using System.Collections; using System.Collections.Generic; using System.Security.Cryptography; using UnityEngine; public class EncryptionTester : MonoBehaviour { public PaddingMode paddingMode; public CipherMode cipherMode; [Header("Encryption")] public string textToEncrypt; public string encryptedText; [Header("Decryption")] public string textToDecrypt; public string decryptedText; [Header("Numbers")] [Header("Encryption")] public int numberToEncrypt; public string encryptedNumber; [Header("Encryption")] public string numTextToDecrypt; public int decryptedNumber; void OnDrawGizmos(){ Encryptor.cipherMode = cipherMode; Encryptor.paddingMode = paddingMode; encryptedText = Encryptor.encrypt(textToEncrypt); decryptedText = Encryptor.decrypt(textToDecrypt); encryptedNumber = Encryptor.intToString(numberToEncrypt); decryptedNumber = Encryptor.stringToInt(numTextToDecrypt); } }