using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hole : MonoBehaviour { public void OnTriggerEnter2D(Collider2D other){ if(other.tag == "Player"){ Debug.Log(other.name + " Entered hole"); GameManager.Hole(transform.position); } } public void OnTriggerExit2D(Collider2D other){ if(other.tag == "Player"){ Debug.Log(other.name + " Exited hole"); GameManager.CancelHole(); } } }