using System.Collections; using System.Collections.Generic; using UnityEngine; public class MainMenu : MonoBehaviour { public GameObject MainMenuPanel; public GameObject SettingsPanel; public float transitionTime; public LeanTweenType transitionEffect; private Vector2 defaultCenter; void Awake(){ defaultCenter = MainMenuPanel.transform.position; SettingsPanel.transform.position = MainMenuPanel.transform.position - new Vector3(3000,0); SettingsPanel.SetActive(true); } public void Leave(){ Application.Quit(); } void Start(){ // MessageBox.ShowMessage("Welcome to Infinite Golf 2D.\nThis is a slow paced 2d endless golf game, All the levels are proceduraly generated and you will be rewarded for putting the ball in every and each hole.\n\nGood Luck","Welcome"); } public void SettingsPage(){ LeanTween.moveX(MainMenuPanel, 3000, transitionTime).setEase(transitionEffect); LeanTween.moveX(SettingsPanel, defaultCenter.x, transitionTime).setEase(transitionEffect); } public void MainPage(){ LeanTween.moveX(MainMenuPanel, defaultCenter.x, transitionTime).setEase(transitionEffect); LeanTween.moveX(SettingsPanel, -3000, transitionTime).setEase(transitionEffect); } }