From 7d5dffd411c54001d3bfa2d363c10d4d19110193 Mon Sep 17 00:00:00 2001 From: Sewmina Date: Mon, 14 Jul 2025 23:04:51 +0530 Subject: [PATCH] sp proto --- .gitignore | 72 + .vscode/extensions.json | 5 + .vscode/launch.json | 10 + .vscode/settings.json | 60 + Assets/Prefabs.meta | 8 + Assets/Scenes.meta | 8 + Assets/Scenes/SampleScene.unity | 1828 ++++++++++++++++++ Assets/Scenes/SampleScene.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/BouncingBall.cs | 54 + Assets/Scripts/BouncingBall.cs.meta | 11 + Assets/Scripts/PlayerController.cs | 31 + Assets/Scripts/PlayerController.cs.meta | 11 + Assets/Scripts/PlayerInput.cs | 108 ++ Assets/Scripts/PlayerInput.cs.meta | 11 + Assets/arena.renderTexture | 40 + Assets/arena.renderTexture.meta | 8 + Packages/manifest.json | 46 + Packages/packages-lock.json | 500 +++++ ProjectSettings/AudioManager.asset | 19 + ProjectSettings/ClusterInputManager.asset | 6 + ProjectSettings/DynamicsManager.asset | 37 + ProjectSettings/EditorBuildSettings.asset | 11 + ProjectSettings/EditorSettings.asset | 40 + ProjectSettings/GraphicsSettings.asset | 64 + ProjectSettings/InputManager.asset | 487 +++++ ProjectSettings/MemorySettings.asset | 35 + ProjectSettings/NavMeshAreas.asset | 93 + ProjectSettings/NetworkManager.asset | 8 + ProjectSettings/PackageManagerSettings.asset | 44 + ProjectSettings/Physics2DSettings.asset | 56 + ProjectSettings/PresetManager.asset | 7 + ProjectSettings/ProjectSettings.asset | 714 +++++++ ProjectSettings/ProjectVersion.txt | 2 + ProjectSettings/QualitySettings.asset | 239 +++ ProjectSettings/SceneTemplateSettings.json | 121 ++ ProjectSettings/TagManager.asset | 43 + ProjectSettings/TimeManager.asset | 9 + ProjectSettings/UnityConnectSettings.asset | 36 + ProjectSettings/VFXManager.asset | 14 + ProjectSettings/VersionControlSettings.asset | 8 + ProjectSettings/XRSettings.asset | 10 + 42 files changed, 4929 insertions(+) create mode 100644 .gitignore create mode 100644 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directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* \ No newline at end of file diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 0000000..ddb6ff8 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,5 @@ +{ + "recommendations": [ + "visualstudiotoolsforunity.vstuc" + ] +} diff --git a/.vscode/launch.json 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a/Assets/Scripts/BouncingBall.cs b/Assets/Scripts/BouncingBall.cs new file mode 100644 index 0000000..2099726 --- /dev/null +++ b/Assets/Scripts/BouncingBall.cs @@ -0,0 +1,54 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class BouncingBall : MonoBehaviour +{ + public float bounceForce = 5f; + Rigidbody2D rb; + + void Awake() + { + rb = GetComponent(); + } + + void Update() + { + + if(collisionQueued != null){ + if(collisionVelocity.sqrMagnitude < 0.2f){ + rb.velocity = collisionQueued.contacts[0].point.normalized * bounceForce; + }else{ + Vector2 normal = collisionQueued.contacts[0].normal; + Vector2 reflection = Vector2.Reflect(collisionVelocity, normal); + rb.velocity = reflection.normalized * bounceForce; + } + + collisionQueued = null; + } + + if(collisionQueued==null){ + collisionVelocity = rb.velocity; + } + } + + Collision2D collisionQueued = null; + Vector2 collisionVelocity = Vector2.zero; + + void OnCollisionEnter2D(Collision2D collision) + { + collisionQueued=collision; + //collisionVelocity=rb.velocity; + rb.velocity=Vector2.zero; + } + + void OnDrawGizmos() + { + if(collisionQueued != null) + { + Gizmos.color = Color.red; + Gizmos.DrawLine(collisionQueued.contacts[0].point, collisionQueued.contacts[0].point + collisionQueued.contacts[0].normal * 0.1f); + Gizmos.DrawLine(collisionQueued.contacts[0].point, collisionQueued.contacts[0].point + collisionVelocity * 1f); + } + } +} diff --git a/Assets/Scripts/BouncingBall.cs.meta b/Assets/Scripts/BouncingBall.cs.meta new file mode 100644 index 0000000..91190e1 --- /dev/null +++ b/Assets/Scripts/BouncingBall.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0b7342d36c726a048a6d3b9be5b01eca +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs new file mode 100644 index 0000000..7c88717 --- /dev/null +++ b/Assets/Scripts/PlayerController.