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The +fonts, including any derivative works, can be bundled, embedded, +redistributed and/or sold with any software provided that any reserved +names are not used by derivative works. The fonts and derivatives, +however, cannot be released under any other type of license. The +requirement for fonts to remain under this license does not apply +to any document created using the fonts or their derivatives. + +DEFINITIONS +"Font Software" refers to the set of files released by the Copyright +Holder(s) under this license and clearly marked as such. This may +include source files, build scripts and documentation. + +"Reserved Font Name" refers to any names specified as such after the +copyright statement(s). + +"Original Version" refers to the collection of Font Software components as +distributed by the Copyright Holder(s). + +"Modified Version" refers to any derivative made by adding to, deleting, +or substituting -- in part or in whole -- any of the components of the +Original Version, by changing formats or by porting the Font Software to a +new environment. + +"Author" refers to any designer, engineer, programmer, technical +writer or other person who contributed to the Font Software. + +PERMISSION & CONDITIONS +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Font Software, to use, study, copy, merge, embed, modify, +redistribute, and sell modified and unmodified copies of the Font +Software, subject to the following conditions: + +1) Neither the Font Software nor any of its individual components, +in Original or Modified Versions, may be sold by itself. + +2) Original or Modified Versions of the Font Software may be bundled, +redistributed and/or sold with any software, provided that each copy +contains the above copyright notice and this license. These can be +included either as stand-alone text files, human-readable headers or +in the appropriate machine-readable metadata fields within text or +binary files as long as those fields can be easily viewed by the user. + +3) No Modified Version of the Font Software may use the Reserved Font +Name(s) unless explicit written permission is granted by the corresponding +Copyright Holder. This restriction only applies to the primary font name as +presented to the users. + +4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font +Software shall not be used to promote, endorse or advertise any +Modified Version, except to acknowledge the contribution(s) of the +Copyright Holder(s) and the Author(s) or with their explicit written +permission. + +5) The Font Software, modified or unmodified, in part or in whole, +must be distributed entirely under this license, and must not be +distributed under any other license. The requirement for fonts to +remain under this license does not apply to any document created +using the Font Software. + +TERMINATION +This license becomes null and void if any of the above conditions are +not met. + +DISCLAIMER +THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT +OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE +COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, +INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL +DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM +OTHER DEALINGS IN THE FONT SOFTWARE. diff --git a/Assets/Fonts/Quantico/OFL.txt.meta b/Assets/Fonts/Quantico/OFL.txt.meta new file mode 100644 index 0000000..b55079d --- /dev/null +++ b/Assets/Fonts/Quantico/OFL.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: af4bfd8d9998ff759adfbcfc2c63116a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Fonts/Quantico/Quantico-Bold.ttf b/Assets/Fonts/Quantico/Quantico-Bold.ttf new file mode 100644 index 0000000..4157958 Binary files /dev/null and b/Assets/Fonts/Quantico/Quantico-Bold.ttf differ diff --git a/Assets/Fonts/Quantico/Quantico-Bold.ttf.meta 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Layer_Object = new GameObject[5]; + private int max_backgroundNum = 3; + + public bool enableSwitching = false; + void Start() + { + for (int i = 0; i < Layer_Object.Length; i++){ + Layer_Object[i] = GameObject.Find("Layer_" + i); + } + + ChangeSprite(); + } + + void Update() { + if(!enableSwitching){return;} + //for presentation without UIs + if (Input.GetKeyDown(KeyCode.RightArrow)) NextBG(); + if (Input.GetKeyDown(KeyCode.LeftArrow)) BackBG(); + } + + void ChangeSprite(){ + Layer_Object[0].GetComponent().sprite = Layer_Sprites[backgroundNum*5]; + for (int i = 1; i < Layer_Object.Length; i++){ + Sprite changeSprite = Layer_Sprites[backgroundNum*5 + i]; + //Change Layer_1->7 + Layer_Object[i].GetComponent().sprite = changeSprite; + //Change "Layer_(*)x" sprites in children of Layer_1->7 + Layer_Object[i].transform.GetChild(0).GetComponent().sprite = changeSprite; + Layer_Object[i].transform.GetChild(1).GetComponent().sprite = changeSprite; + } + } + + public void NextBG(){ + 