using System.Collections; using System.Collections.Generic; using UnityEngine; public class Obstacle : MonoBehaviour { void OnTriggerEnter2D(Collider2D other){ if(other.tag == "Powerup"){ LevelGeneratorV2.instance.DespawnPickup(other.gameObject); PlayerController.instance.ActivatePowerup(); return; } Debug.Log(other.name); if(other.tag == "asteroid"){ if(PlayerController.instance.PowerupActive){ PlayerController.instance.SpawnExplosionFX(other.transform.position); LevelGeneratorV2.instance.DespawnAsteroid(other.gameObject); DataManager.AddItem("add_asteroid.php"); return; } } PlayerController.instance.GameOver(); } }