This commit is contained in:
2023-02-16 22:47:03 +05:30
parent 90041f3d71
commit 0305a891e4
425 changed files with 164198 additions and 247 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioManager : MonoBehaviour
{
public static AudioManager instance { get; private set;}
void Awake(){
instance =this;
}
[SerializeField]private AudioSource sfxSource;
[SerializeField]private AudioSource dropSfxSource;
[SerializeField]private AudioClip[] lowHits, midHits, hardHits;
[SerializeField]private AudioClip[] drop;
[SerializeField]private float dropMinPitch = 0.5f;
[SerializeField]private float dropMaxPitch = 1.5f;
public void PlaySFX(AudioClip clip){
sfxSource.PlayOneShot(clip);
}
public static void PlaySfx(AudioClip clip){
instance.PlaySFX(clip);
}
public static void HitSfx(float magnitude){
instance.hitSfx(magnitude);
}
public static void DropSfx(float magnitude){
instance.dropSfx(magnitude);
}
void hitSfx(float magnitude){
AudioClip selectedClip;
if(magnitude < 0.5f){
selectedClip = lowHits[Random.Range(0,lowHits.Length)];
}else if(magnitude < 1){
selectedClip = midHits[Random.Range(0,midHits.Length)];
}else{
selectedClip = hardHits[Random.Range(0,hardHits.Length)];
}
Debug.Log("Playing hit sfx for " + magnitude);
sfxSource.PlayOneShot(selectedClip);
}
void dropSfx(float magnitude){
float diff = dropMaxPitch - dropMinPitch;
float mult = magnitude / 10f;
dropSfxSource.pitch = dropMinPitch + (diff * mult);
dropSfxSource.volume = mult;
Debug.Log($"Playing drop sfx for { magnitude } : {mult}, pitch: {dropSfxSource.pitch}, volume: {dropSfxSource.volume}");
dropSfxSource.Play();
}
}

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@@ -156,17 +156,24 @@ public class GameManager : MonoBehaviour
PointerEventData ped = (PointerEventData) e as PointerEventData;
if(dragging){
Vector2 v = ((ped.position-startPos)/inputSensitivity);
if(v.magnitude > 1){v = v.normalized;}
stopCooldown=0;
ball.simulated=true;
ball.AddForce(-v * forceMultiplier);
CurStrokes--;
Shoot(v);
}
dragging = false;
ballProjection.position = Vector3.zero;
}
void Shoot(Vector2 v){
if(v.magnitude > 1){v = v.normalized;}
stopCooldown=0;
ball.simulated=true;
ball.AddForce(-v * forceMultiplier);
CurStrokes--;
AudioManager.HitSfx(v.magnitude);
}
public void OnMouseDrag(BaseEventData e){
if(CurStrokes <= 0){return;}
@@ -187,8 +194,20 @@ public class GameManager : MonoBehaviour
ballProjection.GetChild(0).localScale = new Vector3(ballProjection.GetChild(0).localScale.x,ballProjectionScaleMin + (scaleDiff*v.magnitude));
}
int _tempScore;
int _tempStrokes;
public void UpdateUI(){
if(Score != _tempScore){
LeanTween.scale(ScoreTxt.gameObject, ScoreTxt.transform.localScale * 1.5f * (Score - _tempScore), 0.5f).setEasePunch();
_tempScore = Score;
}
if(CurStrokes != _tempStrokes){
_tempStrokes = CurStrokes;
LeanTween.scale(StrokesTxt.gameObject, StrokesTxt.transform.localScale * 1.5f, 0.5f).setEasePunch();
}
ScoreTxt.text = Score.ToString();
StrokesTxt.text = CurStrokes.ToString();
}
@@ -199,7 +218,11 @@ public class GameManager : MonoBehaviour
}
public void Restrt(){
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
LoadingScreen.LoadLevel(SceneManager.GetActiveScene().name);
}
public void MainMenu(){
LoadingScreen.LoadLevel("MainMenu");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Collider2D))]
public class GolfBall : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D other){
AudioManager.DropSfx(other.relativeVelocity.magnitude);
}
}

