SFX added
This commit is contained in:
@@ -1,158 +1,158 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GoogleMobileAds.Api;
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using UnityEngine;
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public class AdsManager : MonoBehaviour
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{
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// Start is called before the first frame update
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public static AdsManager instance;
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void Awake(){
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if(instance!= null){Destroy(gameObject);}
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instance = this;
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}
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const string intAdId = "ca-app-pub-3966734202864173/9071918772";
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const string rewardedAdId = "ca-app-pub-3966734202864173/7802288880";
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void Start()
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{
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DontDestroyOnLoad(gameObject);
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// Initialize the Google Mobile Ads SDK.
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MobileAds.Initialize(initStatus => { Debug.Log("admob Init status : " + initStatus.ToString());});
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StartCoroutine(ReloadAds(true));
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}
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private InterstitialAd interstitialAd;
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/// <summary>
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/// Loads the interstitial ad.
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/// </summary>
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public void LoadInterstitialAd()
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{
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// Clean up the old ad before loading a new one.
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if (interstitialAd != null)
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{
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interstitialAd.Destroy();
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interstitialAd = null;
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}
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Debug.Log("Loading the interstitial ad.");
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// create our request used to load the ad.
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var adRequest = new AdRequest.Builder()
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.AddKeyword("unity-admob-sample")
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.Build();
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// send the request to load the ad.
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InterstitialAd.Load(intAdId, adRequest,
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(InterstitialAd ad, LoadAdError error) =>
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{
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// if error is not null, the load request failed.
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if (error != null || ad == null)
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{
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Debug.LogError("interstitial ad failed to load an ad " +
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"with error : " + error);
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return;
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}
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Debug.Log("Interstitial ad loaded with response : "
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+ ad.GetResponseInfo());
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interstitialAd = ad;
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});
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}
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public void ShowIntAd()
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{
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if (interstitialAd != null && interstitialAd.CanShowAd())
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{
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Debug.Log("Showing interstitial ad.");
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interstitialAd.Show();
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}
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else
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{
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Debug.LogError("Interstitial ad is not ready yet.");
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}
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StartCoroutine(ReloadAds(false));
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}
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private RewardedAd rewardedAd;
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/// <summary>
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/// Loads the rewarded ad.
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/// </summary>
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public void LoadRewardedAd()
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{
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// Clean up the old ad before loading a new one.
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if (rewardedAd != null)
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{
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rewardedAd.Destroy();
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rewardedAd = null;
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}
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Debug.Log("Loading the rewarded ad.");
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// create our request used to load the ad.
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var adRequest = new AdRequest.Builder().Build();
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// send the request to load the ad.
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RewardedAd.Load(rewardedAdId, adRequest,
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(RewardedAd ad, LoadAdError error) =>
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{
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// if error is not null, the load request failed.
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if (error != null || ad == null)
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{
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Debug.LogError("Rewarded ad failed to load an ad " +
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"with error : " + error);
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return;
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}
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Debug.Log("Rewarded ad loaded with response : "
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+ ad.GetResponseInfo());
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rewardedAd = ad;
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rewardedAd.OnAdPaid += OnRewardSuccess;
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});
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}
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private void OnRewardSuccess(AdValue obj)
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{
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// GameManager.AdWatched();
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}
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public void ShowRewardedAd()
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{
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const string rewardMsg =
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"Rewarded ad rewarded the user. Type: {0}, amount: {1}.";
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if (rewardedAd != null && rewardedAd.CanShowAd())
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{
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rewardedAd.Show((Reward reward) =>
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{
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// TODO: Reward the user.