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Vector3(target.position.x - offset.x, transform.position.y, transform.position.z), smoothness); + } +} diff --git a/Assets/Scripts/CameraFollower.cs.meta b/Assets/Scripts/CameraFollower.cs.meta new file mode 100644 index 0000000..9fd3c8f --- /dev/null +++ b/Assets/Scripts/CameraFollower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8feed348f96742ab6942068e14985993 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Helpers.cs b/Assets/Scripts/Helpers.cs new file mode 100644 index 0000000..23a548a --- /dev/null +++ b/Assets/Scripts/Helpers.cs @@ -0,0 +1,15 @@ +using UnityEngine; + +[System.Serializable] +public class Range{ + public float min, max; + + public Range(float _min, float _max){ + min = _min; + max = _max; + } + + public float GetRandom(){ + return Random.Range(min,max); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Helpers.cs.meta b/Assets/Scripts/Helpers.cs.meta new file mode 100644 index 0000000..bf09ae4 --- /dev/null +++ b/Assets/Scripts/Helpers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7c86f35454ceec3cdb95fa89495abd5c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelGenerator.cs b/Assets/Scripts/LevelGenerator.cs new file mode 100644 index 0000000..7224997 --- /dev/null +++ b/Assets/Scripts/LevelGenerator.cs @@ -0,0 +1,78 @@ +using System.Collections; +using System.Collections.Generic; +using System.Threading.Tasks; +using UnityEngine; +using UnityEngine.U2D; + +public class LevelGenerator : MonoBehaviour +{ + + public GameObject spriteShapecontrollerPrefab; + public int levelCount = 200; + + public float bot_groundLevel,bot_topLevel, top_lowLevel,top_ceilingLevel; + public Vector2 minDiff, maxDiff; + public float tangentSmoothness = 3; + void Start() + { + GenerateBlock(); + GenerateBlock(); + GenerateBlock(); + GenerateBlock(); + GenerateBlock(); + + } + + // Update is called once per frame + void Update() + { + + } + Vector3[] bot_points; + float curBlockOffset=-20; + void GenerateBlock(){ + float offset = curBlockOffset; + SpriteShapeController bot_spriteShapeController = Instantiate(spriteShapecontrollerPrefab, new Vector3(offset,0),Quaternion.identity).GetComponent(); + bot_spriteShapeController.spline.Clear(); + Vector3[] bot_points = new Vector3[levelCount +1]; + InsertNewPoint(bot_spriteShapeController, new Vector3(0,bot_groundLevel *2)); + for(int i=0; i < levelCount; i++){ + if(i==0){ + bot_points[i] = new Vector3(0,bot_groundLevel); + + bot_points[i] = new Vector3(0,bot_groundLevel); + // bot_spriteShapeController.spline.InsertPointAt(i,bot_points[i]); + InsertNewPoint(bot_spriteShapeController, bot_points[i]); + continue; + } + + Vector3 addition = new Vector3(Random.Range(minDiff.x, maxDiff.x), Random.Range(minDiff.y, maxDiff.y)); + + float newX = bot_points[i-1].x + addition.x; + float newY = bot_points[i-1].y + addition.y; + while(newY < bot_groundLevel+2){ + newY += Mathf.Abs(addition.y); + // await Task.Delay(1); + } + while(newY > bot_topLevel){ + newY -= Mathf.Abs(addition.y); + // await Task.Delay(1); + } + bot_points[i] = new Vector3(newX, newY); + // spriteShapeController.spline.InsertPointAt(i, points[i]); + InsertNewPoint(bot_spriteShapeController, bot_points[i]); + } + + bot_points[levelCount] = new Vector3(bot_points[levelCount-1].x+maxDiff.x, bot_groundLevel * 2); + curBlockOffset += bot_points[levelCount].x - maxDiff.x; + InsertNewPoint(bot_spriteShapeController, bot_points[levelCount]); + } + + void InsertNewPoint(SpriteShapeController spriteShapeController,Vector3 point){ + int index= spriteShapeController.spline.GetPointCount(); + spriteShapeController.spline.InsertPointAt(index, point); + spriteShapeController.spline.SetTangentMode(index, ShapeTangentMode.Continuous); + spriteShapeController.spline.SetLeftTangent(index, new Vector3(-tangentSmoothness,0)); + spriteShapeController.spline.SetRightTangent(index,new Vector3(tangentSmoothness,0)); + } +} diff --git a/Assets/Scripts/LevelGenerator.cs.meta b/Assets/Scripts/LevelGenerator.cs.meta new file mode 100644 index 0000000..2f27605 --- /dev/null +++ b/Assets/Scripts/LevelGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bb409958b188083b3858ea3ed7bb7bc9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/LevelGeneratorV2.cs b/Assets/Scripts/LevelGeneratorV2.cs new file mode 100644 index 0000000..2d6e840 --- /dev/null +++ b/Assets/Scripts/LevelGeneratorV2.cs @@ -0,0 +1,116 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.U2D; + +public class LevelGeneratorV2 : MonoBehaviour +{ + public LineRenderer debugLine; + [SerializeField]public Range amplitude = new Range(1,2); + [SerializeField]public Range distance = new Range(2,5); + [SerializeField]public Range height = new Range(3,6); + + public float frequency = 0.1f; + + [Header("Generation")] + public SpriteShapeController[] shapes; + + List pooled,borrowed = new List(); + public float tangentSmoothness = 1.5f; + + + + // Start is called