diff --git a/Assembly-CSharp-Editor.csproj b/Assembly-CSharp-Editor.csproj
index b80fd4a..503cd53 100644
--- a/Assembly-CSharp-Editor.csproj
+++ b/Assembly-CSharp-Editor.csproj
@@ -22,7 +22,7 @@
full
false
Temp\bin\Debug\
- DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0
+ DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0;DEVELOPMENT_BUILD
prompt
4
0169
@@ -649,6 +649,10 @@
{2ba436fb-75e3-28e6-311a-9da88a14fba9}
Unity.TextMeshPro.Editor
+
+ {9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}
+ ParrelSync
+
{1a356b3a-d31e-3350-c514-470dfa96d5c8}
where-allocations
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 85772d6..8ea630b 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -22,7 +22,7 @@
full
false
Temp\bin\Debug\
- DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER
+ DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;MIRROR;MIRROR_17_0_OR_NEWER;MIRROR_18_0_OR_NEWER;MIRROR_24_0_OR_NEWER;MIRROR_26_0_OR_NEWER;MIRROR_27_0_OR_NEWER;MIRROR_28_0_OR_NEWER;MIRROR_29_0_OR_NEWER;MIRROR_30_0_OR_NEWER;MIRROR_30_5_2_OR_NEWER;MIRROR_32_1_2_OR_NEWER;MIRROR_32_1_4_OR_NEWER;MIRROR_35_0_OR_NEWER;MIRROR_35_1_OR_NEWER;MIRROR_37_0_OR_NEWER;MIRROR_38_0_OR_NEWER;MIRROR_39_0_OR_NEWER;MIRROR_40_0_OR_NEWER;MIRROR_41_0_OR_NEWER;MIRROR_42_0_OR_NEWER;MIRROR_43_0_OR_NEWER;MIRROR_44_0_OR_NEWER;MIRROR_46_0_OR_NEWER;MIRROR_47_0_OR_NEWER;MIRROR_53_0_OR_NEWER;MIRROR_55_0_OR_NEWER;MIRROR_57_0_OR_NEWER;IGNORANCE;IGNORANCE_1;IGNORANCE_1_4;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;DEVELOPMENT_BUILD
prompt
4
0169
@@ -36,9 +36,66 @@
false
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@@ -47,23 +104,28 @@
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/home/warlock/Unity/Hub/Editor/2019.3.0f6/Editor/Data/Managed/UnityEngine/UnityEngine.dll
@@ -256,350 +318,359 @@
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@@ -607,10 +678,6 @@
{533199e0-035b-b106-d535-d93fe9aeea08}
Unity.Timeline.Editor
-
- {7e3a9708-574f-f809-b966-c5b7ec3f91a7}
- Mirror.Weaver
-
{0c9389be-bc21-f173-bc53-1836cfd21b9e}
Unity.VSCode.Editor
@@ -635,6 +702,10 @@
{2ba436fb-75e3-28e6-311a-9da88a14fba9}
Unity.TextMeshPro.Editor
+
+ {9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}
+ ParrelSync
+
{1a356b3a-d31e-3350-c514-470dfa96d5c8}
where-allocations
@@ -695,10 +766,6 @@
{d5284a81-f67c-7e2c-3e13-cdac4bdbd32c}
UnityEditor.UI
-
- {9c8046d9-3477-2d3b-eeb8-eea73ce7e4d4}
- ParrelSync
-
Sending to Server
- while (Outgoing.TryDequeue(out IgnoranceOutgoingPacket outgoingPacket))
- {
- // TODO: Revise this, could we tell the Peer to disconnect right here?
- // Stop early if we get a client stop packet.
- // if (outgoingPacket.Type == IgnorancePacketType.ClientWantsToStop) break;
-
- int ret = clientPeer.Send(outgoingPacket.Channel, ref outgoingPacket.Payload);
-
- if (ret < 0 && setupInfo.Verbosity > 0)
- Debug.LogWarning($"Ignorance Client: ENet error code {ret} while sending packet to Peer {outgoingPacket.NativePeerId}.");
- }
-
- // Step 2:
- // <----- Receive Data packets
- // This loops until polling is completed. It may take a while, if it's
- // a slow networking day.
- while (!pollComplete)
- {
- Packet incomingPacket;
- Peer incomingPeer;
- int incomingPacketLength;
-
- // Any events worth checking out?
- if (clientENetHost.CheckEvents(out clientENetEvent) <= 0)
- {
- // If service time is met, break out of it.
- if (clientENetHost.Service(setupInfo.PollTime, out clientENetEvent) <= 0) break;
-
- // Poll is done.
- pollComplete = true;
- }
-
- // Setup the packet references.
- incomingPeer = clientENetEvent.Peer;
-
- // Now, let's handle those events.
- switch (clientENetEvent.Type)
- {
- case EventType.None:
- default:
- break;
-
- case EventType.Connect:
- ConnectionEvents.Enqueue(new IgnoranceConnectionEvent()
- {
- NativePeerId = incomingPeer.ID,
- IP = incomingPeer.IP,
- Port = incomingPeer.Port
- });
- break;
-
- case EventType.Disconnect:
- case EventType.Timeout:
- ConnectionEvents.Enqueue(new IgnoranceConnectionEvent()
- {
- WasDisconnect = true
- });
- break;
-
-
- case EventType.Receive:
- // Receive event type usually includes a packet; so cache its reference.
- incomingPacket = clientENetEvent.Packet;
-
- if (!incomingPacket.IsSet)
- {
- if (setupInfo.Verbosity > 0)
- Debug.LogWarning($"Ignorance Client: A receive event did not supply us with a packet to work with. This should never happen.");
- break;
- }
-
- incomingPacketLength = incomingPacket.Length;
-
- // Never consume more than we can have capacity for.
- if (incomingPacketLength > setupInfo.PacketSizeLimit)
- {
- if (setupInfo.Verbosity > 0)
- Debug.LogWarning($"Ignorance Client: Incoming packet is too big. My limit is {setupInfo.PacketSizeLimit} byte(s) whilest this packet is {incomingPacketLength} bytes.");
-
- incomingPacket.Dispose();
- break;
- }
-
- IgnoranceIncomingPacket incomingQueuePacket = new IgnoranceIncomingPacket
- {
- Channel = clientENetEvent.ChannelID,
- NativePeerId = incomingPeer.ID,
- Payload = incomingPacket
- };
-
- Incoming.Enqueue(incomingQueuePacket);
- break;
- }
- }
- }
-
- Debug.Log("Ignorance Server: Shutdown commencing, disconnecting and flushing connection.");
-
- // Flush the client and disconnect.
- clientPeer.Disconnect(0);
- clientENetHost.Flush();
-
- // Fix for client stuck in limbo, since the disconnection event may not be fired until next loop.
- ConnectionEvents.Enqueue(new IgnoranceConnectionEvent()
- {
- WasDisconnect = true
- });
- }
-
- // Deinitialize
- Library.Deinitialize();
- if (setupInfo.Verbosity > 0)
- Debug.Log("Ignorance Client: Shutdown complete.");
- }
-
-
- private struct ThreadParamInfo
- {
- public int Channels;
- public int PollTime;
- public int Port;
- public int PacketSizeLimit;
- public int Verbosity;
- public string Address;
- }
- }
-}
+// Ignorance 1.4.x LTS (Long Term Support)
+// https://github.com/SoftwareGuy/Ignorance
+// -----------------
+// Copyright (c) 2019 - 2021 Matt Coburn (SoftwareGuy/Coburn64)
+// Ignorance is licensed under the MIT license. Refer
+// to the LICENSE file for more information.
+
+using System;
+using System.Collections.Concurrent;
+using System.Threading;
+using ENet;
+using IgnoranceThirdparty;
+using UnityEngine;
+using Event = ENet.Event; // fixes CS0104 ambigous reference between the same thing in UnityEngine
+using EventType = ENet.EventType; // fixes CS0104 ambigous reference between the same thing in UnityEngine
+using Object = System.Object; // fixes CS0104 ambigous reference between the same thing in UnityEngine
+
+namespace IgnoranceCore
+{
+ public class IgnoranceClient
+ {
+ // Client connection address and port
+ public string ConnectAddress = "127.0.0.1";
+ public int ConnectPort = 7777;
+ // How many channels are expected
+ public int ExpectedChannels = 2;
+ // Native poll waiting time
+ public int PollTime = 1;
+ // Maximum Packet Size
+ public int MaximumPacketSize = 33554432;
+ // General Verbosity by default.
+ public int Verbosity = 1;
+ // Maximum ring buffer capacity.
+ public int IncomingOutgoingBufferSize = 5000;
+ public int ConnectionEventBufferSize = 100;
+ // Queues
+ public RingBuffer Incoming;
+ public RingBuffer Outgoing;
+ public RingBuffer Commands;
+ public RingBuffer ConnectionEvents;
+ public RingBuffer StatusUpdates;
+
+ public bool IsAlive => WorkerThread != null && WorkerThread.IsAlive;
+
+ private volatile bool CeaseOperation = false;
+ private Thread WorkerThread;
+
+ public void Start()
+ {
+ if (WorkerThread != null && WorkerThread.IsAlive)
+ {
+ // Cannot do that.
+ Debug.LogError("Ignorance Client: A worker thread is already running. Cannot start another.");
+ return;
+ }
+
+ // Setup the ring buffers.
+ SetupRingBuffersIfNull();
+
+ CeaseOperation = false;
+ ThreadParamInfo threadParams = new ThreadParamInfo()
+ {
+ Address = ConnectAddress,
+ Port = ConnectPort,
+ Channels = ExpectedChannels,
+ PollTime = PollTime,
+ PacketSizeLimit = MaximumPacketSize,
+ Verbosity = Verbosity
+ };
+
+ // Drain queues.
+ if (Incoming != null) while (Incoming.TryDequeue(out _)) ;
+ if (Outgoing != null) while (Outgoing.TryDequeue(out _)) ;
+ if (Commands != null) while (Commands.TryDequeue(out _)) ;
+ if (ConnectionEvents != null) while (ConnectionEvents.TryDequeue(out _)) ;
+ if (StatusUpdates != null) while (StatusUpdates.TryDequeue(out _)) ;
+
+ WorkerThread = new Thread(ThreadWorker);
+ WorkerThread.Start(threadParams);
+
+ Debug.Log("Ignorance Client: Dispatched worker thread.");
+ }
+
+ public void Stop()
+ {
+ if (WorkerThread != null && !CeaseOperation)
+ {
+ Debug.Log("Ignorance Client: Stop acknowledged. This may take a while depending on network load...");
+
+ CeaseOperation = true;
+ }
+ }
+
+ #region The meat and potatoes.
+ // This runs in a seperate thread, be careful accessing anything outside of it's thread
+ // or you may get an AccessViolation/crash.
+ private void ThreadWorker(Object parameters)
+ {
+ if (Verbosity > 0)
+ Debug.Log("Ignorance Client: Initializing. Please stand by...");
+
+ ThreadParamInfo setupInfo;
+ Address clientAddress = new Address();
+ Peer clientPeer; // The peer object that represents the client's connection.
+ Host clientHost; // NOT related to Mirror "Client Host". This is the client's ENet Host Object.
+ Event clientEvent; // Used when clients get events on the network.
+ IgnoranceClientStats icsu = default;
+ bool alreadyNotifiedAboutDisconnect = false;
+
+ // Grab the setup information.
+ if (parameters.GetType() == typeof(ThreadParamInfo))
+ setupInfo = (ThreadParamInfo)parameters;
+ else
+ {
+ Debug.LogError("Ignorance Client: Startup failure; Invalid thread parameters. Aborting.");
+ return;
+ }
+
+ // Attempt to initialize ENet inside the thread.
+ if (Library.Initialize())
+ Debug.Log("Ignorance Client: ENet Native successfully initialized.");
+ else
+ {
+ Debug.LogError("Ignorance Client: Failed to initialize ENet Native. Aborting.");
+ return;
+ }
+
+ // Attempt to connect to our target.
+ clientAddress.SetHost(setupInfo.Address);
+ clientAddress.Port = (ushort)setupInfo.Port;
+
+ using (clientHost = new Host())
+ {
+ try
+ {
+ clientHost.Create();
+ clientPeer = clientHost.Connect(clientAddress, setupInfo.Channels);
+ }
+ catch (Exception ex)
+ {
+ // Oops, something failed.
+ Debug.LogError($"Ignorance Client: Looks like something went wrong. While attempting to create client object, we caught an exception:\n{ex.Message}");
+ Debug.LogError($"You could try the debug-enabled version of the native ENet library which creates a logfile, or alternatively you could try restart " +
+ $"your device to ensure jank is cleared out of memory. If problems persist, please file a support ticket explaining what happened.");
+
+ Library.Deinitialize();
+ return;
+ }
+
+ // Process network events as long as we're not ceasing operation.
+ while (!CeaseOperation)
+ {
+ bool pollComplete = false;
+
+ while (Commands.TryDequeue(out IgnoranceCommandPacket ignoranceCommandPacket))
+ {
+ switch (ignoranceCommandPacket.Type)
+ {
+ case IgnoranceCommandType.ClientStatusRequest:
+ // Respond with statistics so far.
+ if (!clientPeer.IsSet)
+ break;
+
+ icsu.RTT = clientPeer.RoundTripTime;
+
+ icsu.BytesReceived = clientPeer.BytesReceived;
+ icsu.BytesSent = clientPeer.BytesSent;
+
+ icsu.PacketsReceived = clientHost.PacketsReceived;
+ icsu.PacketsSent = clientPeer.PacketsSent;
+ icsu.PacketsLost = clientPeer.PacketsLost;
+
+ StatusUpdates.Enqueue(icsu);
+ break;
+
+ case IgnoranceCommandType.ClientWantsToStop:
+ CeaseOperation = true;
+ break;
+ }
+ }
+
+ // If something outside the thread has told us to stop execution, then we need to break out of this while loop.
+ if (CeaseOperation)
+ break;
+
+ // Step 1: Sending to Server
+ while (Outgoing.TryDequeue(out IgnoranceOutgoingPacket outgoingPacket))
+ {
+ // TODO: Revise this, could we tell the Peer to disconnect right here?
+ // Stop early if we get a client stop packet.
+ // if (outgoingPacket.Type == IgnorancePacketType.ClientWantsToStop) break;
+
+ int ret = clientPeer.Send(outgoingPacket.Channel, ref outgoingPacket.Payload);
+
+ if (ret < 0 && setupInfo.Verbosity > 0)
+ Debug.LogWarning($"Ignorance Client: ENet error {ret} while sending packet to Server via Peer {outgoingPacket.NativePeerId}.");
+ }
+
+ // If something outside the thread has told us to stop execution, then we need to break out of this while loop.
+ // while loop to break out of is while(!CeaseOperation).
+ if (CeaseOperation)
+ break;
+
+ // Step 2: Receive Data packets
+ // This loops until polling is completed. It may take a while, if it's
+ // a slow networking day.
+ while (!pollComplete)
+ {
+ Packet incomingPacket;
+ Peer incomingPeer;
+ int incomingPacketLength;
+
+ // Any events worth checking out?
+ if (clientHost.CheckEvents(out clientEvent) <= 0)
+ {
+ // If service time is met, break out of it.
+ if (clientHost.Service(setupInfo.PollTime, out clientEvent) <= 0) break;
+
+ // Poll is done.
+ pollComplete = true;
+ }
+
+ // Setup the packet references.
+ incomingPeer = clientEvent.Peer;
+
+ // Now, let's handle those events.
+ switch (clientEvent.Type)
+ {
+ case EventType.None:
+ default:
+ break;
+
+ case EventType.Connect:
+ if (setupInfo.Verbosity > 0)
+ Debug.Log("Ignorance Client: ENet has connected to the server.");
+
+ ConnectionEvents.Enqueue(new IgnoranceConnectionEvent
+ {
+ EventType = 0x00,
+ NativePeerId = incomingPeer.ID,
+ IP = incomingPeer.IP,
+ Port = incomingPeer.Port
+ });
+ break;
+
+ case EventType.Disconnect:
+ case EventType.Timeout:
+ if (setupInfo.Verbosity > 0)
+ Debug.Log("Ignorance Client: ENet has been disconnected from the server.");
+
+ ConnectionEvents.Enqueue(new IgnoranceConnectionEvent { EventType = 0x01 });
+ CeaseOperation = true;
+ alreadyNotifiedAboutDisconnect = true;
+ break;
+
+ case EventType.Receive:
+ // Receive event type usually includes a packet; so cache its reference.
+ incomingPacket = clientEvent.Packet;
+
+ if (!incomingPacket.IsSet)
+ {
+ if (setupInfo.Verbosity > 0)
+ Debug.LogWarning($"Ignorance Client: A receive event did not supply us with a packet to work with. This should never happen.");
+ break;
+ }
+
+ incomingPacketLength = incomingPacket.Length;
+
+ // Never consume more than we can have capacity for.
+ if (incomingPacketLength > setupInfo.PacketSizeLimit)
+ {
+ if (setupInfo.Verbosity > 0)
+ Debug.LogWarning($"Ignorance Client: Incoming packet is too big. My limit is {setupInfo.PacketSizeLimit} byte(s) whilest this packet is {incomingPacketLength} bytes.");
+
+ incomingPacket.Dispose();
+ break;
+ }
+
+ IgnoranceIncomingPacket incomingQueuePacket = new IgnoranceIncomingPacket
+ {
+ Channel = clientEvent.ChannelID,
+ NativePeerId = incomingPeer.ID,
+ Payload = incomingPacket
+ };
+
+ Incoming.Enqueue(incomingQueuePacket);
+ break;
+ }
+ }
+
+ // If something outside the thread has told us to stop execution, then we need to break out of this while loop.
+ // while loop to break out of is while(!CeaseOperation).
+ if (CeaseOperation)
+ break;
+ }
+
+ Debug.Log("Ignorance Client: Thread shutdown commencing. Disconnecting and flushing connection.");
+
+ // Flush the client and disconnect.
+ clientPeer.Disconnect(0);
+ clientHost.Flush();
+
+ // Fix for client stuck in limbo, since the disconnection event may not be fired until next loop.
+ if (!alreadyNotifiedAboutDisconnect)
+ {
+ ConnectionEvents.Enqueue(new IgnoranceConnectionEvent { EventType = 0x01 });
+ alreadyNotifiedAboutDisconnect = true;
+ }
+
+ }
+
+ // Fix for client stuck in limbo, since the disconnection event may not be fired until next loop, again.
+ if (!alreadyNotifiedAboutDisconnect)
+ ConnectionEvents.Enqueue(new IgnoranceConnectionEvent { EventType = 0x01 });
+
+ // Deinitialize
+ Library.Deinitialize();
+
+ if (setupInfo.Verbosity > 0)
+ Debug.Log("Ignorance Client: Shutdown complete.");
+ }
+ #endregion
+
+ private void SetupRingBuffersIfNull()
+ {
+ Debug.Log($"Ignorance: Setting up ring buffers if they're not already created. " +
+ $"If they are already, this step will be skipped.");
+
+ if (Incoming == null)
+ Incoming = new RingBuffer(IncomingOutgoingBufferSize);
+ if (Outgoing == null)
+ Outgoing = new RingBuffer(IncomingOutgoingBufferSize);
+ if (Commands == null)
+ Commands = new RingBuffer(100);
+ if (ConnectionEvents == null)
+ ConnectionEvents = new RingBuffer(ConnectionEventBufferSize);
+ if (StatusUpdates == null)
+ StatusUpdates = new RingBuffer(10);
+ }
+
+ private struct ThreadParamInfo
+ {
+ public int Channels;
+ public int PollTime;
+ public int Port;
+ public int PacketSizeLimit;
+ public int Verbosity;
+ public string Address;
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceClient.cs.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceClient.cs.meta
index fe965ca..a854970 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceClient.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceClient.cs.meta
@@ -1,11 +1,11 @@
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-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: b7b9e2c091c3d42439840a02fe700252
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs b/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs
index 4f71947..7dd4f2e 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs
@@ -1,328 +1,411 @@
-// Ignorance 1.4.x
-// Ignorance. It really kicks the Unity LLAPIs ass.
-// https://github.com/SoftwareGuy/Ignorance
-// -----------------
-// Copyright (c) 2019 - 2020 Matt Coburn (SoftwareGuy/Coburn64)
-// Ignorance Transport is licensed under the MIT license. Refer
-// to the LICENSE file for more information.
-
-using ENet;
-// using NetStack.Buffers;
-using System.Collections.Concurrent;
-using System.Threading;
-using UnityEngine;
-using Event = ENet.Event; // fixes CS0104 ambigous reference between the same thing in UnityEngine
-using EventType = ENet.EventType; // fixes CS0104 ambigous reference between the same thing in UnityEngine
-using Object = System.Object; // fixes CS0104 ambigous reference between the same thing in UnityEngine
-
-namespace IgnoranceTransport
-{
- public class IgnoranceServer
- {
- // Server Properties
- // - Bind Settings
- public string BindAddress = "127.0.0.1";
- public int BindPort = 7777;
- // - Maximum allowed channels, peers, etc.
- public int MaximumChannels = 2;
- public int MaximumPeers = 100;
- public int MaximumPacketSize = 33554432; // ENet.cs: uint maxPacketSize = 32 * 1024 * 1024 = 33554432
- // - Native poll waiting time
- public int PollTime = 1;
- public int Verbosity = 1;
-
- public bool IsAlive => WorkerThread != null && WorkerThread.IsAlive;
-
- private volatile bool CeaseOperation = false;
-
- // Queues
- public ConcurrentQueue Incoming = new ConcurrentQueue();
- public ConcurrentQueue Outgoing = new ConcurrentQueue();
- public ConcurrentQueue Commands = new ConcurrentQueue();
- public ConcurrentQueue ConnectionEvents = new ConcurrentQueue();
- public ConcurrentQueue DisconnectionEvents = new ConcurrentQueue();
-
- // Thread
- private Thread WorkerThread;
-
- public void Start()
- {
- if (WorkerThread != null && WorkerThread.IsAlive)
- {
- // Cannot do that.
- Debug.LogError("A worker thread is already running. Cannot start another.");
- return;
- }
-
- CeaseOperation = false;
- ThreadParamInfo threadParams = new ThreadParamInfo()
- {
- Address = BindAddress,
- Port = BindPort,
- Peers = MaximumPeers,
- Channels = MaximumChannels,
- PollTime = PollTime,
- PacketSizeLimit = MaximumPacketSize,
- Verbosity = Verbosity
- };
-
- // Drain queues.
- if (Incoming != null) while (Incoming.TryDequeue(out _)) ;
- if (Outgoing != null) while (Outgoing.TryDequeue(out _)) ;
- if (Commands != null) while (Commands.TryDequeue(out _)) ;
- if (ConnectionEvents != null) while (ConnectionEvents.TryDequeue(out _)) ;
- if (DisconnectionEvents != null) while (DisconnectionEvents.TryDequeue(out _)) ;
-
- WorkerThread = new Thread(ThreadWorker);
- WorkerThread.Start(threadParams);
-
- // Announce
- if (Verbosity > 0)
- Debug.Log("Server has dispatched worker thread.");
- }
-
- public void Stop()
- {
- if (Verbosity > 0)
- Debug.Log("Telling server thread to stop, this may take a while depending on network load");
- CeaseOperation = true;
- }
-
- private void ThreadWorker(Object parameters)
- {
- if (Verbosity > 0)
- Debug.Log("Ignorance Server: Initializing. Please stand by...");
-
- // Thread cache items
- ThreadParamInfo setupInfo;
- Address serverAddress = new Address();
- Host serverENetHost;
- Event serverENetEvent;
-
- Peer[] serverPeerArray;
-
- // Grab the setup information.
- if (parameters.GetType() == typeof(ThreadParamInfo))
- {
- setupInfo = (ThreadParamInfo)parameters;
- }
- else
- {
- Debug.LogError("Ignorance Server: Startup failure: Invalid thread parameters. Aborting.");
- return;
- }
-
- // Attempt to initialize ENet inside the thread.
- if (Library.Initialize())
- {
- Debug.Log("Ignorance Server: ENet initialized.");
- }
- else
- {
- Debug.LogError("Ignorance Server: Failed to initialize ENet. This threads' fucked.");
- return;
- }
-
- // Configure the server address.
- serverAddress.SetHost(setupInfo.Address);
- serverAddress.Port = (ushort)setupInfo.Port;
- serverPeerArray = new Peer[setupInfo.Peers];
-
- using (serverENetHost = new Host())
- {
- // Create the server object.
- serverENetHost.Create(serverAddress, setupInfo.Peers, setupInfo.Channels);
-
- // Loop until we're told to cease operations.
- while (!CeaseOperation)
- {
- // Intermission: Command Handling
- while (Commands.TryDequeue(out IgnoranceCommandPacket commandPacket))
- {
- switch (commandPacket.Type)
- {
- default:
- break;
-
- // Boot a Peer off the Server.
- case IgnoranceCommandType.ServerKickPeer:
- uint targetPeer = commandPacket.PeerId;
-
- if (!serverPeerArray[targetPeer].IsSet) continue;
- if (setupInfo.Verbosity > 0)
- Debug.Log($"Ignorance Server: Booting Peer {targetPeer} off this server instance.");
-
- IgnoranceConnectionEvent iced = new IgnoranceConnectionEvent()
- {
- WasDisconnect = true,
- NativePeerId = targetPeer
- };
-
- DisconnectionEvents.Enqueue(iced);
-
- // Disconnect and reset the peer array's entry for that peer.
- serverPeerArray[targetPeer].DisconnectNow(0);
- serverPeerArray[targetPeer] = default;
- break;
- }
- }
-
- // Step One:
- // ---> Sending to peers
- while (Outgoing.TryDequeue(out IgnoranceOutgoingPacket outgoingPacket))
- {
- // Only create a packet if the server knows the peer.
- if (serverPeerArray[outgoingPacket.NativePeerId].IsSet)
- {
- int ret = serverPeerArray[outgoingPacket.NativePeerId].Send(outgoingPacket.Channel, ref outgoingPacket.Payload);
-
- if (ret < 0 && setupInfo.Verbosity > 0)
- Debug.LogWarning($"Ignorance Server: ENet error code {ret} while sending packet to Peer {outgoingPacket.NativePeerId}.");
- }
- else
- {
- // A peer might have disconnected, this is OK - just log the packet if set to paranoid.
- if (setupInfo.Verbosity > 1)
- Debug.LogWarning("Ignorance Server: Can't send packet, a native peer object is not set. This may be normal if the Peer has disconnected before this send cycle.");
- }
-
- }
-
- // Step 2
- // <--- Receiving from peers
- bool pollComplete = false;
-
- while (!pollComplete)
- {
- Packet incomingPacket;
- Peer incomingPeer;
- int incomingPacketLength;
-
- // Any events happening?
- if (serverENetHost.CheckEvents(out serverENetEvent) <= 0)
- {
- // If service time is met, break out of it.
- if (serverENetHost.Service(setupInfo.PollTime, out serverENetEvent) <= 0) break;
-
- pollComplete = true;
- }
-
- // Setup the packet references.
- incomingPeer = serverENetEvent.Peer;
-
- switch (serverENetEvent.Type)
- {
- // Idle.
- case EventType.None:
- default:
- break;
-
- // Connection Event.
- case EventType.Connect:
- if (setupInfo.Verbosity > 1)
- Debug.Log("Ignorance Server: Here comes a new Peer connection.");
-
- IgnoranceConnectionEvent ice = new IgnoranceConnectionEvent()
- {
- NativePeerId = incomingPeer.ID,
- IP = incomingPeer.IP,
- Port = incomingPeer.Port
- };
-
- ConnectionEvents.Enqueue(ice);
-
- // Assign a reference to the Peer.
- serverPeerArray[incomingPeer.ID] = incomingPeer;
- break;
-
- // Disconnect/Timeout. Mirror doesn't care if it's either, so we lump them together.
- case EventType.Disconnect:
- case EventType.Timeout:
- if (!serverPeerArray[incomingPeer.ID].IsSet) break;
-
- if (setupInfo.Verbosity > 1)
- Debug.Log("Ignorance Server: Peer disconnection.");
-
- IgnoranceConnectionEvent iced = new IgnoranceConnectionEvent()
- {
- WasDisconnect = true,
- NativePeerId = incomingPeer.ID
- };
-
- DisconnectionEvents.Enqueue(iced);
-
- // Reset the peer array's entry for that peer.
- serverPeerArray[incomingPeer.ID] = default;
- break;
-
- case EventType.Receive:
- // Receive event type usually includes a packet; so cache its reference.
- incomingPacket = serverENetEvent.Packet;
- if (!incomingPacket.IsSet)
- {
- if (setupInfo.Verbosity > 0)
- Debug.LogWarning($"Ignorance Server: A receive event did not supply us with a packet to work with. This should never happen.");
- break;
- }
-
- incomingPacketLength = incomingPacket.Length;
-
- // Firstly check if the packet is too big. If it is, do not process it - drop it.
- if (incomingPacketLength > setupInfo.PacketSizeLimit)
- {
- if (setupInfo.Verbosity > 0)
- Debug.LogWarning($"Ignorance Server: Incoming packet is too big. My limit is {setupInfo.PacketSizeLimit} byte(s) whilest this packet is {incomingPacketLength} bytes.");
-
- incomingPacket.Dispose();
- break;
- }
-
- IgnoranceIncomingPacket incomingQueuePacket = new IgnoranceIncomingPacket
- {
- Channel = serverENetEvent.ChannelID,
- NativePeerId = incomingPeer.ID,
- Payload = incomingPacket,
- };
-
- // Enqueue.
- Incoming.Enqueue(incomingQueuePacket);
- break;
- }
- }
- }
-
- if (Verbosity > 0)
- Debug.Log("Ignorance Server: Shutdown commencing, flushing connections.");
-
- // Cleanup and flush everything.
- serverENetHost.Flush();
-
- // Kick everyone.
- for (int i = 0; i < serverPeerArray.Length; i++)
- {
- if (!serverPeerArray[i].IsSet) continue;
- serverPeerArray[i].DisconnectNow(0);
- }
- }
-
- // Flush again to ensure ENet gets those Disconnection stuff out.
- // May not be needed; better to err on side of caution
-
- if (setupInfo.Verbosity > 0)
- Debug.Log("Ignorance Server: Shutdown complete.");
-
- Library.Deinitialize();
- }
-
- private struct ThreadParamInfo
- {
- public int Channels;
- public int Peers;
- public int PollTime;
- public int Port;
- public int PacketSizeLimit;
- public int Verbosity;
- public string Address;
- }
- }
-}
+// Ignorance 1.4.x LTS (Long Term Support)
+// https://github.com/SoftwareGuy/Ignorance
+// -----------------
+// Copyright (c) 2019 - 2021 Matt Coburn (SoftwareGuy/Coburn64)
+// Ignorance is licensed under the MIT license. Refer
+// to the LICENSE file for more information.
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using ENet;
+using IgnoranceThirdparty;
+using UnityEngine;
+using Event = ENet.Event; // fixes CS0104 ambigous reference between the same thing in UnityEngine
+using EventType = ENet.EventType; // fixes CS0104 ambigous reference between the same thing in UnityEngine
+using Object = System.Object; // fixes CS0104 ambigous reference between the same thing in UnityEngine
+
+namespace IgnoranceCore
+{
+ public class IgnoranceServer
+ {
+ // Server Properties
+ // - Bind Settings
+ public string BindAddress = "127.0.0.1";
+ public int BindPort = 7777;
+ // - Maximum allowed channels, peers, etc.
+ public int MaximumChannels = 2;
+ public int MaximumPeers = 100;
+ public int MaximumPacketSize = 33554432; // ENet.cs: uint maxPacketSize = 32 * 1024 * 1024 = 33554432
+ // - Native poll waiting time
+ public int PollTime = 1;
+ // - Verbosity.
+ public int Verbosity = 1;
+ // - Queue Sizing
+ public int IncomingOutgoingBufferSize = 5000;
+ public int ConnectionEventBufferSize = 100;
+
+ public bool IsAlive => WorkerThread != null && WorkerThread.IsAlive;
+
+ private volatile bool CeaseOperation = false;
+
+ // Queues
+ // v1.4.0b9: Replace the queues with RingBuffers.
+ public RingBuffer Incoming;
+ public RingBuffer Outgoing;
+ public RingBuffer Commands;
+ public RingBuffer ConnectionEvents;
+ public RingBuffer DisconnectionEvents;
+ public RingBuffer StatusUpdates;
+
+ public RingBuffer RecycledServerStatBlocks = new RingBuffer(100);
+
+ // Thread
+ private Thread WorkerThread;
+
+ public void Start()
+ {
+ if (WorkerThread != null && WorkerThread.IsAlive)
+ {
+ // Cannot do that.
+ Debug.LogError("Ignorance Server: A worker thread is already running. Cannot start another.");
+ return;
+ }
+
+ // Setup the ring buffers.
+ SetupRingBuffersIfNull();
+
+ CeaseOperation = false;
+ ThreadParamInfo threadParams = new ThreadParamInfo()
+ {
+ Address = BindAddress,
+ Port = BindPort,
+ Peers = MaximumPeers,
+ Channels = MaximumChannels,
+ PollTime = PollTime,
+ PacketSizeLimit = MaximumPacketSize,
+ Verbosity = Verbosity
+ };
+
+ // Drain queues.
+ if (Incoming != null) while (Incoming.TryDequeue(out _)) ;
+ if (Outgoing != null) while (Outgoing.TryDequeue(out _)) ;
+ if (Commands != null) while (Commands.TryDequeue(out _)) ;
+ if (ConnectionEvents != null) while (ConnectionEvents.TryDequeue(out _)) ;
+ if (DisconnectionEvents != null) while (DisconnectionEvents.TryDequeue(out _)) ;
+ if (StatusUpdates != null) while (StatusUpdates.TryDequeue(out _)) ;
+
+ WorkerThread = new Thread(ThreadWorker);
+ WorkerThread.Start(threadParams);
+
+ // Announce
+ if (Verbosity > 0)
+ Debug.Log("Ignorance Server: Dispatched worker thread.");
+ }
+
+ public void Stop()
+ {
+ // v1.4.0b7: Mirror may call this; if the worker thread isn't alive then don't announce it.
+ if (WorkerThread != null && WorkerThread.IsAlive)
+ {
+ if (Verbosity > 0)
+ Debug.Log("Ignorance Server: Server stop acknowledged. Depending on network load, this may take a moment or two...");
+
+ CeaseOperation = true;
+ }
+ }
+
+ #region The meat and potatoes.
+ private void ThreadWorker(Object parameters)
+ {
+ if (Verbosity > 0)
+ Debug.Log("Ignorance Server: Initializing. Please stand by...");
+
+ // Thread cache items
+ ThreadParamInfo setupInfo;
+ Address serverAddress = new Address();
+ Host serverENetHost;
+ Event serverENetEvent;
+
+ Peer[] serverPeerArray;
+ IgnoranceClientStats peerStats = default;
+
+ // Grab the setup information.
+ if (parameters.GetType() == typeof(ThreadParamInfo))
+ {
+ setupInfo = (ThreadParamInfo)parameters;
+ }
+ else
+ {
+ Debug.LogError("Ignorance Server: Startup failure; Invalid thread parameters. Aborting.");
+ return;
+ }
+
+ // Attempt to initialize ENet inside the thread.
+ if (Library.Initialize())
+ {
+ Debug.Log("Ignorance Server: ENet Native successfully initialized.");
+ }
+ else
+ {
+ Debug.LogError("Ignorance Server: Failed to initialize ENet Native. Aborting.");
+ return;
+ }
+
+ // Configure the server address.
+ serverAddress.SetHost(setupInfo.Address);
+ serverAddress.Port = (ushort)setupInfo.Port;
+ serverPeerArray = new Peer[setupInfo.Peers];
+
+ using (serverENetHost = new Host())
+ {
+ // Create the server object.
+ try
+ {
+ serverENetHost.Create(serverAddress, setupInfo.Peers, setupInfo.Channels);
+ }
+ catch (Exception ex)
+ {
+ Debug.LogError($"Ignorance Server: While attempting to create server host object, we caught an exception:\n{ex.Message}");
+ Debug.LogError($"If you are getting a \"Host creation call failed\" exception, please ensure you don't have a server already running on the same IP and Port.\n" +
+ $"Multiple server instances running on the same port are not supported. Also check to see if ports are not in-use by another application. In the worse case scenario, " +
+ $"restart your device to ensure no random background ENet threads are active that haven't been cleaned up correctly. If problems persist, please file a support ticket.");
+
+ Library.Deinitialize();
+ return;
+ }
+
+ // Loop until we're told to cease operations.
+ while (!CeaseOperation)
+ {
+ // Intermission: Command Handling
+ while (Commands.TryDequeue(out IgnoranceCommandPacket commandPacket))
+ {
+ switch (commandPacket.Type)
+ {
+ default:
+ break;
+
+ // Boot a Peer off the Server.
+ case IgnoranceCommandType.ServerKickPeer:
+ uint targetPeer = commandPacket.PeerId;
+
+ if (!serverPeerArray[targetPeer].IsSet) continue;
+
+ if (setupInfo.Verbosity > 0)
+ Debug.Log($"Ignorance Server: Booting Peer {targetPeer} off");
+
+ IgnoranceConnectionEvent iced = new IgnoranceConnectionEvent
+ {
+ EventType = 0x01,
+ NativePeerId = targetPeer
+ };
+
+ DisconnectionEvents.Enqueue(iced);
+
+ // Disconnect and reset the peer array's entry for that peer.
+ serverPeerArray[targetPeer].DisconnectNow(0);
+ serverPeerArray[targetPeer] = default;
+ break;
+
+ case IgnoranceCommandType.ServerStatusRequest:
+ IgnoranceServerStats serverStats;
+ if (!RecycledServerStatBlocks.TryDequeue(out serverStats))
+ serverStats.PeerStats = new Dictionary(setupInfo.Peers);
+
+ serverStats.PeerStats.Clear();
+
+ serverStats.BytesReceived = serverENetHost.BytesReceived;
+ serverStats.BytesSent = serverENetHost.BytesSent;
+
+ serverStats.PacketsReceived = serverENetHost.PacketsReceived;
+ serverStats.PacketsSent = serverENetHost.PacketsSent;
+
+ serverStats.PeersCount = serverENetHost.PeersCount;
+
+ for (int i = 0; i < serverPeerArray.Length; i++)
+ {
+ if (!serverPeerArray[i].IsSet) continue;
+
+ peerStats.RTT = serverPeerArray[i].RoundTripTime;
+
+ peerStats.BytesReceived = serverPeerArray[i].BytesReceived;
+ peerStats.BytesSent = serverPeerArray[i].BytesSent;
+
+ peerStats.PacketsSent = serverPeerArray[i].PacketsSent;
+ peerStats.PacketsLost = serverPeerArray[i].PacketsLost;
+
+ serverStats.PeerStats.Add(i, peerStats);
+ }
+
+ StatusUpdates.Enqueue(serverStats);
+ break;
+ }
+ }
+
+ // Step One:
+ // ---> Sending to peers
+ while (Outgoing.TryDequeue(out IgnoranceOutgoingPacket outgoingPacket))
+ {
+ // Only create a packet if the server knows the peer.
