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rewardedAd.OnAdPaid += OnRewardSuccess; + //rewardedAd.OnAdPaid += OnRewardSuccess; }); } - - private void OnRewardSuccess(AdValue obj) + + private void OnRewardSuccess() { Debug.Log("Rewarded Ad success, code:1032"); GameManager.AdWatched(); @@ -138,6 +140,7 @@ public class AdsManager : MonoBehaviour { rewardedAd.Show((Reward reward) => { + OnRewardSuccess(); // TODO: Reward the user. Debug.Log(String.Format(rewardMsg, reward.Type, reward.Amount)); }); diff --git a/Assets/Scripts/AudioManager.cs b/Assets/Scripts/AudioManager.cs index c422b0f..db89785 100644 --- a/Assets/Scripts/AudioManager.cs +++ b/Assets/Scripts/AudioManager.cs @@ -20,6 +20,7 @@ public class AudioManager : MonoBehaviour [SerializeField]private AudioSource sfxSource; [SerializeField]private AudioSource dropSfxSource; [SerializeField]private AudioClip[] lowHits, midHits, hardHits; + [SerializeField] private AudioClip lowSplash, midSplash, hardSplash; [SerializeField]private AudioClip[] drop; [SerializeField]private float dropMinPitch = 0.5f; [SerializeField]private float dropMaxPitch = 1.5f; @@ -39,6 +40,19 @@ public class AudioManager : MonoBehaviour instance.dropSfx(magnitude); } + public static void SplashSFX(int level) + { + switch (level) + { + case 1: + instance.sfxSource.PlayOneShot(instance.lowSplash, 0.3f); break; + case 2: + instance.sfxSource.PlayOneShot(instance.midSplash, 0.3f); break; + case 3: + instance.sfxSource.PlayOneShot(instance.hardSplash, 0.3f); break; + } + } + public static bool ToggleMute(){ isMute = !isMute; Refresh(); diff --git a/Assets/Scripts/CheckUpdates.cs b/Assets/Scripts/CheckUpdates.cs index ddf27d3..0b84691 100644 --- a/Assets/Scripts/CheckUpdates.cs +++ b/Assets/Scripts/CheckUpdates.cs @@ -4,7 +4,7 @@ using UnityEngine; public class CheckUpdates : MonoBehaviour { - public static int ClientVersion = 2; + public static int ClientVersion = 4; public static int ServerVersion; public float interval = 30; diff --git a/Assets/Scripts/Coin.cs b/Assets/Scripts/Coin.cs new file mode 100644 index 0000000..f0c7c44 --- /dev/null +++ b/Assets/Scripts/Coin.cs @@ -0,0 +1,12 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Coin : MonoBehaviour +{ + void OnTriggerEnter2D(Collider2D col){ + if(col.tag == "Player"){ + Destroy(gameObject); + } + } +} diff --git a/Assets/Scripts/Coin.cs.meta b/Assets/Scripts/Coin.cs.meta new file mode 100644 index 0000000..998532d --- /dev/null +++ b/Assets/Scripts/Coin.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bc9145681534dfe47a135119b1fee01c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/DataManager.cs b/Assets/Scripts/DataManager.cs index c70117d..ce54198 100644 --- a/Assets/Scripts/DataManager.cs +++ b/Assets/Scripts/DataManager.cs @@ -233,6 +233,50 @@ public static class DataManager{ // LoadingScreen.LoadLevel("MainMenu"); } + public static async void AddAdImpression(){ + WWWForm form = new WWWForm(); + + Debug.Log(userData.ToString()); + + form.AddField("username", userData.username); + form.AddField("password", userData.password); + form.AddField("key", key); + + using (UnityWebRequest request = UnityWebRequest.Post(API_ENDPOINT + "add_impression.php", form)) + { + var operation = request.SendWebRequest(); + while (!operation.isDone) + { + await Task.Yield(); + } + Debug.Log("add ad impression response: " +request.downloadHandler.text); + + if(request.downloadHandler.text.Contains("{")){ + try{ + userData = JsonConvert.DeserializeObject(request.downloadHandler.text); + if(userData == null){ + throw new NullReferenceException(); + } + if(userData.username.Length < 3){ + throw new IndexOutOfRangeException(); + } + Debug.Log("Success