engine sfx
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8
Assets/SFX.meta
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8
Assets/SFX.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: dbefe8adad7d9b9489b4e78a9ca341a8
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/SFX/car_sfx.wav
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BIN
Assets/SFX/car_sfx.wav
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Binary file not shown.
22
Assets/SFX/car_sfx.wav.meta
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22
Assets/SFX/car_sfx.wav.meta
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@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: fe8155a3ab489f042ba310e422dd52ea
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -133,6 +133,102 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 5544791521660097144, guid: 0377c534f7e04574aa8b817cda7b7571, type: 3}
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m_PrefabInstance: {fileID: 894327812}
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m_PrefabAsset: {fileID: 0}
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--- !u!82 &238971429
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AudioSource:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 238971427}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: fe8155a3ab489f042ba310e422dd52ea, type: 3}
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 1
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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panLevelCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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spreadCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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reverbZoneMixCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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--- !u!60 &238971433
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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@@ -1266,6 +1362,14 @@ PrefabInstance:
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propertyPath: speedF
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value: 1500
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objectReference: {fileID: 0}
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- target: {fileID: 5544791521660097031, guid: 0377c534f7e04574aa8b817cda7b7571, type: 3}
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propertyPath: maxVelocity
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value: 1000
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objectReference: {fileID: 0}
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- target: {fileID: 5544791521660097031, guid: 0377c534f7e04574aa8b817cda7b7571, type: 3}
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propertyPath: revSfxSpeed
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value: 0.05
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objectReference: {fileID: 0}
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- target: {fileID: 5544791521660097031, guid: 0377c534f7e04574aa8b817cda7b7571, type: 3}
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propertyPath: gameOverPanel
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value:
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@@ -25,6 +25,9 @@ public class carController : MonoBehaviour
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public float carRotationSpeed;
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public static bool isAlive = true;
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private AudioSource audioSource;
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public float maxVelocity = 100;
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public float EngineSFXsmooth = 0.05f;
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public static void GameOver(){
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if(!isAlive){return;}
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@@ -81,6 +84,8 @@ public class carController : MonoBehaviour
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torqueF = torqueB = Torque[DataManager.SpeedLevel];
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carRotationSpeed = RotationSpeed[DataManager.inAirLevel];
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audioSource= GetComponent<AudioSource>();
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}
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// Update is called once per frame
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@@ -89,6 +94,7 @@ public class carController : MonoBehaviour
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if(!isAlive){
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rearWheel.useMotor = false;
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frontWheel.useMotor = false;
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audioSource.pitch = Mathf.Lerp(audioSource.pitch, 0,0.1f);
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return;
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}
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if (Input.GetAxisRaw("Horizontal") > 0)
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@@ -105,6 +111,8 @@ public class carController : MonoBehaviour
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motorBack.maxMotorTorque = torqueF;
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rearWheel.motor = motorBack;
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}
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// RevEngine(2f);
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}
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else if (Input.GetAxisRaw("Horizontal") < 0)
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{
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@@ -120,13 +128,21 @@ public class carController : MonoBehaviour
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motorBack.maxMotorTorque = torqueB;
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rearWheel.motor = motorBack;
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}
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// RevEngine(1.5f);
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}
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else
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{
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rearWheel.useMotor = false;
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frontWheel.useMotor = false;
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// RevEngine(1);
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}
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// audioSource.pitch = 1 +(Mathf.Abs(GetComponent<Rigidbody2D>().velocity.magnitude) / maxVelocity);
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audioSource.pitch = Mathf.Lerp(audioSource.pitch, 1 +(Mathf.Abs(frontWheel.jointSpeed) / maxVelocity), EngineSFXsmooth);
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if (Input.GetAxisRaw("Horizontal") != 0)
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{
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GetComponent<Rigidbody2D>().AddTorque(carRotationSpeed * Input.GetAxisRaw("Horizontal") * 1);
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@@ -135,4 +151,9 @@ public class carController : MonoBehaviour
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// CameraFollower.UpdateFrame();
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}
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// void RevEngine(float value){
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// audioSource.pitch = Mathf.Lerp(audioSource.pitch, value, revSfxSpeed);
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// }
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}
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