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@@ -0,0 +1,82 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LoadingScreen : MonoBehaviour
{
public static LoadingScreen instance {get; private set;}
[SerializeField]private Image loadingProgress;
[SerializeField]private Text loadingProgressTxt;
void Awake(){
if(instance != null){Destroy(gameObject);return;}
instance =this;
canvasGroup = GetComponent<CanvasGroup>();
}
void Start()
{
DontDestroyOnLoad(gameObject);
}
public static void LoadLevel(string levelName){
if(instance==null){Debug.LogError("No loading screen found, Raw load"); SceneManager.LoadScene(levelName); return;}
instance.loadLevel(levelName);
}
public void loadLevel(string levelName){
if (loading) { return; }
loading = true;
StartCoroutine(_loadlLevel(levelName));
}
public static bool loading {get; private set;}
private CanvasGroup canvasGroup;
IEnumerator _loadlLevel(string levelName)
{
// AudioManager.instnace.SetMusic(-1);
loading = true;
canvasGroup.alpha = 0;
canvasGroup.blocksRaycasts = true;
SetProgress(0);
while (canvasGroup.alpha < 1f)
{
canvasGroup.alpha += 0.03f;
yield return new WaitForFixedUpdate();
}
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(levelName);
while (!asyncOperation.isDone)
{
SetProgress(asyncOperation.progress);
yield return null;
}
Debug.Log("Loaded scene " + levelName);
yield return new WaitForSecondsRealtime(0.2f);
canvasGroup.blocksRaycasts = false;
while (canvasGroup.alpha > 0)
{
canvasGroup.alpha -= 0.03f;
yield return new WaitForSecondsRealtime(0.015f);
}
Debug.Log("Loading scene vanishing");
loading = false;
}
void SetProgress(float value)
{
loadingProgress.fillAmount = value;
loadingProgressTxt.text = (int)(value * 100) + "%";
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenu : MonoBehaviour
{
public void Leave(){
Application.Quit();
}
void Start(){
// MessageBox.ShowMessage("Welcome to Infinite Golf 2D.\nThis is a slow paced 2d endless golf game, All the levels are proceduraly generated and you will be rewarded for putting the ball in every and each hole.\n\nGood Luck","Welcome");
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MessageBox : MonoBehaviour
{
public static MessageBox instance { get; private set;}
void Awake(){
if(instance != null){Destroy(gameObject);}
instance = this;
canvasGroup = GetComponent<CanvasGroup>();
closeButton.onClick.AddListener(()=>{SetActive(false);});
}
private CanvasGroup canvasGroup;
[SerializeField]private Text messageTxt;
[SerializeField]private Text titleTxt;
[SerializeField]private Button closeButton;
void Start()
{
DontDestroyOnLoad(gameObject);
SetActive(false);
}
void SetActive(bool value){
// StartCoroutine(setActive(value));
canvasGroup.alpha= value ? 1 : 0;
canvasGroup.blocksRaycasts = value;
canvasGroup.interactable = value;
}
private static string message;
public static void ShowMessage(string message,string title = "Notice"){
if(instance == null){Debug.LogError("Message was shown before message box was init");return;}
instance.showMessage(message,title);
}
public void showMessage(string _message, string title){
message = _message;
titleTxt.text = title;
StartCoroutine(_showMessage());
SetActive(true);
}
IEnumerator _showMessage(){
messageTxt.text = "";
closeButton.gameObject.SetActive(false);
for(int i=0; i < message.Length; i++){
messageTxt.text += message[i];
yield return new WaitForSeconds(0.02f);
}
closeButton.gameObject.SetActive(true);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TweenHelper : MonoBehaviour
{
// Start is called before the first frame update
public float delay = 1;
public LeanTweenType position_type, scale_type;
public Vector3 startPos;
public float position_time=1;
public float scale_time=1;
public Vector3 startScale;
Vector3 defaultPos, defaultScale;
[Header("Monitor data")]
public Vector3 curPosition;
public Vector3 curScale;
void Awake(){
defaultPos = transform.position;
defaultScale=transform.localScale;
transform.position = startPos;
transform.localScale = startScale;
}
void Start()
{
Intro();
}
public void Intro(){
TweenManager.Add(this);
StartCoroutine(start());
}
public void Outro(){
if(position_type != LeanTweenType.notUsed){
LeanTween.move(gameObject, startPos, position_time).setEase(position_type);
}
if(scale_type != LeanTweenType.notUsed){
LeanTween.scale(gameObject, startScale, scale_time).setEase(scale_type);
}
}
IEnumerator start(){
yield return new WaitForSeconds(delay);
LeanTween.move(gameObject, defaultPos, position_time).setEase(position_type);
LeanTween.scale(gameObject, defaultScale, scale_time).setEase(scale_type);
}
void OnDrawGizmos(){
curPosition = transform.position;
curScale = transform.localScale;
Gizmos.DrawLine(startPos, curPosition);
}
bool init = false;
void OnValidation(){
if(!init){
init=true;
}else{
return;
}
startPos = transform.position;
startScale = transform.localScale;
}
public void OutroAll(){
TweenManager.OutroAll();
}
}
public static class TweenManager{
public static List<TweenHelper> Tweens{get; private set;}
public static void Add(TweenHelper tween){
if(Tweens == null){Tweens = new List<TweenHelper>();}
if(Tweens.Contains(tween)){return;}
Tweens.Add(tween);
}
public static void Outro(TweenHelper tween){
tween.Outro();
Tweens.Remove(tween);
}
public static void OutroAll(){
foreach(TweenHelper tween in Tweens){
if(tween == null){continue;}
tween.Outro();
}
for(int i=Tweens.Count-1; i >= 0; i--){
Tweens.RemoveAt(i);
}
}
}

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