IceHockeyMP/Assets/Scripts/PlayerController.cs
2025-07-14 23:04:51 +05:30

32 lines
971 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed = 1f;
public float bounceForce = 5f;
public float separationForce = 10f; // Force to separate overlapping objects
public PlayerInput playerInput;
void Update()
{
Vector3 targetPos = playerInput.worldSpace;
targetPos.z=0;
transform.position = Vector3.Lerp(transform.position, targetPos, moveSpeed * Time.deltaTime);
}
void OnCollisionEnter2D(Collision2D collision)
{
// Apply bounce force to the collided object
if(collision.gameObject.TryGetComponent<Rigidbody2D>(out Rigidbody2D rb))
{
if(rb.velocity.sqrMagnitude < 0.2f){
rb.AddForce((-collision.contacts[0].point + (Vector2)transform.position).normalized * bounceForce);
Debug.Log("Player force");
}
}
}
}