EndlessRocket/Assets/Inguz Media Studio/Free 2D Impact FX/Demo Scene/ButtonAnimation.cs
2023-07-30 23:14:41 +05:30

45 lines
920 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ButtonAnimation : MonoBehaviour {
float initial_size_x;
float initial_size_y;
public float factor = 0.5f;
public float speed = 1.15f;
bool GO = false;
void Awake () {
initial_size_x = transform.localScale.x;
initial_size_y = transform.localScale.y;
}
void FixedUpdate () {
if(GO)
{
float aux_x = transform.localScale.x;
float aux_y = transform.localScale.y;
if(transform.localScale.y < initial_size_y)
{
aux_x *= speed;
aux_y *= speed;
transform.localScale = new Vector3 (aux_x, aux_y, 1.0f);
}
else
{
aux_x = initial_size_x;
aux_y = initial_size_y;
transform.localScale = new Vector3 (aux_x, aux_y, 1.0f);
GO = false;
}
}
}
void Go()
{
GO = true;
transform.localScale = new Vector3 (initial_size_x*factor, initial_size_y*factor, 1.0f);
}
}