using System.Collections; using System.Collections.Generic; using Google; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { public GameObject MainMenuPanel; public GameObject SettingsPanel; public float transitionTime; public LeanTweenType transitionEffect; private Vector2 defaultCenter; public Button copyBtn, muteBtn; public Button signoutBtn; public Sprite muteIcon, unmuteIcon; public Text txtUserId; void Awake(){ if(!DataManager.isLogged){ SceneManager.LoadScene(0); return; } defaultCenter = MainMenuPanel.transform.position; SettingsPanel.transform.position = MainMenuPanel.transform.position - new Vector3(3000,0); SettingsPanel.SetActive(true); muteBtn.onClick.AddListener(ToggleMute); copyBtn.onClick.AddListener(CopyId); signoutBtn.onClick.AddListener(SignOut); } public void Leave(){ Application.Quit(); } void Start(){ Refresh(); // MessageBox.ShowMessage("Welcome to Infinite Golf 2D.\nThis is a slow paced 2d endless golf game, All the levels are proceduraly generated and you will be rewarded for putting the ball in every and each hole.\n\nGood Luck","Welcome"); } void Refresh(){ txtUserId.text = DataManager.userData.id.ToString(); if(AudioManager.isMute){ muteBtn.transform.GetChild(0).GetComponent().sprite = muteIcon; }else{ muteBtn.transform.GetChild(0).GetComponent().sprite = unmuteIcon; } } public void SettingsPage(){ LeanTween.moveX(MainMenuPanel, 10000, transitionTime).setEase(transitionEffect); LeanTween.moveX(SettingsPanel, defaultCenter.x, transitionTime).setEase(transitionEffect); } public void MainPage(){ LeanTween.moveX(MainMenuPanel, defaultCenter.x, transitionTime).setEase(transitionEffect); LeanTween.moveX(SettingsPanel, -10000, transitionTime).setEase(transitionEffect); } public void CopyId(){ GUIUtility.systemCopyBuffer = DataManager.userData.id.ToString(); copyBtn.transform.Find("lbl").GetComponent().text = "Copied"; } public void ToggleMute(){ AudioManager.ToggleMute(); Refresh(); } void SignOut(){ DataManager.Signout(); SceneManager.LoadScene(0); } }