using System.Collections; using System.Collections.Generic; using UnityEngine; public class Death : MonoBehaviour { public Vector3 headOffset; public float headRadius; void Update() { Collider2D[] overlaps = Physics2D.OverlapCircleAll(transform.position + headOffset, headRadius); foreach(Collider2D overlap in overlaps){ if(overlap!=null){ if(overlap.tag == "Ground"){ Debug.Log("Die!"); GameManager.GameOver(); } } } } void OnDrawGizmos(){ Gizmos.DrawWireSphere(transform.position+ headOffset, headRadius); } }