+ if (serverPeerArray[outgoingPacket.NativePeerId].IsSet)
+ {
+ int ret = serverPeerArray[outgoingPacket.NativePeerId].Send(outgoingPacket.Channel, ref outgoingPacket.Payload);
+
+ if (ret < 0 && setupInfo.Verbosity > 0)
+ Debug.LogWarning($"Ignorance Server: ENet error {ret} while sending packet to Peer {outgoingPacket.NativePeerId}.");
+ }
+ else
+ {
+ // A peer might have disconnected, this is OK - just log the packet if set to paranoid.
+ if (setupInfo.Verbosity > 1)
+ Debug.LogWarning("Ignorance Server: Can't send packet, a native peer object is not set. This may be normal if the Peer has disconnected before this send cycle.");
+ }
+
+ }
+
+ // Step 2
+ // <--- Receiving from peers
+ bool pollComplete = false;
+
+ while (!pollComplete)
+ {
+ Packet incomingPacket;
+ Peer incomingPeer;
+ int incomingPacketLength;
+
+ // Any events happening?
+ if (serverENetHost.CheckEvents(out serverENetEvent) <= 0)
+ {
+ // If service time is met, break out of it.
+ if (serverENetHost.Service(setupInfo.PollTime, out serverENetEvent) <= 0) break;
+
+ pollComplete = true;
+ }
+
+ // Setup the packet references.
+ incomingPeer = serverENetEvent.Peer;
+
+ // What type are you?
+ switch (serverENetEvent.Type)
+ {
+ // Idle.
+ case EventType.None:
+ default:
+ break;
+
+ // Connection Event.
+ case EventType.Connect:
+ if (setupInfo.Verbosity > 1)
+ Debug.Log($"Ignorance Server: Peer ID {incomingPeer.ID} says Hi.");
+
+ IgnoranceConnectionEvent ice = new IgnoranceConnectionEvent()
+ {
+ NativePeerId = incomingPeer.ID,
+ IP = incomingPeer.IP,
+ Port = incomingPeer.Port
+ };
+
+ ConnectionEvents.Enqueue(ice);
+
+ // Assign a reference to the Peer.
+ serverPeerArray[incomingPeer.ID] = incomingPeer;
+ break;
+
+ // Disconnect/Timeout. Mirror doesn't care if it's either, so we lump them together.
+ case EventType.Disconnect:
+ case EventType.Timeout:
+ if (!serverPeerArray[incomingPeer.ID].IsSet) break;
+
+ if (setupInfo.Verbosity > 1)
+ Debug.Log($"Ignorance Server: Peer {incomingPeer.ID} has disconnected.");
+
+ IgnoranceConnectionEvent iced = new IgnoranceConnectionEvent
+ {
+ EventType = 0x01,
+ NativePeerId = incomingPeer.ID
+ };
+
+ DisconnectionEvents.Enqueue(iced);
+
+ // Reset the peer array's entry for that peer.
+ serverPeerArray[incomingPeer.ID] = default;
+ break;
+
+ case EventType.Receive:
+ // Receive event type usually includes a packet; so cache its reference.
+ incomingPacket = serverENetEvent.Packet;
+ if (!incomingPacket.IsSet)
+ {
+ if (setupInfo.Verbosity > 0)
+ Debug.LogWarning($"Ignorance Server: A receive event did not supply us with a packet to work with. This should never happen.");
+ break;
+ }
+
+ incomingPacketLength = incomingPacket.Length;
+
+ // Firstly check if the packet is too big. If it is, do not process it - drop it.
+ if (incomingPacketLength > setupInfo.PacketSizeLimit)
+ {
+ if (setupInfo.Verbosity > 0)
+ Debug.LogWarning($"Ignorance Server: Incoming packet is too big. My limit is {setupInfo.PacketSizeLimit} byte(s) whilest this packet is {incomingPacketLength} bytes.");
+
+ incomingPacket.Dispose();
+ break;
+ }
+
+ IgnoranceIncomingPacket incomingQueuePacket = new IgnoranceIncomingPacket
+ {
+ Channel = serverENetEvent.ChannelID,
+ NativePeerId = incomingPeer.ID,
+ Payload = incomingPacket,
+ };
+
+ // Enqueue.
+ Incoming.Enqueue(incomingQueuePacket);
+ break;
+ }
+ }
+ }
+
+ if (Verbosity > 0)
+ Debug.Log("Ignorance Server: Thread shutdown commencing. Flushing connections.");
+
+ // Cleanup and flush everything.
+ serverENetHost.Flush();
+
+ // Kick everyone.
+ for (int i = 0; i < serverPeerArray.Length; i++)
+ {
+ if (!serverPeerArray[i].IsSet) continue;
+ serverPeerArray[i].DisconnectNow(0);
+ }
+ }
+
+ if (setupInfo.Verbosity > 0)
+ Debug.Log("Ignorance Server: Shutdown complete.");
+
+ Library.Deinitialize();
+ }
+ #endregion
+
+ private void SetupRingBuffersIfNull()
+ {
+ Debug.Log($"Ignorance: Setting up ring buffers if they're not already created. " +
+ $"If they are already, this step will be skipped.");
+
+ if (Incoming == null)
+ Incoming = new RingBuffer(IncomingOutgoingBufferSize);
+ if (Outgoing == null)
+ Outgoing = new RingBuffer(IncomingOutgoingBufferSize);
+ if (Commands == null)
+ Commands = new RingBuffer(100);
+ if (ConnectionEvents == null)
+ ConnectionEvents = new RingBuffer(ConnectionEventBufferSize);
+ if (DisconnectionEvents == null)
+ DisconnectionEvents = new RingBuffer(ConnectionEventBufferSize);
+ if (StatusUpdates == null)
+ StatusUpdates = new RingBuffer(10);
+ }
+
+ private struct ThreadParamInfo
+ {
+ public int Channels;
+ public int Peers;
+ public int PollTime;
+ public int Port;
+ public int PacketSizeLimit;
+ public int Verbosity;
+ public string Address;
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs.meta
index 8b3212b..1cd7db4 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Core/IgnoranceServer.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 1069f42b88a4adb4ab1990cec4949343
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 1069f42b88a4adb4ab1990cec4949343
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies.meta
index 565dc3b..cbc1637 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 12f903db684732e45b130ad56f7c86c1
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 12f903db684732e45b130ad56f7c86c1
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs
index cf4336c..a74d0dc 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs
@@ -1,1411 +1,1416 @@
-/*
- * Managed C# wrapper for an extended version of ENet
- * This is a fork from upstream and is available at http://github.com/SoftwareGuy/ENet-CSharp
- *
- * Copyright (c) 2019 Matt Coburn (SoftwareGuy/Coburn64), Chris Burns (c6burns)
- * Copyright (c) 2013 James Bellinger, 2016 Nate Shoffner, 2018 Stanislav Denisov
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-using System;
-using System.Runtime.InteropServices;
-using System.Security;
-using System.Text;
-
-namespace ENet
-{
- [Flags]
- public enum PacketFlags
- {
- None = 0,
- Reliable = 1 << 0,
- Unsequenced = 1 << 1,
- NoAllocate = 1 << 2,
- UnreliableFragmented = 1 << 3,
- Instant = 1 << 4,
- Unthrottled = 1 << 5,
- Sent = 1 << 8
- }
-
- public enum EventType
- {
- None = 0,
- Connect = 1,
- Disconnect = 2,
- Receive = 3,
- Timeout = 4
- }
-
- public enum PeerState
- {
- Uninitialized = -1,
- Disconnected = 0,
- Connecting = 1,
- AcknowledgingConnect = 2,
- ConnectionPending = 3,
- ConnectionSucceeded = 4,
- Connected = 5,
- DisconnectLater = 6,
- Disconnecting = 7,
- AcknowledgingDisconnect = 8,
- Zombie = 9
- }
-
- [StructLayout(LayoutKind.Explicit, Size = 18)]
- internal struct ENetAddress
- {
- [FieldOffset(16)]
- public ushort port;
- }
-
- [StructLayout(LayoutKind.Sequential)]
- internal struct ENetEvent
- {
- public EventType type;
- public IntPtr peer;
- public byte channelID;
- public uint data;
- public IntPtr packet;
- }
-
- [StructLayout(LayoutKind.Sequential)]
- internal struct ENetCallbacks
- {
- public AllocCallback malloc;
- public FreeCallback free;
- public NoMemoryCallback noMemory;
- }
-
- public delegate IntPtr AllocCallback(IntPtr size);
- public delegate void FreeCallback(IntPtr memory);
- public delegate void NoMemoryCallback();
- public delegate void PacketFreeCallback(Packet packet);
- public delegate int InterceptCallback(ref Event @event, ref Address address, IntPtr receivedData, int receivedDataLength);
- public delegate ulong ChecksumCallback(IntPtr buffers, int bufferCount);
-
- internal static class ArrayPool
- {
- [ThreadStatic]
- private static byte[] byteBuffer;
- [ThreadStatic]
- private static IntPtr[] pointerBuffer;
-
- public static byte[] GetByteBuffer()
- {
- if (byteBuffer == null)
- byteBuffer = new byte[64];
-
- return byteBuffer;
- }
-
- public static IntPtr[] GetPointerBuffer()
- {
- if (pointerBuffer == null)
- pointerBuffer = new IntPtr[Library.maxPeers];
-
- return pointerBuffer;
- }
- }
-
- public struct Address
- {
- private ENetAddress nativeAddress;
-
- internal ENetAddress NativeData
- {
- get
- {
- return nativeAddress;
- }
-
- set
- {
- nativeAddress = value;
- }
- }
-
- internal Address(ENetAddress address)
- {
- nativeAddress = address;
- }
-
- public ushort Port
- {
- get
- {
- return nativeAddress.port;
- }
-
- set
- {
- nativeAddress.port = value;
- }
- }
-
- public string GetIP()
- {
- StringBuilder ip = new StringBuilder(1025);
-
- if (Native.enet_address_get_ip(ref nativeAddress, ip, (IntPtr)ip.Capacity) != 0)
- return String.Empty;
-
- return ip.ToString();
- }
-
- public bool SetIP(string ip)
- {
- if (ip == null)
- throw new ArgumentNullException("ip");
-
- return Native.enet_address_set_ip(ref nativeAddress, ip) == 0;
- }
-
- public string GetHost()
- {
- StringBuilder hostName = new StringBuilder(1025);
-
- if (Native.enet_address_get_hostname(ref nativeAddress, hostName, (IntPtr)hostName.Capacity) != 0)
- return String.Empty;
-
- return hostName.ToString();
- }
-
- public bool SetHost(string hostName)
- {
- if (hostName == null)
- throw new ArgumentNullException("hostName");
-
- return Native.enet_address_set_hostname(ref nativeAddress, hostName) == 0;
- }
- }
-
- public struct Event
- {
- private ENetEvent nativeEvent;
-
- internal ENetEvent NativeData
- {
- get
- {
- return nativeEvent;
- }
-
- set
- {
- nativeEvent = value;
- }
- }
-
- internal Event(ENetEvent @event)
- {
- nativeEvent = @event;
- }
-
- public EventType Type
- {
- get
- {
- return nativeEvent.type;
- }
- }
-
- public Peer Peer
- {
- get
- {
- return new Peer(nativeEvent.peer);
- }
- }
-
- public byte ChannelID
- {
- get
- {
- return nativeEvent.channelID;
- }
- }
-
- public uint Data
- {
- get
- {
- return nativeEvent.data;
- }
- }
-
- public Packet Packet
- {
- get
- {
- return new Packet(nativeEvent.packet);
- }
- }
- }
-
- public class Callbacks
- {
- private ENetCallbacks nativeCallbacks;
-
- internal ENetCallbacks NativeData
- {
- get
- {
- return nativeCallbacks;
- }
-
- set
- {
- nativeCallbacks = value;
- }
- }
-
- public Callbacks(AllocCallback allocCallback, FreeCallback freeCallback, NoMemoryCallback noMemoryCallback)
- {
- nativeCallbacks.malloc = allocCallback;
- nativeCallbacks.free = freeCallback;
- nativeCallbacks.noMemory = noMemoryCallback;
- }
- }
-
- public struct Packet : IDisposable
- {
- private IntPtr nativePacket;
-
- internal IntPtr NativeData
- {
- get
- {
- return nativePacket;
- }
-
- set
- {
- nativePacket = value;
- }
- }
-
- internal Packet(IntPtr packet)
- {
- nativePacket = packet;
- }
-
- public void Dispose()
- {
- if (nativePacket != IntPtr.Zero)
- {
- Native.enet_packet_dispose(nativePacket);
- nativePacket = IntPtr.Zero;
- }
- }
-
- public bool IsSet
- {
- get
- {
- return nativePacket != IntPtr.Zero;
- }
- }
-
- public IntPtr Data
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_packet_get_data(nativePacket);
- }
- }
-
- public IntPtr UserData
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_packet_get_user_data(nativePacket);
- }
-
- set
- {
- ThrowIfNotCreated();
-
- Native.enet_packet_set_user_data(nativePacket, value);
- }
- }
-
- public int Length
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_packet_get_length(nativePacket);
- }
- }
-
- public bool HasReferences
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_packet_check_references(nativePacket) != 0;
- }
- }
-
- internal void ThrowIfNotCreated()
- {
- if (nativePacket == IntPtr.Zero)
- throw new InvalidOperationException("Packet not created");
- }
-
- public void SetFreeCallback(IntPtr callback)
- {
- ThrowIfNotCreated();
-
- Native.enet_packet_set_free_callback(nativePacket, callback);
- }
-
- public void SetFreeCallback(PacketFreeCallback callback)
- {
- ThrowIfNotCreated();
-
- Native.enet_packet_set_free_callback(nativePacket, Marshal.GetFunctionPointerForDelegate(callback));
- }
-
- public void Create(byte[] data)
- {
- if (data == null)
- throw new ArgumentNullException("data");
-
- Create(data, data.Length);
- }
-
- public void Create(byte[] data, int length)
- {
- Create(data, length, PacketFlags.None);
- }
-
- public void Create(byte[] data, PacketFlags flags)
- {
- Create(data, data.Length, flags);
- }
-
- public void Create(byte[] data, int length, PacketFlags flags)
- {
- if (data == null)
- throw new ArgumentNullException("data");
-
- if (length < 0 || length > data.Length)
- throw new ArgumentOutOfRangeException("length");
-
- nativePacket = Native.enet_packet_create(data, (IntPtr)length, flags);
- }
-
- public void Create(IntPtr data, int length, PacketFlags flags)
- {
- if (data == IntPtr.Zero)
- throw new ArgumentNullException("data");
-
- if (length < 0)
- throw new ArgumentOutOfRangeException("length");
-
- nativePacket = Native.enet_packet_create(data, (IntPtr)length, flags);
- }
-
- public void Create(byte[] data, int offset, int length, PacketFlags flags)
- {
- if (data == null)
- throw new ArgumentNullException("data");
-
- if (offset < 0)
- throw new ArgumentOutOfRangeException("offset");
-
- if (length < 0 || length > data.Length)
- throw new ArgumentOutOfRangeException("length");
-
- nativePacket = Native.enet_packet_create_offset(data, (IntPtr)length, (IntPtr)offset, flags);
- }
-
- public void Create(IntPtr data, int offset, int length, PacketFlags flags)
- {
- if (data == IntPtr.Zero)
- throw new ArgumentNullException("data");
-
- if (offset < 0)
- throw new ArgumentOutOfRangeException("offset");
-
- if (length < 0)
- throw new ArgumentOutOfRangeException("length");
-
- nativePacket = Native.enet_packet_create_offset(data, (IntPtr)length, (IntPtr)offset, flags);
- }
-
- public void CopyTo(byte[] destination, int startPos = 0)
- {
- if (destination == null)
- throw new ArgumentNullException("destination");
-
- // Fix by katori, prevents trying to copy a NULL
- // from native world (ie. disconnect a client)
- if (Data == null)
- {
- return;
- }
-
- Marshal.Copy(Data, destination, startPos, Length);
- }
- }
-
- public class Host : IDisposable
- {
- private IntPtr nativeHost;
-
- internal IntPtr NativeData
- {
- get
- {
- return nativeHost;
- }
-
- set
- {
- nativeHost = value;
- }
- }
-
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
-
- protected virtual void Dispose(bool disposing)
- {
- if (nativeHost != IntPtr.Zero)
- {
- Native.enet_host_destroy(nativeHost);
- nativeHost = IntPtr.Zero;
- }
- }
-
- ~Host()
- {
- Dispose(false);
- }
-
- public bool IsSet
- {
- get
- {
- return nativeHost != IntPtr.Zero;
- }
- }
-
- public uint PeersCount
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_host_get_peers_count(nativeHost);
- }
- }
-
- public uint PacketsSent
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_host_get_packets_sent(nativeHost);
- }
- }
-
- public uint PacketsReceived
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_host_get_packets_received(nativeHost);
- }
- }
-
- public uint BytesSent
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_host_get_bytes_sent(nativeHost);
- }
- }
-
- public uint BytesReceived
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_host_get_bytes_received(nativeHost);
- }
- }
-
- internal void ThrowIfNotCreated()
- {
- if (nativeHost == IntPtr.Zero)
- throw new InvalidOperationException("Host not created");
- }
-
- private static void ThrowIfChannelsExceeded(int channelLimit)
- {
- if (channelLimit < 0 || channelLimit > Library.maxChannelCount)
- throw new ArgumentOutOfRangeException("channelLimit");
- }
-
- public void Create()
- {
- Create(null, 1, 0);
- }
-
- public void Create(int bufferSize)
- {
- Create(null, 1, 0, 0, 0, bufferSize);
- }
-
- public void Create(Address? address, int peerLimit)
- {
- Create(address, peerLimit, 0);
- }
-
- public void Create(Address? address, int peerLimit, int channelLimit)
- {
- Create(address, peerLimit, channelLimit, 0, 0, 0);
- }
-
- public void Create(int peerLimit, int channelLimit)
- {
- Create(null, peerLimit, channelLimit, 0, 0, 0);
- }
-
- public void Create(int peerLimit, int channelLimit, uint incomingBandwidth, uint outgoingBandwidth)
- {
- Create(null, peerLimit, channelLimit, incomingBandwidth, outgoingBandwidth, 0);
- }
-
- public void Create(Address? address, int peerLimit, int channelLimit, uint incomingBandwidth, uint outgoingBandwidth)
- {
- Create(address, peerLimit, channelLimit, incomingBandwidth, outgoingBandwidth, 0);
- }
-
- public void Create(Address? address, int peerLimit, int channelLimit, uint incomingBandwidth, uint outgoingBandwidth, int bufferSize)
- {
- if (nativeHost != IntPtr.Zero)
- throw new InvalidOperationException("Host already created");
-
- if (peerLimit < 0 || peerLimit > Library.maxPeers)
- throw new ArgumentOutOfRangeException("peerLimit");
-
- ThrowIfChannelsExceeded(channelLimit);
-
- if (address != null)
- {
- var nativeAddress = address.Value.NativeData;
-
- nativeHost = Native.enet_host_create(ref nativeAddress, (IntPtr)peerLimit, (IntPtr)channelLimit, incomingBandwidth, outgoingBandwidth, bufferSize);
- }
- else
- {
- nativeHost = Native.enet_host_create(IntPtr.Zero, (IntPtr)peerLimit, (IntPtr)channelLimit, incomingBandwidth, outgoingBandwidth, bufferSize);
- }
-
- if (nativeHost == IntPtr.Zero)
- throw new InvalidOperationException("Host creation call failed");
- }
-
- public void PreventConnections(bool state)
- {
- ThrowIfNotCreated();
-
- Native.enet_host_prevent_connections(nativeHost, (byte)(state ? 1 : 0));
- }
-
- public void Broadcast(byte channelID, ref Packet packet)
- {
- ThrowIfNotCreated();
-
- packet.ThrowIfNotCreated();
- Native.enet_host_broadcast(nativeHost, channelID, packet.NativeData);
- packet.NativeData = IntPtr.Zero;
- }
-
- public void Broadcast(byte channelID, ref Packet packet, Peer excludedPeer)
- {
- ThrowIfNotCreated();
-
- packet.ThrowIfNotCreated();
- Native.enet_host_broadcast_exclude(nativeHost, channelID, packet.NativeData, excludedPeer.NativeData);
- packet.NativeData = IntPtr.Zero;
- }
-
- public void Broadcast(byte channelID, ref Packet packet, Peer[] peers)
- {
- if (peers == null)
- throw new ArgumentNullException("peers");
-
- ThrowIfNotCreated();
-
- packet.ThrowIfNotCreated();
-
- if (peers.Length > 0)
- {
- IntPtr[] nativePeers = ArrayPool.GetPointerBuffer();
- int nativeCount = 0;
-
- for (int i = 0; i < peers.Length; i++)
- {
- if (peers[i].NativeData != IntPtr.Zero)
- {
- nativePeers[nativeCount] = peers[i].NativeData;
- nativeCount++;
- }
- }
-
- Native.enet_host_broadcast_selective(nativeHost, channelID, packet.NativeData, nativePeers, (IntPtr)nativeCount);
- }
-
- packet.NativeData = IntPtr.Zero;
- }
-
- public int CheckEvents(out Event @event)
- {
- ThrowIfNotCreated();
-
- ENetEvent nativeEvent;
-
- var result = Native.enet_host_check_events(nativeHost, out nativeEvent);
-
- if (result <= 0)
- {
- @event = default(Event);
-
- return result;
- }
-
- @event = new Event(nativeEvent);
-
- return result;
- }
-
- public Peer Connect(Address address)
- {
- return Connect(address, 0, 0);
- }
-
- public Peer Connect(Address address, int channelLimit)
- {
- return Connect(address, channelLimit, 0);
- }
-
- public Peer Connect(Address address, int channelLimit, uint data)
- {
- ThrowIfNotCreated();
- ThrowIfChannelsExceeded(channelLimit);
-
- var nativeAddress = address.NativeData;
- var peer = new Peer(Native.enet_host_connect(nativeHost, ref nativeAddress, (IntPtr)channelLimit, data));
-
- if (peer.NativeData == IntPtr.Zero)
- throw new InvalidOperationException("Host connect call failed");
-
- return peer;
- }
-
- public int Service(int timeout, out Event @event)
- {
- if (timeout < 0)
- throw new ArgumentOutOfRangeException("timeout");
-
- ThrowIfNotCreated();
-
- ENetEvent nativeEvent;
-
- var result = Native.enet_host_service(nativeHost, out nativeEvent, (uint)timeout);
-
- if (result <= 0)
- {
- @event = default(Event);
-
- return result;
- }
-
- @event = new Event(nativeEvent);
-
- return result;
- }
-
- public void SetBandwidthLimit(uint incomingBandwidth, uint outgoingBandwidth)
- {
- ThrowIfNotCreated();
-
- Native.enet_host_bandwidth_limit(nativeHost, incomingBandwidth, outgoingBandwidth);
- }
-
- public void SetChannelLimit(int channelLimit)
- {
- ThrowIfNotCreated();
- ThrowIfChannelsExceeded(channelLimit);
-
- Native.enet_host_channel_limit(nativeHost, (IntPtr)channelLimit);
- }
-
- public void SetMaxDuplicatePeers(ushort number)
- {
- ThrowIfNotCreated();
-
- Native.enet_host_set_max_duplicate_peers(nativeHost, number);
- }
-
- public void SetInterceptCallback(IntPtr callback)
- {
- ThrowIfNotCreated();
-
- Native.enet_host_set_intercept_callback(nativeHost, callback);
- }
-
- public void SetInterceptCallback(InterceptCallback callback)
- {
- ThrowIfNotCreated();
-
- Native.enet_host_set_intercept_callback(nativeHost, Marshal.GetFunctionPointerForDelegate(callback));
- }
-
- public void SetChecksumCallback(IntPtr callback)
- {
- ThrowIfNotCreated();
-
- Native.enet_host_set_checksum_callback(nativeHost, callback);
- }
-
- public void SetChecksumCallback(ChecksumCallback callback)
- {
- ThrowIfNotCreated();
-
- Native.enet_host_set_checksum_callback(nativeHost, Marshal.GetFunctionPointerForDelegate(callback));
- }
-
- public void Flush()
- {
- ThrowIfNotCreated();
-
- Native.enet_host_flush(nativeHost);
- }
- }
-
- public struct Peer
- {
- private IntPtr nativePeer;
- private uint nativeID;
-
- internal IntPtr NativeData
- {
- get
- {
- return nativePeer;
- }
-
- set
- {
- nativePeer = value;
- }
- }
-
- internal Peer(IntPtr peer)
- {
- nativePeer = peer;
- nativeID = nativePeer != IntPtr.Zero ? Native.enet_peer_get_id(nativePeer) : 0;
- }
-
- public bool IsSet
- {
- get
- {
- return nativePeer != IntPtr.Zero;
- }
- }
-
- public uint ID
- {
- get
- {
- return nativeID;
- }
- }
-
- public string IP
- {
- get
- {
- ThrowIfNotCreated();
-
- byte[] ip = ArrayPool.GetByteBuffer();
-
- if (Native.enet_peer_get_ip(nativePeer, ip, (IntPtr)ip.Length) == 0)
- return Encoding.ASCII.GetString(ip, 0, ip.StringLength());
- else
- return String.Empty;
- }
- }
-
- public ushort Port
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_port(nativePeer);
- }
- }
-
- public uint MTU
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_mtu(nativePeer);
- }
- }
-
- public PeerState State
- {
- get
- {
- return nativePeer == IntPtr.Zero ? PeerState.Uninitialized : Native.enet_peer_get_state(nativePeer);
- }
- }
-
- public uint RoundTripTime
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_rtt(nativePeer);
- }
- }
-
- public uint LastRoundTripTime
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_last_rtt(nativePeer);
- }
- }
-
- public uint LastSendTime
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_lastsendtime(nativePeer);
- }
- }
-
- public uint LastReceiveTime
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_lastreceivetime(nativePeer);
- }
- }
-
- public ulong PacketsSent
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_packets_sent(nativePeer);
- }
- }
-
- public ulong PacketsLost
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_packets_lost(nativePeer);
- }
- }
-
- public float PacketsThrottle
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_packets_throttle(nativePeer);
- }
- }
-
- public ulong BytesSent
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_bytes_sent(nativePeer);
- }
- }
-
- public ulong BytesReceived
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_bytes_received(nativePeer);
- }
- }
-
- public IntPtr Data
- {
- get
- {
- ThrowIfNotCreated();
-
- return Native.enet_peer_get_data(nativePeer);
- }
-
- set
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_set_data(nativePeer, value);
- }
- }
-
- internal void ThrowIfNotCreated()
- {
- if (nativePeer == IntPtr.Zero)
- throw new InvalidOperationException("Peer not created");
- }
-
- public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration, uint threshold)
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_throttle_configure(nativePeer, interval, acceleration, deceleration, threshold);
- }
-
- public int Send(byte channelID, ref Packet packet)
- {
- ThrowIfNotCreated();
-
- packet.ThrowIfNotCreated();
-
- return Native.enet_peer_send(nativePeer, channelID, packet.NativeData);
- }
-
- public bool Receive(out byte channelID, out Packet packet)
- {
- ThrowIfNotCreated();
-
- IntPtr nativePacket = Native.enet_peer_receive(nativePeer, out channelID);
-
- if (nativePacket != IntPtr.Zero)
- {
- packet = new Packet(nativePacket);
-
- return true;
- }
-
- packet = default(Packet);
-
- return false;
- }
-
- public void Ping()
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_ping(nativePeer);
- }
-
- public void PingInterval(uint interval)
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_ping_interval(nativePeer, interval);
- }
-
- public void Timeout(uint timeoutLimit, uint timeoutMinimum, uint timeoutMaximum)
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_timeout(nativePeer, timeoutLimit, timeoutMinimum, timeoutMaximum);
- }
-
- public void Disconnect(uint data)
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_disconnect(nativePeer, data);
- }
-
- public void DisconnectNow(uint data)
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_disconnect_now(nativePeer, data);
- }
-
- public void DisconnectLater(uint data)
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_disconnect_later(nativePeer, data);
- }
-
- public void Reset()
- {
- ThrowIfNotCreated();
-
- Native.enet_peer_reset(nativePeer);
- }
- }
-
- public static class Extensions
- {
- public static int StringLength(this byte[] data)
- {
- if (data == null)
- throw new ArgumentNullException("data");
-
- int i;
-
- for (i = 0; i < data.Length && data[i] != 0; i++) ;
-
- return i;
- }
- }
-
- public static class Library
- {
- public const uint maxChannelCount = 0xFF;
- public const uint maxPeers = 0xFFF;
- public const uint maxPacketSize = 32 * 1024 * 1024;
- public const uint throttleThreshold = 40;
- public const uint throttleScale = 32;
- public const uint throttleAcceleration = 2;
- public const uint throttleDeceleration = 2;
- public const uint throttleInterval = 5000;
- public const uint timeoutLimit = 32;
- public const uint timeoutMinimum = 5000;
- public const uint timeoutMaximum = 30000;
- public const uint version = (2 << 16) | (4 << 8) | (7);
-
- public static uint Time
- {
- get
- {
- return Native.enet_time_get();
- }
- }
-
- public static bool Initialize()
- {
- if (Native.enet_linked_version() != version)
- throw new InvalidOperationException("ENet native is out of date. Download the latest release from https://github.com/SoftwareGuy/ENet-CSharp/releases");
-
- return Native.enet_initialize() == 0;
- }
-
- public static bool Initialize(Callbacks callbacks)
- {
- if (callbacks == null)
- throw new ArgumentNullException("callbacks");
-
- if (Native.enet_linked_version() != version)
- throw new InvalidOperationException("ENet native is out of date. Download the latest release from https://github.com/SoftwareGuy/ENet-CSharp/releases");
-
- ENetCallbacks nativeCallbacks = callbacks.NativeData;
-
- return Native.enet_initialize_with_callbacks(version, ref nativeCallbacks) == 0;
- }
-
- public static void Deinitialize()
- {
- Native.enet_deinitialize();
- }
-
- public static ulong CRC64(IntPtr buffers, int bufferCount)
- {
- return Native.enet_crc64(buffers, bufferCount);
- }
- }
-
- [SuppressUnmanagedCodeSecurity]
- internal static class Native
- {
- // This should address Unity usage and bug #66: Platform specific Enet / libenet
- // https://github.com/SoftwareGuy/Ignorance/issues/66
-#if UNITY_EDITOR
- // We are inside the Unity Editor.
-#if UNITY_EDITOR_OSX
- // Unity Editor on macOS needs to use libenet.
- private const string nativeLibrary = "libenet";
-#else
- private const string nativeLibrary = "enet";
-#endif
-#endif
-
-#if !UNITY_EDITOR
- // We're not inside the Unity Editor.
-#if __APPLE__ && !(__IOS__ || UNITY_IOS)
- // Use libenet on macOS.
- private const string nativeLibrary = "libenet";
-#elif __IOS__ || UNITY_IOS
- // We're building for a certain mobile fruity OS.
- private const string nativeLibrary = "__Internal";
-#else
- // Assume everything else, Windows et al.
