login wip, before adding g login
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@@ -199,7 +199,7 @@ public class GameManager : MonoBehaviour
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public void UpdateUI(){
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if(Score != _tempScore){
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LeanTween.scale(ScoreTxt.gameObject, ScoreTxt.transform.localScale * 1.5f * (Score - _tempScore), 0.5f).setEasePunch();
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LeanTween.scale(ScoreTxt.gameObject, ScoreTxt.transform.localScale * 1.5f , 0.5f).setEasePunch();
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_tempScore = Score;
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}
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@@ -4,6 +4,19 @@ using UnityEngine;
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public class MainMenu : MonoBehaviour
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{
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public GameObject MainMenuPanel;
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public GameObject SettingsPanel;
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public float transitionTime;
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public LeanTweenType transitionEffect;
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private Vector2 defaultCenter;
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void Awake(){
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defaultCenter = MainMenuPanel.transform.position;
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SettingsPanel.transform.position = MainMenuPanel.transform.position - new Vector3(3000,0);
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SettingsPanel.SetActive(true);
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}
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public void Leave(){
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Application.Quit();
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}
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@@ -11,4 +24,15 @@ public class MainMenu : MonoBehaviour
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void Start(){
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// MessageBox.ShowMessage("Welcome to Infinite Golf 2D.\nThis is a slow paced 2d endless golf game, All the levels are proceduraly generated and you will be rewarded for putting the ball in every and each hole.\n\nGood Luck","Welcome");
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}
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public void SettingsPage(){
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LeanTween.moveX(MainMenuPanel, 3000, transitionTime).setEase(transitionEffect);
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LeanTween.moveX(SettingsPanel, defaultCenter.x, transitionTime).setEase(transitionEffect);
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}
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public void MainPage(){
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LeanTween.moveX(MainMenuPanel, defaultCenter.x, transitionTime).setEase(transitionEffect);
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LeanTween.moveX(SettingsPanel, -3000, transitionTime).setEase(transitionEffect);
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}
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}
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