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class PlayerController : MonoBehaviour +{ + public float moveSpeed = 1f; + public float bounceForce = 5f; + public float separationForce = 10f; // Force to separate overlapping objects + public PlayerInput playerInput; + void Update() + { + Vector3 targetPos = playerInput.worldSpace; + targetPos.z=0; + transform.position = Vector3.Lerp(transform.position, targetPos, moveSpeed * Time.deltaTime); + } + + void OnCollisionEnter2D(Collision2D collision) + { + // Apply bounce force to the collided object + if(collision.gameObject.TryGetComponent(out Rigidbody2D rb)) + { + if(rb.velocity.sqrMagnitude < 0.2f){ + rb.AddForce((-collision.contacts[0].point + (Vector2)transform.position).normalized * bounceForce); + Debug.Log("Player force"); + } + } + } + + +} diff --git a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..768b1a8 --- /dev/null +++ b/Assets/Scripts/PlayerController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2bfdafb3910540742b5dd0aeebe39637 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerInput.cs b/Assets/Scripts/PlayerInput.cs new file mode 100644 index 0000000..4e07f33 --- /dev/null +++ b/Assets/Scripts/PlayerInput.cs @@ -0,0 +1,108 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public class PlayerInput : MonoBehaviour +{ + [Header("Refs")] + public bool isBlue; + public Camera targetCam; + public EventTrigger eventTrigger; + public RectTransform rectTransform; + + [Header("Settings")] + public Vector2 PlayAreaSize; + public Vector2 PlayAreaPosition; + public Vector2 relativePos; + public Vector3 worldSpace; + [HideInInspector] + public Vector2 left,right,top,bottom; + public float offsetMultiplier = 1.2f; //at 0.89 its at 1 + + void Start() + { + eventTrigger = GetComponent(); + EventTrigger.Entry entry = new EventTrigger.Entry(); + entry.eventID = EventTriggerType.PointerDown; + entry.callback.AddListener((data) => { OnPointerDown((PointerEventData)data); }); + eventTrigger.triggers.Add(entry); + + EventTrigger.Entry entry3 = new EventTrigger.Entry(); + entry3.eventID = EventTriggerType.Drag; + entry3.callback.AddListener((data) => { OnMove((PointerEventData)data); }); + eventTrigger.triggers.Add(entry3); + + EventTrigger.Entry entry5 = new EventTrigger.Entry(); + entry5.eventID = EventTriggerType.PointerEnter; + entry5.callback.AddListener((data) => { OnPointerEnter((PointerEventData)data); }); + eventTrigger.triggers.Add(entry5); + + + EventTrigger.Entry entry6 = new EventTrigger.Entry(); + entry6.eventID = EventTriggerType.PointerExit; + entry6.callback.AddListener((data) => { OnPointerExit((PointerEventData)data); }); + eventTrigger.triggers.Add(entry6); + + } + + Vector3 startMousePos; + bool isDown; + bool isIn; + void OnPointerDown(PointerEventData data) + { + Debug.Log("OnPointerDown"); + + UpdatePosition(data); + isDown=true; + } + + + void GetBorders(){ + left = new Vector2(rectTransform.position.x - rectTransform.rect.width/2,rectTransform.position.y); + right = new Vector2(rectTransform.position.x + rectTransform.rect.width/2,rectTransform.position.y); + top = new Vector2(rectTransform.position.x,rectTransform.position.y + rectTransform.rect.height/2); + bottom = new Vector2(rectTransform.position.x,rectTransform.position.y - rectTransform.rect.height/2); + } + + Vector2 GetRelativePosition(Vector2 pos){ + GetBorders(); + float xMid = left.x + (right.x - left.x)/2; + float yMid = bottom.y + (top.y - bottom.y)/2; + float x = (pos.x - xMid) / (right.x - left.x); + float y = (pos.y - yMid) / (top.y - bottom.y); + return new Vector2(x,y); + } + void OnMove(PointerEventData data) + { + if(isIn){ + UpdatePosition(data); + } + } + + void UpdatePosition(PointerEventData data){ + if(!isIn){return;} + relativePos = GetRelativePosition(data.position) * offsetMultiplier; + worldSpace = new Vector2(relativePos.x * PlayAreaSize.x + PlayAreaPosition.x,relativePos.y * PlayAreaSize.y + PlayAreaPosition.y); + + + } + + void OnPointerEnter(PointerEventData data) + { + Debug.Log("OnPointerEnter"); + isIn=true; + } + + void OnPointerExit(PointerEventData data) + { + Debug.Log("OnPointerExit"); + isIn=false; + } + + void OnDrawGizmos(){ + Gizmos.color = isBlue ? 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