EndlessRocket/Assets/Scripts/NearMiss.cs
2023-08-06 16:46:05 +05:30

15 lines
391 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NearMiss : MonoBehaviour
{
void OnTriggerExit2D(Collider2D other){
if(PlayerController.instance.PowerupActive){return;}
if(other.tag == "asteroid"){
DataManager.AddItem("add_near_miss.php");
PlayerController.NearMissFX();
}
}
}