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Debug.Log(String.Format(rewardMsg, reward.Type, reward.Amount));
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});
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}
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StartCoroutine(ReloadAds(true));
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}
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IEnumerator ReloadAds(bool rewarded){
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yield return new WaitForSeconds(2);
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LoadInterstitialAd();
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if(rewarded){
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LoadRewardedAd();
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}
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}
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using GoogleMobileAds.Api;
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using UnityEngine;
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public class AdsManager : MonoBehaviour
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{
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// Start is called before the first frame update
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public static AdsManager instance;
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void Awake(){
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if(instance!= null){Destroy(gameObject);}
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instance = this;
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}
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const string intAdId = "ca-app-pub-3966734202864173/9071918772";
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const string rewardedAdId = "ca-app-pub-3966734202864173/7802288880";
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void Start()
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{
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DontDestroyOnLoad(gameObject);
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// Initialize the Google Mobile Ads SDK.
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MobileAds.Initialize(initStatus => { Debug.Log("admob Init status : " + initStatus.ToString());});
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StartCoroutine(ReloadAds(true));
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}
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private InterstitialAd interstitialAd;
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/// <summary>
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/// Loads the interstitial ad.
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/// </summary>
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public void LoadInterstitialAd()
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{
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// Clean up the old ad before loading a new one.
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if (interstitialAd != null)
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{
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interstitialAd.Destroy();
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interstitialAd = null;
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}
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Debug.Log("Loading the interstitial ad.");
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// create our request used to load the ad.
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var adRequest = new AdRequest.Builder()
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.AddKeyword("unity-admob-sample")
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.Build();
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// send the request to load the ad.
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InterstitialAd.Load(intAdId, adRequest,
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(InterstitialAd ad, LoadAdError error) =>
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{
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// if error is not null, the load request failed.
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if (error != null || ad == null)
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{
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Debug.LogError("interstitial ad failed to load an ad " +
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"with error : " + error);
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return;
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}
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Debug.Log("Interstitial ad loaded with response : "
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+ ad.GetResponseInfo());
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interstitialAd = ad;
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});
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}
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public void ShowIntAd()
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{
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if (interstitialAd != null && interstitialAd.CanShowAd())
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{
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Debug.Log("Showing interstitial ad.");
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interstitialAd.Show();
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}
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else
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{
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Debug.LogError("Interstitial ad is not ready yet.");
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}
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StartCoroutine(ReloadAds(false));
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}
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private RewardedAd rewardedAd;
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/// <summary>
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/// Loads the rewarded ad.
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/// </summary>
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public void LoadRewardedAd()
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{
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// Clean up the old ad before loading a new one.
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if (rewardedAd != null)
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{
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rewardedAd.Destroy();
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rewardedAd = null;
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}
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Debug.Log("Loading the rewarded ad.");
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// create our request used to load the ad.
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var adRequest = new AdRequest.Builder().Build();
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// send the request to load the ad.
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RewardedAd.Load(rewardedAdId, adRequest,
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(RewardedAd ad, LoadAdError error) =>
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{
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// if error is not null, the load request failed.
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if (error != null || ad == null)
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{
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Debug.LogError("Rewarded ad failed to load an ad " +
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"with error : " + error);
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return;
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}
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Debug.Log("Rewarded ad loaded with response : "
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+ ad.GetResponseInfo());
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rewardedAd = ad;
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rewardedAd.OnAdPaid += OnRewardSuccess;
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});
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}
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private void OnRewardSuccess(AdValue obj)
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{
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// GameManager.AdWatched();
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}
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public void ShowRewardedAd()
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{
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const string rewardMsg =
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"Rewarded ad rewarded the user. Type: {0}, amount: {1}.";
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if (rewardedAd != null && rewardedAd.CanShowAd())
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{
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rewardedAd.Show((Reward reward) =>
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{
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// TODO: Reward the user.
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Debug.Log(String.Format(rewardMsg, reward.Type, reward.Amount));
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});
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}
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StartCoroutine(ReloadAds(true));
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}
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IEnumerator ReloadAds(bool rewarded){
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yield return new WaitForSeconds(2);
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LoadInterstitialAd();
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if(rewarded){
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LoadRewardedAd();
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}
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}
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}
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