeyDown(KeyCode.Delete))
|
||||
{
|
||||
destroyParticles();
|
||||
}
|
||||
|
||||
if(Input.GetMouseButtonDown(0))
|
||||
{
|
||||
RaycastHit hit = new RaycastHit();
|
||||
if(groundCollider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out hit, 9999f))
|
||||
{
|
||||
GameObject particle = spawnParticle();
|
||||
particle.transform.position = hit.point + particle.transform.position;
|
||||
}
|
||||
}
|
||||
|
||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
||||
if(scroll != 0f)
|
||||
{
|
||||
Camera.main.transform.Translate(Vector3.forward * (scroll < 0f ? -1f : 1f), Space.Self);
|
||||
}
|
||||
|
||||
if(Input.GetMouseButtonDown(2))
|
||||
{
|
||||
Camera.main.transform.position = defaultCamPosition;
|
||||
Camera.main.transform.rotation = defaultCamRotation;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------
|
||||
// MESSAGES
|
||||
|
||||
public void OnToggleGround()
|
||||
{
|
||||
var c = Color.white;
|
||||
groundRenderer.enabled = !groundRenderer.enabled;
|
||||
c.a = groundRenderer.enabled ? 1f : 0.33f;
|
||||
groundBtn.color = c;
|
||||
groundLabel.color = c;
|
||||
}
|
||||
|
||||
public void OnToggleCamera()
|
||||
{
|
||||
var c = Color.white;
|
||||
CFX_Demo_RotateCamera.rotating = !CFX_Demo_RotateCamera.rotating;
|
||||
c.a = CFX_Demo_RotateCamera.rotating ? 1f : 0.33f;
|
||||
camRotBtn.color = c;
|
||||
camRotLabel.color = c;
|
||||
}
|
||||
|
||||
public void OnToggleSlowMo()
|
||||
{
|
||||
var c = Color.white;
|
||||
|
||||
slowMo = !slowMo;
|
||||
if(slowMo)
|
||||
{
|
||||
Time.timeScale = 0.33f;
|
||||
c.a = 1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
Time.timeScale = 1.0f;
|
||||
c.a = 0.33f;
|
||||
}
|
||||
|
||||
slowMoBtn.color = c;
|
||||
slowMoLabel.color = c;
|
||||
}
|
||||
|
||||
public void OnPreviousEffect()
|
||||
{
|
||||
prevParticle();
|
||||
}
|
||||
|
||||
public void OnNextEffect()
|
||||
{
|
||||
nextParticle();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------
|
||||
// UI
|
||||
|
||||
private void UpdateUI()
|
||||
{
|
||||
EffectLabel.text = ParticleExamples[exampleIndex].name;
|
||||
EffectIndexLabel.text = string.Format("{0}/{1}", (exampleIndex+1).ToString("00"), ParticleExamples.Length.ToString("00"));
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------
|
||||
// SYSTEM
|
||||
|
||||
private GameObject spawnParticle()
|
||||
{
|
||||
GameObject particles = (GameObject)Instantiate(ParticleExamples[exampleIndex]);
|
||||
particles.transform.position = new Vector3(0,particles.transform.position.y,0);
|
||||
#if UNITY_3_5
|
||||
particles.SetActiveRecursively(true);
|
||||
#else
|
||||
particles.SetActive(true);
|
||||
// for(int i = 0; i < particles.transform.childCount; i++)
|
||||
// particles.transform.GetChild(i).gameObject.SetActive(true);
|
||||
#endif
|
||||
|
||||
ParticleSystem ps = particles.GetComponent<ParticleSystem>();
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (ps != null)
|
||||
{
|
||||
var main = ps.main;
|
||||
if (main.loop)
|
||||
{
|
||||
ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
|
||||
ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
|
||||
}
|
||||
}
|
||||
#else
|
||||
if(ps != null && ps.loop)
|
||||
{
|
||||
ps.gameObject.AddComponent<CFX_AutoStopLoopedEffect>();
|
||||
ps.gameObject.AddComponent<CFX_AutoDestructShuriken>();
|
||||
}
|
||||
#endif
|
||||
|
||||
onScreenParticles.Add(particles);
|
||||
|
||||
return particles;
|
||||
}
|
||||
|
||||
IEnumerator CheckForDeletedParticles()
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
yield return new WaitForSeconds(5.0f);
|
||||
for(int i = onScreenParticles.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if(onScreenParticles[i] == null)
|
||||
{
|
||||
onScreenParticles.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void prevParticle()
|
||||
{
|
||||
exampleIndex--;
|
||||
if(exampleIndex < 0) exampleIndex = ParticleExamples.Length - 1;
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
private void nextParticle()
|
||||
{
|
||||
exampleIndex++;
|
||||
if(exampleIndex >= ParticleExamples.Length) exampleIndex = 0;
|
||||
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
private void destroyParticles()
|
||||
{
|
||||
for(int i = onScreenParticles.Count - 1; i >= 0; i--)
|
||||
{
|
||||
if(onScreenParticles[i] != null)
|
||||
{
|
||||
GameObject.Destroy(onScreenParticles[i]);
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||||
}
|
||||
|
||||
onScreenParticles.RemoveAt(i);
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||||
}
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}
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}
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@@ -1,284 +1,284 @@
|
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; FBX 6.1.0 project file
|
||||
; Copyright (C) 1997-2008 Autodesk Inc. and/or its licensors.
|
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; All rights reserved.
|
||||
; ----------------------------------------------------
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Month: 7
|
||||
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|
||||
Hour: 16
|
||||
Minute: 9
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Millisecond: 234
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|
||||
Creator: "FBX SDK/FBX Plugins build 20080926"
|
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|
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; Document Description
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Document: {
|
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Name: ""
|
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}
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|
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; Document References
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;------------------------------------------------------------------
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|
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}
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|
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; Object definitions
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|
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||||
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||||
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||||
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,3.64384722414501e-015,1,-1.55395511569623e-007
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}
|
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MappingInformationType: "ByPolygonVertex"
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ReferenceInformationType: "IndexToDirect"
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||||
Smoothing: 1
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||||
}
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||||
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||||
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||||
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||||
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||||
TypedIndex: 0
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||||
}
|
||||
}
|
||||
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|
||||
}
|
||||
SceneInfo: "SceneInfo::GlobalInfo", "UserData" {
|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
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||||
|
||||
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||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
;------------------------------------------------------------------
|
||||
|
||||
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|
||||
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||||
}
|
||||
;Takes and animation section
|
||||
;----------------------------------------------------
|
||||
|
||||
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|
||||
Current: "Take 001"
|
||||
}
|
||||
;Version 5 settings
|
||||
;------------------------------------------------------------------
|
||||
|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
}
|
||||
; FBX 6.1.0 project file
|
||||
; Copyright (C) 1997-2008 Autodesk Inc. and/or its licensors.
|
||||
; All rights reserved.
|
||||
; ----------------------------------------------------
|
||||
|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
Creator: "FBX SDK/FBX Plugins build 20080926"
|
||||
|
||||
; Document Description
|
||||
;------------------------------------------------------------------
|
||||
|
||||
Document: {
|
||||
Name: ""
|
||||
}
|
||||
|
||||
; Document References
|
||||
;------------------------------------------------------------------
|
||||
|
||||
References: {
|
||||
}
|
||||
|
||||
; Object definitions
|
||||
;------------------------------------------------------------------
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; Object properties
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;----------------------------------------------------
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}
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Reference in New Issue
Block a user