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+using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class CameraFollower : MonoBehaviour +{ + public static CameraFollower instance; + void Awake(){ + instance = this; + } + public float Xsmoothness =1f; + public float Ysmoothness =1f; + public static Transform Target; + public Vector2 offset; + void Update() + { + } + + public static void UpdateFrame(){ + instance.updateFrame(); + } + + + void updateFrame(){ + float newX = Mathf.Lerp(transform.position.x, Target.position.x + offset.x, Xsmoothness); + float newY = Mathf.Lerp(transform.position.y, Target.position.y + offset.y, Ysmoothness); + transform.position = new Vector3(newX, newY, transform.position.z); + } +} diff --git a/Assets/Scripts/CameraFollower.cs.meta b/Assets/Scripts/CameraFollower.cs.meta new file mode 100644 index 0000000..4d22409 --- /dev/null +++ b/Assets/Scripts/CameraFollower.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aecb05e033d71884dbd165bcb677ad96 +MonoImporter: 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a/Assets/Scripts/LevelGenerator.cs b/Assets/Scripts/LevelGenerator.cs new file mode 100644 index 0000000..4d2fa2b --- /dev/null +++ b/Assets/Scripts/LevelGenerator.cs @@ -0,0 +1,82 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.U2D; + +public class LevelGenerator : MonoBehaviour +{ + public GameObject spritePrefab; + public int startPoints = 500; + public int trendChangeThreshold = 10; + public float maxHeightChange = 0; + public float xMultiplier = 1; + public Vector3[] points {get; private set;} + + bool goingUp = false; + int lastIndex =0; + SpriteShapeController curSpriteController; + void Start() + { + points = new Vector3[startPoints]; + for(int i=0; i < startPoints; i++){ + if(i < 1){ + points[i] = new Vector3(i, Random.Range(-1f,1f)); + GameObject initSprite = Instantiate(spritePrefab, Vector3.zero,Quaternion.identity); + SpriteShapeController initSpriteController= initSprite.GetComponent(); + initSpriteController.spline.Clear(); + for(int x= 0; x < 10; x++){ + initSpriteController.spline.InsertPointAt(x, points[i] - new Vector3(x*5 + 0.5f,0)); + } + NewTrend(i); + + }else{ + float log = Random.Range(0, maxHeightChange); + points[i] = new Vector3(i*xMultiplier, points[i-1].y + Random.Range((goingUp)? 0: -maxHeightChange*log,(goingUp) ? maxHeightChange*log : 0)); + } + + if(i % trendChangeThreshold == 0){ + bool newGoingUp = Random.Range(0,100) > 50 ? true : false; + if(newGoingUp != goingUp){ + //Gotta change trend + goingUp = newGoingUp; + NewTrend(i); + } + } + + curSpriteController.spline.InsertPointAt(i-lastIndex, points[i]); + curSpriteController.spline.SetTangentMode(i-lastIndex, ShapeTangentMode.Continuous); + curSpriteController.spline.SetLeftTangent(i-lastIndex,new Vector3(0.2f,0)); + curSpriteController.spline.SetRightTangent(i-lastIndex, new Vector3(0.2f,0)); + + // if(i > 1){ + // spriteShape.spline.SetLeftTangent(i, points[i-1].MidPoint(points[i])); + // } + } + } + + void NewTrend(int i){ + + if(curSpriteController != null){ + + EdgeCollider2D edgeCollider = curSpriteController.GetComponent(); + edgeCollider.points = new Vector2[curSpriteController.spline.GetPointCount()]; + for(int x=0; x < curSpriteController.spline.GetPointCount(); x++){ + edgeCollider.points[x] = curSpriteController.spline.GetPosition(x); + } + curSpriteController.spline.InsertPointAt(i-lastIndex, points[i] - new Vector3(0.5f,0)); + + } + lastIndex = i; + + GameObject newSpriteController= Instantiate(spritePrefab, Vector3.zero, Quaternion.identity); + curSpriteController = newSpriteController.GetComponent(); + curSpriteController.spline.Clear(); + curSpriteController.spriteShapeRenderer.color = goingUp ? Color.green : Color.red; + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/LevelGenerator.cs.meta b/Assets/Scripts/LevelGenerator.cs.meta new file mode 100644 index 0000000..d79c5fc --- /dev/null +++ b/Assets/Scripts/LevelGenerator.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: be742e8ce169fe14484fa9600830f5d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/carController.cs b/Assets/Scripts/carController.cs new file mode 100644 index 0000000..f650926 --- /dev/null +++ b/Assets/Scripts/carController.cs @@ -0,0 +1,77 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class carController : MonoBehaviour +{ + + public WheelJoint2D frontWheel; + public WheelJoint2D rearWheel; + + JointMotor2D motorFront; + JointMotor2D motorBack; + + public float speedF; + public float speedB; + + public float torqueF; + public float torqueB; + + public bool TractionFront = true; + public bool TractionBack = true; + + public float carRotationSpeed; + + void Start() + { + CameraFollower.Target = transform; + } + + // Update is called once per frame + void Update() + { + if (Input.GetAxisRaw("Vertical") > 0) + { + if (TractionFront) + { + motorFront.motorSpeed = speedF * -1; + motorFront.maxMotorTorque = torqueF; + frontWheel.motor = motorFront; + } + if (TractionBack) + { + motorBack.motorSpeed = speedF * -1; + motorBack.maxMotorTorque = torqueF; + rearWheel.motor = motorBack; + } + } + else if (Input.GetAxisRaw("Vertical") < 0) + { + if (TractionFront) + { + motorFront.motorSpeed = speedB * -1; + motorFront.maxMotorTorque = torqueB; + frontWheel.motor = motorFront; + } + if (TractionBack) + { + motorBack.motorSpeed = speedB * -1; + motorBack.maxMotorTorque = torqueB; + rearWheel.motor = motorBack; + } + } + else + { + rearWheel.useMotor = false; + frontWheel.useMotor = false; + } + + if (Input.GetAxisRaw("Vertical") != 0) + { + GetComponent().AddTorque(carRotationSpeed * Input.GetAxisRaw("Vertical") * 1); + } + + + CameraFollower.UpdateFrame(); + } +} diff --git a/Assets/Scripts/carController.cs.meta b/Assets/Scripts/carController.cs.meta new file mode 100644 index 0000000..0563838 --- /dev/null +++ b/Assets/Scripts/carController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 887e1484da0d849cc99147883ee42de2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/grid(1).png b/Assets/grid(1).png new file mode 100644 index 0000000..ca77d61 Binary files /dev/null and b/Assets/grid(1).png differ diff --git a/Assets/grid(1).png.meta b/Assets/grid(1).png.meta new file mode 100644 index 0000000..638ea3d --- /dev/null +++ b/Assets/grid(1).png.meta @@ -0,0 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