parsing userdata"); + + + }catch(Exception e){ + Debug.Log("Error parsing userdata"); + } + }else{ + + MessageBox.ShowMessage("Error Updating add_impression, Server said\n" +request.downloadHandler.text); + + } + + } + + // LoadingScreen.LoadLevel("MainMenu"); + } + public static async Task RefreshLeaderboard(bool total = false){ WWWForm form = new WWWForm(); diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 252303f..737a429 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -140,7 +140,10 @@ public class GameManager : MonoBehaviour GameOverUI.SetActive(true); adCounter++; - if(adCounter > 1 || DataManager.userData.faucetId > 0){ + if(DataManager.userData.faucetId > 0){ + AdsManager.instance.ShowIntAd(); + } + else if(adCounter > 1){ adCounter=0; AdsManager.instance.ShowIntAd(); } diff --git a/Assets/Scripts/LevelGenerator.cs b/Assets/Scripts/LevelGenerator.cs index fcddd59..f01a42f 100644 --- a/Assets/Scripts/LevelGenerator.cs +++ b/Assets/Scripts/LevelGenerator.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using UnityEditor; using UnityEngine; using UnityEngine.U2D; @@ -10,16 +11,24 @@ public class LevelGenerator : MonoBehaviour public int LevelCount = 1000; public float groundLevel = -5.5f; public float maxHeight = 5; + public float waterRequiredHeight = 2f; public Vector2 minDiff, maxDiff; public Vector3[] points {get; private set;} + public List absolutePoints = new List(); + public GameObject holePrefab; public GameObject flagPrefab; public GameObject treePrefab; + public GameObject coinPrefab; + public GameObject waterPrefab; public static List holes; + public GameObject WaterSplashFX; + + public int GoalDistance= 10; void Awake() { @@ -42,9 +51,11 @@ public class LevelGenerator : MonoBehaviour SpriteShapeController spriteShapeController = Instantiate(spriteShapeControllerPrefab, new Vector3(offset,0),Quaternion.identity).GetComponent(); spriteShapeController.spline.Clear(); points = new Vector3[LevelCount+1]; + for(int i=0; i < LevelCount; i++){ if(i ==0){ points[i] = new Vector3(0,groundLevel); + absolutePoints.Add(points[i] + new Vector3(lastOffset, 0)); spriteShapeController.spline.InsertPointAt(i, points[i]); continue; } @@ -59,6 +70,7 @@ public class LevelGenerator : MonoBehaviour newY -= Mathf.Abs(addition.y); } points[i] = new Vector3(newX, newY); + absolutePoints.Add(points[i] + new Vector3(lastOffset,0)); // spriteShapeController.spline.InsertPointAt(i, points[i]); InsertNewPoint(spriteShapeController, points[i]); @@ -73,18 +85,52 @@ public class LevelGenerator : MonoBehaviour newTree.transform.localScale = Vector3.one * Random.Range(0.75f, 1.1f); } + /* if(Random.Range(0f,1f) > 0.8f){ + Instantiate(coinPrefab, points[i] + new Vector3(0,5), Quaternion.identity); + }*/ + + if(i % GoalDistance == 0){ InsertNewPoint(spriteShapeController, points[i] + new Vector3(0, -1f)); InsertNewPoint(spriteShapeController, points[i] + new Vector3(1f, -1f)); InsertNewPoint(spriteShapeController, points[i] + new Vector3(1f, 0f)); - Vector3 newHolePos = points[i] + new Vector3(lastOffset,0); + + // if( i > GoalDistance * 2){ + // Vector3 prevHolePos = points[i-GoalDistance] + new Vector3(lastOffset,0); + // //Calc between prev-new + // Debug.Log($"{newHolePos}-{prevHolePos} = {newHolePos - prevHolePos}"); + // Instantiate(coinPrefab, ((newHolePos - prevHolePos) * 0.5f) + new Vector3(prevHolePos.x,prevHolePos.y + 3),Quaternion.identity); + // } + + Instantiate(flagPrefab,newHolePos, Quaternion.identity); holes.Add(Instantiate(holePrefab,newHolePos, Quaternion.identity)); } + + if (i > 3 && (i-1) % GoalDistance != 0 ) + { + if (points[i].y > points[i - 1].y + waterRequiredHeight && points[i - 2].y > points[i - 1].y + waterRequiredHeight) + { + SpriteShapeController waterSprite = Instantiate(waterPrefab, new Vector3(lastOffset, 0), Quaternion.identity).GetComponent(); + waterSprite.spline.Clear(); + + float lowestPoint = points[i].y; + if (lowestPoint > points[i - 2].y) + { + lowestPoint = points[i - 2].y; + } + + InsertNewPoint(waterSprite, points[i - 1] - new Vector3(1, 1)); + InsertNewPoint(waterSprite, new Vector3(points[i].x - 1, lowestPoint - 1)); + InsertNewPoint(waterSprite, new Vector3(points[i - 2].x + 1, lowestPoint - 1)); + + + } + } } @@ -117,4 +163,14 @@ public class LevelGenerator : MonoBehaviour } } +#if UNITY_EDITOR + private void OnDrawGizmos() + { + foreach(Vector3 point in absolutePoints) + { + Handles.Label(point, point.ToString()); + } + } + +#endif } diff --git a/Assets/Scripts/ObjectPool.cs b/Assets/Scripts/ObjectPool.cs new file mode 100644 index 0000000..d005c50 --- /dev/null +++ b/Assets/Scripts/ObjectPool.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using System.Threading.Tasks; +using UnityEngine; + +public class ObjectPool : MonoBehaviour +{ + public static ObjectPool instance; + public static Dictionary> pool = new Dictionary>(); + + void Awake(){ + pool = new Dictionary>(); + instance= this; + } + + public static GameObject Spawn(GameObject obj, Vector3 position, int ttl = 0){ + if(pool.ContainsKey(obj.name)){ + // Debug.Log($"Has key : {pool[obj.name].Count}"); + //use from pool + if(pool[obj.name].Count <=0){ + GameObject go = Instantiate(obj, position, Quaternion.identity); + return go; + }else{ + GameObject chosen = pool[obj.name][0].gameObject; + chosen.gameObject.SetActive(true); + chosen.transform.position = position; + pool[obj.name].RemoveAt(0); + // Debug.Log("Reusing"); + if (ttl > 0) + { + Deactivate(chosen, ttl); + } + return chosen; + } + }else{ + GameObject go = Instantiate(obj, position, Quaternion.identity); + if(ttl > 0) { Deactivate(go, ttl);} + return go; + } + } + + async static void Deactivate(GameObject go, int ttl) + { + await Task.Delay(ttl); + + Despawn(go); + } + + public static void Despawn(GameObject obj){ + string objName = obj.name.Replace("(Clone)",""); + if(!pool.ContainsKey(objName)){ + pool.Add(objName, new List()); + } + + pool[objName].Add(obj); + + obj.SetActive(false); + + // Debug.Log($"Adding {objName} back to pool, " + pool[objName].Count); + } +} diff --git a/Assets/Scripts/ObjectPool.cs.meta b/Assets/Scripts/ObjectPool.cs.meta new file mode 100644 index 0000000..f351f44 --- /dev/null +++ b/Assets/Scripts/ObjectPool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 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2500) ; + GameObject FX = ObjectPool.Spawn(LevelGenerator.instance.WaterSplashFX, collision.transform.position, ttl: 2500); + + FX.GetComponent().Play(); + FX.transform.eulerAngles = new Vector3(-90, 0, 0); + + int splashHardness = 1; + + if (collision.attachedRigidbody.velocity.sqrMagnitude > 40) splashHardness = 2; + if (collision.attachedRigidbody.velocity.sqrMagnitude > 100) splashHardness = 3; + + Debug.Log(collision.attachedRigidbody.velocity.sqrMagnitude); + + AudioManager.SplashSFX(splashHardness); + + if(body.GetComponent() != null) + { + body.transform.GetChild(0).gameObject.SetActive(true); + } + } + + private void OnTriggerExit2D(Collider2D collision) + { + if (body.GetComponent() != null) + { + body.transform.GetChild(0).gameObject.SetActive(true); + } + body = null; + } + + private void OnDrawGizmos() + { + Gizmos.DrawLine(transform.position + new Vector3(0.5f, waterOffset), transform.position + new Vector3(-0.5f, waterOffset)); + } +} diff --git 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