- private const string nativeLibrary = "enet";
-#endif
-#endif
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_initialize();
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_initialize_with_callbacks(uint version, ref ENetCallbacks inits);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_deinitialize();
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_linked_version();
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_time_get();
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ulong enet_crc64(IntPtr buffers, int bufferCount);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_address_set_ip(ref ENetAddress address, string ip);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_address_set_hostname(ref ENetAddress address, string hostName);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_address_get_ip(ref ENetAddress address, StringBuilder ip, IntPtr ipLength);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_address_get_hostname(ref ENetAddress address, StringBuilder hostName, IntPtr nameLength);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_packet_create(byte[] data, IntPtr dataLength, PacketFlags flags);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_packet_create(IntPtr data, IntPtr dataLength, PacketFlags flags);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_packet_create_offset(byte[] data, IntPtr dataLength, IntPtr dataOffset, PacketFlags flags);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_packet_create_offset(IntPtr data, IntPtr dataLength, IntPtr dataOffset, PacketFlags flags);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_packet_check_references(IntPtr packet);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_packet_get_data(IntPtr packet);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_packet_get_user_data(IntPtr packet);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_packet_set_user_data(IntPtr packet, IntPtr userData);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_packet_get_length(IntPtr packet);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_packet_set_free_callback(IntPtr packet, IntPtr callback);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_packet_dispose(IntPtr packet);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_host_create(ref ENetAddress address, IntPtr peerLimit, IntPtr channelLimit, uint incomingBandwidth, uint outgoingBandwidth, int bufferSize);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_host_create(IntPtr address, IntPtr peerLimit, IntPtr channelLimit, uint incomingBandwidth, uint outgoingBandwidth, int bufferSize);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_host_connect(IntPtr host, ref ENetAddress address, IntPtr channelCount, uint data);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_broadcast(IntPtr host, byte channelID, IntPtr packet);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_broadcast_exclude(IntPtr host, byte channelID, IntPtr packet, IntPtr excludedPeer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_broadcast_selective(IntPtr host, byte channelID, IntPtr packet, IntPtr[] peers, IntPtr peersLength);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_host_service(IntPtr host, out ENetEvent @event, uint timeout);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_host_check_events(IntPtr host, out ENetEvent @event);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_channel_limit(IntPtr host, IntPtr channelLimit);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_bandwidth_limit(IntPtr host, uint incomingBandwidth, uint outgoingBandwidth);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_host_get_peers_count(IntPtr host);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_host_get_packets_sent(IntPtr host);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_host_get_packets_received(IntPtr host);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_host_get_bytes_sent(IntPtr host);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_host_get_bytes_received(IntPtr host);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_set_max_duplicate_peers(IntPtr host, ushort number);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_set_intercept_callback(IntPtr host, IntPtr callback);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_set_checksum_callback(IntPtr host, IntPtr callback);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_flush(IntPtr host);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_destroy(IntPtr host);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_host_prevent_connections(IntPtr host, byte state);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_throttle_configure(IntPtr peer, uint interval, uint acceleration, uint deceleration, uint threshold);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_peer_get_id(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_peer_get_ip(IntPtr peer, byte[] ip, IntPtr ipLength);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ushort enet_peer_get_port(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_peer_get_mtu(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern PeerState enet_peer_get_state(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_peer_get_rtt(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_peer_get_last_rtt(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_peer_get_lastsendtime(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern uint enet_peer_get_lastreceivetime(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ulong enet_peer_get_packets_sent(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ulong enet_peer_get_packets_lost(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern float enet_peer_get_packets_throttle(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ulong enet_peer_get_bytes_sent(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern ulong enet_peer_get_bytes_received(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_peer_get_data(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_set_data(IntPtr peer, IntPtr data);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern int enet_peer_send(IntPtr peer, byte channelID, IntPtr packet);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern IntPtr enet_peer_receive(IntPtr peer, out byte channelID);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_ping(IntPtr peer);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_ping_interval(IntPtr peer, uint pingInterval);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_timeout(IntPtr peer, uint timeoutLimit, uint timeoutMinimum, uint timeoutMaximum);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_disconnect(IntPtr peer, uint data);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_disconnect_now(IntPtr peer, uint data);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_disconnect_later(IntPtr peer, uint data);
-
- [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
- internal static extern void enet_peer_reset(IntPtr peer);
-
-#if UNITY_EDITOR
- public static string nativeLibraryName { get { return nativeLibrary; } }
-#endif
-
- }
-}
+/*
+ * Managed C# wrapper for an extended version of ENet
+ * This is a fork from upstream and is available at http://github.com/SoftwareGuy/ENet-CSharp
+ *
+ * Copyright (c) 2019 Matt Coburn (SoftwareGuy/Coburn64), Chris Burns (c6burns)
+ * Copyright (c) 2013 James Bellinger, 2016 Nate Shoffner, 2018 Stanislav Denisov
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+using System;
+using System.Runtime.InteropServices;
+using System.Security;
+using System.Text;
+
+namespace ENet
+{
+ [Flags]
+ public enum PacketFlags
+ {
+ None = 0,
+ Reliable = 1 << 0,
+ Unsequenced = 1 << 1,
+ NoAllocate = 1 << 2,
+ UnreliableFragmented = 1 << 3,
+ Instant = 1 << 4,
+ Unthrottled = 1 << 5,
+ Sent = 1 << 8
+ }
+
+ public enum EventType
+ {
+ None = 0,
+ Connect = 1,
+ Disconnect = 2,
+ Receive = 3,
+ Timeout = 4
+ }
+
+ public enum PeerState
+ {
+ Uninitialized = -1,
+ Disconnected = 0,
+ Connecting = 1,
+ AcknowledgingConnect = 2,
+ ConnectionPending = 3,
+ ConnectionSucceeded = 4,
+ Connected = 5,
+ DisconnectLater = 6,
+ Disconnecting = 7,
+ AcknowledgingDisconnect = 8,
+ Zombie = 9
+ }
+
+ [StructLayout(LayoutKind.Explicit, Size = 18)]
+ internal struct ENetAddress
+ {
+ [FieldOffset(16)]
+ public ushort port;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ internal struct ENetEvent
+ {
+ public EventType type;
+ public IntPtr peer;
+ public byte channelID;
+ public uint data;
+ public IntPtr packet;
+ }
+
+ [StructLayout(LayoutKind.Sequential)]
+ internal struct ENetCallbacks
+ {
+ public AllocCallback malloc;
+ public FreeCallback free;
+ public NoMemoryCallback noMemory;
+ }
+
+ public delegate IntPtr AllocCallback(IntPtr size);
+ public delegate void FreeCallback(IntPtr memory);
+ public delegate void NoMemoryCallback();
+ public delegate void PacketFreeCallback(Packet packet);
+ public delegate int InterceptCallback(ref Event @event, ref Address address, IntPtr receivedData, int receivedDataLength);
+ public delegate ulong ChecksumCallback(IntPtr buffers, int bufferCount);
+
+ internal static class ArrayPool
+ {
+ [ThreadStatic]
+ private static byte[] byteBuffer;
+ [ThreadStatic]
+ private static IntPtr[] pointerBuffer;
+
+ public static byte[] GetByteBuffer()
+ {
+ if (byteBuffer == null)
+ byteBuffer = new byte[64];
+
+ return byteBuffer;
+ }
+
+ public static IntPtr[] GetPointerBuffer()
+ {
+ if (pointerBuffer == null)
+ pointerBuffer = new IntPtr[Library.maxPeers];
+
+ return pointerBuffer;
+ }
+ }
+
+ public struct Address
+ {
+ private ENetAddress nativeAddress;
+
+ internal ENetAddress NativeData
+ {
+ get
+ {
+ return nativeAddress;
+ }
+
+ set
+ {
+ nativeAddress = value;
+ }
+ }
+
+ internal Address(ENetAddress address)
+ {
+ nativeAddress = address;
+ }
+
+ public ushort Port
+ {
+ get
+ {
+ return nativeAddress.port;
+ }
+
+ set
+ {
+ nativeAddress.port = value;
+ }
+ }
+
+ public string GetIP()
+ {
+ StringBuilder ip = new StringBuilder(1025);
+
+ if (Native.enet_address_get_ip(ref nativeAddress, ip, (IntPtr)ip.Capacity) != 0)
+ return String.Empty;
+
+ return ip.ToString();
+ }
+
+ public bool SetIP(string ip)
+ {
+ if (ip == null)
+ throw new ArgumentNullException("ip");
+
+ return Native.enet_address_set_ip(ref nativeAddress, ip) == 0;
+ }
+
+ public string GetHost()
+ {
+ StringBuilder hostName = new StringBuilder(1025);
+
+ if (Native.enet_address_get_hostname(ref nativeAddress, hostName, (IntPtr)hostName.Capacity) != 0)
+ return String.Empty;
+
+ return hostName.ToString();
+ }
+
+ public bool SetHost(string hostName)
+ {
+ if (hostName == null)
+ throw new ArgumentNullException("hostName");
+
+ return Native.enet_address_set_hostname(ref nativeAddress, hostName) == 0;
+ }
+ }
+
+ public struct Event
+ {
+ private ENetEvent nativeEvent;
+
+ internal ENetEvent NativeData
+ {
+ get
+ {
+ return nativeEvent;
+ }
+
+ set
+ {
+ nativeEvent = value;
+ }
+ }
+
+ internal Event(ENetEvent @event)
+ {
+ nativeEvent = @event;
+ }
+
+ public EventType Type
+ {
+ get
+ {
+ return nativeEvent.type;
+ }
+ }
+
+ public Peer Peer
+ {
+ get
+ {
+ return new Peer(nativeEvent.peer);
+ }
+ }
+
+ public byte ChannelID
+ {
+ get
+ {
+ return nativeEvent.channelID;
+ }
+ }
+
+ public uint Data
+ {
+ get
+ {
+ return nativeEvent.data;
+ }
+ }
+
+ public Packet Packet
+ {
+ get
+ {
+ return new Packet(nativeEvent.packet);
+ }
+ }
+ }
+
+ public class Callbacks
+ {
+ private ENetCallbacks nativeCallbacks;
+
+ internal ENetCallbacks NativeData
+ {
+ get
+ {
+ return nativeCallbacks;
+ }
+
+ set
+ {
+ nativeCallbacks = value;
+ }
+ }
+
+ public Callbacks(AllocCallback allocCallback, FreeCallback freeCallback, NoMemoryCallback noMemoryCallback)
+ {
+ nativeCallbacks.malloc = allocCallback;
+ nativeCallbacks.free = freeCallback;
+ nativeCallbacks.noMemory = noMemoryCallback;
+ }
+ }
+
+ public struct Packet : IDisposable
+ {
+ private IntPtr nativePacket;
+
+ internal IntPtr NativeData
+ {
+ get
+ {
+ return nativePacket;
+ }
+
+ set
+ {
+ nativePacket = value;
+ }
+ }
+
+ internal Packet(IntPtr packet)
+ {
+ nativePacket = packet;
+ }
+
+ public void Dispose()
+ {
+ if (nativePacket != IntPtr.Zero)
+ {
+ Native.enet_packet_dispose(nativePacket);
+ nativePacket = IntPtr.Zero;
+ }
+ }
+
+ public bool IsSet
+ {
+ get
+ {
+ return nativePacket != IntPtr.Zero;
+ }
+ }
+
+ public IntPtr Data
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_packet_get_data(nativePacket);
+ }
+ }
+
+ public IntPtr UserData
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_packet_get_user_data(nativePacket);
+ }
+
+ set
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_packet_set_user_data(nativePacket, value);
+ }
+ }
+
+ public int Length
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_packet_get_length(nativePacket);
+ }
+ }
+
+ public bool HasReferences
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_packet_check_references(nativePacket) != 0;
+ }
+ }
+
+ internal void ThrowIfNotCreated()
+ {
+ if (nativePacket == IntPtr.Zero)
+ throw new InvalidOperationException("Packet not created");
+ }
+
+ public void SetFreeCallback(IntPtr callback)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_packet_set_free_callback(nativePacket, callback);
+ }
+
+ public void SetFreeCallback(PacketFreeCallback callback)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_packet_set_free_callback(nativePacket, Marshal.GetFunctionPointerForDelegate(callback));
+ }
+
+ public void Create(byte[] data)
+ {
+ if (data == null)
+ throw new ArgumentNullException("data");
+
+ Create(data, data.Length);
+ }
+
+ public void Create(byte[] data, int length)
+ {
+ Create(data, length, PacketFlags.None);
+ }
+
+ public void Create(byte[] data, PacketFlags flags)
+ {
+ Create(data, data.Length, flags);
+ }
+
+ public void Create(byte[] data, int length, PacketFlags flags)
+ {
+ if (data == null)
+ throw new ArgumentNullException("data");
+
+ if (length < 0 || length > data.Length)
+ throw new ArgumentOutOfRangeException("length");
+
+ nativePacket = Native.enet_packet_create(data, (IntPtr)length, flags);
+ }
+
+ public void Create(IntPtr data, int length, PacketFlags flags)
+ {
+ if (data == IntPtr.Zero)
+ throw new ArgumentNullException("data");
+
+ if (length < 0)
+ throw new ArgumentOutOfRangeException("length");
+
+ nativePacket = Native.enet_packet_create(data, (IntPtr)length, flags);
+ }
+
+ public void Create(byte[] data, int offset, int length, PacketFlags flags)
+ {
+ if (data == null)
+ throw new ArgumentNullException("data");
+
+ if (offset < 0)
+ throw new ArgumentOutOfRangeException("offset");
+
+ if (length < 0 || length > data.Length)
+ throw new ArgumentOutOfRangeException("length");
+
+ nativePacket = Native.enet_packet_create_offset(data, (IntPtr)length, (IntPtr)offset, flags);
+ }
+
+ public void Create(IntPtr data, int offset, int length, PacketFlags flags)
+ {
+ if (data == IntPtr.Zero)
+ throw new ArgumentNullException("data");
+
+ if (offset < 0)
+ throw new ArgumentOutOfRangeException("offset");
+
+ if (length < 0)
+ throw new ArgumentOutOfRangeException("length");
+
+ nativePacket = Native.enet_packet_create_offset(data, (IntPtr)length, (IntPtr)offset, flags);
+ }
+
+ public void CopyTo(byte[] destination, int startPos = 0)
+ {
+ if (destination == null)
+ throw new ArgumentNullException("destination");
+
+ // Fix by katori, prevents trying to copy a NULL
+ // from native world (ie. disconnect a client)
+ if (Data == null)
+ {
+ return;
+ }
+
+ Marshal.Copy(Data, destination, startPos, Length);
+ }
+ }
+
+ public class Host : IDisposable
+ {
+ private IntPtr nativeHost;
+
+ internal IntPtr NativeData
+ {
+ get
+ {
+ return nativeHost;
+ }
+
+ set
+ {
+ nativeHost = value;
+ }
+ }
+
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ protected virtual void Dispose(bool disposing)
+ {
+ if (nativeHost != IntPtr.Zero)
+ {
+ Native.enet_host_destroy(nativeHost);
+ nativeHost = IntPtr.Zero;
+ }
+ }
+
+ ~Host()
+ {
+ Dispose(false);
+ }
+
+ public bool IsSet
+ {
+ get
+ {
+ return nativeHost != IntPtr.Zero;
+ }
+ }
+
+ public uint PeersCount
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_host_get_peers_count(nativeHost);
+ }
+ }
+
+ public uint PacketsSent
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_host_get_packets_sent(nativeHost);
+ }
+ }
+
+ public uint PacketsReceived
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_host_get_packets_received(nativeHost);
+ }
+ }
+
+ public uint BytesSent
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_host_get_bytes_sent(nativeHost);
+ }
+ }
+
+ public uint BytesReceived
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_host_get_bytes_received(nativeHost);
+ }
+ }
+
+ internal void ThrowIfNotCreated()
+ {
+ if (nativeHost == IntPtr.Zero)
+ throw new InvalidOperationException("Host not created");
+ }
+
+ private static void ThrowIfChannelsExceeded(int channelLimit)
+ {
+ if (channelLimit < 0 || channelLimit > Library.maxChannelCount)
+ throw new ArgumentOutOfRangeException("channelLimit");
+ }
+
+ public void Create()
+ {
+ Create(null, 1, 0);
+ }
+
+ public void Create(int bufferSize)
+ {
+ Create(null, 1, 0, 0, 0, bufferSize);
+ }
+
+ public void Create(Address? address, int peerLimit)
+ {
+ Create(address, peerLimit, 0);
+ }
+
+ public void Create(Address? address, int peerLimit, int channelLimit)
+ {
+ Create(address, peerLimit, channelLimit, 0, 0, 0);
+ }
+
+ public void Create(int peerLimit, int channelLimit)
+ {
+ Create(null, peerLimit, channelLimit, 0, 0, 0);
+ }
+
+ public void Create(int peerLimit, int channelLimit, uint incomingBandwidth, uint outgoingBandwidth)
+ {
+ Create(null, peerLimit, channelLimit, incomingBandwidth, outgoingBandwidth, 0);
+ }
+
+ public void Create(Address? address, int peerLimit, int channelLimit, uint incomingBandwidth, uint outgoingBandwidth)
+ {
+ Create(address, peerLimit, channelLimit, incomingBandwidth, outgoingBandwidth, 0);
+ }
+
+ public void Create(Address? address, int peerLimit, int channelLimit, uint incomingBandwidth, uint outgoingBandwidth, int bufferSize)
+ {
+ if (nativeHost != IntPtr.Zero)
+ throw new InvalidOperationException("Host already created");
+
+ if (peerLimit < 0 || peerLimit > Library.maxPeers)
+ throw new ArgumentOutOfRangeException("peerLimit");
+
+ ThrowIfChannelsExceeded(channelLimit);
+
+ if (address != null)
+ {
+ var nativeAddress = address.Value.NativeData;
+
+ nativeHost = Native.enet_host_create(ref nativeAddress, (IntPtr)peerLimit, (IntPtr)channelLimit, incomingBandwidth, outgoingBandwidth, bufferSize);
+ }
+ else
+ {
+ nativeHost = Native.enet_host_create(IntPtr.Zero, (IntPtr)peerLimit, (IntPtr)channelLimit, incomingBandwidth, outgoingBandwidth, bufferSize);
+ }
+
+ if (nativeHost == IntPtr.Zero)
+ throw new InvalidOperationException("Host creation call failed");
+ }
+
+ public void PreventConnections(bool state)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_prevent_connections(nativeHost, (byte)(state ? 1 : 0));
+ }
+
+ public void Broadcast(byte channelID, ref Packet packet)
+ {
+ ThrowIfNotCreated();
+
+ packet.ThrowIfNotCreated();
+ Native.enet_host_broadcast(nativeHost, channelID, packet.NativeData);
+ packet.NativeData = IntPtr.Zero;
+ }
+
+ public void Broadcast(byte channelID, ref Packet packet, Peer excludedPeer)
+ {
+ ThrowIfNotCreated();
+
+ packet.ThrowIfNotCreated();
+ Native.enet_host_broadcast_exclude(nativeHost, channelID, packet.NativeData, excludedPeer.NativeData);
+ packet.NativeData = IntPtr.Zero;
+ }
+
+ public void Broadcast(byte channelID, ref Packet packet, Peer[] peers)
+ {
+ if (peers == null)
+ throw new ArgumentNullException("peers");
+
+ ThrowIfNotCreated();
+
+ packet.ThrowIfNotCreated();
+
+ if (peers.Length > 0)
+ {
+ IntPtr[] nativePeers = ArrayPool.GetPointerBuffer();
+ int nativeCount = 0;
+
+ for (int i = 0; i < peers.Length; i++)
+ {
+ if (peers[i].NativeData != IntPtr.Zero)
+ {
+ nativePeers[nativeCount] = peers[i].NativeData;
+ nativeCount++;
+ }
+ }
+
+ Native.enet_host_broadcast_selective(nativeHost, channelID, packet.NativeData, nativePeers, (IntPtr)nativeCount);
+ }
+
+ packet.NativeData = IntPtr.Zero;
+ }
+
+ public int CheckEvents(out Event @event)
+ {
+ ThrowIfNotCreated();
+
+ ENetEvent nativeEvent;
+
+ var result = Native.enet_host_check_events(nativeHost, out nativeEvent);
+
+ if (result <= 0)
+ {
+ @event = default(Event);
+
+ return result;
+ }
+
+ @event = new Event(nativeEvent);
+
+ return result;
+ }
+
+ public Peer Connect(Address address)
+ {
+ return Connect(address, 0, 0);
+ }
+
+ public Peer Connect(Address address, int channelLimit)
+ {
+ return Connect(address, channelLimit, 0);
+ }
+
+ public Peer Connect(Address address, int channelLimit, uint data)
+ {
+ ThrowIfNotCreated();
+ ThrowIfChannelsExceeded(channelLimit);
+
+ var nativeAddress = address.NativeData;
+ var peer = new Peer(Native.enet_host_connect(nativeHost, ref nativeAddress, (IntPtr)channelLimit, data));
+
+ if (peer.NativeData == IntPtr.Zero)
+ throw new InvalidOperationException("Host connect call failed");
+
+ return peer;
+ }
+
+ public int Service(int timeout, out Event @event)
+ {
+ if (timeout < 0)
+ throw new ArgumentOutOfRangeException("timeout");
+
+ ThrowIfNotCreated();
+
+ ENetEvent nativeEvent;
+
+ var result = Native.enet_host_service(nativeHost, out nativeEvent, (uint)timeout);
+
+ if (result <= 0)
+ {
+ @event = default(Event);
+
+ return result;
+ }
+
+ @event = new Event(nativeEvent);
+
+ return result;
+ }
+
+ public void SetBandwidthLimit(uint incomingBandwidth, uint outgoingBandwidth)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_bandwidth_limit(nativeHost, incomingBandwidth, outgoingBandwidth);
+ }
+
+ public void SetChannelLimit(int channelLimit)
+ {
+ ThrowIfNotCreated();
+ ThrowIfChannelsExceeded(channelLimit);
+
+ Native.enet_host_channel_limit(nativeHost, (IntPtr)channelLimit);
+ }
+
+ public void SetMaxDuplicatePeers(ushort number)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_set_max_duplicate_peers(nativeHost, number);
+ }
+
+ public void SetInterceptCallback(IntPtr callback)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_set_intercept_callback(nativeHost, callback);
+ }
+
+ public void SetInterceptCallback(InterceptCallback callback)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_set_intercept_callback(nativeHost, Marshal.GetFunctionPointerForDelegate(callback));
+ }
+
+ public void SetChecksumCallback(IntPtr callback)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_set_checksum_callback(nativeHost, callback);
+ }
+
+ public void SetChecksumCallback(ChecksumCallback callback)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_set_checksum_callback(nativeHost, Marshal.GetFunctionPointerForDelegate(callback));
+ }
+
+ public void Flush()
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_host_flush(nativeHost);
+ }
+ }
+
+ public struct Peer
+ {
+ private IntPtr nativePeer;
+ private uint nativeID;
+
+ internal IntPtr NativeData
+ {
+ get
+ {
+ return nativePeer;
+ }
+
+ set
+ {
+ nativePeer = value;
+ }
+ }
+
+ internal Peer(IntPtr peer)
+ {
+ nativePeer = peer;
+ nativeID = nativePeer != IntPtr.Zero ? Native.enet_peer_get_id(nativePeer) : 0;
+ }
+
+ public bool IsSet
+ {
+ get
+ {
+ return nativePeer != IntPtr.Zero;
+ }
+ }
+
+ public uint ID
+ {
+ get
+ {
+ return nativeID;
+ }
+ }
+
+ public string IP
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ byte[] ip = ArrayPool.GetByteBuffer();
+
+ if (Native.enet_peer_get_ip(nativePeer, ip, (IntPtr)ip.Length) == 0)
+ return Encoding.ASCII.GetString(ip, 0, ip.StringLength());
+ else
+ return String.Empty;
+ }
+ }
+
+ public ushort Port
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_port(nativePeer);
+ }
+ }
+
+ public uint MTU
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_mtu(nativePeer);
+ }
+ }
+
+ public PeerState State
+ {
+ get
+ {
+ return nativePeer == IntPtr.Zero ? PeerState.Uninitialized : Native.enet_peer_get_state(nativePeer);
+ }
+ }
+
+ public uint RoundTripTime
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_rtt(nativePeer);
+ }
+ }
+
+ public uint LastRoundTripTime
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_last_rtt(nativePeer);
+ }
+ }
+
+ public uint LastSendTime
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_lastsendtime(nativePeer);
+ }
+ }
+
+ public uint LastReceiveTime
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_lastreceivetime(nativePeer);
+ }
+ }
+
+ public ulong PacketsSent
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_packets_sent(nativePeer);
+ }
+ }
+
+ public ulong PacketsLost
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_packets_lost(nativePeer);
+ }
+ }
+
+ public float PacketsThrottle
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_packets_throttle(nativePeer);
+ }
+ }
+
+ public ulong BytesSent
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_bytes_sent(nativePeer);
+ }
+ }
+
+ public ulong BytesReceived
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_bytes_received(nativePeer);
+ }
+ }
+
+ public IntPtr Data
+ {
+ get
+ {
+ ThrowIfNotCreated();
+
+ return Native.enet_peer_get_data(nativePeer);
+ }
+
+ set
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_set_data(nativePeer, value);
+ }
+ }
+
+ internal void ThrowIfNotCreated()
+ {
+ if (nativePeer == IntPtr.Zero)
+ throw new InvalidOperationException("Peer not created");
+ }
+
+ public void ConfigureThrottle(uint interval, uint acceleration, uint deceleration, uint threshold)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_throttle_configure(nativePeer, interval, acceleration, deceleration, threshold);
+ }
+
+ public int Send(byte channelID, ref Packet packet)
+ {
+ ThrowIfNotCreated();
+
+ packet.ThrowIfNotCreated();
+
+ return Native.enet_peer_send(nativePeer, channelID, packet.NativeData);
+ }
+
+ public bool Receive(out byte channelID, out Packet packet)
+ {
+ ThrowIfNotCreated();
+
+ IntPtr nativePacket = Native.enet_peer_receive(nativePeer, out channelID);
+
+ if (nativePacket != IntPtr.Zero)
+ {
+ packet = new Packet(nativePacket);
+
+ return true;
+ }
+
+ packet = default(Packet);
+
+ return false;
+ }
+
+ public void Ping()
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_ping(nativePeer);
+ }
+
+ public void PingInterval(uint interval)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_ping_interval(nativePeer, interval);
+ }
+
+ public void Timeout(uint timeoutLimit, uint timeoutMinimum, uint timeoutMaximum)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_timeout(nativePeer, timeoutLimit, timeoutMinimum, timeoutMaximum);
+ }
+
+ public void Disconnect(uint data)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_disconnect(nativePeer, data);
+ }
+
+ public void DisconnectNow(uint data)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_disconnect_now(nativePeer, data);
+ }
+
+ public void DisconnectLater(uint data)
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_disconnect_later(nativePeer, data);
+ }
+
+ public void Reset()
+ {
+ ThrowIfNotCreated();
+
+ Native.enet_peer_reset(nativePeer);
+ }
+ }
+
+ public static class Extensions
+ {
+ public static int StringLength(this byte[] data)
+ {
+ if (data == null)
+ throw new ArgumentNullException("data");
+
+ int i;
+
+ for (i = 0; i < data.Length && data[i] != 0; i++) ;
+
+ return i;
+ }
+ }
+
+ public static class Library
+ {
+ public const uint maxChannelCount = 0xFF;
+ public const uint maxPeers = 0xFFF;
+ public const uint maxPacketSize = 32 * 1024 * 1024;
+ public const uint throttleThreshold = 40;
+ public const uint throttleScale = 32;
+ public const uint throttleAcceleration = 2;
+ public const uint throttleDeceleration = 2;
+ public const uint throttleInterval = 5000;
+ public const uint timeoutLimit = 32;
+ public const uint timeoutMinimum = 5000;
+ public const uint timeoutMaximum = 30000;
+ public const uint version = (2 << 16) | (4 << 8) | (7);
+
+ public static uint Time
+ {
+ get
+ {
+ return Native.enet_time_get();
+ }
+ }
+
+ public static bool Initialize()
+ {
+ if (Native.enet_linked_version() != version)
+ throw new InvalidOperationException("ENet native is out of date. Download the latest release from https://github.com/SoftwareGuy/ENet-CSharp/releases");
+
+ return Native.enet_initialize() == 0;
+ }
+
+ public static bool Initialize(Callbacks callbacks)
+ {
+ if (callbacks == null)
+ throw new ArgumentNullException("callbacks");
+
+ if (Native.enet_linked_version() != version)
+ throw new InvalidOperationException("ENet native is out of date. Download the latest release from https://github.com/SoftwareGuy/ENet-CSharp/releases");
+
+ ENetCallbacks nativeCallbacks = callbacks.NativeData;
+
+ return Native.enet_initialize_with_callbacks(version, ref nativeCallbacks) == 0;
+ }
+
+ public static void Deinitialize()
+ {
+ Native.enet_deinitialize();
+ }
+
+ public static ulong CRC64(IntPtr buffers, int bufferCount)
+ {
+ return Native.enet_crc64(buffers, bufferCount);
+ }
+ }
+
+ [SuppressUnmanagedCodeSecurity]
+ internal static class Native
+ {
+ // This should address Unity usage and bug #66: Platform specific Enet / libenet
+ // https://github.com/SoftwareGuy/Ignorance/issues/66
+
+ #region Editor Specific Native Library Names
+#if UNITY_EDITOR
+#if UNITY_EDITOR_OSX
+ // Unity Editor on macOS needs to use libenet.
+ private const string nativeLibrary = "libenet";
+#else
+ // All other platforms should be using "enet".
+ private const string nativeLibrary = "enet";
+#endif
+#endif
+ #endregion
+
+
+ #region Standalone Specific Native Library Names
+#if !UNITY_EDITOR
+#if __APPLE__ && !(__IOS__ || UNITY_IOS)
+ // Use libenet on macOS.
+ private const string nativeLibrary = "libenet";
+#elif __IOS__ || UNITY_IOS
+ // We're building for a certain mobile fruity OS.
+ private const string nativeLibrary = "__Internal";
+#else
+ // Assume everything else, Windows et al.
+ private const string nativeLibrary = "enet";
+#endif
+#endif
+ #endregion
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_initialize();
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_initialize_with_callbacks(uint version, ref ENetCallbacks inits);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_deinitialize();
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_linked_version();
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_time_get();
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern ulong enet_crc64(IntPtr buffers, int bufferCount);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_address_set_ip(ref ENetAddress address, string ip);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_address_set_hostname(ref ENetAddress address, string hostName);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_address_get_ip(ref ENetAddress address, StringBuilder ip, IntPtr ipLength);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_address_get_hostname(ref ENetAddress address, StringBuilder hostName, IntPtr nameLength);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_packet_create(byte[] data, IntPtr dataLength, PacketFlags flags);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_packet_create(IntPtr data, IntPtr dataLength, PacketFlags flags);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_packet_create_offset(byte[] data, IntPtr dataLength, IntPtr dataOffset, PacketFlags flags);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_packet_create_offset(IntPtr data, IntPtr dataLength, IntPtr dataOffset, PacketFlags flags);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_packet_check_references(IntPtr packet);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_packet_get_data(IntPtr packet);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_packet_get_user_data(IntPtr packet);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_packet_set_user_data(IntPtr packet, IntPtr userData);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_packet_get_length(IntPtr packet);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_packet_set_free_callback(IntPtr packet, IntPtr callback);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_packet_dispose(IntPtr packet);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_host_create(ref ENetAddress address, IntPtr peerLimit, IntPtr channelLimit, uint incomingBandwidth, uint outgoingBandwidth, int bufferSize);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_host_create(IntPtr address, IntPtr peerLimit, IntPtr channelLimit, uint incomingBandwidth, uint outgoingBandwidth, int bufferSize);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_host_connect(IntPtr host, ref ENetAddress address, IntPtr channelCount, uint data);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_broadcast(IntPtr host, byte channelID, IntPtr packet);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_broadcast_exclude(IntPtr host, byte channelID, IntPtr packet, IntPtr excludedPeer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_broadcast_selective(IntPtr host, byte channelID, IntPtr packet, IntPtr[] peers, IntPtr peersLength);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_host_service(IntPtr host, out ENetEvent @event, uint timeout);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_host_check_events(IntPtr host, out ENetEvent @event);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_channel_limit(IntPtr host, IntPtr channelLimit);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_bandwidth_limit(IntPtr host, uint incomingBandwidth, uint outgoingBandwidth);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_host_get_peers_count(IntPtr host);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_host_get_packets_sent(IntPtr host);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_host_get_packets_received(IntPtr host);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_host_get_bytes_sent(IntPtr host);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_host_get_bytes_received(IntPtr host);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_set_max_duplicate_peers(IntPtr host, ushort number);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_set_intercept_callback(IntPtr host, IntPtr callback);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_set_checksum_callback(IntPtr host, IntPtr callback);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_flush(IntPtr host);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_destroy(IntPtr host);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_host_prevent_connections(IntPtr host, byte state);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_throttle_configure(IntPtr peer, uint interval, uint acceleration, uint deceleration, uint threshold);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_peer_get_id(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_peer_get_ip(IntPtr peer, byte[] ip, IntPtr ipLength);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern ushort enet_peer_get_port(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_peer_get_mtu(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern PeerState enet_peer_get_state(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_peer_get_rtt(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_peer_get_last_rtt(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_peer_get_lastsendtime(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern uint enet_peer_get_lastreceivetime(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern ulong enet_peer_get_packets_sent(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern ulong enet_peer_get_packets_lost(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern float enet_peer_get_packets_throttle(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern ulong enet_peer_get_bytes_sent(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern ulong enet_peer_get_bytes_received(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_peer_get_data(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_set_data(IntPtr peer, IntPtr data);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern int enet_peer_send(IntPtr peer, byte channelID, IntPtr packet);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern IntPtr enet_peer_receive(IntPtr peer, out byte channelID);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_ping(IntPtr peer);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_ping_interval(IntPtr peer, uint pingInterval);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_timeout(IntPtr peer, uint timeoutLimit, uint timeoutMinimum, uint timeoutMaximum);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_disconnect(IntPtr peer, uint data);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_disconnect_now(IntPtr peer, uint data);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_disconnect_later(IntPtr peer, uint data);
+
+ [DllImport(nativeLibrary, CallingConvention = CallingConvention.Cdecl)]
+ internal static extern void enet_peer_reset(IntPtr peer);
+
+#if UNITY_EDITOR
+ public static string nativeLibraryName { get { return nativeLibrary; } }
+#endif
+
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs.meta
index d58413a..1983051 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/ENet.cs.meta
@@ -1,11 +1,11 @@
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-guid: 12a7875e95f5ebb4a9b58390441dd933
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- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 12a7875e95f5ebb4a9b58390441dd933
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/RingBuffer.cs b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/RingBuffer.cs
new file mode 100644
index 0000000..3940780
--- /dev/null
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/RingBuffer.cs
@@ -0,0 +1,279 @@
+// The following dependency was taken from https://github.com/dave-hillier/disruptor-unity3d
+// The Apache License 2.0 this dependency follows is located at https://github.com/dave-hillier/disruptor-unity3d/blob/master/LICENSE.
+// Modifications were made by SoftwareGuy (Coburn).
+
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using System.Threading;
+
+namespace IgnoranceThirdparty
+{
+ ///
+ /// Implementation of the Disruptor pattern
+ ///
+ /// the type of item to be stored
+ public class RingBuffer
+ {
+ private readonly T[] _entries;
+ private readonly int _modMask;
+ private Volatile.PaddedLong _consumerCursor = new Volatile.PaddedLong();
+ private Volatile.PaddedLong _producerCursor = new Volatile.PaddedLong();
+
+ ///
+ /// Creates a new RingBuffer with the given capacity
+ ///
+ /// The capacity of the buffer
+ /// Only a single thread may attempt to consume at any one time
+ public RingBuffer(int capacity)
+ {
+ capacity = NextPowerOfTwo(capacity);
+ _modMask = capacity - 1;
+ _entries = new T[capacity];
+ }
+
+ ///
+ /// The maximum number of items that can be stored
+ ///
+ public int Capacity
+ {
+ get { return _entries.Length; }
+ }
+
+ public T this[long index]
+ {
+ get { unchecked { return _entries[index & _modMask]; } }
+ set { unchecked { _entries[index & _modMask] = value; } }
+ }
+
+ ///
+ /// Removes an item from the buffer.
+ ///
+ /// The next available item
+ public T Dequeue()
+ {
+ var next = _consumerCursor.ReadAcquireFence() + 1;
+ while (_producerCursor.ReadAcquireFence() < next) // makes sure we read the data from _entries after we have read the producer cursor
+ {
+ Thread.SpinWait(1);
+ }
+ var result = this[next];
+ _consumerCursor.WriteReleaseFence(next); // makes sure we read the data from _entries before we update the consumer cursor
+ return result;
+ }
+
+ ///
+ /// Attempts to remove an items from the queue
+ ///
+ /// the items
+ /// True if successful
+ public bool TryDequeue(out T obj)
+ {
+ var next = _consumerCursor.ReadAcquireFence() + 1;
+
+ if (_producerCursor.ReadAcquireFence() < next)
+ {
+ obj = default(T);
+ return false;
+ }
+ obj = Dequeue();
+ return true;
+ }
+
+ ///
+ /// Add an item to the buffer
+ ///
+ ///
+ public void Enqueue(T item)
+ {
+ var next = _producerCursor.ReadAcquireFence() + 1;
+
+ long wrapPoint = next - _entries.Length;
+ long min = _consumerCursor.ReadAcquireFence();
+
+ while (wrapPoint > min)
+ {
+ min = _consumerCursor.ReadAcquireFence();
+ Thread.SpinWait(1);
+ }
+
+ this[next] = item;
+ _producerCursor.WriteReleaseFence(next); // makes sure we write the data in _entries before we update the producer cursor
+ }
+
+ ///
+ /// The number of items in the buffer
+ ///
+ /// for indicative purposes only, may contain stale data
+ public int Count { get { return (int)(_producerCursor.ReadFullFence() - _consumerCursor.ReadFullFence()); } }
+
+ private static int NextPowerOfTwo(int x)
+ {
+ var result = 2;
+ while (result < x)
+ {
+ result <<= 1;
+ }
+ return result;
+ }
+
+
+ }
+ public static class Volatile
+ {
+ private const int CacheLineSize = 64;
+
+ [StructLayout(LayoutKind.Explicit, Size = CacheLineSize * 2)]
+ public struct PaddedLong
+ {
+ [FieldOffset(CacheLineSize)]
+ private long _value;
+
+ ///
+ /// Create a new with the given initial value.
+ ///
+ /// Initial value
+ public PaddedLong(long value)
+ {
+ _value = value;
+ }
+
+ ///
+ /// Read the value without applying any fence
+ ///
+ /// The current value
+ public long ReadUnfenced()
+ {
+ return _value;
+ }
+
+ ///
+ /// Read the value applying acquire fence semantic
+ ///
+ /// The current value
+ public long ReadAcquireFence()
+ {
+ var value = _value;
+ Thread.MemoryBarrier();
+ return value;
+ }
+
+ ///
+ /// Read the value applying full fence semantic
+ ///
+ /// The current value
+ public long ReadFullFence()
+ {
+ Thread.MemoryBarrier();
+ return _value;
+ }
+
+ ///
+ /// Read the value applying a compiler only fence, no CPU fence is applied
+ ///
+ /// The current value
+ [MethodImpl(MethodImplOptions.NoOptimization)]
+ public long ReadCompilerOnlyFence()
+ {
+ return _value;
+ }
+
+ ///
+ /// Write the value applying release fence semantic
+ ///
+ /// The new value
+ public void WriteReleaseFence(long newValue)
+ {
+ Thread.MemoryBarrier();
+ _value = newValue;
+ }
+
+ ///
+ /// Write the value applying full fence semantic
+ ///
+ /// The new value
+ public void WriteFullFence(long newValue)
+ {
+ Thread.MemoryBarrier();
+ _value = newValue;
+ }
+
+ ///
+ /// Write the value applying a compiler fence only, no CPU fence is applied
+ ///
+ /// The new value
+ [MethodImpl(MethodImplOptions.NoOptimization)]
+ public void WriteCompilerOnlyFence(long newValue)
+ {
+ _value = newValue;
+ }
+
+ ///
+ /// Write without applying any fence
+ ///
+ /// The new value
+ public void WriteUnfenced(long newValue)
+ {
+ _value = newValue;
+ }
+
+ ///
+ /// Atomically set the value to the given updated value if the current value equals the comparand
+ ///
+ /// The new value
+ /// The comparand (expected value)
+ ///
+ public bool AtomicCompareExchange(long newValue, long comparand)
+ {
+ return Interlocked.CompareExchange(ref _value, newValue, comparand) == comparand;
+ }
+
+ ///
+ /// Atomically set the value to the given updated value
+ ///
+ /// The new value
+ /// The original value
+ public long AtomicExchange(long newValue)
+ {
+ return Interlocked.Exchange(ref _value, newValue);
+ }
+
+ ///
+ /// Atomically add the given value to the current value and return the sum
+ ///
+ /// The value to be added
+ /// The sum of the current value and the given value
+ public long AtomicAddAndGet(long delta)
+ {
+ return Interlocked.Add(ref _value, delta);
+ }
+
+ ///
+ /// Atomically increment the current value and return the new value
+ ///
+ /// The incremented value.
+ public long AtomicIncrementAndGet()
+ {
+ return Interlocked.Increment(ref _value);
+ }
+
+ ///
+ /// Atomically increment the current value and return the new value
+ ///
+ /// The decremented value.
+ public long AtomicDecrementAndGet()
+ {
+ return Interlocked.Decrement(ref _value);
+ }
+
+ ///
+ /// Returns the string representation of the current value.
+ ///
+ /// the string representation of the current value.
+ public override string ToString()
+ {
+ var value = ReadFullFence();
+ return value.ToString();
+ }
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/RingBuffer.cs.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/RingBuffer.cs.meta
new file mode 100644
index 0000000..32819c4
--- /dev/null
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Dependencies/RingBuffer.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 7f0c413335c890f4a87e1a9dbe32bd68
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Editor.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Editor.meta
index 40c6fd2..a6df713 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Editor.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Editor.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 0995e08af14888348b42ecaa6eb21544
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
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+DefaultImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs
index 0ff3186..23406fc 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs
@@ -1,83 +1,102 @@
-#if UNITY_EDITOR
-using System.Collections.Generic;
-using System.Linq;
-using UnityEditor;
-
-namespace IgnoranceTransport
-{
- ///
- /// Adds the given define symbols to PlayerSettings define symbols.
- /// Just add your own define symbols to the Symbols property at the below.
- ///
- [InitializeOnLoad]
- public class AddIgnoranceDefine : Editor
- {
- private static string existingDefines = string.Empty;
-
- ///
- /// Symbols that will be added to the editor
- ///
- public static readonly string[] Symbols = new string[] {
- "IGNORANCE", // Ignorance exists
- "IGNORANCE_1", // Major version
- "IGNORANCE_1_4" // Major and minor version
- };
-
- ///
- /// Do not remove these symbols
- ///
- public static readonly string[] DoNotRemoveTheseSymbols = new string[]
- {
- "IGNORANCE_NO_UPNP",
- "IGNORANCE_MIRROR_POLLING"
- };
-
- ///
- /// Add define symbols as soon as Unity gets done compiling.
- ///
- static AddIgnoranceDefine()
- {
- // Get the current scripting defines
- string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
- if (existingDefines == definesString)
- {
- // 1.2.6: There is no need to apply the changes, return.
- return;
- }
-
- // Convert the string to a list
- List allDefines = definesString.Split(';').ToList();
- // Remove any old version defines from previous installs
- allDefines.RemoveAll(IsSafeToRemove);
- // x => x.StartsWith("IGNORANCE") && !DoesSymbolExistInBlacklist(x));
- // Add any symbols that weren't already in the list
- allDefines.AddRange(Symbols.Except(allDefines));
-
- string newDefines = string.Join(";", allDefines.ToArray());
- PlayerSettings.SetScriptingDefineSymbolsForGroup(
- EditorUserBuildSettings.selectedBuildTargetGroup,
- newDefines
- );
-
- existingDefines = newDefines;
- }
-
- // 1.2.4: Workaround to stop things from eating custom IGNORANCE_ symbols
- static bool DoesSymbolExistInBlacklist(string symbol)
- {
- foreach(string s in DoNotRemoveTheseSymbols)
- {
- if (s == symbol.Trim()) return true;
- }
-
- return false;
- }
-
- static bool IsSafeToRemove (string input)
- {
- if (input.StartsWith("IGNORANCE") && !DoesSymbolExistInBlacklist(input)) return true;
- return false;
- }
- }
-}
-#endif
+// Ignorance 1.4.x LTS (Long Term Support)
+// https://github.com/SoftwareGuy/Ignorance
+// -----------------
+// Copyright (c) 2019 - 2021 Matt Coburn (SoftwareGuy/Coburn64)
+// Ignorance is licensed under the MIT license. Refer
+// to the LICENSE file for more information.
+#if UNITY_EDITOR
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+
+namespace IgnoranceTransport
+{
+ ///
+ /// Adds the given define symbols to PlayerSettings define symbols.
+ /// Just add your own define symbols to the Symbols property at the below.
+ ///
+ [InitializeOnLoad]
+ public class AddIgnoranceDefine : Editor
+ {
+ private static bool debugMode = false;
+ private static string existingDefines = string.Empty;
+
+ ///
+ /// Symbols that will be added to the editor
+ ///
+ public static readonly string[] Symbols = new string[] {
+ "IGNORANCE", // Ignorance exists
+ "IGNORANCE_1", // Major version
+ "IGNORANCE_1_4" // Major and minor version
+ };
+
+ ///
+ /// Do not remove these symbols
+ ///
+ public static readonly string[] DoNotRemoveTheseSymbols = new string[]
+ {
+ "IGNORANCE",
+ "IGNORANCE_1",
+ "IGNORANCE_1_4",
+ "IGNORANCE_MIRROR_POLLING"
+ };
+
+ ///
+ /// Add define symbols as soon as Unity gets done compiling.
+ ///
+ static AddIgnoranceDefine()
+ {
+ // Get the current scripting defines
+ string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
+ if (existingDefines == definesString)
+ {
+ // 1.2.6: There is no need to apply the changes, return.
