This commit is contained in:
2023-01-22 15:59:13 +05:30
parent fad3593f9f
commit 950c3b29f2
117 changed files with 20168 additions and 79 deletions

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using BgTools.Extensions;
using BgTools.Utils;
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace BgTools.Dialogs
{
public class TextFieldDialog : EditorWindow
{
[NonSerialized]
private string resultString = string.Empty;
[NonSerialized]
private Action<string> callback;
[NonSerialized]
private string description;
[NonSerialized]
private List<TextValidator> validatorList = new List<TextValidator>();
[NonSerialized]
private TextValidator errorValidator = null;
public static void OpenDialog(string title, string description, List<TextValidator> validatorList, Action<string> callback, EditorWindow targetWin = null)
{
TextFieldDialog window = ScriptableObject.CreateInstance<TextFieldDialog>();
window.name = "TextFieldDialog '" + title + "'";
window.titleContent = new GUIContent (title);
window.description = description;
window.callback = callback;
window.validatorList = validatorList;
window.position = new Rect(0, 0, 350, 140);
window.ShowUtility();
window.CenterOnWindow(targetWin);
window.Focus();
EditorWindow.FocusWindowIfItsOpen<TextFieldDialog>();
}
void OnGUI()
{
errorValidator = null;
Color defaultColor = GUI.contentColor;
GUILayout.Space(20);
EditorGUILayout.LabelField(description);
GUILayout.Space(20);
GUI.SetNextControlName(name+"_textInput");
resultString = EditorGUILayout.TextField(resultString, GUILayout.ExpandWidth(true));
// GUILayout.Space(20);
GUILayout.FlexibleSpace();
foreach(TextValidator val in validatorList)
{
if (!val.Validate(resultString))
{
errorValidator = val;
break;
}
}
bool lockOkButton = !(errorValidator != null && errorValidator.m_errorType == TextValidator.ErrorType.Error);
GUILayout.BeginHorizontal();
if(errorValidator != null)
{
switch (errorValidator.m_errorType)
{
case TextValidator.ErrorType.Info:
GUI.contentColor = Styles.Colors.Blue;
GUILayout.Box(new GUIContent(ImageManager.Info, errorValidator.m_failureMsg), Styles.icon);
break;
case TextValidator.ErrorType.Warning:
GUI.contentColor = Styles.Colors.Yellow;
GUILayout.Box(new GUIContent(ImageManager.Exclamation, errorValidator.m_failureMsg), Styles.icon);
break;
case TextValidator.ErrorType.Error:
GUI.contentColor = Styles.Colors.Red;
GUILayout.Box(new GUIContent(ImageManager.Exclamation, errorValidator.m_failureMsg), Styles.icon);
break;
}
GUI.contentColor = defaultColor;
}
GUILayout.FlexibleSpace();
if (GUILayout.Button("Cancel", GUILayout.Width(75.0f)))
this.Close();
GUI.enabled = lockOkButton;
if (GUILayout.Button("OK", GUILayout.Width(75.0f)))
{
callback(resultString);
Close();
}
GUI.enabled = true;
GUILayout.EndHorizontal();
GUILayout.Space(20);
// set focus only if element exist
try
{
EditorGUI.FocusTextInControl(name+"_textInput");
}
catch (MissingReferenceException)
{ }
if (Event.current != null && Event.current.isKey)
{
switch (Event.current.keyCode)
{
case KeyCode.Return:
if (lockOkButton)
{
callback(resultString);
Close();
}
break;
case KeyCode.Escape:
Close();
break;
}
}
}
}
}

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timeCreated: 1500849296
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using System;
using System.Text.RegularExpressions;
namespace BgTools.Dialogs
{
public class TextValidator
{
public enum ErrorType
{
Invalid = -1,
Info = 0,
Warning = 1,
Error = 2
}
[NonSerialized]
public ErrorType m_errorType = ErrorType.Invalid;
[NonSerialized]
private string m_regEx = string.Empty;
[NonSerialized]
private Func<string, bool> m_validationFunction;
[NonSerialized]
public string m_failureMsg = string.Empty;
/// <summary>
/// Validator for TextFieldDialog based on regex.
/// </summary>
/// <param name="errorType">Categorie of the error.</param>
/// <param name="failureMsg">Message that described the reason why the validation fail.</param>
/// <param name="regEx">String with regular expression. It need to describe the valid state.</param>
public TextValidator(ErrorType errorType, string failureMsg, string regEx)
{
m_errorType = errorType;
m_failureMsg = failureMsg;
m_regEx = regEx;
}
/// <summary>
/// Validator for TextFieldDialog based on regex.
/// </summary>
/// <param name="errorType">Categorie of the error.</param>
/// <param name="failureMsg">Message that described the reason why the validation fail.</param>
/// <param name="validationFunction">Function that validate the input. Get the current input as string and need to return a bool. Nedd to return 'false' if the validation fails.</param>
public TextValidator(ErrorType errorType, string failureMsg, Func<string, bool> validationFunction)
{
m_errorType = errorType;
m_failureMsg = failureMsg;
m_validationFunction = validationFunction;
}
public bool Validate(string srcString)
{
if (m_regEx != string.Empty)
return Regex.IsMatch(srcString, m_regEx);
else if (m_validationFunction != null)
return m_validationFunction(srcString);
return false;
}
}
}

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