using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraFollower : MonoBehaviour { public Transform target; public float smoothness =0.1f; public Vector3 offset; void Start() { // offset= transform.position - target.position; } // Update is called once per frame void FixedUpdate() { transform.position = Vector3.Lerp(transform.position, new Vector3(target.position.x - offset.x, transform.position.y, transform.position.z), smoothness); } }