before the first frame update + void Start() + { + Application.targetFrameRate = 60; + // #if UNITY_EDITOR + // debugLine.gameObject.SetActive(true); + // #else + // debugLine.gameObject.SetActive(false); + // #endif + pooled = new List(); + borrowed = new List(); + foreach(SpriteShapeController shape in shapes){pooled.Add(shape);} + GenerateNext(amount:100); + } + + // Update is called once per frame + void Update() + { + if(PlayerController.position.x > lastStart){ + GenerateNext(); + } + } + + float lastStart; + List points = new List(); + float a; + + void GenerateNext(int amount = 100){ + if(points.Count <= 0){points.Add(new Vector3(0,0));} + int startIndex = points.Count-1; + lastStart = points[startIndex].x; + for(int i=0; i < amount; i++){ + a+= frequency; + float y = Mathf.Sin(a) * amplitude.GetRandom(); + float x = points[points.Count-1].x + distance.GetRandom(); + + points.Add(new Vector3(x,y)); + } + + CleanupBorrowed(); + + SpriteShapeController bot_controller = pooled[0]; + borrowed.Add(pooled[0]); + pooled.RemoveAt(0); + + bot_controller.spline.Clear(); + InsertNewPoint(bot_controller, points[startIndex]- new Vector3(0, 50)); + for(int i=startIndex; i < points.Count; i++){ + InsertNewPoint(bot_controller, points[i] - new Vector3(0, height.GetRandom())); + } + InsertNewPoint(bot_controller, points[points.Count-1] - new Vector3(0,50)); + bot_controller.transform.position = Vector3.zero; + bot_controller.gameObject.SetActive(false); + bot_controller.gameObject.SetActive(true); + + SpriteShapeController top_controller = pooled[0]; + borrowed.Add(pooled[0]); + pooled.RemoveAt(0); + + top_controller.spline.Clear(); + InsertNewPoint(top_controller, points[startIndex]+ new Vector3(0, 50)); + for(int i=startIndex; i < points.Count; i++){ + InsertNewPoint(top_controller, points[i] + new Vector3(0, height.GetRandom())); + } + InsertNewPoint(top_controller, points[points.Count-1] + new Vector3(0,50)); + top_controller.transform.position = Vector3.zero; + top_controller.gameObject.SetActive(false); + top_controller.gameObject.SetActive(true); + + UpdateLine(); + } + + void CleanupBorrowed(){ + for(int i= borrowed.Count-1; i > 0; i--){ + if(borrowed[i].spline.GetPosition(borrowed[i].spline.GetPointCount()-1).x < PlayerController.position.x -30){ + pooled.Add(borrowed[i]); + borrowed.RemoveAt(i); + } + } + } + + void UpdateLine(){ + debugLine.positionCount = points.Count; + debugLine.SetPositions(points.ToArray()); + } + + void InsertNewPoint(SpriteShapeController spriteShapeController,Vector3 point){ + int index= spriteShapeController.spline.GetPointCount(); + spriteShapeController.spline.InsertPointAt(index, point); + spriteShapeController.spline.SetTangentMode(index, ShapeTangentMode.Continuous); + spriteShapeController.spline.SetLeftTangent(index, new Vector3(-tangentSmoothness,0)); + spriteShapeController.spline.SetRightTangent(index,new Vector3(tangentSmoothness,0)); + } +} diff --git a/Assets/Scripts/LevelGeneratorV2.cs.meta b/Assets/Scripts/LevelGeneratorV2.cs.meta new file mode 100644 index 0000000..1e80a2c --- /dev/null +++ b/Assets/Scripts/LevelGeneratorV2.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 354d9248a316dac4ebc09b32b808ce92 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Obstacle.cs b/Assets/Scripts/Obstacle.cs new file mode 100644 index 0000000..25694cd --- /dev/null +++ b/Assets/Scripts/Obstacle.cs @@ -0,0 +1,11 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Obstacle : MonoBehaviour +{ + void OnTriggerEnter2D(Collider2D other){ + Debug.Log(other.name); + PlayerController.instance.GameOver(); + } +} diff --git a/Assets/Scripts/Obstacle.cs.meta b/Assets/Scripts/Obstacle.cs.meta new file mode 100644 index 0000000..119c405 --- /dev/null +++ b/Assets/Scripts/Obstacle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cbed2ce01a4e59bb89ffbb4064435938 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..29105e2 --- /dev/null +++ b/Assets/Scripts/PlayerController.cs @@ -0,0 +1,72 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.UI; + +public class PlayerController : MonoBehaviour +{ + + void Awake(){ + instance = this; + } + + public static PlayerController instance; + public static Transform t => instance.transform; + public static Vector3 position=> instance.transform.position; + public float movingSpeed = 1; + public float speedIncremental = 0.01f; + public float verticalSpeed = 0.5f; + public float rotationRange = 15; + public bool invert= true; + + public Text txtScore; + + void Start() + { + + } + + // Update is called once per frame + void FixedUpdate() + { + transform.Translate(new Vector3(movingSpeed,0), Space.World); + + input = Mathf.Lerp(input, dif / inputRange, inputSmoothness); + + transform.Translate(new Vector3(0,input * verticalSpeed), Space.World); + transform.localEulerAngles = new Vector3(0,0,input * rotationRange); + + txtScore.text = 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