#if UNITY_IPHONE using Appodeal.Unity.Editor.Utils; using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; namespace AppodealAds.Unity.Editor.Utils { public class AppodealPostProcess : MonoBehaviour { [PostProcessBuild(100)] public static void OnPostProcessBuild(BuildTarget target, string path) { if (target.ToString() == "iOS" || target.ToString() == "iPhone") { iOSPostprocessUtils.PrepareProject(path); } } } } #endif