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53
Assets/Scripts/LevelGenerator.cs
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53
Assets/Scripts/LevelGenerator.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.U2D;
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public class LevelGenerator : MonoBehaviour
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{
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public static LevelGenerator instance { get; private set; }
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public SpriteShapeController spriteShapeController;
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public int LevelCount = 1000;
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public float groundLevel = -5.5f;
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public float maxHeight = 5;
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public Vector2 minDiff, maxDiff;
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public Vector3[] points {get; private set;}
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void Start()
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{
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spriteShapeController.spline.Clear();
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points = new Vector3[LevelCount+1];
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for(int i=0; i < LevelCount; i++){
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if(i ==0){
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points[i] = new Vector3(0,groundLevel);
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spriteShapeController.spline.InsertPointAt(i, points[i]);
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continue;
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}
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Vector3 addition = new Vector3(Random.Range(minDiff.x, maxDiff.x), Random.Range(minDiff.y, maxDiff.y));
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float newX = points[i-1].x + addition.x;
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float newY = points[i-1].y + addition.y;
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while(newY < groundLevel){
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newY += Mathf.Abs(addition.y);
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}
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while(newY > maxHeight){
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newY -= Mathf.Abs(addition.y);
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}
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points[i] = new Vector3(newX, newY);
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spriteShapeController.spline.InsertPointAt(i, points[i]);
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}
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points[LevelCount] = new Vector3(points[LevelCount-1].x, groundLevel);
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spriteShapeController.spline.InsertPointAt(LevelCount, points[LevelCount]);
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}
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void Update()
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{
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}
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}
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11
Assets/Scripts/LevelGenerator.cs.meta
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11
Assets/Scripts/LevelGenerator.cs.meta
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fileFormatVersion: 2
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guid: 2d3d43eef69f7884e9f31a88db585f8c
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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