engine sfx

This commit is contained in:
2023-01-28 21:39:04 +05:30
parent 950c3b29f2
commit 40ba592806
5 changed files with 155 additions and 0 deletions

8
Assets/SFX.meta Normal file
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Assets/SFX/car_sfx.wav Normal file

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@@ -25,6 +25,9 @@ public class carController : MonoBehaviour
public float carRotationSpeed;
public static bool isAlive = true;
private AudioSource audioSource;
public float maxVelocity = 100;
public float EngineSFXsmooth = 0.05f;
public static void GameOver(){
if(!isAlive){return;}
@@ -81,6 +84,8 @@ public class carController : MonoBehaviour
torqueF = torqueB = Torque[DataManager.SpeedLevel];
carRotationSpeed = RotationSpeed[DataManager.inAirLevel];
audioSource= GetComponent<AudioSource>();
}
// Update is called once per frame
@@ -89,6 +94,7 @@ public class carController : MonoBehaviour
if(!isAlive){
rearWheel.useMotor = false;
frontWheel.useMotor = false;
audioSource.pitch = Mathf.Lerp(audioSource.pitch, 0,0.1f);
return;
}
if (Input.GetAxisRaw("Horizontal") > 0)
@@ -105,6 +111,8 @@ public class carController : MonoBehaviour
motorBack.maxMotorTorque = torqueF;
rearWheel.motor = motorBack;
}
// RevEngine(2f);
}
else if (Input.GetAxisRaw("Horizontal") < 0)
{
@@ -120,13 +128,21 @@ public class carController : MonoBehaviour
motorBack.maxMotorTorque = torqueB;
rearWheel.motor = motorBack;
}
// RevEngine(1.5f);
}
else
{
rearWheel.useMotor = false;
frontWheel.useMotor = false;
// RevEngine(1);
}
// audioSource.pitch = 1 +(Mathf.Abs(GetComponent<Rigidbody2D>().velocity.magnitude) / maxVelocity);
audioSource.pitch = Mathf.Lerp(audioSource.pitch, 1 +(Mathf.Abs(frontWheel.jointSpeed) / maxVelocity), EngineSFXsmooth);
if (Input.GetAxisRaw("Horizontal") != 0)
{
GetComponent<Rigidbody2D>().AddTorque(carRotationSpeed * Input.GetAxisRaw("Horizontal") * 1);
@@ -135,4 +151,9 @@ public class carController : MonoBehaviour
// CameraFollower.UpdateFrame();
}
// void RevEngine(float value){
// audioSource.pitch = Mathf.Lerp(audioSource.pitch, value, revSfxSpeed);
// }
}