+ return;
+ }
+
+ // Convert the string to a list
+ List allDefines = definesString.Split(';').ToList();
+ // Remove any old version defines from previous installs
+ allDefines.RemoveAll(IsSafeToRemove);
+ // x => x.StartsWith("IGNORANCE") && !DoesSymbolExistInBlacklist(x));
+ // Add any symbols that weren't already in the list
+ allDefines.AddRange(Symbols.Except(allDefines));
+
+ string newDefines = string.Join(";", allDefines.ToArray());
+ PlayerSettings.SetScriptingDefineSymbolsForGroup(
+ EditorUserBuildSettings.selectedBuildTargetGroup,
+ newDefines
+ );
+
+ existingDefines = newDefines;
+ }
+
+ // 1.2.4: Workaround to stop things from eating custom IGNORANCE_ symbols
+ static bool DoesSymbolExistInBlacklist(string symbol)
+ {
+ foreach(string s in DoNotRemoveTheseSymbols)
+ {
+ if(debugMode)
+ UnityEngine.Debug.Log($"{s.Trim()} matches blacklist");
+
+ if (s == symbol.Trim()) return true;
+ }
+
+ return false;
+ }
+
+ static bool IsSafeToRemove (string input)
+ {
+ if (input.StartsWith("IGNORANCE") && !DoesSymbolExistInBlacklist(input))
+ {
+ if (debugMode)
+ UnityEngine.Debug.Log($"{input.Trim()} is safe to remove");
+
+ return true;
+ }
+
+ return false;
+ }
+ }
+}
+#endif
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs.meta
index dbff870..92c39e8 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/AddScriptingDefine.cs.meta
@@ -1,11 +1,11 @@
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diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/IgnoranceToolbox.cs b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/IgnoranceToolbox.cs
deleted file mode 100644
index dee6b62..0000000
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/IgnoranceToolbox.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-#if UNITY_EDITOR
-using System.Collections.Generic;
-using UnityEditor;
-
-namespace IgnoranceTransport
-{
- public class IgnoranceToolbox
- {
-#pragma warning disable IDE0051
- [MenuItem("Ignorance/Mirror/Switch Update Method")]
- public static void SwitchIgnoranceUpdateMethod ()
- {
-
- }
-
- [MenuItem("Ignorance/Debug/Reveal ENet Native Library Name")]
- public static void RevealEnetLibraryName()
- {
- EditorUtility.DisplayDialog("Enet Library Name", $"Use this for debugging.\nYour platform expects the native Enet library to be called: {ENet.Native.nativeLibraryName}", "Got it");
- }
-
- [MenuItem("Ignorance/RTFM/Github Repository")]
- private static void LaunchGithubRepo()
- {
- UnityEngine.Application.OpenURL("https://github.com/SoftwareGuy/Ignorance");
- }
-
- [MenuItem("Ignorance/RTFM/Github Issue Tracker")]
- private static void LaunchGithubIssueTracker()
- {
- UnityEngine.Application.OpenURL("https://github.com/SoftwareGuy/Ignorance/issues");
- }
-
- [MenuItem("Ignorance/RTFM/ENet-CSharp Fork")]
- private static void LaunchENetCSharpForkRepo()
- {
- UnityEngine.Application.OpenURL("https://github.com/SoftwareGuy/ENet-CSharp");
- }
-
-
-#pragma warning restore
- }
-}
-#endif
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/Toolbox.cs b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/Toolbox.cs
new file mode 100644
index 0000000..2ed5c04
--- /dev/null
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/Toolbox.cs
@@ -0,0 +1,43 @@
+// Ignorance 1.4.x LTS (Long Term Support)
+// https://github.com/SoftwareGuy/Ignorance
+// -----------------
+// Copyright (c) 2019 - 2021 Matt Coburn (SoftwareGuy/Coburn64)
+// Ignorance is licensed under the MIT license. Refer
+// to the LICENSE file for more information.
+#if UNITY_EDITOR
+using UnityEditor;
+
+namespace IgnoranceTransport
+{
+ public class Toolbox
+ {
+#pragma warning disable IDE0051
+ [MenuItem("Ignorance/Debug/Native Library Name")]
+ public static void RevealEnetLibraryName()
+ {
+ EditorUtility.DisplayDialog("ENet Library Name", $"Your platform expects the native library to be called: {ENet.Native.nativeLibraryName}.\n\n" +
+ $"This info is very useful when trying to diagnose issues with DLL loading.", "Got it");
+ }
+
+ [MenuItem("Ignorance/RTFM/Github Repo")]
+ private static void LaunchGithubRepo()
+ {
+ UnityEngine.Application.OpenURL("https://github.com/SoftwareGuy/Ignorance");
+ }
+
+ [MenuItem("Ignorance/RTFM/Issue Tracker")]
+ private static void LaunchGithubIssueTracker()
+ {
+ UnityEngine.Application.OpenURL("https://github.com/SoftwareGuy/Ignorance/issues");
+ }
+
+ [MenuItem("Ignorance/RTFM/ENet-C# Repo")]
+ private static void LaunchENetCSharpForkRepo()
+ {
+ UnityEngine.Application.OpenURL("https://github.com/SoftwareGuy/ENet-CSharp");
+ }
+
+#pragma warning restore
+ }
+}
+#endif
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/IgnoranceToolbox.cs.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/Toolbox.cs.meta
similarity index 95%
rename from Assets/Mirror/Runtime/Transport/Ignorance/Editor/IgnoranceToolbox.cs.meta
rename to Assets/Mirror/Runtime/Transport/Ignorance/Editor/Toolbox.cs.meta
index cf61ba3..cddac1e 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Editor/IgnoranceToolbox.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Editor/Toolbox.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 1fdecc996313d614ca16214d4e2b9162
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 1fdecc996313d614ca16214d4e2b9162
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Ignorance.cs b/Assets/Mirror/Runtime/Transport/Ignorance/Ignorance.cs
index 28dbf7a..bf4b4c7 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Ignorance.cs
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Ignorance.cs
@@ -1,746 +1,719 @@
-// Ignorance 1.4.x
-// Ignorance. It really kicks the Unity LLAPIs ass.
-// https://github.com/SoftwareGuy/Ignorance
-// -----------------
-// Copyright (c) 2019 - 2020 Matt Coburn (SoftwareGuy/Coburn64)
-// Ignorance Transport is licensed under the MIT license. Refer
-// to the LICENSE file for more information.
-// -----------------
-// Ignorance Experimental (New) Version
-// -----------------
-using ENet;
-using Mirror;
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-
-namespace IgnoranceTransport
-{
- [DisallowMultipleComponent]
- public class Ignorance : Transport
- {
- #region Inspector options
- public int port = 7777;
-
- [Header("Debug & Logging Configuration")]
- [Tooltip("How verbose do you want Ignorance to be?")]
- public IgnoranceLogType LogType = IgnoranceLogType.Standard;
- [Tooltip("Uses OnGUI to present you with statistics for Server and Client backend instances.")]
- public bool DebugDisplay = false;
-
- [Header("Server Configuration")]
- [Tooltip("Should the server bind to all interfaces?")]
- public bool serverBindsAll = true;
- [Tooltip("This is only used if Server Binds All is unticked.")]
- public string serverBindAddress = string.Empty;
- [Tooltip("This tells ENet how many Peer slots to create. Helps performance, avoids looping over huge native arrays. Recommended: Max Mirror players, rounded to nearest 10. (Example: 16 -> 20).")]
- public int serverMaxPeerCapacity = 50;
- [Tooltip("How long ENet waits in native world. The higher this value, the more CPU usage. Lower values may/may not impact performance at high packet load.")]
- public int serverMaxNativeWaitTime = 1;
-
- [Header("Client Configuration")]
- [Tooltip("How long ENet waits in native world. The higher this value, the more CPU usage used. This is for the client, unlike the one above. Higher value probably trades CPU for more responsive networking.")]
- public int clientMaxNativeWaitTime = 3;
- [Tooltip("Interval between asking ENet for client status updates. Set to -1 to disable.")]
- public int clientStatusUpdateInterval = -1;
-
- [Header("Channel Configuration")]
- [Tooltip("You must define your channels in the array shown here, otherwise ENet will not know what channel delivery type to use.")]
- public IgnoranceChannelTypes[] Channels;
-
- [Header("Low-level Tweaking")]
- [Tooltip("Used internally to keep allocations to a minimum. This is how much memory will be consumed by the packet buffer on startup, and then reused.")]
- public int PacketBufferCapacity = 4096;
-
- [Tooltip("For UDP based protocols, it's best to keep your data under the safe MTU of 1200 bytes. You can increase this, however beware this may open you up to allocation attacks.")]
- public int MaxAllowedPacketSize = 33554432;
- #endregion
-
- #region Public Statistics
- public IgnoranceClientStats ClientStatistics;
- #endregion
-
-#if MIRROR_26_0_OR_NEWER
- public override bool Available()
- {
- // Ignorance is not available for Unity WebGL, the PS4 (no dev kit to confirm) or Switch (port exists but I have no access to said code).
- // Ignorance is available for most other operating systems.
-#if (UNITY_WEBGL || UNITY_PS4 || UNITY_SWITCH)
- return false;
-#else
- return true;
-#endif
- }
-
- public void Awake()
- {
- if (LogType != IgnoranceLogType.Nothing)
- Debug.Log($"Thanks for using Ignorance {IgnoranceInternals.Version}. Keep up to date, report bugs and support the developer at https://github.com/SoftwareGuy/Ignorance!");
- }
-
- public override string ToString()
- {
- return $"Ignorance v{IgnoranceInternals.Version}";
- }
-
- public override void ClientConnect(string address)
- {
- ClientState = ConnectionState.Connecting;
- cachedConnectionAddress = address;
-
- // Initialize.
- InitializeClientBackend();
-
- // Get going.
- ignoreDataPackets = false;
-
- // Start!
- Client.Start();
- }
-
- public override void ClientConnect(Uri uri)
- {
- if (uri.Scheme != IgnoranceInternals.Scheme)
- throw new ArgumentException($"You used an invalid URI: {uri}. Please use {IgnoranceInternals.Scheme}://host:port instead", nameof(uri));
-
- if (!uri.IsDefaultPort)
- // Set the communication port to the one specified.
- port = uri.Port;
-
- // Pass onwards to the proper handler.
- ClientConnect(uri.Host);
- }
-
- public override bool ClientConnected() => ClientState == ConnectionState.Connected;
-
- public override void ClientDisconnect()
- {
- if (Client != null)
- Client.Stop();
-
- // TODO: Figure this one out to see if it's related to a race condition.
- // Maybe experiment with a while loop to pause main thread when disconnecting,
- // since client might not stop on a dime.
- // while(Client.IsAlive) ;
- // v1.4.0b1: Probably fixed in IgnoranceClient.cs; need further testing.
-
- // ignoreDataPackets = true;
- ClientState = ConnectionState.Disconnected;
- }
-
-#if !MIRROR_37_0_OR_NEWER
- public override void ClientSend(int channelId, ArraySegment segment)
-#else
- // v1.4.0b6: Mirror rearranged the ClientSend params, so we need to apply a fix for that or
- // we end up using the obsoleted version. The obsolete version isn't a fatal error, but
- // it's best to stick with the new structures.
- public override void ClientSend(ArraySegment segment, int channelId)
-#endif
- {
- if (Client == null)
- {
- Debug.LogError("Client object is null, this shouldn't really happen but it did...");
- return;
- }
-
- if (channelId < 0 || channelId > Channels.Length)
- {
- Debug.LogError("Channel ID is out of bounds.");
- return;
- }
-
- // Create our struct...
- Packet clientOutgoingPacket = default;
- int byteCount = segment.Count;
- int byteOffset = segment.Offset;
- // Set our desired flags...
- PacketFlags desiredFlags = (PacketFlags)Channels[channelId];
-
- // Warn if over recommended MTU...
- bool flagsSet = (desiredFlags & ReliableOrUnreliableFragmented) > 0;
-
- if (LogType != IgnoranceLogType.Nothing && byteCount > 1200 && !flagsSet)
- Debug.LogWarning($"Warning: Client trying to send a Unreliable packet bigger than the recommended ENet 1200 byte MTU ({byteCount} > 1200). ENet will force Reliable Fragmented delivery.");
-
- // Create the packet.
- clientOutgoingPacket.Create(segment.Array, byteOffset, byteCount + byteOffset, desiredFlags);
- // byteCount
-
- // Enqueue the packet.
- IgnoranceOutgoingPacket dispatchPacket = new IgnoranceOutgoingPacket
- {
- Channel = (byte)channelId,
- Payload = clientOutgoingPacket
- };
-
- // Pass the packet onto the thread for dispatch.
- Client.Outgoing.Enqueue(dispatchPacket);
- }
-
- public override bool ServerActive()
- {
- // Very simple check.
- return Server != null && Server.IsAlive;
- }
-
-#if !MIRROR_37_0_OR_NEWER
- // Workaround for legacy Mirror versions.
- public override bool ServerDisconnect(int connectionId) => ServerDisconnectLegacy(connectionId);
-#else
- public override void ServerDisconnect(int connectionId)
- {
- if (Server == null)
- {
- Debug.LogError("Cannot enqueue kick packet; our Server object is null. Something has gone wrong.");
- // Return here because otherwise we will get a NRE when trying to enqueue the kick packet.
- return;
- }
-
- IgnoranceCommandPacket kickPacket = new IgnoranceCommandPacket
- {
- Type = IgnoranceCommandType.ServerKickPeer,
- PeerId = (uint)connectionId - 1 // ENet's native peer ID will be ConnID - 1
- };
-
- // Pass the packet onto the thread for dispatch.
- Server.Commands.Enqueue(kickPacket);
- }
-#endif
-
- public override string ServerGetClientAddress(int connectionId)
- {
- if (ConnectionLookupDict.TryGetValue(connectionId, out PeerConnectionData details))
- return $"{details.IP}:{details.Port}";
-
- return "(unavailable)";
- }
-
-#if !MIRROR_37_0_OR_NEWER
- public override void ServerSend(int connectionId, int channelId, ArraySegment segment)
-#else
- // v1.4.0b6: Mirror rearranged the ServerSend params, so we need to apply a fix for that or
- // we end up using the obsoleted version. The obsolete version isn't a fatal error, but
- // it's best to stick with the new structures.
- public override void ServerSend(int connectionId, ArraySegment segment, int channelId)
-#endif
- {
- // Debug.Log($"ServerSend({connectionId}, {channelId}, <{segment.Count} byte segment>)");
-
- if (Server == null)
- {
- Debug.LogError("Cannot enqueue data packet; our Server object is null. Something has gone wrong.");
- return;
- }
-
- if (channelId < 0 || channelId > Channels.Length)
- {
- Debug.LogError("Channel ID is out of bounds.");
- return;
- }
-
- // Packet Struct
- Packet serverOutgoingPacket = default;
- int byteCount = segment.Count;
- int byteOffset = segment.Offset;
- PacketFlags desiredFlags = (PacketFlags)Channels[channelId];
-
- // Warn if over recommended MTU
- bool flagsSet = (desiredFlags & ReliableOrUnreliableFragmented) > 0;
-
- if (LogType != IgnoranceLogType.Nothing && byteCount > 1200 && !flagsSet)
- Debug.LogWarning($"Warning: Server trying to send a Unreliable packet bigger than the recommended ENet 1200 byte MTU ({byteCount} > 1200). ENet will force Reliable Fragmented delivery.");
-
- // Create the packet.
- serverOutgoingPacket.Create(segment.Array, byteOffset, byteCount + byteOffset, (PacketFlags)Channels[channelId]);
-
- // Enqueue the packet.
- IgnoranceOutgoingPacket dispatchPacket = new IgnoranceOutgoingPacket
- {
- Channel = (byte)channelId,
- NativePeerId = (uint)connectionId - 1, // ENet's native peer ID will be ConnID - 1
- Payload = serverOutgoingPacket
- };
-
- Server.Outgoing.Enqueue(dispatchPacket);
-
- }
-
- public override void ServerStart()
- {
- if (LogType != IgnoranceLogType.Nothing)
- Debug.Log("Ignorance Server Instance starting up...");
-
- InitializeServerBackend();
-
- Server.Start();
- }
-
- public override void ServerStop()
- {
- if (Server != null)
- {
- if (LogType != IgnoranceLogType.Nothing)
- Debug.Log("Ignorance Server Instance shutting down...");
-
- Server.Stop();
- }
-
- ConnectionLookupDict.Clear();
- }
-
- public override Uri ServerUri()
- {
- UriBuilder builder = new UriBuilder
- {
- Scheme = IgnoranceInternals.Scheme,
- Host = serverBindAddress,
- Port = port
- };
-
- return builder.Uri;
- }
-
- public override void Shutdown()
- {
- // TODO: Nothing needed here?
- }
-
- // Check to ensure channels 0 and 1 mimic LLAPI. Override this at your own risk.
- private void OnValidate()
- {
- if (Channels != null && Channels.Length >= 2)
- {
- // Check to make sure that Channel 0 and 1 are correct.
- if (Channels[0] != IgnoranceChannelTypes.Reliable)
- {
- Debug.LogWarning("Please do not modify Ignorance Channel 0. The channel will be reset to Reliable delivery. If you need a channel with a different delivery, define and use it instead.");
- Channels[0] = IgnoranceChannelTypes.Reliable;
- }
- if (Channels[1] != IgnoranceChannelTypes.Unreliable)
- {
- Debug.LogWarning("Please do not modify Ignorance Channel 1. The channel will be reset to Unreliable delivery. If you need a channel with a different delivery, define and use it instead.");
- Channels[1] = IgnoranceChannelTypes.Unreliable;
- }
- }
- else
- {
- Debug.LogWarning("Invalid Channels setting, fixing. If you've just added Ignorance to your NetworkManager GameObject, seeing this message is normal.");
- Channels = new IgnoranceChannelTypes[2]
- {
-
- IgnoranceChannelTypes.Reliable,
- IgnoranceChannelTypes.Unreliable
- };
- }
-
- // ENet only supports a maximum of 32MB packet size.
- if (MaxAllowedPacketSize > 33554432)
- MaxAllowedPacketSize = 33554432;
- }
-
- private void InitializeServerBackend()
- {
- if (Server == null)
- {
- Debug.LogWarning("IgnoranceServer reference for Server mode was null. This shouldn't happen, but to be safe we'll reinitialize it.");
- Server = new IgnoranceServer();
- }
-
- // Set up the new IgnoranceServer reference.
- if (serverBindsAll)
- // MacOS is special. It's also a massive thorn in my backside.
- Server.BindAddress = IgnoranceInternals.BindAllMacs;
- else
- // Use the supplied bind address.
- Server.BindAddress = serverBindAddress;
-
- // Sets port, maximum peers, max channels, the server poll time, maximum packet size and verbosity.
- Server.BindPort = port;
- Server.MaximumPeers = serverMaxPeerCapacity;
- Server.MaximumChannels = Channels.Length;
- Server.PollTime = serverMaxNativeWaitTime;
- Server.MaximumPacketSize = MaxAllowedPacketSize;
- Server.Verbosity = (int)LogType;
-
- // Initializes the packet buffer.
- // Allocates once, that's it.
- if (InternalPacketBuffer == null)
- InternalPacketBuffer = new byte[PacketBufferCapacity];
- }
-
- private void InitializeClientBackend()
- {
- if (Client == null)
- {
- Debug.LogWarning("Ignorance: IgnoranceClient reference for Client mode was null. This shouldn't happen, but to be safe we'll reinitialize it.");
- Client = new IgnoranceClient();
- }
-
- // Sets address, port, channels to expect, verbosity, the server poll time and maximum packet size.
- Client.ConnectAddress = cachedConnectionAddress;
- Client.ConnectPort = port;
- Client.ExpectedChannels = Channels.Length;
- Client.PollTime = clientMaxNativeWaitTime;
- Client.MaximumPacketSize = MaxAllowedPacketSize;
- Client.Verbosity = (int)LogType;
-
- // Initializes the packet buffer.
- // Allocates once, that's it.
- if (InternalPacketBuffer == null)
- InternalPacketBuffer = new byte[PacketBufferCapacity];
- }
-
- private void ProcessServerPackets()
- {
- IgnoranceIncomingPacket incomingPacket;
- IgnoranceConnectionEvent connectionEvent;
- int adjustedConnectionId;
- Packet payload;
-
- // Incoming connection events.
- while (Server.ConnectionEvents.TryDequeue(out connectionEvent))
- {
- adjustedConnectionId = (int)connectionEvent.NativePeerId + 1;
-
- if (LogType == IgnoranceLogType.Verbose)
- Debug.Log($"Processing a server connection event from ENet native peer {connectionEvent.NativePeerId}. This peer would be Mirror ConnID {adjustedConnectionId}.");
-
- // TODO: Investigate ArgumentException: An item with the same key has already been added. Key:
- ConnectionLookupDict.Add(adjustedConnectionId, new PeerConnectionData
- {
- NativePeerId = connectionEvent.NativePeerId,
- IP = connectionEvent.IP,
- Port = connectionEvent.Port
- });
-
- OnServerConnected?.Invoke(adjustedConnectionId);
- }
-
- // Handle incoming data packets.
- // Console.WriteLine($"Server Incoming Queue is {Server.Incoming.Count}");
- while (Server.Incoming.TryDequeue(out incomingPacket))
- {
- adjustedConnectionId = (int)incomingPacket.NativePeerId + 1;
- payload = incomingPacket.Payload;
-
- int length = payload.Length;
- ArraySegment dataSegment;
-
- // Copy to working buffer and dispose of it.
- if (length > InternalPacketBuffer.Length)
- {
- byte[] oneFreshNTastyGcAlloc = new byte[length];
-
- payload.CopyTo(oneFreshNTastyGcAlloc);
- dataSegment = new ArraySegment(oneFreshNTastyGcAlloc, 0, length);
- }
- else
- {
- payload.CopyTo(InternalPacketBuffer);
- dataSegment = new ArraySegment(InternalPacketBuffer, 0, length);
- }
-
- payload.Dispose();
-
- OnServerDataReceived?.Invoke(adjustedConnectionId, dataSegment, incomingPacket.Channel);
-
- // Some messages can disable the transport
- // If the transport was disabled by any of the messages, we have to break out of the loop and wait until we've been re-enabled.
- if (!enabled)
- break;
- }
-
- // Disconnection events.
- while (Server.DisconnectionEvents.TryDequeue(out IgnoranceConnectionEvent disconnectionEvent))
- {
- adjustedConnectionId = (int)disconnectionEvent.NativePeerId + 1;
-
- if (LogType == IgnoranceLogType.Verbose)
- Debug.Log($"ProcessServerPackets fired; handling disconnection event from native peer {disconnectionEvent.NativePeerId}.");
-
- ConnectionLookupDict.Remove(adjustedConnectionId);
-
- // Invoke Mirror handler.
- OnServerDisconnected?.Invoke(adjustedConnectionId);
- }
- }
-
- private void ProcessClientPackets()
- {
- IgnoranceIncomingPacket incomingPacket;
- IgnoranceCommandPacket commandPacket;
- IgnoranceClientStats clientStats;
- Packet payload;
- IgnoranceConnectionEvent connectionEvent;
-
- // Handle connection events.
- while (Client.ConnectionEvents.TryDequeue(out connectionEvent))
- {
- if (LogType == IgnoranceLogType.Verbose)
- Debug.Log($"ProcessClientConnectionEvents fired: processing a client ConnectionEvents queue item.");
-
- if (connectionEvent.WasDisconnect)
- {
- // Disconnected from server.
- ClientState = ConnectionState.Disconnected;
-
- if (LogType != IgnoranceLogType.Nothing)
- Debug.Log($"Ignorance Client has been disconnected from server.");
-
- ignoreDataPackets = true;
- OnClientDisconnected?.Invoke();
- }
- else
- {
- // Connected to server.
- ClientState = ConnectionState.Connected;
-
- if (LogType != IgnoranceLogType.Nothing)
- Debug.Log($"Ignorance Client successfully connected to server at address {connectionEvent.IP}:{connectionEvent.Port}");
-
- ignoreDataPackets = false;
- OnClientConnected?.Invoke();
- }
- }
-
- // Now handle the incoming messages.
- while (Client.Incoming.TryDequeue(out incomingPacket))
- {
- // Temporary fix: if ENet thread is too fast for Mirror, then ignore the packet.
- // This is seen sometimes if you stop the client and there's still stuff in the queue.
- if (ignoreDataPackets)
- {
- if (LogType == IgnoranceLogType.Verbose)
- Debug.Log("ProcessClientPackets cycle skipped; ignoring data packet");
- break;
- }
-
-
- // Otherwise client recieved data, advise Mirror.
- // print($"Byte array: {incomingPacket.RentedByteArray.Length}. Packet Length: {incomingPacket.Length}");
- payload = incomingPacket.Payload;
- int length = payload.Length;
- ArraySegment dataSegment;
-
- // Copy to working buffer and dispose of it.
- if (length > InternalPacketBuffer.Length)
- {
- // Unity's favourite: A fresh 'n' tasty GC Allocation!
- byte[] oneFreshNTastyGcAlloc = new byte[length];
-
- payload.CopyTo(oneFreshNTastyGcAlloc);
- dataSegment = new ArraySegment(oneFreshNTastyGcAlloc, 0, length);
- }
- else
- {
- payload.CopyTo(InternalPacketBuffer);
- dataSegment = new ArraySegment(InternalPacketBuffer, 0, length);
- }
-
- payload.Dispose();
-
- OnClientDataReceived?.Invoke(dataSegment, incomingPacket.Channel);
-
- // Some messages can disable the transport
- // If the transport was disabled by any of the messages, we have to break out of the loop and wait until we've been re-enabled.
- if (!enabled)
- break;
- }
-
- // Step 3: Handle other commands.
- while (Client.Commands.TryDequeue(out commandPacket))
- {
- switch (commandPacket.Type)
- {
- // ...
- default:
- break;
- }
- }
-
- // Step 4: Handle status updates.
- if (Client.StatusUpdates.TryDequeue(out clientStats))
- {
- ClientStatistics = clientStats;
- }
- }
-
- #region Main Thread Processing and Polling
- // Ignorance 1.4.0b5: To use Mirror's polling or not use Mirror's polling, that is up to the developer to decide
-#if !IGNORANCE_MIRROR_POLLING
- // IMPORTANT: Set Ignorance' execution order before everything else. Yes, that's -32000 !!
- // This ensures it has priority over other things.
-
- // FixedUpdate can be called many times per frame.
- // Once we've handled stuff, we set a flag so that we don't poll again for this frame.
-
- private bool fixedUpdateCompletedWork;
- public void FixedUpdate()
- {
- if (!enabled) return;
- if (fixedUpdateCompletedWork) return;
-
- ProcessAndExecuteAllPackets();
-
- // Flip the bool to signal we've done our work.
- fixedUpdateCompletedWork = true;
- }
-
- // Normally, Mirror blocks Update() due to poor design decisions...
- // But thanks to Vincenzo, we've found a way to bypass that block.
- // Update is called once per frame. We don't have to worry about this shit now.
- public new void Update()
- {
- if (!enabled) return;
-
- // Process what FixedUpdate missed, only if the boolean is not set.
- if (!fixedUpdateCompletedWork)
- ProcessAndExecuteAllPackets();
-
- // Flip back the bool, so it can be reset.
- fixedUpdateCompletedWork = false;
- }
-
- // Processes and Executes All Packets.
- private void ProcessAndExecuteAllPackets()
- {
- // Process Server Events...
- if (Server.IsAlive)
- ProcessServerPackets();
-
- // Process Client Events...
- if (Client.IsAlive)
- {
- ProcessClientPackets();
-
- if (ClientState == ConnectionState.Connected && clientStatusUpdateInterval > -1)
- {
- statusUpdateTimer += Time.deltaTime;
-
- if (statusUpdateTimer >= clientStatusUpdateInterval)
- {
- Client.Commands.Enqueue(new IgnoranceCommandPacket { Type = IgnoranceCommandType.ClientRequestsStatusUpdate });
- statusUpdateTimer = 0f;
- }
- }
- }
- }
-#else
- // This section will be compiled in instead if you enable IGNORANCE_MIRROR_POLLING.
-
- public override void ServerEarlyUpdate() {
- // This is used by Mirror to consume the incoming server packets.
- if (!enabled) return;
-
- // Process Server Events...
- if (Server.IsAlive)
- ProcessServerPackets();
- }
-
- public override void ClientEarlyUpdate() {
- // This is used by Mirror to consume the incoming client packets.
- if(!enabled) return;
-
- if(Client.IsAlive)
- {
- ProcessClientPackets();
-
- if (ClientState == ConnectionState.Connected && clientStatusUpdateInterval > -1)
- {
- statusUpdateTimer += Time.deltaTime;
-
- if (statusUpdateTimer >= clientStatusUpdateInterval)
- {
- Client.Commands.Enqueue(new IgnoranceCommandPacket { Type = IgnoranceCommandType.ClientRequestsStatusUpdate });
- statusUpdateTimer = 0f;
- }
- }
- }
-
- }
-
- /*
- public override void ClientLateUpdate() {
- // This is used by Mirror to send out the outgoing client packets.
- if (!enabled) return;
- }
-
- public override void ServerLateUpdate() {
- // This is used by Mirror to send out the outgoing server packets.
- if (!enabled) return;
- }
- */
-#endif
- #endregion
-
- #region Debug
- private void OnGUI()
- {
- if (DebugDisplay)
- GUI.Box(new Rect(
- new Vector2(32, Screen.height - 240), new Vector2(200, 160)),
-
- "-- CLIENT --\n" +
- $"State: {ClientState}\n" +
- $"Incoming Queue: {Client.Incoming.Count}\n" +
- $"Outgoing Queue: {Client.Outgoing.Count}\n\n" +
-
- "-- SERVER --\n" +
- $"Incoming Queue: {Server.Incoming.Count}\n" +
- $"Outgoing Queue: {Server.Outgoing.Count}\n" +
- $"ConnEvent Queue: {Server.ConnectionEvents.Count}"
- );
- }
- #endregion
-
- public override int GetMaxPacketSize(int channelId = 0) => MaxAllowedPacketSize;
-
- // UDP Recommended Max MTU = 1200.
- public override int GetMaxBatchSize(int channelId) {
- bool isFragmentedAlready = ((PacketFlags)Channels[channelId] & ReliableOrUnreliableFragmented) > 0;
- return isFragmentedAlready ? MaxAllowedPacketSize : 1200;
- }
-
- #region Internals
- private bool ignoreDataPackets;
- private string cachedConnectionAddress = string.Empty;
- private IgnoranceServer Server = new IgnoranceServer();
- private IgnoranceClient Client = new IgnoranceClient();
- private Dictionary ConnectionLookupDict = new Dictionary();
-
- private enum ConnectionState { Connecting, Connected, Disconnecting, Disconnected }
- private ConnectionState ClientState = ConnectionState.Disconnected;
- private byte[] InternalPacketBuffer;
-
- private const PacketFlags ReliableOrUnreliableFragmented = PacketFlags.Reliable | PacketFlags.UnreliableFragmented;
-
- private float statusUpdateTimer = 0f;
- #endregion
-
- #region Legacy Overrides
-#if !MIRROR_37_0_OR_NEWER
- public bool ServerDisconnectLegacy(int connectionId)
- {
- if (Server == null)
- {
- Debug.LogError("Cannot enqueue kick packet; our Server object is null. Something has gone wrong.");
- // Return here because otherwise we will get a NRE when trying to enqueue the kick packet.
- return false;
- }
-
- IgnoranceCommandPacket kickPacket = new IgnoranceCommandPacket
- {
- Type = IgnoranceCommandType.ServerKickPeer,
- PeerId = (uint)connectionId - 1 // ENet's native peer ID will be ConnID - 1
- };
-
- // Pass the packet onto the thread for dispatch.
- Server.Commands.Enqueue(kickPacket);
- return true;
- }
-#endif
- #endregion
-#endif
-
- }
-}
+// Ignorance 1.4.x LTS (Long Term Support)
+// https://github.com/SoftwareGuy/Ignorance
+// -----------------
+// Copyright (c) 2019 - 2021 Matt Coburn (SoftwareGuy/Coburn64)
+// Ignorance is licensed under the MIT license. Refer
+// to the LICENSE file for more information.
+using System;
+using System.Collections.Generic;
+using ENet;
+using IgnoranceCore;
+using Mirror;
+using UnityEngine;
+
+namespace IgnoranceTransport
+{
+ [DisallowMultipleComponent]
+ public class Ignorance : Transport
+ {
+ #region Inspector options
+ [Header("Essentials")]
+ public int port = 7777;
+
+ [Header("Debug & Logging")]
+ [Tooltip("How verbose do you want Ignorance to be?")]
+ public IgnoranceLogType LogType = IgnoranceLogType.Standard;
+ [Tooltip("Uses OnGUI to present you with statistics for Server and Client backend instances.")]
+ public bool DebugDisplay = false;
+
+ [Header("Server Configuration")]
+ [Tooltip("Should the server bind to all interfaces?")]
+ public bool serverBindsAll = true;
+ [Tooltip("This is only used if Server Binds All is unticked.")]
+ public string serverBindAddress = string.Empty;
+ [Tooltip("How many peers native ENet will support. Low sane numbers help performance, avoids looping over huge native arrays. Recommended: maximum Mirror players, rounded to nearest 10. (Example: 16 -> 20).")]
+ public int serverMaxPeerCapacity = 64;
+ [Tooltip("Server network performance/CPU utilization trade off. Lower numbers = Better performance, more CPU. Higher numbers = Potentially lower performance, less CPU. (Value is in milliseconds)")]
+ public int serverMaxNativeWaitTime = 1;
+ [Tooltip("Interval between asking ENet for server status updates. Set to <= 0 to disable.")]
+ public int serverStatusUpdateInterval = 0;
+
+ [Header("Client Configuration")]
+ [Tooltip("Client network performance/CPU utilization trade off. Lower numbers = Better performance, more CPU. Higher numbers = Potentially lower performance, less CPU. (Value is in milliseconds)")]
+ public int clientMaxNativeWaitTime = 3;
+ [Tooltip("Interval between asking ENet for client status updates. Set to <= 0 to disable.")]
+ public int clientStatusUpdateInterval = 0;
+
+ [Header("Channel Configuration")]
+ [Tooltip("You must define your channels in the array shown here, otherwise ENet will not know what channel delivery type to use.")]
+ public IgnoranceChannelTypes[] Channels;
+
+ [Header("Ring Buffer Tweaking")]
+ [Tooltip("Affects client only. Defines the capacity of Client Incoming/Outgoing ring buffers. It is up to you to ensure that the buffer doesn't overflow - increase as required. This value translates to packets per second under a worse-case scenario.")]
+ public int ClientDataBufferSize = 1000;
+ [Tooltip("Affects client only. Defines the capacity of Client connection event buffer. This is probably best to keep small as connection events are literally minimal in Mirror.")]
+ public int ClientConnEventBufferSize = 10;
+
+ [Tooltip("Affects Server only. Defines the capacity of Server Incoming/Outgoing ring buffers. It is up to you to ensure that the buffer doesn't overflow. This value translates to packets per second under a worse-case scenario.\n\n" +
+ "Unlike the client value, it is recommended that you keep this resonably high as Servers process more network IO than clients.")]
+ public int ServerDataBufferSize = 5000;
+ [Tooltip("Affects Server only. Defines the capacity of server connection event buffer. This is probably best to keep moderately small unless you expect to have a large influx of users connecting/disconnecting at once.")]
+ public int ServerConnEventBufferSize = 100;
+
+ [Header("Danger: I hope you know what you're doing!")]
+ [Tooltip("Used internally to keep allocations to a minimum. This is how much memory will be consumed by the packet buffer on startup, and then reused. If you have large packets, change this to something larger. Default is 4096 bytes (4KB).")]
+ public int PacketBufferCapacity = 4096;
+ [Tooltip("For UDP based protocols, it's best to keep your data under the safe MTU of 1200 bytes. This is the maximum allowed packet size, however note that internally ENet can only go to 32MB.")]
+ public int MaxAllowedPacketSize = 33554432;
+ #endregion
+
+ #region Public Statistics
+ public IgnoranceClientStats ClientStatistics;
+ public IgnoranceServerStats ServerStatistics;
+ #endregion
+
+ public override bool Available()
+ {
+ // Ignorance is not available for Unity WebGL, the PS4 (no dev kit to confirm) or Switch (port exists but I have no access to said code).
+ // Ignorance is available for most other operating systems.
+#if (UNITY_WEBGL || UNITY_PS4 || UNITY_SWITCH)
+ return false;
+#else
+ return true;
+#endif
+ }
+
+ public void Awake()
+ {
+ if (LogType != IgnoranceLogType.Nothing)
+ print($"Ignorance {IgnoranceInternals.Version} has arrived. Keep up to date, report bugs and support the developer at https://github.com/SoftwareGuy/Ignorance!");
+ }
+
+ public override string ToString()
+ {
+ return $"Ignorance v{IgnoranceInternals.Version}";
+ }
+
+ public override void ClientConnect(string address)
+ {
+ ClientState = ConnectionState.Connecting;
+ cachedConnectionAddress = address;
+
+ // Initialize.
+ InitializeClientBackend();
+
+ // Get going.
+ ignoreDataPackets = false;
+
+ // Start!
+ Client.Start();
+ }
+
+ public override void ClientConnect(Uri uri)
+ {
+ if (uri.Scheme != IgnoranceInternals.Scheme)
+ throw new ArgumentException($"You used an invalid URI: {uri}. Please use {IgnoranceInternals.Scheme}://host:port instead", nameof(uri));
+
+ if (!uri.IsDefaultPort)
+ // Set the communication port to the one specified.
+ port = uri.Port;
+
+ // Pass onwards to the proper handler.
+ ClientConnect(uri.Host);
+ }
+
+ public override bool ClientConnected() => ClientState == ConnectionState.Connected;
+
+ public override void ClientDisconnect()
+ {
+ ClientState = ConnectionState.Disconnecting;
+
+ if (Client != null)
+ {
+ // Fix for the Client commands RingBuffer not being initialized if we're in host mode.
+ if (Client.Commands != null)
+ Client.Commands.Enqueue(new IgnoranceCommandPacket { Type = IgnoranceCommandType.ClientWantsToStop });
+
+ Client.Stop();
+ }
+ else
+ {
+ throw new InvalidOperationException("Cannot disconnect the client instance. The Ignorance Client instance is null.");
+ }
+
+ }
+
+ public override void ClientSend(ArraySegment segment, int channelId)
+ {
+ if (Client == null)
+ {
+ Debug.LogError("Client object is null, this shouldn't really happen but it did...");
+ return;
+ }
+
+ if (channelId < 0 || channelId > Channels.Length)
+ {
+ Debug.LogError("Channel ID is out of bounds.");
+ return;
+ }
+
+ // Create our struct...
+ Packet clientOutgoingPacket = default;
+ int byteCount = segment.Count;
+ int byteOffset = segment.Offset;
+
+ // Set our desired flags...
+ PacketFlags desiredFlags = (PacketFlags)Channels[channelId];
+
+ // Warn if over recommended MTU...
+ bool flagsSet = (desiredFlags & ReliableOrUnreliableFragmented) > 0;
+
+ if (LogType != IgnoranceLogType.Nothing && byteCount > 1200 && !flagsSet)
+ Debug.LogWarning($"Ignorance Client: Trying to send a Unreliable packet bigger than the recommended ENet 1200 byte MTU ({byteCount} > 1200). ENet will force Reliable Fragmented delivery.");
+
+ // Create the packet.
+ clientOutgoingPacket.Create(segment.Array, byteOffset, byteCount + byteOffset, desiredFlags);
+
+ // Enqueue the packet.
+ IgnoranceOutgoingPacket dispatchPacket = new IgnoranceOutgoingPacket
+ {
+ Channel = (byte)channelId,
+ Payload = clientOutgoingPacket
+ };
+
+ // Pass the packet onto the thread for dispatch.
+ Client.Outgoing.Enqueue(dispatchPacket);
+ }
+
+ public override bool ServerActive()
+ {
+ // Very simple check.
+ return Server != null && Server.IsAlive;
+ }
+
+ // Current version Mirror server disconnection routine.
+ public override void ServerDisconnect(int connectionId)
+ {
+ if (Server == null)
+ {
+ Debug.LogError("Cannot enqueue kick packet; our Server object is null. Something has gone wrong.");
+ // Return here because otherwise we will get a NRE when trying to enqueue the kick packet.
