using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public float moveSpeed = 1f; public float bounceForce = 5f; public float separationForce = 10f; // Force to separate overlapping objects public PlayerInput playerInput; void Update() { Vector3 targetPos = playerInput.worldSpace; targetPos.z=0; transform.position = Vector3.Lerp(transform.position, targetPos, moveSpeed * Time.deltaTime); } void OnCollisionEnter2D(Collision2D collision) { // Apply bounce force to the collided object if(collision.gameObject.TryGetComponent(out Rigidbody2D rb)) { if(rb.velocity.sqrMagnitude < 0.2f){ rb.AddForce((-collision.contacts[0].point + (Vector2)transform.position).normalized * bounceForce); Debug.Log("Player force"); } } } }