using UnityEngine; [System.Serializable] public class Range{ public float min, max; public Range(float _min, float _max){ min = _min; max = _max; } public float GetRandom(){ return Random.Range(min,max); } public override string ToString() { return $"min:{min}, max:{max}"; } } public class Helpers{ public static string SecondsToTime(int time,bool showSeconds= true){ int seconds = time % 60; int mins = Mathf.FloorToInt((float)time/60f); int hours = Mathf.FloorToInt((float)mins/60f); string output=""; if(hours>0){output+=$"{hours}H ";} if(mins>0){output+=$"{mins}m ";} if(showSeconds){output+=$"{seconds}s";} if(output.Length <= 0){ output = time + " seconds"; } return output; } }