+ return;
+ }
+
+ // Enqueue the kick packet.
+ IgnoranceCommandPacket kickPacket = new IgnoranceCommandPacket
+ {
+ Type = IgnoranceCommandType.ServerKickPeer,
+ PeerId = (uint)connectionId - 1 // ENet's native peer ID will be ConnID - 1
+ };
+
+ // Pass the packet onto the thread for dispatch.
+ Server.Commands.Enqueue(kickPacket);
+ }
+
+ public override string ServerGetClientAddress(int connectionId)
+ {
+ if (peerConnectionData == null)
+ return "(unavailable)";
+
+ // Need to adjust the string...
+ if (!string.IsNullOrEmpty(peerConnectionData[connectionId - 1].IP))
+ return $"{peerConnectionData[connectionId - 1].IP}:{peerConnectionData[connectionId - 1].Port}";
+ else
+ return "(unavailable)";
+ }
+
+ // v1.4.0b6: Mirror rearranged the ServerSend params, so we need to apply a fix for that or
+ // we end up using the obsoleted version. The obsolete version isn't a fatal error, but
+ // it's best to stick with the new structures.
+ public override void ServerSend(int connectionId, ArraySegment segment, int channelId)
+ {
+ if (Server == null)
+ {
+ Debug.LogError("Ignorance Server: Cannot enqueue data packet; our Server object is null. Something has gone wrong.");
+ return;
+ }
+
+ if (channelId < 0 || channelId > Channels.Length)
+ {
+ Debug.LogError("Ignorance Server: Channel ID is out of bounds.");
+ return;
+ }
+
+ // Packet Struct
+ Packet serverOutgoingPacket = default;
+ int byteCount = segment.Count;
+ int byteOffset = segment.Offset;
+ PacketFlags desiredFlags = (PacketFlags)Channels[channelId];
+
+ // Warn if over recommended MTU
+ bool flagsSet = (desiredFlags & ReliableOrUnreliableFragmented) > 0;
+
+ if (LogType != IgnoranceLogType.Nothing && byteCount > 1200 && !flagsSet)
+ Debug.LogWarning($"Ignorance Server: Trying to send a Unreliable packet bigger than the recommended ENet 1200 byte MTU ({byteCount} > 1200). ENet will force Reliable Fragmented delivery.");
+
+ // Create the packet.
+ serverOutgoingPacket.Create(segment.Array, byteOffset, byteCount + byteOffset, (PacketFlags)Channels[channelId]);
+
+ // Enqueue the packet.
+ IgnoranceOutgoingPacket dispatchPacket = new IgnoranceOutgoingPacket
+ {
+ Channel = (byte)channelId,
+ NativePeerId = (uint)connectionId - 1, // ENet's native peer ID will be ConnID - 1
+ Payload = serverOutgoingPacket
+ };
+
+ Server.Outgoing.Enqueue(dispatchPacket);
+ }
+
+ public override void ServerStart()
+ {
+ if (LogType != IgnoranceLogType.Nothing)
+ Debug.Log("Ignorance Server: Instance starting up...");
+
+ InitializeServerBackend();
+
+ Server.Start();
+ }
+
+ public override void ServerStop()
+ {
+ if (Server != null)
+ {
+ if (LogType != IgnoranceLogType.Nothing)
+ Debug.Log("Ignorance Server: Instance shutting down...");
+
+ Server.Stop();
+ }
+
+ peerConnectionData = null;
+ }
+
+ public override Uri ServerUri()
+ {
+ UriBuilder builder = new UriBuilder
+ {
+ Scheme = IgnoranceInternals.Scheme,
+ Host = serverBindAddress,
+ Port = port
+ };
+
+ return builder.Uri;
+ }
+
+ public override void Shutdown()
+ {
+ // TODO: Nothing needed here?
+ }
+
+ // Check to ensure channels 0 and 1 mimic LLAPI. Override this at your own risk.
+ private void OnValidate()
+ {
+ if (Channels != null && Channels.Length >= 2)
+ {
+ // Check to make sure that Channel 0 and 1 are correct.
+ if (Channels[0] != IgnoranceChannelTypes.Reliable)
+ {
+ Debug.LogWarning("Please do not modify Ignorance Channel 0. The channel will be reset to Reliable delivery. If you need a channel with a different delivery, define and use it instead.");
+ Channels[0] = IgnoranceChannelTypes.Reliable;
+ }
+
+ if (Channels[1] != IgnoranceChannelTypes.Unreliable)
+ {
+ Debug.LogWarning("Please do not modify Ignorance Channel 1. The channel will be reset to Unreliable delivery. If you need a channel with a different delivery, define and use it instead.");
+ Channels[1] = IgnoranceChannelTypes.Unreliable;
+ }
+ }
+ else
+ {
+ Debug.LogWarning("Invalid Channels setting, fixing. If you've just added Ignorance to your NetworkManager GameObject, seeing this message is normal.");
+ Channels = new IgnoranceChannelTypes[2]
+ {
+ IgnoranceChannelTypes.Reliable,
+ IgnoranceChannelTypes.Unreliable
+ };
+ }
+
+ // ENet only supports a maximum of 32MB packet size.
+ if (MaxAllowedPacketSize > 33554432)
+ MaxAllowedPacketSize = 33554432;
+ }
+
+ private void InitializeServerBackend()
+ {
+ if (Server == null)
+ {
+ Debug.LogWarning("Ignorance Server: Reference for Server mode was null. This shouldn't happen, but to be safe we'll attempt to reinitialize it.");
+ Server = new IgnoranceServer();
+ }
+
+ // Set up the new IgnoranceServer reference.
+ if (serverBindsAll)
+ // MacOS is special. It's also a massive thorn in my backside.
+ Server.BindAddress = IgnoranceInternals.BindAnyAddress;
+ else
+ // Use the supplied bind address.
+ Server.BindAddress = serverBindAddress;
+
+ // Sets port, maximum peers, max channels, the server poll time, maximum packet size and verbosity.
+ Server.BindPort = port;
+ Server.MaximumPeers = serverMaxPeerCapacity;
+ Server.MaximumChannels = Channels.Length;
+ Server.PollTime = serverMaxNativeWaitTime;
+ Server.MaximumPacketSize = MaxAllowedPacketSize;
+ Server.Verbosity = (int)LogType;
+
+ Server.IncomingOutgoingBufferSize = ServerDataBufferSize;
+ Server.ConnectionEventBufferSize = ServerConnEventBufferSize;
+
+ // Initializes the packet buffer.
+ // Allocates once, that's it.
+ if (InternalPacketBuffer == null)
+ InternalPacketBuffer = new byte[PacketBufferCapacity];
+
+ // This is required to ensure that ServerStatistics peer stats are initialised before first update
+ if (ServerStatistics.PeerStats == null)
+ ServerStatistics.PeerStats = new Dictionary(serverMaxPeerCapacity);
+
+ // Setup the peer connection array.
+ peerConnectionData = new PeerConnectionData[serverMaxPeerCapacity];
+ }
+
+ private void InitializeClientBackend()
+ {
+ if (Client == null)
+ {
+ Debug.LogWarning("Ignorance Client: Backend instance reference was null. This shouldn't happen, but to be safe we'll reinitialize it.");
+ Client = new IgnoranceClient();
+ }
+
+ // Sets address, port, channels to expect, verbosity, the server poll time and maximum packet size.
+ Client.ConnectAddress = cachedConnectionAddress;
+ Client.ConnectPort = port;
+ Client.ExpectedChannels = Channels.Length;
+ Client.PollTime = clientMaxNativeWaitTime;
+ Client.MaximumPacketSize = MaxAllowedPacketSize;
+ Client.Verbosity = (int)LogType;
+
+ Client.IncomingOutgoingBufferSize = ClientDataBufferSize;
+ Client.ConnectionEventBufferSize = ClientConnEventBufferSize;
+
+ // Initializes the packet buffer. Allocates once, that's it.
+ if (InternalPacketBuffer == null)
+ InternalPacketBuffer = new byte[PacketBufferCapacity];
+ }
+
+ #region Main Thread Processing and Polling
+ public void ServerPump()
+ {
+ // Process Server Events...
+ if (Server.IsAlive)
+ {
+ ProcessServerPackets();
+
+ if (serverStatusUpdateInterval > 0)
+ {
+ serverStatusUpdateTimer += Time.deltaTime;
+
+ if (serverStatusUpdateTimer >= serverStatusUpdateInterval)
+ {
+ Server.Commands.Enqueue(new IgnoranceCommandPacket { Type = IgnoranceCommandType.ServerStatusRequest });
+ serverStatusUpdateTimer = 0f;
+ }
+ }
+ }
+ }
+
+ public void ClientPump()
+ {
+ // Only process client packets if we're not disconnected...
+ if (ClientState != ConnectionState.Disconnected)
+ ProcessClientPackets();
+
+ // Used if we're connected and the client status update interval is above 0.
+ if (ClientState == ConnectionState.Connected && clientStatusUpdateInterval > 0)
+ {
+ clientStatusUpdateTimer += Time.deltaTime;
+
+ if (clientStatusUpdateTimer >= clientStatusUpdateInterval)
+ {
+ Client.Commands.Enqueue(new IgnoranceCommandPacket { Type = IgnoranceCommandType.ClientStatusRequest });
+ clientStatusUpdateTimer = 0f;
+ }
+ }
+
+ }
+
+ private void ProcessServerPackets()
+ {
+ IgnoranceIncomingPacket incomingPacket;
+ IgnoranceConnectionEvent connectionEvent;
+ int adjustedConnectionId;
+ Packet payload;
+ IgnoranceServerStats serverStats;
+
+ // Incoming connection events.
+ while (Server.ConnectionEvents.TryDequeue(out connectionEvent))
+ {
+ adjustedConnectionId = (int)connectionEvent.NativePeerId + 1;
+
+ if (LogType == IgnoranceLogType.Verbose)
+ Debug.Log($"Processing a server connection event from ENet native peer {connectionEvent.NativePeerId}. This peer would be Mirror ConnID {adjustedConnectionId}.");
+
+ // Cache that peer.
+ // NOTE: We cache the peers native id and do some magic later.
+ peerConnectionData[(int)connectionEvent.NativePeerId] = new PeerConnectionData
+ {
+ IP = connectionEvent.IP,
+ NativePeerId = connectionEvent.NativePeerId,
+ Port = connectionEvent.Port
+ };
+
+ OnServerConnected?.Invoke(adjustedConnectionId);
+ }
+
+ // Handle incoming data packets.
+ // Console.WriteLine($"Server Incoming Queue is {Server.Incoming.Count}");
+ while (Server.Incoming.TryDequeue(out incomingPacket))
+ {
+ adjustedConnectionId = (int)incomingPacket.NativePeerId + 1;
+ payload = incomingPacket.Payload;
+
+ int length = payload.Length;
+ ArraySegment dataSegment;
+
+ // Copy to working buffer and dispose of it.
+ if (length > InternalPacketBuffer.Length)
+ {
+ byte[] oneFreshNTastyGcAlloc = new byte[length];
+
+ payload.CopyTo(oneFreshNTastyGcAlloc);
+ dataSegment = new ArraySegment(oneFreshNTastyGcAlloc, 0, length);
+ }
+ else
+ {
+ payload.CopyTo(InternalPacketBuffer);
+ dataSegment = new ArraySegment(InternalPacketBuffer, 0, length);
+ }
+
+ payload.Dispose();
+
+ OnServerDataReceived?.Invoke(adjustedConnectionId, dataSegment, incomingPacket.Channel);
+ }
+
+ // Disconnection events.
+ while (Server.DisconnectionEvents.TryDequeue(out IgnoranceConnectionEvent disconnectionEvent))
+ {
+ adjustedConnectionId = (int)disconnectionEvent.NativePeerId + 1;
+
+ // The array is no longer occupied.
+ peerConnectionData[(int)connectionEvent.NativePeerId] = default;
+
+ if (LogType == IgnoranceLogType.Verbose)
+ Debug.Log($"Ignorance Server: Handling disconnection event from native peer {disconnectionEvent.NativePeerId}.");
+
+ // Invoke Mirror handler.
+ OnServerDisconnected?.Invoke(adjustedConnectionId);
+ }
+
+ // Handle status updates.
+ if (Server.StatusUpdates.TryDequeue(out serverStats))
+ {
+ Server.RecycledServerStatBlocks.Enqueue(ServerStatistics);
+ ServerStatistics = serverStats;
+ }
+ }
+
+
+ private void ProcessClientPackets()
+ {
+ IgnoranceIncomingPacket incomingPacket;
+ IgnoranceClientStats clientStats;
+ Packet payload;
+
+ // Handle connection events.
+ while (Client.ConnectionEvents.TryDequeue(out IgnoranceConnectionEvent connectionEvent))
+ {
+ if (LogType == IgnoranceLogType.Verbose)
+ Debug.Log($"Ignorance Client Debug: Processing a client ConnectionEvents queue item. Type: {connectionEvent.EventType.ToString("{0:X2}")}");
+
+ switch (connectionEvent.EventType)
+ {
+ case 0x00:
+ // Connected to server.
+ ClientState = ConnectionState.Connected;
+
+ if (LogType != IgnoranceLogType.Nothing)
+ Debug.Log($"Ignorance Client has successfully connected to server at {connectionEvent.IP}:{connectionEvent.Port}");
+
+ ignoreDataPackets = false;
+ OnClientConnected?.Invoke();
+ break;
+
+ case 0x01:
+ // Disconnected from server.
+ ClientState = ConnectionState.Disconnected;
+
+ if (LogType != IgnoranceLogType.Nothing)
+ Debug.Log($"Ignorance Client has been disconnected from server.");
+
+ ignoreDataPackets = true;
+ OnClientDisconnected?.Invoke();
+ break;
+
+ default:
+ // Unknown type.
+ if (LogType != IgnoranceLogType.Nothing)
+ Debug.LogWarning($"Ignorance Client: Unknown connection event type {connectionEvent.EventType.ToString("{0:X2}")}.");
+ break;
+ }
+ }
+
+ // Handle the incoming messages.
+ while (Client.Incoming.TryDequeue(out incomingPacket))
+ {
+ // Temporary fix: if ENet thread is too fast for Mirror, then ignore the packet.
+ // This is seen sometimes if you stop the client and there's still stuff in the queue.
+ if (ignoreDataPackets)
+ {
+ if (LogType == IgnoranceLogType.Verbose)
+ Debug.Log("Ignorance Client: ProcessClientPackets cycle skipped; ignoring data packet");
+ break;
+ }
+
+
+ // Otherwise client recieved data, advise Mirror.
+ // print($"Byte array: {incomingPacket.RentedByteArray.Length}. Packet Length: {incomingPacket.Length}");
+ payload = incomingPacket.Payload;
+ int length = payload.Length;
+ ArraySegment dataSegment;
+
+ // Copy to working buffer and dispose of it.
+ if (length > InternalPacketBuffer.Length)
+ {
+ // Unity's favourite: A fresh 'n' tasty GC Allocation!
+ byte[] oneFreshNTastyGcAlloc = new byte[length];
+
+ payload.CopyTo(oneFreshNTastyGcAlloc);
+ dataSegment = new ArraySegment(oneFreshNTastyGcAlloc, 0, length);
+ }
+ else
+ {
+ payload.CopyTo(InternalPacketBuffer);
+ dataSegment = new ArraySegment(InternalPacketBuffer, 0, length);
+ }
+
+ payload.Dispose();
+
+ OnClientDataReceived?.Invoke(dataSegment, incomingPacket.Channel);
+ }
+
+ // Step 3: Handle status updates.
+ if (Client.StatusUpdates.TryDequeue(out clientStats))
+ ClientStatistics = clientStats;
+ }
+ #endregion
+
+
+ #region Main Thread Processing and Polling - Ignorance Flavour
+#if !IGNORANCE_MIRROR_POLLING
+ // FixedUpdate can be called many times per frame.
+ // Once we've handled stuff, we set a flag so that we don't poll again for this frame.
+ private bool fixedUpdateCompletedWork;
+
+ private void FixedUpdate()
+ {
+ if (fixedUpdateCompletedWork) return;
+
+ ServerPump();
+ ClientPump();
+
+ // Flip the bool to signal we've done our work.
+ fixedUpdateCompletedWork = true;
+ }
+
+ private new void Update()
+ {
+ // Process what FixedUpdate missed, only if the boolean is not set.
+ if (!fixedUpdateCompletedWork)
+ {
+ ServerPump();
+ ClientPump();
+ }
+
+ // Flip back the bool, so it can be reset.
+ fixedUpdateCompletedWork = false;
+ }
+#endif
+ #endregion
+
+ #region Main Thread Processing and Polling - Mirror Flavour
+#if IGNORANCE_MIRROR_POLLING
+ public override void ClientEarlyUpdate()
+ {
+ ClientPump();
+ }
+
+ public override void ServerEarlyUpdate()
+ {
+ ServerPump();
+ }
+#endif
+ #endregion
+
+ #region Debug
+ private void OnGUI()
+ {
+ if (DebugDisplay)
+ {
+ if (Client != null)
+ GUI.Box(new Rect(
+ new Vector2(32, Screen.height - 220), new Vector2(240, 100)),
+ "-- CLIENT --\n" +
+ $"State: {ClientState} ({(Client.IsAlive ? "Alive" : "Dead")}) \n" +
+ $"Round Trip Time: {ClientStatistics.RTT} \n" +
+ $"Bytes In/Out: {ClientStatistics.BytesReceived} / {ClientStatistics.BytesSent} \n" +
+ $"Queue In/Out: {(Client.Incoming != null ? $"{Client.Incoming.Count}" : "0")} / {(Client.Outgoing != null ? $"{Client.Outgoing.Count}" : "0")} \n" +
+ $"ConnEvents: {(Client.ConnectionEvents != null ? $"{Client.ConnectionEvents.Count}" : "0")}"
+ );
+
+ if (Server != null)
+ GUI.Box(new Rect(
+ new Vector2(32, Screen.height - 110), new Vector2(240, 100)),
+
+ "-- SERVER --\n" +
+ $"State: {(Server.IsAlive ? "Alive" : "Dead")} \n" +
+ $"Bytes In/Out: {ServerStatistics.BytesReceived} / {ServerStatistics.BytesSent} \n" +
+ $"Queue In/Out: {(Server.Incoming != null ? $"{Server.Incoming.Count}" : "0")} / {(Server.Outgoing != null ? $"{Server.Outgoing.Count}" : "0")} \n" +
+ $"ConnEvents: {(Server.ConnectionEvents != null ? $"{Server.ConnectionEvents.Count}" : "0")}"
+ );
+
+ }
+ }
+ #endregion
+
+ // Mirror 46 (Mirror LTS) work arounds
+ public override int GetMaxPacketSize(int channelId = 0)
+ {
+ bool isFragmentedAlready = ((PacketFlags)Channels[channelId] & ReliableOrUnreliableFragmented) > 0;
+ return isFragmentedAlready ? MaxAllowedPacketSize : 1200;
+ }
+
+ #region Internals
+ private bool ignoreDataPackets;
+ private string cachedConnectionAddress = string.Empty;
+ private IgnoranceServer Server = new IgnoranceServer();
+ private IgnoranceClient Client = new IgnoranceClient();
+ private PeerConnectionData[] peerConnectionData;
+
+ private enum ConnectionState { Connecting, Connected, Disconnecting, Disconnected }
+ private ConnectionState ClientState = ConnectionState.Disconnected;
+ private byte[] InternalPacketBuffer;
+
+ private const PacketFlags ReliableOrUnreliableFragmented = PacketFlags.Reliable | PacketFlags.UnreliableFragmented;
+ private float clientStatusUpdateTimer = 0f;
+ private float serverStatusUpdateTimer = 0f;
+ #endregion
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Ignorance.cs.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Ignorance.cs.meta
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diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/IgnoranceDefinitions.cs b/Assets/Mirror/Runtime/Transport/Ignorance/IgnoranceDefinitions.cs
index ca677ac..d14e1d5 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/IgnoranceDefinitions.cs
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/IgnoranceDefinitions.cs
@@ -1,94 +1,109 @@
-using System;
-using ENet;
-
-namespace IgnoranceTransport
-{
- // Snipped from the transport files, as this will help
- // me keep things up to date.
- [Serializable]
- public enum IgnoranceChannelTypes
- {
- Reliable = PacketFlags.Reliable, // TCP Emulation.
- ReliableUnsequenced = PacketFlags.Reliable | PacketFlags.Unsequenced, // TCP Emulation, but no sequencing.
- Unreliable = PacketFlags.Unsequenced, // Pure UDP.
- UnreliableFragmented = PacketFlags.UnreliableFragmented, // Pure UDP, but fragmented.
- UnreliableSequenced = PacketFlags.None, // Pure UDP, but sequenced.
- Unthrottled = PacketFlags.Unthrottled, // Apparently ENet's version of Taco Bell.
- }
-
- public class IgnoranceInternals
- {
- public const string Version = "1.4.0b6";
- public const string Scheme = "enet";
- public const string BindAllIPv4 = "0.0.0.0";
- public const string BindAllMacs = "::0";
- }
-
- public enum IgnoranceLogType
- {
- Nothing,
- Standard,
- Verbose
- }
-
- // Struct optimized for cache efficiency. (Thanks Vincenzo!)
- public struct IgnoranceIncomingPacket
- {
- public byte Channel;
- public uint NativePeerId;
- public Packet Payload;
- }
-
- // Struct optimized for cache efficiency. (Thanks Vincenzo!)
- public struct IgnoranceOutgoingPacket
- {
- public byte Channel;
- public uint NativePeerId;
- public Packet Payload;
- }
-
- // Struct optimized for cache efficiency. (Thanks Vincenzo!)
- public struct IgnoranceConnectionEvent
- {
- public bool WasDisconnect;
- public ushort Port;
- public uint NativePeerId;
- public string IP;
- }
-
- public struct IgnoranceCommandPacket
- {
- public IgnoranceCommandType Type;
- public uint PeerId;
- }
-
- public struct IgnoranceClientStats
- {
- // Stats only - may not always be used!
- public uint RTT;
- public ulong BytesReceived;
- public ulong BytesSent;
- public ulong PacketsReceived;
- public ulong PacketsSent;
- public ulong PacketsLost;
- }
-
- public enum IgnoranceCommandType
- {
- // Client
- ClientWantsToStop,
- ClientRequestsStatusUpdate,
- // ENet internal
- ResponseToClientStatusRequest,
- // Server
- ServerKickPeer
- }
-
- // TODO: Optimize struct for Cache performance.
- public struct PeerConnectionData
- {
- public ushort Port;
- public uint NativePeerId;
- public string IP;
- }
-}
+// Ignorance 1.4.x LTS (Long Term Support)
+// https://github.com/SoftwareGuy/Ignorance
+// -----------------
+// Copyright (c) 2019 - 2021 Matt Coburn (SoftwareGuy/Coburn64)
+// Ignorance is licensed under the MIT license. Refer
+// to the LICENSE file for more information.
+using System;
+using System.Collections.Generic;
+using ENet;
+
+namespace IgnoranceCore
+{
+ // Snipped from the transport files, as this will help
+ // me keep things up to date.
+ [Serializable]
+ public enum IgnoranceChannelTypes
+ {
+ Reliable = PacketFlags.Reliable, // Reliable UDP (TCP-like emulation)
+ ReliableUnsequenced = PacketFlags.Reliable | PacketFlags.Unsequenced, // Reliable UDP (TCP-like emulation w/o sequencing)
+ Unreliable = PacketFlags.Unsequenced, // Pure UDP, high velocity packet action.
+ UnreliableFragmented = PacketFlags.UnreliableFragmented, // Pure UDP, but fragmented.
+ UnreliableSequenced = PacketFlags.None, // Pure UDP, but sequenced.
+ Unthrottled = PacketFlags.Unthrottled, // Pure UDP. Literally turbo mode.
+ }
+
+ public class IgnoranceInternals
+ {
+ public const string Version = "1.4.0r0 (LTS)";
+ public const string Scheme = "enet";
+ public const string BindAnyAddress = "::0";
+ }
+
+ public enum IgnoranceLogType
+ {
+ Nothing,
+ Standard,
+ Verbose
+ }
+
+ public struct IgnoranceIncomingPacket
+ {
+ public byte Channel;
+ public uint NativePeerId;
+ public Packet Payload;
+ }
+
+ public struct IgnoranceOutgoingPacket
+ {
+ public byte Channel;
+ public uint NativePeerId;
+ public Packet Payload;
+ }
+
+ public struct IgnoranceConnectionEvent
+ {
+ public byte EventType;
+ public ushort Port;
+ public uint NativePeerId;
+ public string IP;
+ }
+
+ public struct IgnoranceCommandPacket
+ {
+ public IgnoranceCommandType Type;
+ public uint PeerId;
+ }
+
+ // Stats only - may not always be used!
+ public struct IgnoranceClientStats
+ {
+
+ public uint RTT;
+ public ulong BytesReceived;
+ public ulong BytesSent;
+ public ulong PacketsReceived;
+ public ulong PacketsSent;
+ public ulong PacketsLost;
+ }
+
+ public enum IgnoranceCommandType
+ {
+ // Client
+ ClientWantsToStop,
+ ClientStatusRequest,
+ // Server
+ ServerKickPeer,
+ ServerStatusRequest
+ }
+
+ // Stats only - may not always be used!
+ public struct IgnoranceServerStats
+ {
+
+ public ulong BytesReceived;
+ public ulong BytesSent;
+ public ulong PacketsReceived;
+ public ulong PacketsSent;
+ public ulong PeersCount;
+
+ public Dictionary PeerStats;
+ }
+
+ public struct PeerConnectionData
+ {
+ public ushort Port;
+ public uint NativePeerId;
+ public string IP;
+ }
+}
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new file mode 100644
index 0000000..e00d2c3
--- /dev/null
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/Linux/README.txt
@@ -0,0 +1,6 @@
+Rename this debug library without the "_debug" suffix and replace (maybe backup the original first) the library.
+For example, to replace the x64 ENet Library with the Debug version, you'd first backup/move "libenet.so", then extract and rename "libenet_debug.so" to "libenet.so".
+
+If you have trouble, file a GitHub support ticket at https://github.com/SoftwareGuy/Ignorance.
+
+- Coburn
diff --git a/Assets/Mirror/Notice.txt.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/Linux/README.txt.meta
similarity index 75%
rename from Assets/Mirror/Notice.txt.meta
rename to Assets/Mirror/Runtime/Transport/Ignorance/Plugins/Linux/README.txt.meta
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index 1bb2563..95c34fc 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/Windows/README.txt
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/Windows/README.txt
@@ -1,3 +1,3 @@
-This is a Windows x64 build of ENet-CSharp.
-
+This is a Windows x64 build of ENet-CSharp.
+
If you require a version of ENet for 32 Bit computer systems (ie. Windows 7/8/10 32Bit) then please get in touch, or you can install the requirements yourself and compile it using ENet-CSharp's MSBuild-based build system. Get in touch if you want me to compile them for you, but keep in mind that I do not support them when reporting bugs.
\ No newline at end of file
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- CPU: ARMv7
- CompileFlags:
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- assetBundleVariant:
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+guid: fa239cb4c47fc9447816815f80667fea
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+ isPreloaded: 0
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+ isExplicitlyReferenced: 0
+ validateReferences: 1
+ platformData:
+ - first:
+ : Any
+ second:
+ enabled: 0
+ settings:
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+ Exclude Editor: 1
+ Exclude Linux64: 1
+ Exclude OSXUniversal: 1
+ Exclude Win: 1
+ Exclude Win64: 1
+ Exclude iOS: 0
+ - first:
+ Android: Android
+ second:
+ enabled: 0
+ settings:
+ CPU: ARMv7
+ - first:
+ Any:
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+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ DefaultValueInitialized: true
+ OS: AnyOS
+ - first:
+ Standalone: Linux64
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ Standalone: OSXUniversal
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ Standalone: Win
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ Standalone: Win64
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ iPhone: iOS
+ second:
+ enabled: 1
+ settings:
+ AddToEmbeddedBinaries: false
+ CPU: ARMv7
+ CompileFlags:
+ FrameworkDependencies:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/iOS/libenet-release-simulator64.a.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/iOS/libenet-release-simulator64.a.meta
index 7106afb..6f44db0 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/iOS/libenet-release-simulator64.a.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/iOS/libenet-release-simulator64.a.meta
@@ -1,80 +1,80 @@
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-guid: 385bb48fb124b5f40a79bdecf421671f
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- validateReferences: 1
- platformData:
- - first:
- : Any
- second:
- enabled: 0
- settings:
- Exclude Android: 1
- Exclude Editor: 1
- Exclude Linux64: 1
- Exclude OSXUniversal: 1
- Exclude Win: 1
- Exclude Win64: 1
- Exclude iOS: 0
- - first:
- Android: Android
- second:
- enabled: 0
- settings:
- CPU: ARMv7
- - first:
- Any:
- second:
- enabled: 0
- settings: {}
- - first:
- Editor: Editor
- second:
- enabled: 0
- settings:
- CPU: AnyCPU
- DefaultValueInitialized: true
- OS: AnyOS
- - first:
- Standalone: Linux64
- second:
- enabled: 0
- settings:
- CPU: None
- - first:
- Standalone: OSXUniversal
- second:
- enabled: 0
- settings:
- CPU: None
- - first:
- Standalone: Win
- second:
- enabled: 0
- settings:
- CPU: None
- - first:
- Standalone: Win64
- second:
- enabled: 0
- settings:
- CPU: None
- - first:
- iPhone: iOS
- second:
- enabled: 1
- settings:
- AddToEmbeddedBinaries: false
- CPU: X64
- CompileFlags:
- FrameworkDependencies:
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 385bb48fb124b5f40a79bdecf421671f
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+ defineConstraints: []
+ isPreloaded: 0
+ isOverridable: 0
+ isExplicitlyReferenced: 0
+ validateReferences: 1
+ platformData:
+ - first:
+ : Any
+ second:
+ enabled: 0
+ settings:
+ Exclude Android: 1
+ Exclude Editor: 1
+ Exclude Linux64: 1
+ Exclude OSXUniversal: 1
+ Exclude Win: 1
+ Exclude Win64: 1
+ Exclude iOS: 0
+ - first:
+ Android: Android
+ second:
+ enabled: 0
+ settings:
+ CPU: ARMv7
+ - first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 0
+ settings:
+ CPU: AnyCPU
+ DefaultValueInitialized: true
+ OS: AnyOS
+ - first:
+ Standalone: Linux64
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ Standalone: OSXUniversal
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ Standalone: Win
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ Standalone: Win64
+ second:
+ enabled: 0
+ settings:
+ CPU: None
+ - first:
+ iPhone: iOS
+ second:
+ enabled: 1
+ settings:
+ AddToEmbeddedBinaries: false
+ CPU: X64
+ CompileFlags:
+ FrameworkDependencies:
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS.meta
index b4c703f..c427d7d 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 957ba76da095cd64aaa658f034ab78e5
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 957ba76da095cd64aaa658f034ab78e5
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS/libenet.dylib.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS/libenet.dylib.meta
index 92fe418..6e27fb9 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS/libenet.dylib.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/macOS/libenet.dylib.meta
@@ -1,32 +1,32 @@
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-guid: 5317859893ad2cf48a6df1d585ebdd2c
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- externalObjects: {}
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- validateReferences: 1
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- - first:
- Any:
- second:
- enabled: 0
- settings: {}
- - first:
- Editor: Editor
- second:
- enabled: 1
- settings:
- DefaultValueInitialized: true
- - first:
- Standalone: OSXUniversal
- second:
- enabled: 1
- settings: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 5317859893ad2cf48a6df1d585ebdd2c
+PluginImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ iconMap: {}
+ executionOrder: {}
+ defineConstraints: []
+ isPreloaded: 0
+ isOverridable: 0
+ isExplicitlyReferenced: 0
+ validateReferences: 1
+ platformData:
+ - first:
+ Any:
+ second:
+ enabled: 0
+ settings: {}
+ - first:
+ Editor: Editor
+ second:
+ enabled: 1
+ settings:
+ DefaultValueInitialized: true
+ - first:
+ Standalone: OSXUniversal
+ second:
+ enabled: 1
+ settings: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt
index 66f084a..41087c5 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt
@@ -1,35 +1,35 @@
-ENET Pre-compiled Binary Library Blobs
-==========================
-This folder contains pre-compiled binaries for a variety of different platforms.
-
-A brief summary of these folders are as follows:
-
-- Windows, Mac, Linux
--- 64bit (x64)
-
-- Android (Kitkat 4.4 minimum target OS)
--- ARMv7 (armeabi-v7a), ARMv8/AArch64 (arm64-v8a)
-
-- iOS
--- FAT Library (armv7 + arm64). Targeted for iOS 8 minimum. Unsigned library.
-
-DEBUG VERSIONS
-===============
-Debug versions of the libraries can be obtained at https://github.com/SoftwareGuy/ENet-CSharp/releases.
-Otherwise you can also compile the library yourself with Debug enabled.
-
-DOT POINTS
-===========
-1. 32bit Support for Ignorance has been removed. Originally, I did not want to support 32bit operating systems,
-however due to some countries in the world still stuck in the 32bit era (Brasil, some Russian areas, etc) I added them as a
-goodwill gesture. However, since those who needed the libraries have now vanished, I have stopped building 32bit versions of ENet.
-
-COMPILE THE CODE YOURSELF
-=========================
-If you don't trust the above binaries then git clone the ENET-CSharp repository (http://github.com/SoftwareGuy/ENet-CSharp) and read the readme.
-
-EXCLUSION INSTRUCTIONS
-======================
-No need, the meta data will cover that for you.
-
+ENET Pre-compiled Binary Library Blobs
+==========================
+This folder contains pre-compiled binaries for a variety of different platforms.
+
+A brief summary of these folders are as follows:
+
+- Windows, Mac, Linux
+-- 64bit (x64)
+
+- Android (Kitkat 4.4 minimum target OS)
+-- ARMv7 (armeabi-v7a), ARMv8/AArch64 (arm64-v8a)
+
+- iOS
+-- FAT Library (armv7 + arm64). Targeted for iOS 8 minimum. Unsigned library.
+
+DEBUG VERSIONS
+===============
+Debug versions of the libraries can be obtained at https://github.com/SoftwareGuy/ENet-CSharp/releases.
+Otherwise you can also compile the library yourself with Debug enabled.
+
+DOT POINTS
+===========
+1. 32bit Support for Ignorance has been removed. Originally, I did not want to support 32bit operating systems,
+however due to some countries in the world still stuck in the 32bit era (Brasil, some Russian areas, etc) I added them as a
+goodwill gesture. However, since those who needed the libraries have now vanished, I have stopped building 32bit versions of ENet.
+
+COMPILE THE CODE YOURSELF
+=========================
+If you don't trust the above binaries then git clone the ENET-CSharp repository (http://github.com/SoftwareGuy/ENet-CSharp) and read the readme.
+
+EXCLUSION INSTRUCTIONS
+======================
+No need, the meta data will cover that for you.
+
Still don't know what to do with these? Drop by the Mirror discord and post in the Ignorance channel.
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt.meta b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt.meta
index 968eafe..e6cfefe 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/Plugins/readme.txt.meta
@@ -1,7 +1,7 @@
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diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/version.txt b/Assets/Mirror/Runtime/Transport/Ignorance/version.txt
index e14bdc8..92108c0 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/version.txt
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/version.txt
@@ -1 +1 @@
-1.4.0b6
\ No newline at end of file
+1.4.0r0 LTS
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/Ignorance/version.txt.meta b/Assets/Mirror/Runtime/Transport/Ignorance/version.txt.meta
index bd4c745..cbca143 100644
--- a/Assets/Mirror/Runtime/Transport/Ignorance/version.txt.meta
+++ b/Assets/Mirror/Runtime/Transport/Ignorance/version.txt.meta
@@ -1,7 +1,7 @@
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-guid: ad80075449f17c548877161f32a9841a
-TextScriptImporter:
- externalObjects: {}
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+guid: ad80075449f17c548877161f32a9841a
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+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/KCP.meta b/Assets/Mirror/Runtime/Transport/KCP.meta
index ba9d190..4e163f7 100644
--- a/Assets/Mirror/Runtime/Transport/KCP.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP.meta
@@ -1,8 +1,8 @@
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-guid: 953bb5ec5ab2346a092f58061e01ba65
-folderAsset: yes
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- assetBundleVariant:
+fileFormatVersion: 2
+guid: 953bb5ec5ab2346a092f58061e01ba65
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport.meta b/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport.meta
index dedea2f..a1a264d 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport.meta
@@ -1,8 +1,8 @@
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-guid: 7bdb797750d0a490684410110bf48192
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+fileFormatVersion: 2
+guid: 7bdb797750d0a490684410110bf48192
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs b/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs
index d75db74..8d1f41e 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs
@@ -1,342 +1,346 @@
-//#if MIRROR <- commented out because MIRROR isn't defined on first import yet
-using System;
-using System.Linq;
-using System.Net;
-using UnityEngine;
-using Mirror;
-
-namespace kcp2k
-{
- [DisallowMultipleComponent]
- public class KcpTransport : Transport
- {
- // scheme used by this transport
- public const string Scheme = "kcp";
-
- // common
- [Header("Transport Configuration")]
- public ushort Port = 7777;
- [Tooltip("DualMode listens to IPv6 and IPv4 simultaneously. Disable if the platform only supports IPv4.")]
- public bool DualMode = true;
- [Tooltip("NoDelay is recommended to reduce latency. This also scales better without buffers getting full.")]
- public bool NoDelay = true;
- [Tooltip("KCP internal update interval. 100ms is KCP default, but a lower interval is recommended to minimize latency and to scale to more networked entities.")]
- public uint Interval = 10;
- [Tooltip("KCP timeout in milliseconds. Note that KCP sends a ping automatically.")]
- public int Timeout = 10000;
-
- [Header("Advanced")]
- [Tooltip("KCP fastresend parameter. Faster resend for the cost of higher bandwidth. 0 in normal mode, 2 in turbo mode.")]
- public int FastResend = 2;
- [Tooltip("KCP congestion window. Enabled in normal mode, disabled in turbo mode. Disable this for high scale games if connections get choked regularly.")]
- public bool CongestionWindow = false; // KCP 'NoCongestionWindow' is false by default. here we negate it for ease of use.
- [Tooltip("KCP window size can be modified to support higher loads.")]
- public uint SendWindowSize = 4096; //Kcp.WND_SND; 32 by default. Mirror sends a lot, so we need a lot more.
- [Tooltip("KCP window size can be modified to support higher loads.")]
- public uint ReceiveWindowSize = 4096; //Kcp.WND_RCV; 128 by default. Mirror sends a lot, so we need a lot more.
- [Tooltip("Enable to use where-allocation NonAlloc KcpServer/Client/Connection versions. Highly recommended on all Unity platforms.")]
