Golf2D/Assets/Scripts/AdsManager.cs
2023-05-20 13:49:50 +05:30

159 lines
4.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using GoogleMobileAds.Api;
using UnityEngine;
public class AdsManager : MonoBehaviour
{
// Start is called before the first frame update
public static AdsManager instance;
void Awake(){
if(instance!= null){Destroy(gameObject);}
instance = this;
}
const string intAdId = "ca-app-pub-3966734202864173/1197808629";
const string rewardedAdId = "ca-app-pub-3966734202864173/3725853326";
void Start()
{
DontDestroyOnLoad(gameObject);
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize(initStatus => { Debug.Log("admob Init status : " + initStatus.ToString());});
StartCoroutine(ReloadAds(true));
}
private InterstitialAd interstitialAd;
/// <summary>
/// Loads the interstitial ad.
/// </summary>
public void LoadInterstitialAd()
{
// Clean up the old ad before loading a new one.
if (interstitialAd != null)
{
interstitialAd.Destroy();
interstitialAd = null;
}
Debug.Log("Loading the interstitial ad.");
// create our request used to load the ad.
var adRequest = new AdRequest.Builder()
.AddKeyword("unity-admob-sample")
.Build();
// send the request to load the ad.
InterstitialAd.Load(intAdId, adRequest,
(InterstitialAd ad, LoadAdError error) =>
{
// if error is not null, the load request failed.
if (error != null || ad == null)
{
Debug.LogError("interstitial ad failed to load an ad " +
"with error : " + error);
return;
}
Debug.Log("Interstitial ad loaded with response : "
+ ad.GetResponseInfo());
interstitialAd = ad;
});
}
public void ShowIntAd()
{
if (interstitialAd != null && interstitialAd.CanShowAd())
{
Debug.Log("Showing interstitial ad.");
interstitialAd.Show();
}
else
{
Debug.LogError("Interstitial ad is not ready yet.");
}
StartCoroutine(ReloadAds(false));
}
private RewardedAd rewardedAd;
/// <summary>
/// Loads the rewarded ad.
/// </summary>
public void LoadRewardedAd()
{
// Clean up the old ad before loading a new one.
if (rewardedAd != null)
{
rewardedAd.Destroy();
rewardedAd = null;
}
Debug.Log("Loading the rewarded ad.");
// create our request used to load the ad.
var adRequest = new AdRequest.Builder().Build();
// send the request to load the ad.
RewardedAd.Load(rewardedAdId, adRequest,
(RewardedAd ad, LoadAdError error) =>
{
// if error is not null, the load request failed.
if (error != null || ad == null)
{
Debug.LogError("Rewarded ad failed to load an ad " +
"with error : " + error);
return;
}
Debug.Log("Rewarded ad loaded with response : "
+ ad.GetResponseInfo());
rewardedAd = ad;
rewardedAd.OnAdPaid += OnRewardSuccess;
});
}
private void OnRewardSuccess(AdValue obj)
{
GameManager.AdWatched();
}
public void ShowRewardedAd()
{
const string rewardMsg =
"Rewarded ad rewarded the user. Type: {0}, amount: {1}.";
if (rewardedAd != null && rewardedAd.CanShowAd())
{
rewardedAd.Show((Reward reward) =>
{
// TODO: Reward the user.
Debug.Log(String.Format(rewardMsg, reward.Type, reward.Amount));
});
}
StartCoroutine(ReloadAds(true));
}
IEnumerator ReloadAds(bool rewarded){
yield return new WaitForSeconds(2);
LoadInterstitialAd();
if(rewarded){
LoadRewardedAd();
}
}
}