using System.Collections; using System.Collections.Generic; using UnityEngine; public class carController : MonoBehaviour { public WheelJoint2D frontWheel; public WheelJoint2D rearWheel; JointMotor2D motorFront; JointMotor2D motorBack; public float speedF; public float speedB; public float torqueF; public float torqueB; public bool TractionFront = true; public bool TractionBack = true; public float carRotationSpeed; void Start() { CameraFollower.Target = transform; } // Update is called once per frame void Update() { if (Input.GetAxisRaw("Vertical") > 0) { if (TractionFront) { motorFront.motorSpeed = speedF * -1; motorFront.maxMotorTorque = torqueF; frontWheel.motor = motorFront; } if (TractionBack) { motorBack.motorSpeed = speedF * -1; motorBack.maxMotorTorque = torqueF; rearWheel.motor = motorBack; } } else if (Input.GetAxisRaw("Vertical") < 0) { if (TractionFront) { motorFront.motorSpeed = speedB * -1; motorFront.maxMotorTorque = torqueB; frontWheel.motor = motorFront; } if (TractionBack) { motorBack.motorSpeed = speedB * -1; motorBack.maxMotorTorque = torqueB; rearWheel.motor = motorBack; } } else { rearWheel.useMotor = false; frontWheel.useMotor = false; } if (Input.GetAxisRaw("Vertical") != 0) { GetComponent().AddTorque(carRotationSpeed * Input.GetAxisRaw("Vertical") * 1); } CameraFollower.UpdateFrame(); } }