- public bool NonAlloc = true;
-
- // server & client (where-allocation NonAlloc versions)
- KcpServer server;
- KcpClient client;
-
- // debugging
- [Header("Debug")]
- public bool debugLog;
- // show statistics in OnGUI
- public bool statisticsGUI;
- // log statistics for headless servers that can't show them in GUI
- public bool statisticsLog;
-
- void Awake()
- {
- // logging
- // Log.Info should use Debug.Log if enabled, or nothing otherwise
- // (don't want to spam the console on headless servers)
- if (debugLog)
- Log.Info = Debug.Log;
- else
- Log.Info = _ => {};
- Log.Warning = Debug.LogWarning;
- Log.Error = Debug.LogError;
-
- // client
- client = NonAlloc
- ? new KcpClientNonAlloc(
- () => OnClientConnected.Invoke(),
- (message) => OnClientDataReceived.Invoke(message, Channels.Reliable),
- () => OnClientDisconnected.Invoke())
- : new KcpClient(
- () => OnClientConnected.Invoke(),
- (message) => OnClientDataReceived.Invoke(message, Channels.Reliable),
- () => OnClientDisconnected.Invoke());
-
- // server
- server = NonAlloc
- ? new KcpServerNonAlloc(
- (connectionId) => OnServerConnected.Invoke(connectionId),
- (connectionId, message) => OnServerDataReceived.Invoke(connectionId, message, Channels.Reliable),
- (connectionId) => OnServerDisconnected.Invoke(connectionId),
- DualMode,
- NoDelay,
- Interval,
- FastResend,
- CongestionWindow,
- SendWindowSize,
- ReceiveWindowSize,
- Timeout)
- : new KcpServer(
- (connectionId) => OnServerConnected.Invoke(connectionId),
- (connectionId, message) => OnServerDataReceived.Invoke(connectionId, message, Channels.Reliable),
- (connectionId) => OnServerDisconnected.Invoke(connectionId),
- DualMode,
- NoDelay,
- Interval,
- FastResend,
- CongestionWindow,
- SendWindowSize,
- ReceiveWindowSize,
- Timeout);
-
- if (statisticsLog)
- InvokeRepeating(nameof(OnLogStatistics), 1, 1);
-
- Debug.Log("KcpTransport initialized!");
- }
-
- // all except WebGL
- public override bool Available() =>
- Application.platform != RuntimePlatform.WebGLPlayer;
-
- // client
- public override bool ClientConnected() => client.connected;
- public override void ClientConnect(string address)
- {
- client.Connect(address, Port, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
- }
- public override void ClientSend(ArraySegment segment, int channelId)
- {
- // switch to kcp channel.
- // unreliable or reliable.
- // default to reliable just to be sure.
- switch (channelId)
- {
- case Channels.Unreliable:
- client.Send(segment, KcpChannel.Unreliable);
- break;
- default:
- client.Send(segment, KcpChannel.Reliable);
- break;
- }
- }
- public override void ClientDisconnect() => client.Disconnect();
- // process incoming in early update
- public override void ClientEarlyUpdate()
- {
- // scene change messages disable transports to stop them from
- // processing while changing the scene.
- // -> we need to check enabled here
- // -> and in kcp's internal loops, see Awake() OnCheckEnabled setup!
- // (see also: https://github.com/vis2k/Mirror/pull/379)
- if (enabled) client.TickIncoming();
- }
- // process outgoing in late update
- public override void ClientLateUpdate() => client.TickOutgoing();
-
- // scene change message will disable transports.
- // kcp processes messages in an internal loop which should be
- // stopped immediately after scene change (= after disabled)
- // => kcp has tests to guaranteed that calling .Pause() during the
- // receive loop stops the receive loop immediately, not after.
- void OnEnable()
- {
- // unpause when enabled again
- client?.Unpause();
- server?.Unpause();
- }
-
- void OnDisable()
- {
- // pause immediately when not enabled anymore
- client?.Pause();
- server?.Pause();
- }
-
- // server
- public override Uri ServerUri()
- {
- UriBuilder builder = new UriBuilder();
- builder.Scheme = Scheme;
- builder.Host = Dns.GetHostName();
- builder.Port = Port;
- return builder.Uri;
- }
- public override bool ServerActive() => server.IsActive();
- public override void ServerStart() => server.Start(Port);
- public override void ServerSend(int connectionId, ArraySegment segment, int channelId)
- {
- // switch to kcp channel.
- // unreliable or reliable.
- // default to reliable just to be sure.
- switch (channelId)
- {
- case Channels.Unreliable:
- server.Send(connectionId, segment, KcpChannel.Unreliable);
- break;
- default:
- server.Send(connectionId, segment, KcpChannel.Reliable);
- break;
- }
- }
- public override void ServerDisconnect(int connectionId) => server.Disconnect(connectionId);
- public override string ServerGetClientAddress(int connectionId) => server.GetClientAddress(connectionId);
- public override void ServerStop() => server.Stop();
- public override void ServerEarlyUpdate()
- {
- // scene change messages disable transports to stop them from
- // processing while changing the scene.
- // -> we need to check enabled here
- // -> and in kcp's internal loops, see Awake() OnCheckEnabled setup!
- // (see also: https://github.com/vis2k/Mirror/pull/379)
- if (enabled) server.TickIncoming();
- }
- // process outgoing in late update
- public override void ServerLateUpdate() => server.TickOutgoing();
-
- // common
- public override void Shutdown() {}
-
- // max message size
- public override int GetMaxPacketSize(int channelId = Channels.Reliable)
- {
- // switch to kcp channel.
- // unreliable or reliable.
- // default to reliable just to be sure.
- switch (channelId)
- {
- case Channels.Unreliable:
- return KcpConnection.UnreliableMaxMessageSize;
- default:
- return KcpConnection.ReliableMaxMessageSize;
- }
- }
-
- // kcp reliable channel max packet size is MTU * WND_RCV
- // this allows 144kb messages. but due to head of line blocking, all
- // other messages would have to wait until the maxed size one is
- // delivered. batching 144kb messages each time would be EXTREMELY slow
- // and fill the send queue nearly immediately when using it over the
- // network.
- // => instead we always use MTU sized batches.
- // => people can still send maxed size if needed.
- public override int GetBatchThreshold(int channelId) =>
- KcpConnection.UnreliableMaxMessageSize;
-
- // server statistics
- // LONG to avoid int overflows with connections.Sum.
- // see also: https://github.com/vis2k/Mirror/pull/2777
- public long GetAverageMaxSendRate() =>
- server.connections.Count > 0
- ? server.connections.Values.Sum(conn => (long)conn.MaxSendRate) / server.connections.Count
- : 0;
- public long GetAverageMaxReceiveRate() =>
- server.connections.Count > 0
- ? server.connections.Values.Sum(conn => (long)conn.MaxReceiveRate) / server.connections.Count
- : 0;
- long GetTotalSendQueue() =>
- server.connections.Values.Sum(conn => conn.SendQueueCount);
- long GetTotalReceiveQueue() =>
- server.connections.Values.Sum(conn => conn.ReceiveQueueCount);
- long GetTotalSendBuffer() =>
- server.connections.Values.Sum(conn => conn.SendBufferCount);
- long GetTotalReceiveBuffer() =>
- server.connections.Values.Sum(conn => conn.ReceiveBufferCount);
-
- // PrettyBytes function from DOTSNET
- // pretty prints bytes as KB/MB/GB/etc.
- // long to support > 2GB
- // divides by floats to return "2.5MB" etc.
- public static string PrettyBytes(long bytes)
- {
- // bytes
- if (bytes < 1024)
- return $"{bytes} B";
- // kilobytes
- else if (bytes < 1024L * 1024L)
- return $"{(bytes / 1024f):F2} KB";
- // megabytes
- else if (bytes < 1024 * 1024L * 1024L)
- return $"{(bytes / (1024f * 1024f)):F2} MB";
- // gigabytes
- return $"{(bytes / (1024f * 1024f * 1024f)):F2} GB";
- }
-
- void OnGUI()
- {
- if (!statisticsGUI) return;
-
- GUILayout.BeginArea(new Rect(5, 110, 300, 300));
-
- if (ServerActive())
- {
- GUILayout.BeginVertical("Box");
- GUILayout.Label("SERVER");
- GUILayout.Label($" connections: {server.connections.Count}");
- GUILayout.Label($" MaxSendRate (avg): {PrettyBytes(GetAverageMaxSendRate())}/s");
- GUILayout.Label($" MaxRecvRate (avg): {PrettyBytes(GetAverageMaxReceiveRate())}/s");
- GUILayout.Label($" SendQueue: {GetTotalSendQueue()}");
- GUILayout.Label($" ReceiveQueue: {GetTotalReceiveQueue()}");
- GUILayout.Label($" SendBuffer: {GetTotalSendBuffer()}");
- GUILayout.Label($" ReceiveBuffer: {GetTotalReceiveBuffer()}");
- GUILayout.EndVertical();
- }
-
- if (ClientConnected())
- {
- GUILayout.BeginVertical("Box");
- GUILayout.Label("CLIENT");
- GUILayout.Label($" MaxSendRate: {PrettyBytes(client.connection.MaxSendRate)}/s");
- GUILayout.Label($" MaxRecvRate: {PrettyBytes(client.connection.MaxReceiveRate)}/s");
- GUILayout.Label($" SendQueue: {client.connection.SendQueueCount}");
- GUILayout.Label($" ReceiveQueue: {client.connection.ReceiveQueueCount}");
- GUILayout.Label($" SendBuffer: {client.connection.SendBufferCount}");
- GUILayout.Label($" ReceiveBuffer: {client.connection.ReceiveBufferCount}");
- GUILayout.EndVertical();
- }
-
- GUILayout.EndArea();
- }
-
- void OnLogStatistics()
- {
- if (ServerActive())
- {
- string log = "kcp SERVER @ time: " + NetworkTime.localTime + "\n";
- log += $" connections: {server.connections.Count}\n";
- log += $" MaxSendRate (avg): {PrettyBytes(GetAverageMaxSendRate())}/s\n";
- log += $" MaxRecvRate (avg): {PrettyBytes(GetAverageMaxReceiveRate())}/s\n";
- log += $" SendQueue: {GetTotalSendQueue()}\n";
- log += $" ReceiveQueue: {GetTotalReceiveQueue()}\n";
- log += $" SendBuffer: {GetTotalSendBuffer()}\n";
- log += $" ReceiveBuffer: {GetTotalReceiveBuffer()}\n\n";
- Debug.Log(log);
- }
-
- if (ClientConnected())
- {
- string log = "kcp CLIENT @ time: " + NetworkTime.localTime + "\n";
- log += $" MaxSendRate: {PrettyBytes(client.connection.MaxSendRate)}/s\n";
- log += $" MaxRecvRate: {PrettyBytes(client.connection.MaxReceiveRate)}/s\n";
- log += $" SendQueue: {client.connection.SendQueueCount}\n";
- log += $" ReceiveQueue: {client.connection.ReceiveQueueCount}\n";
- log += $" SendBuffer: {client.connection.SendBufferCount}\n";
- log += $" ReceiveBuffer: {client.connection.ReceiveBufferCount}\n\n";
- Debug.Log(log);
- }
- }
-
- public override string ToString() => "KCP";
- }
-}
-//#endif MIRROR <- commented out because MIRROR isn't defined on first import yet
+//#if MIRROR <- commented out because MIRROR isn't defined on first import yet
+using System;
+using System.Linq;
+using System.Net;
+using UnityEngine;
+using Mirror;
+
+namespace kcp2k
+{
+ [HelpURL("https://mirror-networking.gitbook.io/docs/transports/kcp-transport")]
+ [DisallowMultipleComponent]
+ public class KcpTransport : Transport
+ {
+ // scheme used by this transport
+ public const string Scheme = "kcp";
+
+ // common
+ [Header("Transport Configuration")]
+ public ushort Port = 7777;
+ [Tooltip("DualMode listens to IPv6 and IPv4 simultaneously. Disable if the platform only supports IPv4.")]
+ public bool DualMode = true;
+ [Tooltip("NoDelay is recommended to reduce latency. This also scales better without buffers getting full.")]
+ public bool NoDelay = true;
+ [Tooltip("KCP internal update interval. 100ms is KCP default, but a lower interval is recommended to minimize latency and to scale to more networked entities.")]
+ public uint Interval = 10;
+ [Tooltip("KCP timeout in milliseconds. Note that KCP sends a ping automatically.")]
+ public int Timeout = 10000;
+
+ [Header("Advanced")]
+ [Tooltip("KCP fastresend parameter. Faster resend for the cost of higher bandwidth. 0 in normal mode, 2 in turbo mode.")]
+ public int FastResend = 2;
+ [Tooltip("KCP congestion window. Enabled in normal mode, disabled in turbo mode. Disable this for high scale games if connections get choked regularly.")]
+ public bool CongestionWindow = false; // KCP 'NoCongestionWindow' is false by default. here we negate it for ease of use.
+ [Tooltip("KCP window size can be modified to support higher loads.")]
+ public uint SendWindowSize = 4096; //Kcp.WND_SND; 32 by default. Mirror sends a lot, so we need a lot more.
+ [Tooltip("KCP window size can be modified to support higher loads.")]
+ public uint ReceiveWindowSize = 4096; //Kcp.WND_RCV; 128 by default. Mirror sends a lot, so we need a lot more.
+ [Tooltip("Enable to use where-allocation NonAlloc KcpServer/Client/Connection versions. Highly recommended on all Unity platforms.")]
+ public bool NonAlloc = true;
+
+ // server & client (where-allocation NonAlloc versions)
+ KcpServer server;
+ KcpClient client;
+
+ // debugging
+ [Header("Debug")]
+ public bool debugLog;
+ // show statistics in OnGUI
+ public bool statisticsGUI;
+ // log statistics for headless servers that can't show them in GUI
+ public bool statisticsLog;
+
+ void Awake()
+ {
+ // logging
+ // Log.Info should use Debug.Log if enabled, or nothing otherwise
+ // (don't want to spam the console on headless servers)
+ if (debugLog)
+ Log.Info = Debug.Log;
+ else
+ Log.Info = _ => {};
+ Log.Warning = Debug.LogWarning;
+ Log.Error = Debug.LogError;
+
+ // client
+ client = NonAlloc
+ ? new KcpClientNonAlloc(
+ () => OnClientConnected.Invoke(),
+ (message) => OnClientDataReceived.Invoke(message, Channels.Reliable),
+ () => OnClientDisconnected.Invoke())
+ : new KcpClient(
+ () => OnClientConnected.Invoke(),
+ (message) => OnClientDataReceived.Invoke(message, Channels.Reliable),
+ () => OnClientDisconnected.Invoke());
+
+ // server
+ server = NonAlloc
+ ? new KcpServerNonAlloc(
+ (connectionId) => OnServerConnected.Invoke(connectionId),
+ (connectionId, message) => OnServerDataReceived.Invoke(connectionId, message, Channels.Reliable),
+ (connectionId) => OnServerDisconnected.Invoke(connectionId),
+ DualMode,
+ NoDelay,
+ Interval,
+ FastResend,
+ CongestionWindow,
+ SendWindowSize,
+ ReceiveWindowSize,
+ Timeout)
+ : new KcpServer(
+ (connectionId) => OnServerConnected.Invoke(connectionId),
+ (connectionId, message) => OnServerDataReceived.Invoke(connectionId, message, Channels.Reliable),
+ (connectionId) => OnServerDisconnected.Invoke(connectionId),
+ DualMode,
+ NoDelay,
+ Interval,
+ FastResend,
+ CongestionWindow,
+ SendWindowSize,
+ ReceiveWindowSize,
+ Timeout);
+
+ if (statisticsLog)
+ InvokeRepeating(nameof(OnLogStatistics), 1, 1);
+
+ Debug.Log("KcpTransport initialized!");
+ }
+
+ // all except WebGL
+ public override bool Available() =>
+ Application.platform != RuntimePlatform.WebGLPlayer;
+
+ // client
+ public override bool ClientConnected() => client.connected;
+ public override void ClientConnect(string address)
+ {
+ client.Connect(address, Port, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
+ }
+ public override void ClientSend(ArraySegment segment, int channelId)
+ {
+ // switch to kcp channel.
+ // unreliable or reliable.
+ // default to reliable just to be sure.
+ switch (channelId)
+ {
+ case Channels.Unreliable:
+ client.Send(segment, KcpChannel.Unreliable);
+ break;
+ default:
+ client.Send(segment, KcpChannel.Reliable);
+ break;
+ }
+ }
+ public override void ClientDisconnect() => client.Disconnect();
+ // process incoming in early update
+ public override void ClientEarlyUpdate()
+ {
+ // scene change messages disable transports to stop them from
+ // processing while changing the scene.
+ // -> we need to check enabled here
+ // -> and in kcp's internal loops, see Awake() OnCheckEnabled setup!
+ // (see also: https://github.com/vis2k/Mirror/pull/379)
+ if (enabled) client.TickIncoming();
+ }
+ // process outgoing in late update
+ public override void ClientLateUpdate() => client.TickOutgoing();
+
+ // scene change message will disable transports.
+ // kcp processes messages in an internal loop which should be
+ // stopped immediately after scene change (= after disabled)
+ // => kcp has tests to guaranteed that calling .Pause() during the
+ // receive loop stops the receive loop immediately, not after.
+ void OnEnable()
+ {
+ // unpause when enabled again
+ client?.Unpause();
+ server?.Unpause();
+ }
+
+ void OnDisable()
+ {
+ // pause immediately when not enabled anymore
+ client?.Pause();
+ server?.Pause();
+ }
+
+ // server
+ public override Uri ServerUri()
+ {
+ UriBuilder builder = new UriBuilder();
+ builder.Scheme = Scheme;
+ builder.Host = Dns.GetHostName();
+ builder.Port = Port;
+ return builder.Uri;
+ }
+ public override bool ServerActive() => server.IsActive();
+ public override void ServerStart() => server.Start(Port);
+ public override void ServerSend(int connectionId, ArraySegment segment, int channelId)
+ {
+ // switch to kcp channel.
+ // unreliable or reliable.
+ // default to reliable just to be sure.
+ switch (channelId)
+ {
+ case Channels.Unreliable:
+ server.Send(connectionId, segment, KcpChannel.Unreliable);
+ break;
+ default:
+ server.Send(connectionId, segment, KcpChannel.Reliable);
+ break;
+ }
+ }
+ public override void ServerDisconnect(int connectionId) => server.Disconnect(connectionId);
+ public override string ServerGetClientAddress(int connectionId) => server.GetClientAddress(connectionId);
+ public override void ServerStop() => server.Stop();
+ public override void ServerEarlyUpdate()
+ {
+ // scene change messages disable transports to stop them from
+ // processing while changing the scene.
+ // -> we need to check enabled here
+ // -> and in kcp's internal loops, see Awake() OnCheckEnabled setup!
+ // (see also: https://github.com/vis2k/Mirror/pull/379)
+ if (enabled) server.TickIncoming();
+ }
+ // process outgoing in late update
+ public override void ServerLateUpdate() => server.TickOutgoing();
+
+ // common
+ public override void Shutdown() {}
+
+ // max message size
+ public override int GetMaxPacketSize(int channelId = Channels.Reliable)
+ {
+ // switch to kcp channel.
+ // unreliable or reliable.
+ // default to reliable just to be sure.
+ switch (channelId)
+ {
+ case Channels.Unreliable:
+ return KcpConnection.UnreliableMaxMessageSize;
+ default:
+ return KcpConnection.ReliableMaxMessageSize;
+ }
+ }
+
+ // kcp reliable channel max packet size is MTU * WND_RCV
+ // this allows 144kb messages. but due to head of line blocking, all
+ // other messages would have to wait until the maxed size one is
+ // delivered. batching 144kb messages each time would be EXTREMELY slow
+ // and fill the send queue nearly immediately when using it over the
+ // network.
+ // => instead we always use MTU sized batches.
+ // => people can still send maxed size if needed.
+ public override int GetBatchThreshold(int channelId) =>
+ KcpConnection.UnreliableMaxMessageSize;
+
+ // server statistics
+ // LONG to avoid int overflows with connections.Sum.
+ // see also: https://github.com/vis2k/Mirror/pull/2777
+ public long GetAverageMaxSendRate() =>
+ server.connections.Count > 0
+ ? server.connections.Values.Sum(conn => (long)conn.MaxSendRate) / server.connections.Count
+ : 0;
+ public long GetAverageMaxReceiveRate() =>
+ server.connections.Count > 0
+ ? server.connections.Values.Sum(conn => (long)conn.MaxReceiveRate) / server.connections.Count
+ : 0;
+ long GetTotalSendQueue() =>
+ server.connections.Values.Sum(conn => conn.SendQueueCount);
+ long GetTotalReceiveQueue() =>
+ server.connections.Values.Sum(conn => conn.ReceiveQueueCount);
+ long GetTotalSendBuffer() =>
+ server.connections.Values.Sum(conn => conn.SendBufferCount);
+ long GetTotalReceiveBuffer() =>
+ server.connections.Values.Sum(conn => conn.ReceiveBufferCount);
+
+ // PrettyBytes function from DOTSNET
+ // pretty prints bytes as KB/MB/GB/etc.
+ // long to support > 2GB
+ // divides by floats to return "2.5MB" etc.
+ public static string PrettyBytes(long bytes)
+ {
+ // bytes
+ if (bytes < 1024)
+ return $"{bytes} B";
+ // kilobytes
+ else if (bytes < 1024L * 1024L)
+ return $"{(bytes / 1024f):F2} KB";
+ // megabytes
+ else if (bytes < 1024 * 1024L * 1024L)
+ return $"{(bytes / (1024f * 1024f)):F2} MB";
+ // gigabytes
+ return $"{(bytes / (1024f * 1024f * 1024f)):F2} GB";
+ }
+
+// OnGUI allocates even if it does nothing. avoid in release.
+#if UNITY_EDITOR || DEVELOPMENT_BUILD
+ void OnGUI()
+ {
+ if (!statisticsGUI) return;
+
+ GUILayout.BeginArea(new Rect(5, 110, 300, 300));
+
+ if (ServerActive())
+ {
+ GUILayout.BeginVertical("Box");
+ GUILayout.Label("SERVER");
+ GUILayout.Label($" connections: {server.connections.Count}");
+ GUILayout.Label($" MaxSendRate (avg): {PrettyBytes(GetAverageMaxSendRate())}/s");
+ GUILayout.Label($" MaxRecvRate (avg): {PrettyBytes(GetAverageMaxReceiveRate())}/s");
+ GUILayout.Label($" SendQueue: {GetTotalSendQueue()}");
+ GUILayout.Label($" ReceiveQueue: {GetTotalReceiveQueue()}");
+ GUILayout.Label($" SendBuffer: {GetTotalSendBuffer()}");
+ GUILayout.Label($" ReceiveBuffer: {GetTotalReceiveBuffer()}");
+ GUILayout.EndVertical();
+ }
+
+ if (ClientConnected())
+ {
+ GUILayout.BeginVertical("Box");
+ GUILayout.Label("CLIENT");
+ GUILayout.Label($" MaxSendRate: {PrettyBytes(client.connection.MaxSendRate)}/s");
+ GUILayout.Label($" MaxRecvRate: {PrettyBytes(client.connection.MaxReceiveRate)}/s");
+ GUILayout.Label($" SendQueue: {client.connection.SendQueueCount}");
+ GUILayout.Label($" ReceiveQueue: {client.connection.ReceiveQueueCount}");
+ GUILayout.Label($" SendBuffer: {client.connection.SendBufferCount}");
+ GUILayout.Label($" ReceiveBuffer: {client.connection.ReceiveBufferCount}");
+ GUILayout.EndVertical();
+ }
+
+ GUILayout.EndArea();
+ }
+#endif
+
+ void OnLogStatistics()
+ {
+ if (ServerActive())
+ {
+ string log = "kcp SERVER @ time: " + NetworkTime.localTime + "\n";
+ log += $" connections: {server.connections.Count}\n";
+ log += $" MaxSendRate (avg): {PrettyBytes(GetAverageMaxSendRate())}/s\n";
+ log += $" MaxRecvRate (avg): {PrettyBytes(GetAverageMaxReceiveRate())}/s\n";
+ log += $" SendQueue: {GetTotalSendQueue()}\n";
+ log += $" ReceiveQueue: {GetTotalReceiveQueue()}\n";
+ log += $" SendBuffer: {GetTotalSendBuffer()}\n";
+ log += $" ReceiveBuffer: {GetTotalReceiveBuffer()}\n\n";
+ Debug.Log(log);
+ }
+
+ if (ClientConnected())
+ {
+ string log = "kcp CLIENT @ time: " + NetworkTime.localTime + "\n";
+ log += $" MaxSendRate: {PrettyBytes(client.connection.MaxSendRate)}/s\n";
+ log += $" MaxRecvRate: {PrettyBytes(client.connection.MaxReceiveRate)}/s\n";
+ log += $" SendQueue: {client.connection.SendQueueCount}\n";
+ log += $" ReceiveQueue: {client.connection.ReceiveQueueCount}\n";
+ log += $" SendBuffer: {client.connection.SendBufferCount}\n";
+ log += $" ReceiveBuffer: {client.connection.ReceiveBufferCount}\n\n";
+ Debug.Log(log);
+ }
+ }
+
+ public override string ToString() => "KCP";
+ }
+}
+//#endif MIRROR <- commented out because MIRROR isn't defined on first import yet
diff --git a/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs.meta
index f7280c8..d23997a 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/MirrorTransport/KcpTransport.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 6b0fecffa3f624585964b0d0eb21b18e
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 6b0fecffa3f624585964b0d0eb21b18e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 2800000, guid: 7453abfe9e8b2c04a8a47eb536fe21eb, type: 3}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k.meta
index 1dceadf..e982825 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 71a1c8e8c022d4731a481c1808f37e5d
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 71a1c8e8c022d4731a481c1808f37e5d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE
index c77582e..2713574 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE
@@ -1,24 +1,24 @@
-MIT License
-
-Copyright (c) 2016 limpo1989
-Copyright (c) 2020 Paul Pacheco
-Copyright (c) 2020 Lymdun
-Copyright (c) 2020 vis2k
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+MIT License
+
+Copyright (c) 2016 limpo1989
+Copyright (c) 2020 Paul Pacheco
+Copyright (c) 2020 Lymdun
+Copyright (c) 2020 vis2k
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE.meta
index 49dc767..3c55a17 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/LICENSE.meta
@@ -1,7 +1,7 @@
-fileFormatVersion: 2
-guid: 9a3e8369060cf4e94ac117603de47aa6
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 9a3e8369060cf4e94ac117603de47aa6
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION
index b8de4bc..67bac88 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION
@@ -1,94 +1,94 @@
-V1.12 [2021-07-16]
-- where-allocation removed. will be optional in the future.
-- Tests: don't depend on Unity anymore
-- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
- OnDisconnected to let the user now.
-- fix: KcpServer.DualMode is now configurable in the constructor instead of
- using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
-
-V1.11 rollback [2021-06-01]
-- perf: Segment MemoryStream initial capacity set to MTU to avoid early runtime
- resizing/allocations
-
-V1.10 [2021-05-28]
-- feature: configurable Timeout
-- allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
-- fix: #17 KcpConnection.ReceiveNextReliable now assigns message default so it
- works in .net too
-- fix: Segment pool is not static anymore. Each kcp instance now has it's own
- Pool. fixes #18 concurrency issues
-
-V1.9 [2021-03-02]
-- Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
- functions. allows to minimize latency.
- => original Tick() is still supported for convenience. simply processes both!
-
-V1.8 [2021-02-14]
-- fix: Unity IPv6 errors on Nintendo Switch
-- fix: KcpConnection now disconnects if data message was received without content.
- previously it would call OnData with an empty ArraySegment, causing all kinds of
- weird behaviour in Mirror/DOTSNET. Added tests too.
-- fix: KcpConnection.SendData: don't allow sending empty messages anymore. disconnect
- and log a warning to make it completely obvious.
-
-V1.7 [2021-01-13]
-- fix: unreliable messages reset timeout now too
-- perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
- This is faster than invoking a Func every time and allows us to fix #8 more
- easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
-- fix #8: Unpause now resets timeout to fix a bug where Mirror would pause kcp,
- change the scene which took >10s, then unpause and kcp would detect the lack of
- any messages for >10s as timeout. Added test to make sure it never happens again.
-- MirrorTransport: statistics logging for headless servers
-- Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
-
-V1.6 [2021-01-10]
-- Unreliable channel added!
-- perf: KcpHeader byte added to every kcp message to indicate
- Handshake/Data/Ping/Disconnect instead of scanning each message for Hello/Byte/Ping
- content via SegmentEquals. It's a lot cleaner, should be faster and should avoid
- edge cases where a message content would equal Hello/Ping/Bye sequence accidentally.
-- Kcp.Input: offset moved to parameters for cases where it's needed
-- Kcp.SetMtu from original Kcp.c
-
-V1.5 [2021-01-07]
-- KcpConnection.MaxSend/ReceiveRate calculation based on the article
-- MirrorTransport: large send/recv window size defaults to avoid high latencies caused
- by packets not being processed fast enough
-- MirrorTransport: show MaxSend/ReceiveRate in debug gui
-- MirrorTransport: don't Log.Info to console in headless mode if debug log is disabled
-
-V1.4 [2020-11-27]
-- fix: OnCheckEnabled added. KcpConnection message processing while loop can now
- be interrupted immediately. fixes Mirror Transport scene changes which need to stop
- processing any messages immediately after a scene message)
-- perf: Mirror KcpTransport: FastResend enabled by default. turbo mode according to:
- https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration
-- perf: Mirror KcpTransport: CongestionControl disabled by default (turbo mode)
-
-V1.3 [2020-11-17]
-- Log.Info/Warning/Error so logging doesn't depend on UnityEngine anymore
-- fix: Server.Tick catches SocketException which happens if Android client is killed
-- MirrorTransport: debugLog option added that can be checked in Unity Inspector
-- Utils.Clamp so Kcp.cs doesn't depend on UnityEngine
-- Utils.SegmentsEqual: use Linq SequenceEqual so it doesn't depend on UnityEngine
-=> kcp2k can now be used in any C# project even without Unity
-
-V1.2 [2020-11-10]
-- more tests added
-- fix: raw receive buffers are now all of MTU size
-- fix: raw receive detects error where buffer was too small for msgLength and
- result in excess data being dropped silently
-- KcpConnection.MaxMessageSize added for use in high level
-- KcpConnection.MaxMessageSize increased from 1200 bytes to to maximum allowed
- message size of 145KB for kcp (based on mtu, overhead, wnd_rcv)
-
-V1.1 [2020-10-30]
-- high level cleanup, fixes, improvements
-
-V1.0 [2020-10-22]
-- Kcp.cs now mirrors original Kcp.c behaviour
- (this fixes dozens of bugs)
-
-V0.1
+V1.12 [2021-07-16]
+- where-allocation removed. will be optional in the future.
+- Tests: don't depend on Unity anymore
+- fix: #26 - Kcp now catches exception if host couldn't be resolved, and calls
+ OnDisconnected to let the user now.
+- fix: KcpServer.DualMode is now configurable in the constructor instead of
+ using #if UNITY_SWITCH. makes it run on all other non dual mode platforms too.
+
+V1.11 rollback [2021-06-01]
+- perf: Segment MemoryStream initial capacity set to MTU to avoid early runtime
+ resizing/allocations
+
+V1.10 [2021-05-28]
+- feature: configurable Timeout
+- allocations explained with comments (C# ReceiveFrom / IPEndPoint.GetHashCode)
+- fix: #17 KcpConnection.ReceiveNextReliable now assigns message default so it
+ works in .net too
+- fix: Segment pool is not static anymore. Each kcp instance now has it's own
+ Pool. fixes #18 concurrency issues
+
+V1.9 [2021-03-02]
+- Tick() split into TickIncoming()/TickOutgoing() to use in Mirror's new update
+ functions. allows to minimize latency.
+ => original Tick() is still supported for convenience. simply processes both!
+
+V1.8 [2021-02-14]
+- fix: Unity IPv6 errors on Nintendo Switch
+- fix: KcpConnection now disconnects if data message was received without content.
+ previously it would call OnData with an empty ArraySegment, causing all kinds of
+ weird behaviour in Mirror/DOTSNET. Added tests too.
+- fix: KcpConnection.SendData: don't allow sending empty messages anymore. disconnect
+ and log a warning to make it completely obvious.
+
+V1.7 [2021-01-13]
+- fix: unreliable messages reset timeout now too
+- perf: KcpConnection OnCheckEnabled callback changed to a simple 'paused' boolean.
+ This is faster than invoking a Func every time and allows us to fix #8 more
+ easily later by calling .Pause/.Unpause from OnEnable/OnDisable in MirrorTransport.
+- fix #8: Unpause now resets timeout to fix a bug where Mirror would pause kcp,
+ change the scene which took >10s, then unpause and kcp would detect the lack of
+ any messages for >10s as timeout. Added test to make sure it never happens again.
+- MirrorTransport: statistics logging for headless servers
+- Mirror Transport: Send/Receive window size increased once more from 2048 to 4096.
+
+V1.6 [2021-01-10]
+- Unreliable channel added!
+- perf: KcpHeader byte added to every kcp message to indicate
+ Handshake/Data/Ping/Disconnect instead of scanning each message for Hello/Byte/Ping
+ content via SegmentEquals. It's a lot cleaner, should be faster and should avoid
+ edge cases where a message content would equal Hello/Ping/Bye sequence accidentally.
+- Kcp.Input: offset moved to parameters for cases where it's needed
+- Kcp.SetMtu from original Kcp.c
+
+V1.5 [2021-01-07]
+- KcpConnection.MaxSend/ReceiveRate calculation based on the article
+- MirrorTransport: large send/recv window size defaults to avoid high latencies caused
+ by packets not being processed fast enough
+- MirrorTransport: show MaxSend/ReceiveRate in debug gui
+- MirrorTransport: don't Log.Info to console in headless mode if debug log is disabled
+
+V1.4 [2020-11-27]
+- fix: OnCheckEnabled added. KcpConnection message processing while loop can now
+ be interrupted immediately. fixes Mirror Transport scene changes which need to stop
+ processing any messages immediately after a scene message)
+- perf: Mirror KcpTransport: FastResend enabled by default. turbo mode according to:
+ https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration
+- perf: Mirror KcpTransport: CongestionControl disabled by default (turbo mode)
+
+V1.3 [2020-11-17]
+- Log.Info/Warning/Error so logging doesn't depend on UnityEngine anymore
+- fix: Server.Tick catches SocketException which happens if Android client is killed
+- MirrorTransport: debugLog option added that can be checked in Unity Inspector
+- Utils.Clamp so Kcp.cs doesn't depend on UnityEngine
+- Utils.SegmentsEqual: use Linq SequenceEqual so it doesn't depend on UnityEngine
+=> kcp2k can now be used in any C# project even without Unity
+
+V1.2 [2020-11-10]
+- more tests added
+- fix: raw receive buffers are now all of MTU size
+- fix: raw receive detects error where buffer was too small for msgLength and
+ result in excess data being dropped silently
+- KcpConnection.MaxMessageSize added for use in high level
+- KcpConnection.MaxMessageSize increased from 1200 bytes to to maximum allowed
+ message size of 145KB for kcp (based on mtu, overhead, wnd_rcv)
+
+V1.1 [2020-10-30]
+- high level cleanup, fixes, improvements
+
+V1.0 [2020-10-22]
+- Kcp.cs now mirrors original Kcp.c behaviour
+ (this fixes dozens of bugs)
+
+V0.1
- initial kcp-csharp based version
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION.meta
index 2a07daa..d242f43 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/VERSION.meta
@@ -1,7 +1,7 @@
-fileFormatVersion: 2
-guid: ed3f2cf1bbf1b4d53a6f2c103d311f71
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: ed3f2cf1bbf1b4d53a6f2c103d311f71
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel.meta
index 1c11c3d..817b9ea 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 5a54d18b954cb4407a28b633fc32ea6d
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 5a54d18b954cb4407a28b633fc32ea6d
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs
index ccb19ba..1c55a16 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs
@@ -1,10 +1,10 @@
-namespace kcp2k
-{
- // channel type and header for raw messages
- public enum KcpChannel : byte
- {
- // don't react on 0x00. might help to filter out random noise.
- Reliable = 0x01,
- Unreliable = 0x02
- }
+namespace kcp2k
+{
+ // channel type and header for raw messages
+ public enum KcpChannel : byte
+ {
+ // don't react on 0x00. might help to filter out random noise.
+ Reliable = 0x01,
+ Unreliable = 0x02
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs.meta
index 2721025..76be5dc 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpChannel.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 9e852b2532fb248d19715cfebe371db3
-timeCreated: 1610081248
\ No newline at end of file
+fileFormatVersion: 2
+guid: 9e852b2532fb248d19715cfebe371db3
+timeCreated: 1610081248
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs
index 64a005a..aad5942 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs
@@ -1,120 +1,120 @@
-// kcp client logic abstracted into a class.
-// for use in Mirror, DOTSNET, testing, etc.
-using System;
-
-namespace kcp2k
-{
- public class KcpClient
- {
- // events
- public Action OnConnected;
- public Action> OnData;
- public Action OnDisconnected;
-
- // state
- public KcpClientConnection connection;
- public bool connected;
-
- public KcpClient(Action OnConnected, Action> OnData, Action OnDisconnected)
- {
- this.OnConnected = OnConnected;
- this.OnData = OnData;
- this.OnDisconnected = OnDisconnected;
- }
-
- // CreateConnection can be overwritten for where-allocation:
- // https://github.com/vis2k/where-allocation
- protected virtual KcpClientConnection CreateConnection() =>
- new KcpClientConnection();
-
- public void Connect(string address, ushort port, bool noDelay, uint interval, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = KcpConnection.DEFAULT_TIMEOUT)
- {
- if (connected)
- {
- Log.Warning("KCP: client already connected!");
- return;
- }
-
- // create connection
- connection = CreateConnection();
-
- // setup events
- connection.OnAuthenticated = () =>
- {
- Log.Info($"KCP: OnClientConnected");
- connected = true;
- OnConnected.Invoke();
- };
- connection.OnData = (message) =>
- {
- //Log.Debug($"KCP: OnClientData({BitConverter.ToString(message.Array, message.Offset, message.Count)})");
- OnData.Invoke(message);
- };
- connection.OnDisconnected = () =>
- {
- Log.Info($"KCP: OnClientDisconnected");
- connected = false;
- connection = null;
- OnDisconnected.Invoke();
- };
-
- // connect
- connection.Connect(address, port, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
- }
-
- public void Send(ArraySegment segment, KcpChannel channel)
- {
- if (connected)
- {
- connection.SendData(segment, channel);
- }
- else Log.Warning("KCP: can't send because client not connected!");
- }
-
- public void Disconnect()
- {
- // only if connected
- // otherwise we end up in a deadlock because of an open Mirror bug:
- // https://github.com/vis2k/Mirror/issues/2353
- if (connected)
- {
- // call Disconnect and let the connection handle it.
- // DO NOT set it to null yet. it needs to be updated a few more
- // times first. let the connection handle it!
- connection?.Disconnect();
- }
- }
-
- // process incoming messages. should be called before updating the world.
- public void TickIncoming()
- {
- // recv on socket first, then process incoming
- // (even if we didn't receive anything. need to tick ping etc.)
- // (connection is null if not active)
- connection?.RawReceive();
- connection?.TickIncoming();
- }
-
- // process outgoing messages. should be called after updating the world.
