EndlessRocket/Assets/Scripts/CameraFollower.cs
2023-07-30 23:14:41 +05:30

27 lines
869 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollower : MonoBehaviour
{
public Transform target;
public float smoothness =0.1f;
public Vector3 offset;
public float speedFOVMultiplier = 1.3f;
float deFOV = 0;
public float fovSmoothness =0.1f;
void Start()
{
deFOV = Camera.main.orthographicSize;
// offset= transform.position - target.position;
}
// Update is called once per frame
void FixedUpdate()
{
transform.position = Vector3.Lerp(transform.position, new Vector3(target.position.x - offset.x, transform.position.y, transform.position.z), smoothness);
Camera.main.orthographicSize = Mathf.Lerp(Camera.main.orthographicSize, (!PlayerController.instance.PowerupActive) ? deFOV : deFOV * speedFOVMultiplier, fovSmoothness);
}
}