- public void TickOutgoing()
- {
- // process outgoing
- // (connection is null if not active)
- connection?.TickOutgoing();
- }
-
- // process incoming and outgoing for convenience
- // => ideally call ProcessIncoming() before updating the world and
- // ProcessOutgoing() after updating the world for minimum latency
- public void Tick()
- {
- TickIncoming();
- TickOutgoing();
- }
-
- // pause/unpause to safely support mirror scene handling and to
- // immediately pause the receive while loop if needed.
- public void Pause() => connection?.Pause();
- public void Unpause() => connection?.Unpause();
- }
-}
+// kcp client logic abstracted into a class.
+// for use in Mirror, DOTSNET, testing, etc.
+using System;
+
+namespace kcp2k
+{
+ public class KcpClient
+ {
+ // events
+ public Action OnConnected;
+ public Action> OnData;
+ public Action OnDisconnected;
+
+ // state
+ public KcpClientConnection connection;
+ public bool connected;
+
+ public KcpClient(Action OnConnected, Action> OnData, Action OnDisconnected)
+ {
+ this.OnConnected = OnConnected;
+ this.OnData = OnData;
+ this.OnDisconnected = OnDisconnected;
+ }
+
+ // CreateConnection can be overwritten for where-allocation:
+ // https://github.com/vis2k/where-allocation
+ protected virtual KcpClientConnection CreateConnection() =>
+ new KcpClientConnection();
+
+ public void Connect(string address, ushort port, bool noDelay, uint interval, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = KcpConnection.DEFAULT_TIMEOUT)
+ {
+ if (connected)
+ {
+ Log.Warning("KCP: client already connected!");
+ return;
+ }
+
+ // create connection
+ connection = CreateConnection();
+
+ // setup events
+ connection.OnAuthenticated = () =>
+ {
+ Log.Info($"KCP: OnClientConnected");
+ connected = true;
+ OnConnected.Invoke();
+ };
+ connection.OnData = (message) =>
+ {
+ //Log.Debug($"KCP: OnClientData({BitConverter.ToString(message.Array, message.Offset, message.Count)})");
+ OnData.Invoke(message);
+ };
+ connection.OnDisconnected = () =>
+ {
+ Log.Info($"KCP: OnClientDisconnected");
+ connected = false;
+ connection = null;
+ OnDisconnected.Invoke();
+ };
+
+ // connect
+ connection.Connect(address, port, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
+ }
+
+ public void Send(ArraySegment segment, KcpChannel channel)
+ {
+ if (connected)
+ {
+ connection.SendData(segment, channel);
+ }
+ else Log.Warning("KCP: can't send because client not connected!");
+ }
+
+ public void Disconnect()
+ {
+ // only if connected
+ // otherwise we end up in a deadlock because of an open Mirror bug:
+ // https://github.com/vis2k/Mirror/issues/2353
+ if (connected)
+ {
+ // call Disconnect and let the connection handle it.
+ // DO NOT set it to null yet. it needs to be updated a few more
+ // times first. let the connection handle it!
+ connection?.Disconnect();
+ }
+ }
+
+ // process incoming messages. should be called before updating the world.
+ public void TickIncoming()
+ {
+ // recv on socket first, then process incoming
+ // (even if we didn't receive anything. need to tick ping etc.)
+ // (connection is null if not active)
+ connection?.RawReceive();
+ connection?.TickIncoming();
+ }
+
+ // process outgoing messages. should be called after updating the world.
+ public void TickOutgoing()
+ {
+ // process outgoing
+ // (connection is null if not active)
+ connection?.TickOutgoing();
+ }
+
+ // process incoming and outgoing for convenience
+ // => ideally call ProcessIncoming() before updating the world and
+ // ProcessOutgoing() after updating the world for minimum latency
+ public void Tick()
+ {
+ TickIncoming();
+ TickOutgoing();
+ }
+
+ // pause/unpause to safely support mirror scene handling and to
+ // immediately pause the receive while loop if needed.
+ public void Pause() => connection?.Pause();
+ public void Unpause() => connection?.Unpause();
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs.meta
index e55306b..f5b7894 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClient.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 6aa069a28ed24fedb533c102d9742b36
-timeCreated: 1603786960
\ No newline at end of file
+fileFormatVersion: 2
+guid: 6aa069a28ed24fedb533c102d9742b36
+timeCreated: 1603786960
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs
index 9bde4af..05d5730 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs
@@ -1,109 +1,109 @@
-using System.Net;
-using System.Net.Sockets;
-
-namespace kcp2k
-{
- public class KcpClientConnection : KcpConnection
- {
- // IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
- // if MaxMessageSize is larger. kcp always sends in MTU
- // segments and having a buffer smaller than MTU would
- // silently drop excess data.
- // => we need the MTU to fit channel + message!
- readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
-
- // helper function to resolve host to IPAddress
- public static bool ResolveHostname(string hostname, out IPAddress[] addresses)
- {
- try
- {
- addresses = Dns.GetHostAddresses(hostname);
- return addresses.Length >= 1;
- }
- catch (SocketException)
- {
- Log.Info($"Failed to resolve host: {hostname}");
- addresses = null;
- return false;
- }
- }
-
- // EndPoint & Receive functions can be overwritten for where-allocation:
- // https://github.com/vis2k/where-allocation
- // NOTE: Client's SendTo doesn't allocate, don't need a virtual.
- protected virtual void CreateRemoteEndPoint(IPAddress[] addresses, ushort port) =>
- remoteEndPoint = new IPEndPoint(addresses[0], port);
-
- protected virtual int ReceiveFrom(byte[] buffer) =>
- socket.ReceiveFrom(buffer, ref remoteEndPoint);
-
- public void Connect(string host, ushort port, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
- {
- Log.Info($"KcpClient: connect to {host}:{port}");
-
- // try resolve host name
- if (ResolveHostname(host, out IPAddress[] addresses))
- {
- // create remote endpoint
- CreateRemoteEndPoint(addresses, port);
-
- // create socket
- socket = new Socket(remoteEndPoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
- socket.Connect(remoteEndPoint);
-
- // set up kcp
- SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
-
- // client should send handshake to server as very first message
- SendHandshake();
-
- RawReceive();
- }
- // otherwise call OnDisconnected to let the user know.
- else OnDisconnected();
- }
-
-
- // call from transport update
- public void RawReceive()
- {
- try
- {
- if (socket != null)
- {
- while (socket.Poll(0, SelectMode.SelectRead))
- {
- int msgLength = ReceiveFrom(rawReceiveBuffer);
- // IMPORTANT: detect if buffer was too small for the
- // received msgLength. otherwise the excess
- // data would be silently lost.
- // (see ReceiveFrom documentation)
- if (msgLength <= rawReceiveBuffer.Length)
- {
- //Log.Debug($"KCP: client raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
- RawInput(rawReceiveBuffer, msgLength);
- }
- else
- {
- Log.Error($"KCP ClientConnection: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting.");
- Disconnect();
- }
- }
- }
- }
- // this is fine, the socket might have been closed in the other end
- catch (SocketException) {}
- }
-
- protected override void Dispose()
- {
- socket.Close();
- socket = null;
- }
-
- protected override void RawSend(byte[] data, int length)
- {
- socket.Send(data, length, SocketFlags.None);
- }
- }
-}
+using System.Net;
+using System.Net.Sockets;
+
+namespace kcp2k
+{
+ public class KcpClientConnection : KcpConnection
+ {
+ // IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
+ // if MaxMessageSize is larger. kcp always sends in MTU
+ // segments and having a buffer smaller than MTU would
+ // silently drop excess data.
+ // => we need the MTU to fit channel + message!
+ readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
+
+ // helper function to resolve host to IPAddress
+ public static bool ResolveHostname(string hostname, out IPAddress[] addresses)
+ {
+ try
+ {
+ addresses = Dns.GetHostAddresses(hostname);
+ return addresses.Length >= 1;
+ }
+ catch (SocketException)
+ {
+ Log.Info($"Failed to resolve host: {hostname}");
+ addresses = null;
+ return false;
+ }
+ }
+
+ // EndPoint & Receive functions can be overwritten for where-allocation:
+ // https://github.com/vis2k/where-allocation
+ // NOTE: Client's SendTo doesn't allocate, don't need a virtual.
+ protected virtual void CreateRemoteEndPoint(IPAddress[] addresses, ushort port) =>
+ remoteEndPoint = new IPEndPoint(addresses[0], port);
+
+ protected virtual int ReceiveFrom(byte[] buffer) =>
+ socket.ReceiveFrom(buffer, ref remoteEndPoint);
+
+ public void Connect(string host, ushort port, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
+ {
+ Log.Info($"KcpClient: connect to {host}:{port}");
+
+ // try resolve host name
+ if (ResolveHostname(host, out IPAddress[] addresses))
+ {
+ // create remote endpoint
+ CreateRemoteEndPoint(addresses, port);
+
+ // create socket
+ socket = new Socket(remoteEndPoint.AddressFamily, SocketType.Dgram, ProtocolType.Udp);
+ socket.Connect(remoteEndPoint);
+
+ // set up kcp
+ SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
+
+ // client should send handshake to server as very first message
+ SendHandshake();
+
+ RawReceive();
+ }
+ // otherwise call OnDisconnected to let the user know.
+ else OnDisconnected();
+ }
+
+
+ // call from transport update
+ public void RawReceive()
+ {
+ try
+ {
+ if (socket != null)
+ {
+ while (socket.Poll(0, SelectMode.SelectRead))
+ {
+ int msgLength = ReceiveFrom(rawReceiveBuffer);
+ // IMPORTANT: detect if buffer was too small for the
+ // received msgLength. otherwise the excess
+ // data would be silently lost.
+ // (see ReceiveFrom documentation)
+ if (msgLength <= rawReceiveBuffer.Length)
+ {
+ //Log.Debug($"KCP: client raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
+ RawInput(rawReceiveBuffer, msgLength);
+ }
+ else
+ {
+ Log.Error($"KCP ClientConnection: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting.");
+ Disconnect();
+ }
+ }
+ }
+ }
+ // this is fine, the socket might have been closed in the other end
+ catch (SocketException) {}
+ }
+
+ protected override void Dispose()
+ {
+ socket.Close();
+ socket = null;
+ }
+
+ protected override void RawSend(byte[] data, int length)
+ {
+ socket.Send(data, length, SocketFlags.None);
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs.meta
index 3369918..884c93a 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpClientConnection.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 96512e74aa8214a6faa8a412a7a07877
-timeCreated: 1602601237
\ No newline at end of file
+fileFormatVersion: 2
+guid: 96512e74aa8214a6faa8a412a7a07877
+timeCreated: 1602601237
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs
index ecfe562..67c8f3f 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs
@@ -1,674 +1,674 @@
-using System;
-using System.Diagnostics;
-using System.Net;
-using System.Net.Sockets;
-
-namespace kcp2k
-{
- enum KcpState { Connected, Authenticated, Disconnected }
-
- public abstract class KcpConnection
- {
- protected Socket socket;
- protected EndPoint remoteEndPoint;
- internal Kcp kcp;
-
- // kcp can have several different states, let's use a state machine
- KcpState state = KcpState.Disconnected;
-
- public Action OnAuthenticated;
- public Action> OnData;
- public Action OnDisconnected;
-
- // Mirror needs a way to stop the kcp message processing while loop
- // immediately after a scene change message. Mirror can't process any
- // other messages during a scene change.
- // (could be useful for others too)
- bool paused;
-
- // If we don't receive anything these many milliseconds
- // then consider us disconnected
- public const int DEFAULT_TIMEOUT = 10000;
- public int timeout = DEFAULT_TIMEOUT;
- uint lastReceiveTime;
-
- // internal time.
- // StopWatch offers ElapsedMilliSeconds and should be more precise than
- // Unity's time.deltaTime over long periods.
- readonly Stopwatch refTime = new Stopwatch();
-
- // we need to subtract the channel byte from every MaxMessageSize
- // calculation.
- // we also need to tell kcp to use MTU-1 to leave space for the byte.
- const int CHANNEL_HEADER_SIZE = 1;
-
- // reliable channel (= kcp) MaxMessageSize so the outside knows largest
- // allowed message to send the calculation in Send() is not obvious at
- // all, so let's provide the helper here.
- //
- // kcp does fragmentation, so max message is way larger than MTU.
- //
- // -> runtime MTU changes are disabled: mss is always MTU_DEF-OVERHEAD
- // -> Send() checks if fragment count < WND_RCV, so we use WND_RCV - 1.
- // note that Send() checks WND_RCV instead of wnd_rcv which may or
- // may not be a bug in original kcp. but since it uses the define, we
- // can use that here too.
- // -> we add 1 byte KcpHeader enum to each message, so -1
- //
- // IMPORTANT: max message is MTU * WND_RCV, in other words it completely
- // fills the receive window! due to head of line blocking,
- // all other messages have to wait while a maxed size message
- // is being delivered.
- // => in other words, DO NOT use max size all the time like
- // for batching.
- // => sending UNRELIABLE max message size most of the time is
- // best for performance (use that one for batching!)
- public const int ReliableMaxMessageSize = (Kcp.MTU_DEF - Kcp.OVERHEAD - CHANNEL_HEADER_SIZE) * (Kcp.WND_RCV - 1) - 1;
-
- // unreliable max message size is simply MTU - channel header size
- public const int UnreliableMaxMessageSize = Kcp.MTU_DEF - CHANNEL_HEADER_SIZE;
-
- // buffer to receive kcp's processed messages (avoids allocations).
- // IMPORTANT: this is for KCP messages. so it needs to be of size:
- // 1 byte header + MaxMessageSize content
- byte[] kcpMessageBuffer = new byte[1 + ReliableMaxMessageSize];
-
- // send buffer for handing user messages to kcp for processing.
- // (avoids allocations).
- // IMPORTANT: needs to be of size:
- // 1 byte header + MaxMessageSize content
- byte[] kcpSendBuffer = new byte[1 + ReliableMaxMessageSize];
-
- // raw send buffer is exactly MTU.
- byte[] rawSendBuffer = new byte[Kcp.MTU_DEF];
-
- // send a ping occasionally so we don't time out on the other end.
- // for example, creating a character in an MMO could easily take a
- // minute of no data being sent. which doesn't mean we want to time out.
- // same goes for slow paced card games etc.
- public const int PING_INTERVAL = 1000;
- uint lastPingTime;
-
- // if we send more than kcp can handle, we will get ever growing
- // send/recv buffers and queues and minutes of latency.
- // => if a connection can't keep up, it should be disconnected instead
- // to protect the server under heavy load, and because there is no
- // point in growing to gigabytes of memory or minutes of latency!
- // => 2k isn't enough. we reach 2k when spawning 4k monsters at once
- // easily, but it does recover over time.
- // => 10k seems safe.
- //
- // note: we have a ChokeConnectionAutoDisconnects test for this too!
- internal const int QueueDisconnectThreshold = 10000;
-
- // getters for queue and buffer counts, used for debug info
- public int SendQueueCount => kcp.snd_queue.Count;
- public int ReceiveQueueCount => kcp.rcv_queue.Count;
- public int SendBufferCount => kcp.snd_buf.Count;
- public int ReceiveBufferCount => kcp.rcv_buf.Count;
-
- // maximum send rate per second can be calculated from kcp parameters
- // source: https://translate.google.com/translate?sl=auto&tl=en&u=https://wetest.qq.com/lab/view/391.html
- //
- // KCP can send/receive a maximum of WND*MTU per interval.
- // multiple by 1000ms / interval to get the per-second rate.
- //
- // example:
- // WND(32) * MTU(1400) = 43.75KB
- // => 43.75KB * 1000 / INTERVAL(10) = 4375KB/s
- //
- // returns bytes/second!
- public uint MaxSendRate =>
- kcp.snd_wnd * kcp.mtu * 1000 / kcp.interval;
-
- public uint MaxReceiveRate =>
- kcp.rcv_wnd * kcp.mtu * 1000 / kcp.interval;
-
- // SetupKcp creates and configures a new KCP instance.
- // => useful to start from a fresh state every time the client connects
- // => NoDelay, interval, wnd size are the most important configurations.
- // let's force require the parameters so we don't forget it anywhere.
- protected void SetupKcp(bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
- {
- // set up kcp over reliable channel (that's what kcp is for)
- kcp = new Kcp(0, RawSendReliable);
- // set nodelay.
- // note that kcp uses 'nocwnd' internally so we negate the parameter
- kcp.SetNoDelay(noDelay ? 1u : 0u, interval, fastResend, !congestionWindow);
- kcp.SetWindowSize(sendWindowSize, receiveWindowSize);
-
- // IMPORTANT: high level needs to add 1 channel byte to each raw
- // message. so while Kcp.MTU_DEF is perfect, we actually need to
- // tell kcp to use MTU-1 so we can still put the header into the
- // message afterwards.
- kcp.SetMtu(Kcp.MTU_DEF - CHANNEL_HEADER_SIZE);
-
- this.timeout = timeout;
- state = KcpState.Connected;
-
- refTime.Start();
- }
-
- void HandleTimeout(uint time)
- {
- // note: we are also sending a ping regularly, so timeout should
- // only ever happen if the connection is truly gone.
- if (time >= lastReceiveTime + timeout)
- {
- Log.Warning($"KCP: Connection timed out after not receiving any message for {timeout}ms. Disconnecting.");
- Disconnect();
- }
- }
-
- void HandleDeadLink()
- {
- // kcp has 'dead_link' detection. might as well use it.
- if (kcp.state == -1)
- {
- Log.Warning("KCP Connection dead_link detected. Disconnecting.");
- Disconnect();
- }
- }
-
- // send a ping occasionally in order to not time out on the other end.
- void HandlePing(uint time)
- {
- // enough time elapsed since last ping?
- if (time >= lastPingTime + PING_INTERVAL)
- {
- // ping again and reset time
- //Log.Debug("KCP: sending ping...");
- SendPing();
- lastPingTime = time;
- }
- }
-
- void HandleChoked()
- {
- // disconnect connections that can't process the load.
- // see QueueSizeDisconnect comments.
- // => include all of kcp's buffers and the unreliable queue!
- int total = kcp.rcv_queue.Count + kcp.snd_queue.Count +
- kcp.rcv_buf.Count + kcp.snd_buf.Count;
- if (total >= QueueDisconnectThreshold)
- {
- Log.Warning($"KCP: disconnecting connection because it can't process data fast enough.\n" +
- $"Queue total {total}>{QueueDisconnectThreshold}. rcv_queue={kcp.rcv_queue.Count} snd_queue={kcp.snd_queue.Count} rcv_buf={kcp.rcv_buf.Count} snd_buf={kcp.snd_buf.Count}\n" +
- $"* Try to Enable NoDelay, decrease INTERVAL, disable Congestion Window (= enable NOCWND!), increase SEND/RECV WINDOW or compress data.\n" +
- $"* Or perhaps the network is simply too slow on our end, or on the other end.\n");
-
- // let's clear all pending sends before disconnting with 'Bye'.
- // otherwise a single Flush in Disconnect() won't be enough to
- // flush thousands of messages to finally deliver 'Bye'.
- // this is just faster and more robust.
- kcp.snd_queue.Clear();
-
- Disconnect();
- }
- }
-
- // reads the next reliable message type & content from kcp.
- // -> to avoid buffering, unreliable messages call OnData directly.
- bool ReceiveNextReliable(out KcpHeader header, out ArraySegment message)
- {
- int msgSize = kcp.PeekSize();
- if (msgSize > 0)
- {
- // only allow receiving up to buffer sized messages.
- // otherwise we would get BlockCopy ArgumentException anyway.
- if (msgSize <= kcpMessageBuffer.Length)
- {
- // receive from kcp
- int received = kcp.Receive(kcpMessageBuffer, msgSize);
- if (received >= 0)
- {
- // extract header & content without header
- header = (KcpHeader)kcpMessageBuffer[0];
- message = new ArraySegment(kcpMessageBuffer, 1, msgSize - 1);
- lastReceiveTime = (uint)refTime.ElapsedMilliseconds;
- return true;
- }
- else
- {
- // if receive failed, close everything
- Log.Warning($"Receive failed with error={received}. closing connection.");
- Disconnect();
- }
- }
- // we don't allow sending messages > Max, so this must be an
- // attacker. let's disconnect to avoid allocation attacks etc.
- else
- {
- Log.Warning($"KCP: possible allocation attack for msgSize {msgSize} > buffer {kcpMessageBuffer.Length}. Disconnecting the connection.");
- Disconnect();
- }
- }
-
- message = default;
- header = KcpHeader.Disconnect;
- return false;
- }
-
- void TickIncoming_Connected(uint time)
- {
- // detect common events & ping
- HandleTimeout(time);
- HandleDeadLink();
- HandlePing(time);
- HandleChoked();
-
- // any reliable kcp message received?
- if (ReceiveNextReliable(out KcpHeader header, out ArraySegment message))
- {
- // message type FSM. no default so we never miss a case.
- switch (header)
- {
- case KcpHeader.Handshake:
- {
- // we were waiting for a handshake.
- // it proves that the other end speaks our protocol.
- Log.Info("KCP: received handshake");
- state = KcpState.Authenticated;
- OnAuthenticated?.Invoke();
- break;
- }
- case KcpHeader.Ping:
- {
- // ping keeps kcp from timing out. do nothing.
- break;
- }
- case KcpHeader.Data:
- case KcpHeader.Disconnect:
- {
- // everything else is not allowed during handshake!
- Log.Warning($"KCP: received invalid header {header} while Connected. Disconnecting the connection.");
- Disconnect();
- break;
- }
- }
- }
- }
-
- void TickIncoming_Authenticated(uint time)
- {
- // detect common events & ping
- HandleTimeout(time);
- HandleDeadLink();
- HandlePing(time);
- HandleChoked();
-
- // process all received messages
- //
- // Mirror scene changing requires transports to immediately stop
- // processing any more messages after a scene message was
- // received. and since we are in a while loop here, we need this
- // extra check.
- //
- // note while that this is mainly for Mirror, but might be
- // useful in other applications too.
- //
- // note that we check it BEFORE ever calling ReceiveNext. otherwise
- // we would silently eat the received message and never process it.
- while (!paused &&
- ReceiveNextReliable(out KcpHeader header, out ArraySegment message))
- {
- // message type FSM. no default so we never miss a case.
- switch (header)
- {
- case KcpHeader.Handshake:
- {
- // should never receive another handshake after auth
- Log.Warning($"KCP: received invalid header {header} while Authenticated. Disconnecting the connection.");
- Disconnect();
- break;
- }
- case KcpHeader.Data:
- {
- // call OnData IF the message contained actual data
- if (message.Count > 0)
- {
- //Log.Warning($"Kcp recv msg: {BitConverter.ToString(message.Array, message.Offset, message.Count)}");
- OnData?.Invoke(message);
- }
- // empty data = attacker, or something went wrong
- else
- {
- Log.Warning("KCP: received empty Data message while Authenticated. Disconnecting the connection.");
- Disconnect();
- }
- break;
- }
- case KcpHeader.Ping:
- {
- // ping keeps kcp from timing out. do nothing.
- break;
- }
- case KcpHeader.Disconnect:
- {
- // disconnect might happen
- Log.Info("KCP: received disconnect message");
- Disconnect();
- break;
- }
- }
- }
- }
-
- public void TickIncoming()
- {
- uint time = (uint)refTime.ElapsedMilliseconds;
-
- try
- {
- switch (state)
- {
- case KcpState.Connected:
- {
- TickIncoming_Connected(time);
- break;
- }
- case KcpState.Authenticated:
- {
- TickIncoming_Authenticated(time);
- break;
- }
- case KcpState.Disconnected:
- {
- // do nothing while disconnected
- break;
- }
- }
- }
- catch (SocketException exception)
- {
- // this is ok, the connection was closed
- Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
- Disconnect();
- }
- catch (ObjectDisposedException exception)
- {
- // fine, socket was closed
- Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
- Disconnect();
- }
- catch (Exception ex)
- {
- // unexpected
- Log.Error(ex.ToString());
- Disconnect();
- }
- }
-
- public void TickOutgoing()
- {
- uint time = (uint)refTime.ElapsedMilliseconds;
-
- try
- {
- switch (state)
- {
- case KcpState.Connected:
- case KcpState.Authenticated:
- {
- // update flushes out messages
- kcp.Update(time);
- break;
- }
- case KcpState.Disconnected:
- {
- // do nothing while disconnected
- break;
- }
- }
- }
- catch (SocketException exception)
- {
- // this is ok, the connection was closed
- Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
- Disconnect();
- }
- catch (ObjectDisposedException exception)
- {
- // fine, socket was closed
- Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
- Disconnect();
- }
- catch (Exception ex)
- {
- // unexpected
- Log.Error(ex.ToString());
- Disconnect();
- }
- }
-
- public void RawInput(byte[] buffer, int msgLength)
- {
- // parse channel
- if (msgLength > 0)
- {
- byte channel = buffer[0];
- switch (channel)
- {
- case (byte)KcpChannel.Reliable:
- {
- // input into kcp, but skip channel byte
- int input = kcp.Input(buffer, 1, msgLength - 1);
- if (input != 0)
- {
- Log.Warning($"Input failed with error={input} for buffer with length={msgLength - 1}");
- }
- break;
- }
- case (byte)KcpChannel.Unreliable:
- {
- // ideally we would queue all unreliable messages and
- // then process them in ReceiveNext() together with the
- // reliable messages, but:
- // -> queues/allocations/pools are slow and complex.
- // -> DOTSNET 10k is actually slower if we use pooled
- // unreliable messages for transform messages.
- //
- // DOTSNET 10k benchmark:
- // reliable-only: 170 FPS
- // unreliable queued: 130-150 FPS
- // unreliable direct: 183 FPS(!)
- //
- // DOTSNET 50k benchmark:
- // reliable-only: FAILS (queues keep growing)
- // unreliable direct: 18-22 FPS(!)
- //
- // -> all unreliable messages are DATA messages anyway.
- // -> let's skip the magic and call OnData directly if
- // the current state allows it.
- if (state == KcpState.Authenticated)
- {
- // only process messages while not paused for Mirror
- // scene switching etc.
- // -> if an unreliable message comes in while
- // paused, simply drop it. it's unreliable!
- if (!paused)
- {
- ArraySegment message = new ArraySegment(buffer, 1, msgLength - 1);
- OnData?.Invoke(message);
- }
-
- // set last receive time to avoid timeout.
- // -> we do this in ANY case even if not enabled.
- // a message is a message.
- // -> we set last receive time for both reliable and
- // unreliable messages. both count.
- // otherwise a connection might time out even
- // though unreliable were received, but no
- // reliable was received.
- lastReceiveTime = (uint)refTime.ElapsedMilliseconds;
- }
- else
- {
- // should never
- Log.Warning($"KCP: received unreliable message in state {state}. Disconnecting the connection.");
- Disconnect();
- }
- break;
- }
- default:
- {
- // not a valid channel. random data or attacks.
- Log.Info($"Disconnecting connection because of invalid channel header: {channel}");
- Disconnect();
- break;
- }
- }
- }
- }
-
- // raw send puts the data into the socket
- protected abstract void RawSend(byte[] data, int length);
-
- // raw send called by kcp
- void RawSendReliable(byte[] data, int length)
- {
- // copy channel header, data into raw send buffer, then send
- rawSendBuffer[0] = (byte)KcpChannel.Reliable;
- Buffer.BlockCopy(data, 0, rawSendBuffer, 1, length);
- RawSend(rawSendBuffer, length + 1);
- }
-
- void SendReliable(KcpHeader header, ArraySegment content)
- {
- // 1 byte header + content needs to fit into send buffer
- if (1 + content.Count <= kcpSendBuffer.Length) // TODO
- {
- // copy header, content (if any) into send buffer
- kcpSendBuffer[0] = (byte)header;
- if (content.Count > 0)
- Buffer.BlockCopy(content.Array, content.Offset, kcpSendBuffer, 1, content.Count);
-
- // send to kcp for processing
- int sent = kcp.Send(kcpSendBuffer, 0, 1 + content.Count);
- if (sent < 0)
- {
- Log.Warning($"Send failed with error={sent} for content with length={content.Count}");
- }
- }
- // otherwise content is larger than MaxMessageSize. let user know!
- else Log.Error($"Failed to send reliable message of size {content.Count} because it's larger than ReliableMaxMessageSize={ReliableMaxMessageSize}");
- }
-
- void SendUnreliable(ArraySegment message)
- {
- // message size needs to be <= unreliable max size
- if (message.Count <= UnreliableMaxMessageSize)
- {
- // copy channel header, data into raw send buffer, then send
- rawSendBuffer[0] = (byte)KcpChannel.Unreliable;
- Buffer.BlockCopy(message.Array, 0, rawSendBuffer, 1, message.Count);
- RawSend(rawSendBuffer, message.Count + 1);
- }
- // otherwise content is larger than MaxMessageSize. let user know!
- else Log.Error($"Failed to send unreliable message of size {message.Count} because it's larger than UnreliableMaxMessageSize={UnreliableMaxMessageSize}");
- }
-
- // server & client need to send handshake at different times, so we need
- // to expose the function.
- // * client should send it immediately.
- // * server should send it as reply to client's handshake, not before
- // (server should not reply to random internet messages with handshake)
- // => handshake info needs to be delivered, so it goes over reliable.
- public void SendHandshake()
- {
- Log.Info("KcpConnection: sending Handshake to other end!");
- SendReliable(KcpHeader.Handshake, default);
- }
-
- public void SendData(ArraySegment data, KcpChannel channel)
- {
- // sending empty segments is not allowed.
- // nobody should ever try to send empty data.
- // it means that something went wrong, e.g. in Mirror/DOTSNET.
- // let's make it obvious so it's easy to debug.
- if (data.Count == 0)
- {
- Log.Warning("KcpConnection: tried sending empty message. This should never happen. Disconnecting.");
- Disconnect();
- return;
- }
-
- switch (channel)
- {
- case KcpChannel.Reliable:
- SendReliable(KcpHeader.Data, data);
- break;
- case KcpChannel.Unreliable:
- SendUnreliable(data);
- break;
- }
- }
-
- // ping goes through kcp to keep it from timing out, so it goes over the
- // reliable channel.
- void SendPing() => SendReliable(KcpHeader.Ping, default);
-
- // disconnect info needs to be delivered, so it goes over reliable
- void SendDisconnect() => SendReliable(KcpHeader.Disconnect, default);
-
- protected virtual void Dispose() {}
-
- // disconnect this connection
- public void Disconnect()
- {
- // only if not disconnected yet
- if (state == KcpState.Disconnected)
- return;
-
- // send a disconnect message
- if (socket.Connected)
- {
- try
- {
- SendDisconnect();
- kcp.Flush();
- }
- catch (SocketException)
- {
- // this is ok, the connection was already closed
- }
- catch (ObjectDisposedException)
- {
- // this is normal when we stop the server
- // the socket is stopped so we can't send anything anymore
- // to the clients
-
- // the clients will eventually timeout and realize they
- // were disconnected
- }
- }
-
- // set as Disconnected, call event
- Log.Info("KCP Connection: Disconnected.");
- state = KcpState.Disconnected;
- OnDisconnected?.Invoke();
- }
-
- // get remote endpoint
- public EndPoint GetRemoteEndPoint() => remoteEndPoint;
-
- // pause/unpause to safely support mirror scene handling and to
- // immediately pause the receive while loop if needed.
- public void Pause() => paused = true;
- public void Unpause()
- {
- // unpause
- paused = false;
-
- // reset the timeout.
- // we have likely been paused for > timeout seconds, but that
- // doesn't mean we should disconnect. for example, Mirror pauses
- // kcp during scene changes which could easily take > 10s timeout:
- // see also: https://github.com/vis2k/kcp2k/issues/8
- // => Unpause completely resets the timeout instead of restoring the
- // time difference when we started pausing. it's more simple and
- // it's a good idea to start counting from 0 after we unpaused!
- lastReceiveTime = (uint)refTime.ElapsedMilliseconds;
- }
- }
-}
+using System;
+using System.Diagnostics;
+using System.Net;
+using System.Net.Sockets;
+
+namespace kcp2k
+{
+ enum KcpState { Connected, Authenticated, Disconnected }
+
+ public abstract class KcpConnection
+ {
+ protected Socket socket;
+ protected EndPoint remoteEndPoint;
+ internal Kcp kcp;
+
+ // kcp can have several different states, let's use a state machine
+ KcpState state = KcpState.Disconnected;
+
+ public Action OnAuthenticated;
+ public Action> OnData;
+ public Action OnDisconnected;
+
+ // Mirror needs a way to stop the kcp message processing while loop
+ // immediately after a scene change message. Mirror can't process any
+ // other messages during a scene change.
+ // (could be useful for others too)
+ bool paused;
+
+ // If we don't receive anything these many milliseconds
+ // then consider us disconnected
+ public const int DEFAULT_TIMEOUT = 10000;
+ public int timeout = DEFAULT_TIMEOUT;
+ uint lastReceiveTime;
+
+ // internal time.
+ // StopWatch offers ElapsedMilliSeconds and should be more precise than
+ // Unity's time.deltaTime over long periods.
+ readonly Stopwatch refTime = new Stopwatch();
+
+ // we need to subtract the channel byte from every MaxMessageSize
+ // calculation.
+ // we also need to tell kcp to use MTU-1 to leave space for the byte.
+ const int CHANNEL_HEADER_SIZE = 1;
+
+ // reliable channel (= kcp) MaxMessageSize so the outside knows largest
+ // allowed message to send the calculation in Send() is not obvious at
+ // all, so let's provide the helper here.
+ //
+ // kcp does fragmentation, so max message is way larger than MTU.
+ //
+ // -> runtime MTU changes are disabled: mss is always MTU_DEF-OVERHEAD
+ // -> Send() checks if fragment count < WND_RCV, so we use WND_RCV - 1.
+ // note that Send() checks WND_RCV instead of wnd_rcv which may or
+ // may not be a bug in original kcp. but since it uses the define, we
+ // can use that here too.
+ // -> we add 1 byte KcpHeader enum to each message, so -1
+ //
+ // IMPORTANT: max message is MTU * WND_RCV, in other words it completely
+ // fills the receive window! due to head of line blocking,
+ // all other messages have to wait while a maxed size message
+ // is being delivered.
+ // => in other words, DO NOT use max size all the time like
+ // for batching.
+ // => sending UNRELIABLE max message size most of the time is
+ // best for performance (use that one for batching!)
+ public const int ReliableMaxMessageSize = (Kcp.MTU_DEF - Kcp.OVERHEAD - CHANNEL_HEADER_SIZE) * (Kcp.WND_RCV - 1) - 1;
+
+ // unreliable max message size is simply MTU - channel header size
+ public const int UnreliableMaxMessageSize = Kcp.MTU_DEF - CHANNEL_HEADER_SIZE;
+
+ // buffer to receive kcp's processed messages (avoids allocations).
+ // IMPORTANT: this is for KCP messages. so it needs to be of size:
+ // 1 byte header + MaxMessageSize content
+ byte[] kcpMessageBuffer = new byte[1 + ReliableMaxMessageSize];
+
+ // send buffer for handing user messages to kcp for processing.
+ // (avoids allocations).
+ // IMPORTANT: needs to be of size:
+ // 1 byte header + MaxMessageSize content
+ byte[] kcpSendBuffer = new byte[1 + ReliableMaxMessageSize];
+
+ // raw send buffer is exactly MTU.
+ byte[] rawSendBuffer = new byte[Kcp.MTU_DEF];
+
+ // send a ping occasionally so we don't time out on the other end.
+ // for example, creating a character in an MMO could easily take a
+ // minute of no data being sent. which doesn't mean we want to time out.
+ // same goes for slow paced card games etc.
+ public const int PING_INTERVAL = 1000;
+ uint lastPingTime;
+
+ // if we send more than kcp can handle, we will get ever growing
+ // send/recv buffers and queues and minutes of latency.
+ // => if a connection can't keep up, it should be disconnected instead
+ // to protect the server under heavy load, and because there is no
+ // point in growing to gigabytes of memory or minutes of latency!
+ // => 2k isn't enough. we reach 2k when spawning 4k monsters at once
+ // easily, but it does recover over time.
+ // => 10k seems safe.
+ //
+ // note: we have a ChokeConnectionAutoDisconnects test for this too!
+ internal const int QueueDisconnectThreshold = 10000;
+
+ // getters for queue and buffer counts, used for debug info
+ public int SendQueueCount => kcp.snd_queue.Count;
+ public int ReceiveQueueCount => kcp.rcv_queue.Count;
+ public int SendBufferCount => kcp.snd_buf.Count;
+ public int ReceiveBufferCount => kcp.rcv_buf.Count;
+
+ // maximum send rate per second can be calculated from kcp parameters
+ // source: https://translate.google.com/translate?sl=auto&tl=en&u=https://wetest.qq.com/lab/view/391.html
+ //
+ // KCP can send/receive a maximum of WND*MTU per interval.
+ // multiple by 1000ms / interval to get the per-second rate.
+ //
+ // example:
+ // WND(32) * MTU(1400) = 43.75KB
+ // => 43.75KB * 1000 / INTERVAL(10) = 4375KB/s
+ //
+ // returns bytes/second!
+ public uint MaxSendRate =>
+ kcp.snd_wnd * kcp.mtu * 1000 / kcp.interval;
+
+ public uint MaxReceiveRate =>
+ kcp.rcv_wnd * kcp.mtu * 1000 / kcp.interval;
+
+ // SetupKcp creates and configures a new KCP instance.
+ // => useful to start from a fresh state every time the client connects
+ // => NoDelay, interval, wnd size are the most important configurations.
+ // let's force require the parameters so we don't forget it anywhere.
+ protected void SetupKcp(bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
+ {
+ // set up kcp over reliable channel (that's what kcp is for)
+ kcp = new Kcp(0, RawSendReliable);
+ // set nodelay.
+ // note that kcp uses 'nocwnd' internally so we negate the parameter
+ kcp.SetNoDelay(noDelay ? 1u : 0u, interval, fastResend, !congestionWindow);
+ kcp.SetWindowSize(sendWindowSize, receiveWindowSize);
+
+ // IMPORTANT: high level needs to add 1 channel byte to each raw
+ // message. so while Kcp.MTU_DEF is perfect, we actually need to
+ // tell kcp to use MTU-1 so we can still put the header into the
+ // message afterwards.
+ kcp.SetMtu(Kcp.MTU_DEF - CHANNEL_HEADER_SIZE);
+
+ this.timeout = timeout;
+ state = KcpState.Connected;
+
+ refTime.Start();
+ }
+
+ void HandleTimeout(uint time)
+ {
+ // note: we are also sending a ping regularly, so timeout should
+ // only ever happen if the connection is truly gone.
+ if (time >= lastReceiveTime + timeout)
+ {
+ Log.Warning($"KCP: Connection timed out after not receiving any message for {timeout}ms. Disconnecting.");
+ Disconnect();
+ }
+ }
+
+ void HandleDeadLink()
+ {
+ // kcp has 'dead_link' detection. might as well use it.
+ if (kcp.state == -1)
+ {
+ Log.Warning("KCP Connection dead_link detected. Disconnecting.");
+ Disconnect();
+ }
+ }
+
+ // send a ping occasionally in order to not time out on the other end.
+ void HandlePing(uint time)
+ {
+ // enough time elapsed since last ping?
+ if (time >= lastPingTime + PING_INTERVAL)
+ {
+ // ping again and reset time
+ //Log.Debug("KCP: sending ping...");
+ SendPing();
+ lastPingTime = time;
+ }
+ }
+
+ void HandleChoked()
+ {
+ // disconnect connections that can't process the load.
+ // see QueueSizeDisconnect comments.
+ // => include all of kcp's buffers and the unreliable queue!
+ int total = kcp.rcv_queue.Count + kcp.snd_queue.Count +
+ kcp.rcv_buf.Count + kcp.snd_buf.Count;
+ if (total >= QueueDisconnectThreshold)
+ {
+ Log.Warning($"KCP: disconnecting connection because it can't process data fast enough.\n" +
+ $"Queue total {total}>{QueueDisconnectThreshold}. rcv_queue={kcp.rcv_queue.Count} snd_queue={kcp.snd_queue.Count} rcv_buf={kcp.rcv_buf.Count} snd_buf={kcp.snd_buf.Count}\n" +
+ $"* Try to Enable NoDelay, decrease INTERVAL, disable Congestion Window (= enable NOCWND!), increase SEND/RECV WINDOW or compress data.\n" +
+ $"* Or perhaps the network is simply too slow on our end, or on the other end.\n");
+
+ // let's clear all pending sends before disconnting with 'Bye'.
+ // otherwise a single Flush in Disconnect() won't be enough to
+ // flush thousands of messages to finally deliver 'Bye'.
+ // this is just faster and more robust.
+ kcp.snd_queue.Clear();
+
+ Disconnect();
+ }
+ }
+
+ // reads the next reliable message type & content from kcp.
+ // -> to avoid buffering, unreliable messages call OnData directly.
+ bool ReceiveNextReliable(out KcpHeader header, out ArraySegment message)
+ {
+ int msgSize = kcp.PeekSize();
+ if (msgSize > 0)
+ {
+ // only allow receiving up to buffer sized messages.
+ // otherwise we would get BlockCopy ArgumentException anyway.
+ if (msgSize <= kcpMessageBuffer.Length)
+ {
+ // receive from kcp
+ int received = kcp.Receive(kcpMessageBuffer, msgSize);
+ if (received >= 0)
+ {
+ // extract header & content without header
+ header = (KcpHeader)kcpMessageBuffer[0];
+ message = new ArraySegment(kcpMessageBuffer, 1, msgSize - 1);
+ lastReceiveTime = (uint)refTime.ElapsedMilliseconds;
+ return true;
+ }
+ else
+ {
+ // if receive failed, close everything
+ Log.Warning($"Receive failed with error={received}. closing connection.");
+ Disconnect();
+ }
+ }
+ // we don't allow sending messages > Max, so this must be an
+ // attacker. let's disconnect to avoid allocation attacks etc.
+ else
+ {
+ Log.Warning($"KCP: possible allocation attack for msgSize {msgSize} > buffer {kcpMessageBuffer.Length}. Disconnecting the connection.");
+ Disconnect();
+ }
+ }
+
+ message = default;
+ header = KcpHeader.Disconnect;
+ return false;
+ }
+
+ void TickIncoming_Connected(uint time)
+ {
+ // detect common events & ping
+ HandleTimeout(time);
+ HandleDeadLink();
+ HandlePing(time);
+ HandleChoked();
+
+ // any reliable kcp message received?
+ if (ReceiveNextReliable(out KcpHeader header, out ArraySegment message))
+ {
+ // message type FSM. no default so we never miss a case.
+ switch (header)
+ {
+ case KcpHeader.Handshake:
+ {
+ // we were waiting for a handshake.
+ // it proves that the other end speaks our protocol.
+ Log.Info("KCP: received handshake");
+ state = KcpState.Authenticated;
+ OnAuthenticated?.Invoke();
+ break;
+ }
+ case KcpHeader.Ping:
+ {
+ // ping keeps kcp from timing out. do nothing.
+ break;
+ }
+ case KcpHeader.Data:
+ case KcpHeader.Disconnect:
+ {
+ // everything else is not allowed during handshake!
+ Log.Warning($"KCP: received invalid header {header} while Connected. Disconnecting the connection.");
+ Disconnect();
+ break;
+ }
+ }
+ }
+ }
+
+ void TickIncoming_Authenticated(uint time)
+ {
+ // detect common events & ping
+ HandleTimeout(time);
+ HandleDeadLink();
+ HandlePing(time);
+ HandleChoked();
+
+ // process all received messages
+ //
+ // Mirror scene changing requires transports to immediately stop
+ // processing any more messages after a scene message was
+ // received. and since we are in a while loop here, we need this
+ // extra check.
+ //
+ // note while that this is mainly for Mirror, but might be
+ // useful in other applications too.
+ //
+ // note that we check it BEFORE ever calling ReceiveNext. otherwise
+ // we would silently eat the received message and never process it.
+ while (!paused &&
+ ReceiveNextReliable(out KcpHeader header, out ArraySegment message))
+ {
+ // message type FSM. no default so we never miss a case.
+ switch (header)
+ {
+ case KcpHeader.Handshake:
+ {
+ // should never receive another handshake after auth
+ Log.Warning($"KCP: received invalid header {header} while Authenticated. Disconnecting the connection.");
+ Disconnect();
+ break;
+ }
+ case KcpHeader.Data:
+ {
+ // call OnData IF the message contained actual data
+ if (message.Count > 0)
+ {
+ //Log.Warning($"Kcp recv msg: {BitConverter.ToString(message.Array, message.Offset, message.Count)}");
+ OnData?.Invoke(message);
+ }
+ // empty data = attacker, or something went wrong
+ else
+ {
+ Log.Warning("KCP: received empty Data message while Authenticated. Disconnecting the connection.");
+ Disconnect();
+ }
+ break;
+ }
+ case KcpHeader.Ping:
+ {
+ // ping keeps kcp from timing out. do nothing.
+ break;
+ }
+ case KcpHeader.Disconnect:
+ {
+ // disconnect might happen
+ Log.Info("KCP: received disconnect message");
+ Disconnect();
+ break;
+ }
+ }
+ }
+ }
+
+ public void TickIncoming()
+ {
+ uint time = (uint)refTime.ElapsedMilliseconds;
+
+ try
+ {
+ switch (state)
+ {
+ case KcpState.Connected:
+ {
+ TickIncoming_Connected(time);
+ break;
+ }
+ case KcpState.Authenticated:
+ {
+ TickIncoming_Authenticated(time);
+ break;
+ }
+ case KcpState.Disconnected:
+ {
+ // do nothing while disconnected
+ break;
+ }
+ }
+ }
+ catch (SocketException exception)
+ {
+ // this is ok, the connection was closed
+ Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
+ Disconnect();
+ }
+ catch (ObjectDisposedException exception)
+ {
+ // fine, socket was closed
+ Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
+ Disconnect();
+ }
+ catch (Exception ex)
+ {
+ // unexpected
+ Log.Error(ex.ToString());
+ Disconnect();
+ }
+ }
+
+ public void TickOutgoing()
+ {
+ uint time = (uint)refTime.ElapsedMilliseconds;
+
+ try
+ {
+ switch (state)
+ {
+ case KcpState.Connected:
+ case KcpState.Authenticated:
+ {
+ // update flushes out messages
+ kcp.Update(time);
+ break;
+ }
+ case KcpState.Disconnected:
+ {
+ // do nothing while disconnected
+ break;
+ }
+ }
+ }
+ catch (SocketException exception)
+ {
+ // this is ok, the connection was closed
+ Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
+ Disconnect();
+ }
+ catch (ObjectDisposedException exception)
+ {
+ // fine, socket was closed
+ Log.Info($"KCP Connection: Disconnecting because {exception}. This is fine.");
+ Disconnect();
+ }
+ catch (Exception ex)
+ {
+ // unexpected
+ Log.Error(ex.ToString());
+ Disconnect();
+ }
+ }
+
+ public void RawInput(byte[] buffer, int msgLength)
+ {
+ // parse channel
+ if (msgLength > 0)
+ {
+ byte channel = buffer[0];
+ switch (channel)
+ {
+ case (byte)KcpChannel.Reliable:
+ {
+ // input into kcp, but skip channel byte
+ int input = kcp.Input(buffer, 1, msgLength - 1);
+ if (input != 0)
+ {
+ Log.Warning($"Input failed with error={input} for buffer with length={msgLength - 1}");
+ }
+ break;
+ }
+ case (byte)KcpChannel.Unreliable:
+ {
+ // ideally we would queue all unreliable messages and
+ // then process them in ReceiveNext() together with the
+ // reliable messages, but:
+ // -> queues/allocations/pools are slow and complex.
+ // -> DOTSNET 10k is actually slower if we use pooled
+ // unreliable messages for transform messages.
+ //
+ // DOTSNET 10k benchmark:
+ // reliable-only: 170 FPS
+ // unreliable queued: 130-150 FPS
+ // unreliable direct: 183 FPS(!)
+ //
+ // DOTSNET 50k benchmark:
+ // reliable-only: FAILS (queues keep growing)
+ // unreliable direct: 18-22 FPS(!)
+ //
+ // -> all unreliable messages are DATA messages anyway.
+ // -> let's skip the magic and call OnData directly if
+ // the current state allows it.
+ if (state == KcpState.Authenticated)
+ {
+ // only process messages while not paused for Mirror
+ // scene switching etc.
+ // -> if an unreliable message comes in while
+ // paused, simply drop it. it's unreliable!
+ if (!paused)
+ {
+ ArraySegment message = new ArraySegment(buffer, 1, msgLength - 1);
+ OnData?.Invoke(message);
+ }
+
+ // set last receive time to avoid timeout.
+ // -> we do this in ANY case even if not enabled.
+ // a message is a message.
+ // -> we set last receive time for both reliable and
+ // unreliable messages. both count.
+ // otherwise a connection might time out even
+ // though unreliable were received, but no
+ // reliable was received.
+ lastReceiveTime = (uint)refTime.ElapsedMilliseconds;
+ }
+ else
+ {
+ // should never
+ Log.Warning($"KCP: received unreliable message in state {state}. Disconnecting the connection.");
+ Disconnect();
+ }
+ break;
+ }
+ default:
+ {
+ // not a valid channel. random data or attacks.
+ Log.Info($"Disconnecting connection because of invalid channel header: {channel}");
+ Disconnect();
+ break;
+ }
+ }
+ }
+ }
+
+ // raw send puts the data into the socket
+ protected abstract void RawSend(byte[] data, int length);
+
+ // raw send called by kcp
+ void RawSendReliable(byte[] data, int length)
+ {
+ // copy channel header, data into raw send buffer, then send
+ rawSendBuffer[0] = (byte)KcpChannel.Reliable;
+ Buffer.BlockCopy(data, 0, rawSendBuffer, 1, length);
+ RawSend(rawSendBuffer, length + 1);
+ }
+
+ void SendReliable(KcpHeader header, ArraySegment content)
+ {
+ // 1 byte header + content needs to fit into send buffer
+ if (1 + content.Count <= kcpSendBuffer.Length) // TODO
+ {
+ // copy header, content (if any) into send buffer
+ kcpSendBuffer[0] = (byte)header;
+ if (content.Count > 0)
+ Buffer.BlockCopy(content.Array, content.Offset, kcpSendBuffer, 1, content.Count);
+
+ // send to kcp for processing
+ int sent = kcp.Send(kcpSendBuffer, 0, 1 + content.Count);
+ if (sent < 0)
+ {
+ Log.Warning($"Send failed with error={sent} for content with length={content.Count}");
+ }
+ }
+ // otherwise content is larger than MaxMessageSize. let user know!
+ else Log.Error($"Failed to send reliable message of size {content.Count} because it's larger than ReliableMaxMessageSize={ReliableMaxMessageSize}");
+ }
+
+ void SendUnreliable(ArraySegment message)
+ {
+ // message size needs to be <= unreliable max size
+ if (message.Count <= UnreliableMaxMessageSize)
+ {
+ // copy channel header, data into raw send buffer, then send
+ rawSendBuffer[0] = (byte)KcpChannel.Unreliable;
+ Buffer.BlockCopy(message.Array, 0, rawSendBuffer, 1, message.Count);
+ RawSend(rawSendBuffer, message.Count + 1);
+ }
+ // otherwise content is larger than MaxMessageSize. let user know!
+ else Log.Error($"Failed to send unreliable message of size {message.Count} because it's larger than UnreliableMaxMessageSize={UnreliableMaxMessageSize}");
+ }
+
+ // server & client need to send handshake at different times, so we need
+ // to expose the function.
+ // * client should send it immediately.
+ // * server should send it as reply to client's handshake, not before
+ // (server should not reply to random internet messages with handshake)
+ // => handshake info needs to be delivered, so it goes over reliable.
+ public void SendHandshake()
+ {
+ Log.Info("KcpConnection: sending Handshake to other end!");
+ SendReliable(KcpHeader.Handshake, default);
+ }
+
+ public void SendData(ArraySegment data, KcpChannel channel)
+ {
+ // sending empty segments is not allowed.
+ // nobody should ever try to send empty data.
+ // it means that something went wrong, e.g. in Mirror/DOTSNET.
+ // let's make it obvious so it's easy to debug.
+ if (data.Count == 0)
+ {
+ Log.Warning("KcpConnection: tried sending empty message. This should never happen. Disconnecting.");
+ Disconnect();
+ return;
+ }
+
+ switch (channel)
+ {
+ case KcpChannel.Reliable:
+ SendReliable(KcpHeader.Data, data);
+ break;
+ case KcpChannel.Unreliable:
+ SendUnreliable(data);
+ break;
+ }
+ }
+
+ // ping goes through kcp to keep it from timing out, so it goes over the
+ // reliable channel.
+ void SendPing() => SendReliable(KcpHeader.Ping, default);
+
+ // disconnect info needs to be delivered, so it goes over reliable
+ void SendDisconnect() => SendReliable(KcpHeader.Disconnect, default);
+
+ protected virtual void Dispose() {}
+
+ // disconnect this connection
+ public void Disconnect()
+ {
+ // only if not disconnected yet
+ if (state == KcpState.Disconnected)
+ return;
+
+ // send a disconnect message
+ if (socket.Connected)
+ {
+ try
+ {
+ SendDisconnect();
+ kcp.Flush();
+ }
+ catch (SocketException)
+ {
+ // this is ok, the connection was already closed
+ }
+ catch (ObjectDisposedException)
+ {
+ // this is normal when we stop the server
+ // the socket is stopped so we can't send anything anymore
+ // to the clients
+
+ // the clients will eventually timeout and realize they
+ // were disconnected
+ }
+ }
+
+ // set as Disconnected, call event
+ Log.Info("KCP Connection: Disconnected.");
+ state = KcpState.Disconnected;
+ OnDisconnected?.Invoke();
+ }
+
+ // get remote endpoint
+ public EndPoint GetRemoteEndPoint() => remoteEndPoint;
+
+ // pause/unpause to safely support mirror scene handling and to
+ // immediately pause the receive while loop if needed.
+ public void Pause() => paused = true;
+ public void Unpause()
+ {
+ // unpause
+ paused = false;
+
+ // reset the timeout.
+ // we have likely been paused for > timeout seconds, but that
+ // doesn't mean we should disconnect. for example, Mirror pauses
+ // kcp during scene changes which could easily take > 10s timeout:
+ // see also: https://github.com/vis2k/kcp2k/issues/8
+ // => Unpause completely resets the timeout instead of restoring the
+ // time difference when we started pausing. it's more simple and
+ // it's a good idea to start counting from 0 after we unpaused!
+ lastReceiveTime = (uint)refTime.ElapsedMilliseconds;
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs.meta
index fa5dcff..6d1f393 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpConnection.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 3915c7c62b72d4dc2a9e4e76c94fc484
-timeCreated: 1602600432
\ No newline at end of file
+fileFormatVersion: 2
+guid: 3915c7c62b72d4dc2a9e4e76c94fc484
+timeCreated: 1602600432
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs
index bc4b047..6f471fb 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs
@@ -1,19 +1,19 @@
-namespace kcp2k
-{
- // header for messages processed by kcp.
- // this is NOT for the raw receive messages(!) because handshake/disconnect
- // need to be sent reliably. it's not enough to have those in rawreceive
- // because those messages might get lost without being resent!
- public enum KcpHeader : byte
- {
- // don't react on 0x00. might help to filter out random noise.
- Handshake = 0x01,
- // ping goes over reliable & KcpHeader for now. could go over reliable
- // too. there is no real difference except that this is easier because
- // we already have a KcpHeader for reliable messages.
- // ping is only used to keep it alive, so latency doesn't matter.
- Ping = 0x02,
- Data = 0x03,
- Disconnect = 0x04
- }
+namespace kcp2k
+{
+ // header for messages processed by kcp.
+ // this is NOT for the raw receive messages(!) because handshake/disconnect
+ // need to be sent reliably. it's not enough to have those in rawreceive
+ // because those messages might get lost without being resent!
+ public enum KcpHeader : byte
+ {
+ // don't react on 0x00. might help to filter out random noise.
+ Handshake = 0x01,
+ // ping goes over reliable & KcpHeader for now. could go over reliable
+ // too. there is no real difference except that this is easier because
+ // we already have a KcpHeader for reliable messages.
+ // ping is only used to keep it alive, so latency doesn't matter.
+ Ping = 0x02,
+ Data = 0x03,
+ Disconnect = 0x04
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs.meta
index 9e81c94..997ed09 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpHeader.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 91b5edac31224a49bd76f960ae018942
-timeCreated: 1610081248
\ No newline at end of file
+fileFormatVersion: 2
+guid: 91b5edac31224a49bd76f960ae018942
+timeCreated: 1610081248
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs
index c9847df..56b4910 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs
@@ -1,337 +1,337 @@
-// kcp server logic abstracted into a class.
-// for use in Mirror, DOTSNET, testing, etc.
-using System;
-using System.Collections.Generic;
-using System.Net;
-using System.Net.Sockets;
-
-namespace kcp2k
-{
- public class KcpServer
- {
- // events
- public Action OnConnected;
- public Action> OnData;
- public Action OnDisconnected;
-
- // configuration
- // DualMode uses both IPv6 and IPv4. not all platforms support it.
- // (Nintendo Switch, etc.)
- public bool DualMode;
- // NoDelay is recommended to reduce latency. This also scales better
- // without buffers getting full.
- public bool NoDelay;
- // KCP internal update interval. 100ms is KCP default, but a lower
- // interval is recommended to minimize latency and to scale to more
- // networked entities.
- public uint Interval;
- // KCP fastresend parameter. Faster resend for the cost of higher
- // bandwidth.
- public int FastResend;
- // KCP 'NoCongestionWindow' is false by default. here we negate it for
- // ease of use. This can be disabled for high scale games if connections
- // choke regularly.
- public bool CongestionWindow;
- // KCP window size can be modified to support higher loads.
- // for example, Mirror Benchmark requires:
- // 128, 128 for 4k monsters
- // 512, 512 for 10k monsters
- // 8192, 8192 for 20k monsters
- public uint SendWindowSize;
- public uint ReceiveWindowSize;
- // timeout in milliseconds
- public int Timeout;
-
- // state
- protected Socket socket;
- EndPoint newClientEP;
-
- // IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
- // if MaxMessageSize is larger. kcp always sends in MTU
- // segments and having a buffer smaller than MTU would
- // silently drop excess data.
- // => we need the mtu to fit channel + message!
- readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
-
- // connections where connectionId is EndPoint.GetHashCode
- public Dictionary connections = new Dictionary();
-
- public KcpServer(Action OnConnected,
- Action> OnData,
- Action OnDisconnected,
- bool DualMode,
- bool NoDelay,
- uint Interval,
- int FastResend = 0,
- bool CongestionWindow = true,
- uint SendWindowSize = Kcp.WND_SND,
- uint ReceiveWindowSize = Kcp.WND_RCV,
- int Timeout = KcpConnection.DEFAULT_TIMEOUT)
- {
- this.OnConnected = OnConnected;
- this.OnData = OnData;
- this.OnDisconnected = OnDisconnected;
- this.DualMode = DualMode;
- this.NoDelay = NoDelay;
- this.Interval = Interval;
- this.FastResend = FastResend;
- this.CongestionWindow = CongestionWindow;
- this.SendWindowSize = SendWindowSize;
- this.ReceiveWindowSize = ReceiveWindowSize;
- this.Timeout = Timeout;
-
- // create newClientEP either IPv4 or IPv6
- newClientEP = DualMode
- ? new IPEndPoint(IPAddress.IPv6Any, 0)
- : new IPEndPoint(IPAddress.Any, 0);
- }
-
- public bool IsActive() => socket != null;
-
- public void Start(ushort port)
- {
- // only start once
- if (socket != null)
- {
- Log.Warning("KCP: server already started!");
- }
-
- // listen
- if (DualMode)
- {
- // IPv6 socket with DualMode
- socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
- socket.DualMode = true;
- socket.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
- }
- else
- {
- // IPv4 socket
- socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- socket.Bind(new IPEndPoint(IPAddress.Any, port));
- }
- }
-
- public void Send(int connectionId, ArraySegment segment, KcpChannel channel)
- {
- if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
- {
- connection.SendData(segment, channel);
- }
- }
-
- public void Disconnect(int connectionId)
- {
- if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
- {
- connection.Disconnect();
- }
- }
-
- public string GetClientAddress(int connectionId)
- {
- if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
- {
- return (connection.GetRemoteEndPoint() as IPEndPoint).Address.ToString();
- }
- return "";
- }
-
- // EndPoint & Receive functions can be overwritten for where-allocation:
- // https://github.com/vis2k/where-allocation
- protected virtual int ReceiveFrom(byte[] buffer, out int connectionHash)
- {
- // NOTE: ReceiveFrom allocates.
- // we pass our IPEndPoint to ReceiveFrom.
- // receive from calls newClientEP.Create(socketAddr).
- // IPEndPoint.Create always returns a new IPEndPoint.
- // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
- int read = socket.ReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP);
-
- // calculate connectionHash from endpoint
- // NOTE: IPEndPoint.GetHashCode() allocates.
- // it calls m_Address.GetHashCode().
- // m_Address is an IPAddress.
- // GetHashCode() allocates for IPv6:
- // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPAddress.cs#L699
- //
- // => using only newClientEP.Port wouldn't work, because
- // different connections can have the same port.
- connectionHash = newClientEP.GetHashCode();
- return read;
- }
-
- protected virtual KcpServerConnection CreateConnection() =>
- new KcpServerConnection(socket, newClientEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
-
- // process incoming messages. should be called before updating the world.
- HashSet connectionsToRemove = new HashSet();
- public void TickIncoming()
- {
- while (socket != null && socket.Poll(0, SelectMode.SelectRead))
- {
- try
- {
- // receive
- int msgLength = ReceiveFrom(rawReceiveBuffer, out int connectionId);
- //Log.Info($"KCP: server raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
-
- // IMPORTANT: detect if buffer was too small for the received
- // msgLength. otherwise the excess data would be
- // silently lost.
- // (see ReceiveFrom documentation)
- if (msgLength <= rawReceiveBuffer.Length)
- {
- // is this a new connection?
- if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
- {
- // create a new KcpConnection based on last received
- // EndPoint. can be overwritten for where-allocation.
- connection = CreateConnection();
-
- // DO NOT add to connections yet. only if the first message
- // is actually the kcp handshake. otherwise it's either:
- // * random data from the internet
- // * or from a client connection that we just disconnected
- // but that hasn't realized it yet, still sending data
- // from last session that we should absolutely ignore.
- //
- //
- // TODO this allocates a new KcpConnection for each new
- // internet connection. not ideal, but C# UDP Receive
- // already allocated anyway.
- //
- // expecting a MAGIC byte[] would work, but sending the raw
- // UDP message without kcp's reliability will have low
- // probability of being received.
- //
- // for now, this is fine.
-
- // setup authenticated event that also adds to connections
- connection.OnAuthenticated = () =>
- {
- // only send handshake to client AFTER we received his
- // handshake in OnAuthenticated.
- // we don't want to reply to random internet messages
- // with handshakes each time.
- connection.SendHandshake();
-
- // add to connections dict after being authenticated.
- connections.Add(connectionId, connection);
- Log.Info($"KCP: server added connection({connectionId})");
-
- // setup Data + Disconnected events only AFTER the
- // handshake. we don't want to fire OnServerDisconnected
- // every time we receive invalid random data from the
- // internet.
-
- // setup data event
- connection.OnData = (message) =>
- {
- // call mirror event
- //Log.Info($"KCP: OnServerDataReceived({connectionId}, {BitConverter.ToString(message.Array, message.Offset, message.Count)})");
- OnData.Invoke(connectionId, message);
- };
-
- // setup disconnected event
- connection.OnDisconnected = () =>
- {
- // flag for removal
- // (can't remove directly because connection is updated
- // and event is called while iterating all connections)
- connectionsToRemove.Add(connectionId);
-
- // call mirror event
- Log.Info($"KCP: OnServerDisconnected({connectionId})");
- OnDisconnected.Invoke(connectionId);
- };
-
- // finally, call mirror OnConnected event
- Log.Info($"KCP: OnServerConnected({connectionId})");
- OnConnected.Invoke(connectionId);
- };
-
- // now input the message & process received ones
- // connected event was set up.
- // tick will process the first message and adds the
- // connection if it was the handshake.
- connection.RawInput(rawReceiveBuffer, msgLength);
- connection.TickIncoming();
-
- // again, do not add to connections.
- // if the first message wasn't the kcp handshake then
- // connection will simply be garbage collected.
- }
- // existing connection: simply input the message into kcp
- else
- {
- connection.RawInput(rawReceiveBuffer, msgLength);
- }
- }
- else
- {
- Log.Error($"KCP Server: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting connectionId={connectionId}.");
- Disconnect(connectionId);
- }
- }
- // this is fine, the socket might have been closed in the other end
- catch (SocketException) {}
- }
-
- // process inputs for all server connections
- // (even if we didn't receive anything. need to tick ping etc.)
- foreach (KcpServerConnection connection in connections.Values)
- {
- connection.TickIncoming();
- }
-
- // remove disconnected connections
- // (can't do it in connection.OnDisconnected because Tick is called
- // while iterating connections)
- foreach (int connectionId in connectionsToRemove)
- {
- connections.Remove(connectionId);
- }
- connectionsToRemove.Clear();
- }
-
- // process outgoing messages. should be called after updating the world.
- public void TickOutgoing()
- {
- // flush all server connections
- foreach (KcpServerConnection connection in connections.Values)
- {
- connection.TickOutgoing();
- }
- }
-
- // process incoming and outgoing for convenience.
- // => ideally call ProcessIncoming() before updating the world and
- // ProcessOutgoing() after updating the world for minimum latency
- public void Tick()
- {
- TickIncoming();
- TickOutgoing();
- }
-
- public void Stop()
- {
- socket?.Close();
- socket = null;
- }
-
- // pause/unpause to safely support mirror scene handling and to
- // immediately pause the receive while loop if needed.
- public void Pause()
- {
- foreach (KcpServerConnection connection in connections.Values)
- connection.Pause();
- }
-
- public void Unpause()
- {
- foreach (KcpServerConnection connection in connections.Values)
- connection.Unpause();
- }
- }
-}
+// kcp server logic abstracted into a class.
+// for use in Mirror, DOTSNET, testing, etc.
+using System;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+
+namespace kcp2k
+{
+ public class KcpServer
+ {
+ // events
+ public Action OnConnected;
+ public Action> OnData;
+ public Action OnDisconnected;
+
+ // configuration
+ // DualMode uses both IPv6 and IPv4. not all platforms support it.
+ // (Nintendo Switch, etc.)
+ public bool DualMode;
+ // NoDelay is recommended to reduce latency. This also scales better
+ // without buffers getting full.
+ public bool NoDelay;
+ // KCP internal update interval. 100ms is KCP default, but a lower
+ // interval is recommended to minimize latency and to scale to more
+ // networked entities.
+ public uint Interval;
+ // KCP fastresend parameter. Faster resend for the cost of higher
+ // bandwidth.
+ public int FastResend;
+ // KCP 'NoCongestionWindow' is false by default. here we negate it for
+ // ease of use. This can be disabled for high scale games if connections
+ // choke regularly.
+ public bool CongestionWindow;
+ // KCP window size can be modified to support higher loads.
+ // for example, Mirror Benchmark requires:
+ // 128, 128 for 4k monsters
+ // 512, 512 for 10k monsters
+ // 8192, 8192 for 20k monsters
+ public uint SendWindowSize;
+ public uint ReceiveWindowSize;
+ // timeout in milliseconds
+ public int Timeout;
+
+ // state
+ protected Socket socket;
+ EndPoint newClientEP;
+
+ // IMPORTANT: raw receive buffer always needs to be of 'MTU' size, even
+ // if MaxMessageSize is larger. kcp always sends in MTU
+ // segments and having a buffer smaller than MTU would
+ // silently drop excess data.
+ // => we need the mtu to fit channel + message!
+ readonly byte[] rawReceiveBuffer = new byte[Kcp.MTU_DEF];
+
+ // connections where connectionId is EndPoint.GetHashCode
+ public Dictionary connections = new Dictionary();
+
+ public KcpServer(Action OnConnected,
+ Action> OnData,
+ Action OnDisconnected,
+ bool DualMode,
+ bool NoDelay,
+ uint Interval,
+ int FastResend = 0,
+ bool CongestionWindow = true,
+ uint SendWindowSize = Kcp.WND_SND,
+ uint ReceiveWindowSize = Kcp.WND_RCV,
+ int Timeout = KcpConnection.DEFAULT_TIMEOUT)
+ {
+ this.OnConnected = OnConnected;
+ this.OnData = OnData;
+ this.OnDisconnected = OnDisconnected;
+ this.DualMode = DualMode;
+ this.NoDelay = NoDelay;
+ this.Interval = Interval;
+ this.FastResend = FastResend;
+ this.CongestionWindow = CongestionWindow;
+ this.SendWindowSize = SendWindowSize;
+ this.ReceiveWindowSize = ReceiveWindowSize;
+ this.Timeout = Timeout;
+
+ // create newClientEP either IPv4 or IPv6
+ newClientEP = DualMode
+ ? new IPEndPoint(IPAddress.IPv6Any, 0)
+ : new IPEndPoint(IPAddress.Any, 0);
+ }
+
+ public bool IsActive() => socket != null;
+
+ public void Start(ushort port)
+ {
+ // only start once
+ if (socket != null)
+ {
+ Log.Warning("KCP: server already started!");
+ }
+
+ // listen
+ if (DualMode)
+ {
+ // IPv6 socket with DualMode
+ socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Dgram, ProtocolType.Udp);
+ socket.DualMode = true;
+ socket.Bind(new IPEndPoint(IPAddress.IPv6Any, port));
+ }
+ else
+ {
+ // IPv4 socket
+ socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
+ socket.Bind(new IPEndPoint(IPAddress.Any, port));
+ }
+ }
+
+ public void Send(int connectionId, ArraySegment segment, KcpChannel channel)
+ {
+ if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
+ {
+ connection.SendData(segment, channel);
+ }
+ }
+
+ public void Disconnect(int connectionId)
+ {
+ if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
+ {
+ connection.Disconnect();
+ }
+ }
+
+ public string GetClientAddress(int connectionId)
+ {
+ if (connections.TryGetValue(connectionId, out KcpServerConnection connection))
+ {
+ return (connection.GetRemoteEndPoint() as IPEndPoint).Address.ToString();
+ }
+ return "";
+ }
+
+ // EndPoint & Receive functions can be overwritten for where-allocation:
+ // https://github.com/vis2k/where-allocation
+ protected virtual int ReceiveFrom(byte[] buffer, out int connectionHash)
+ {
+ // NOTE: ReceiveFrom allocates.
+ // we pass our IPEndPoint to ReceiveFrom.
+ // receive from calls newClientEP.Create(socketAddr).
+ // IPEndPoint.Create always returns a new IPEndPoint.
+ // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
+ int read = socket.ReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref newClientEP);
+
+ // calculate connectionHash from endpoint
+ // NOTE: IPEndPoint.GetHashCode() allocates.
+ // it calls m_Address.GetHashCode().
+ // m_Address is an IPAddress.
+ // GetHashCode() allocates for IPv6:
+ // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPAddress.cs#L699
+ //
+ // => using only newClientEP.Port wouldn't work, because
+ // different connections can have the same port.
+ connectionHash = newClientEP.GetHashCode();
+ return read;
+ }
+
+ protected virtual KcpServerConnection CreateConnection() =>
+ new KcpServerConnection(socket, newClientEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
+
+ // process incoming messages. should be called before updating the world.
+ HashSet connectionsToRemove = new HashSet();
+ public void TickIncoming()
+ {
+ while (socket != null && socket.Poll(0, SelectMode.SelectRead))
+ {
+ try
+ {
+ // receive
+ int msgLength = ReceiveFrom(rawReceiveBuffer, out int connectionId);
+ //Log.Info($"KCP: server raw recv {msgLength} bytes = {BitConverter.ToString(buffer, 0, msgLength)}");
+
+ // IMPORTANT: detect if buffer was too small for the received
+ // msgLength. otherwise the excess data would be
+ // silently lost.
+ // (see ReceiveFrom documentation)
+ if (msgLength <= rawReceiveBuffer.Length)
+ {
+ // is this a new connection?
+ if (!connections.TryGetValue(connectionId, out KcpServerConnection connection))
+ {
+ // create a new KcpConnection based on last received
+ // EndPoint. can be overwritten for where-allocation.
+ connection = CreateConnection();
+
+ // DO NOT add to connections yet. only if the first message
+ // is actually the kcp handshake. otherwise it's either:
+ // * random data from the internet
+ // * or from a client connection that we just disconnected
+ // but that hasn't realized it yet, still sending data
+ // from last session that we should absolutely ignore.
+ //
+ //
+ // TODO this allocates a new KcpConnection for each new
+ // internet connection. not ideal, but C# UDP Receive
+ // already allocated anyway.
+ //
+ // expecting a MAGIC byte[] would work, but sending the raw
+ // UDP message without kcp's reliability will have low
+ // probability of being received.
+ //
+ // for now, this is fine.
+
+ // setup authenticated event that also adds to connections
+ connection.OnAuthenticated = () =>
+ {
+ // only send handshake to client AFTER we received his
+ // handshake in OnAuthenticated.
+ // we don't want to reply to random internet messages
+ // with handshakes each time.
+ connection.SendHandshake();
+
+ // add to connections dict after being authenticated.
+ connections.Add(connectionId, connection);
+ Log.Info($"KCP: server added connection({connectionId})");
+
+ // setup Data + Disconnected events only AFTER the
+ // handshake. we don't want to fire OnServerDisconnected
+ // every time we receive invalid random data from the
+ // internet.
+
+ // setup data event
+ connection.OnData = (message) =>
+ {
+ // call mirror event
+ //Log.Info($"KCP: OnServerDataReceived({connectionId}, {BitConverter.ToString(message.Array, message.Offset, message.Count)})");
+ OnData.Invoke(connectionId, message);
+ };
+
+ // setup disconnected event
+ connection.OnDisconnected = () =>
+ {
+ // flag for removal
+ // (can't remove directly because connection is updated
+ // and event is called while iterating all connections)
+ connectionsToRemove.Add(connectionId);
+
+ // call mirror event
+ Log.Info($"KCP: OnServerDisconnected({connectionId})");
+ OnDisconnected.Invoke(connectionId);
+ };
+
+ // finally, call mirror OnConnected event
+ Log.Info($"KCP: OnServerConnected({connectionId})");
+ OnConnected.Invoke(connectionId);
+ };
+
+ // now input the message & process received ones
+ // connected event was set up.
+ // tick will process the first message and adds the
+ // connection if it was the handshake.
+ connection.RawInput(rawReceiveBuffer, msgLength);
+ connection.TickIncoming();
+
+ // again, do not add to connections.
+ // if the first message wasn't the kcp handshake then
+ // connection will simply be garbage collected.
+ }
+ // existing connection: simply input the message into kcp
+ else
+ {
+ connection.RawInput(rawReceiveBuffer, msgLength);
+ }
+ }
+ else
+ {
+ Log.Error($"KCP Server: message of size {msgLength} does not fit into buffer of size {rawReceiveBuffer.Length}. The excess was silently dropped. Disconnecting connectionId={connectionId}.");
+ Disconnect(connectionId);
+ }
+ }
+ // this is fine, the socket might have been closed in the other end
+ catch (SocketException) {}
+ }
+
+ // process inputs for all server connections
+ // (even if we didn't receive anything. need to tick ping etc.)
+ foreach (KcpServerConnection connection in connections.Values)
+ {
+ connection.TickIncoming();
+ }
+
+ // remove disconnected connections
+ // (can't do it in connection.OnDisconnected because Tick is called
+ // while iterating connections)
+ foreach (int connectionId in connectionsToRemove)
+ {
+ connections.Remove(connectionId);
+ }
+ connectionsToRemove.Clear();
+ }
+
+ // process outgoing messages. should be called after updating the world.
+ public void TickOutgoing()
+ {
+ // flush all server connections
+ foreach (KcpServerConnection connection in connections.Values)
+ {
+ connection.TickOutgoing();
+ }
+ }
+
+ // process incoming and outgoing for convenience.
+ // => ideally call ProcessIncoming() before updating the world and
+ // ProcessOutgoing() after updating the world for minimum latency
+ public void Tick()
+ {
+ TickIncoming();
+ TickOutgoing();
+ }
+
+ public void Stop()
+ {
+ socket?.Close();
+ socket = null;
+ }
+
+ // pause/unpause to safely support mirror scene handling and to
+ // immediately pause the receive while loop if needed.
+ public void Pause()
+ {
+ foreach (KcpServerConnection connection in connections.Values)
+ connection.Pause();
+ }
+
+ public void Unpause()
+ {
+ foreach (KcpServerConnection connection in connections.Values)
+ connection.Unpause();
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs.meta
index ef720d4..b5c5c15 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServer.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 9759159c6589494a9037f5e130a867ed
-timeCreated: 1603787747
\ No newline at end of file
+fileFormatVersion: 2
+guid: 9759159c6589494a9037f5e130a867ed
+timeCreated: 1603787747
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs
index 450a4da..17e2298 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs
@@ -1,22 +1,22 @@
-using System.Net;
-using System.Net.Sockets;
-
-namespace kcp2k
-{
- public class KcpServerConnection : KcpConnection
- {
- // Constructor & Send functions can be overwritten for where-allocation:
- // https://github.com/vis2k/where-allocation
- public KcpServerConnection(Socket socket, EndPoint remoteEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
- {
- this.socket = socket;
- this.remoteEndPoint = remoteEndPoint;
- SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
- }
-
- protected override void RawSend(byte[] data, int length)
- {
- socket.SendTo(data, 0, length, SocketFlags.None, remoteEndPoint);
- }
- }
-}
+using System.Net;
+using System.Net.Sockets;
+
+namespace kcp2k
+{
+ public class KcpServerConnection : KcpConnection
+ {
+ // Constructor & Send functions can be overwritten for where-allocation:
+ // https://github.com/vis2k/where-allocation
+ public KcpServerConnection(Socket socket, EndPoint remoteEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
+ {
+ this.socket = socket;
+ this.remoteEndPoint = remoteEndPoint;
+ SetupKcp(noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout);
+ }
+
+ protected override void RawSend(byte[] data, int length)
+ {
+ socket.SendTo(data, 0, length, SocketFlags.None, remoteEndPoint);
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs.meta
index 10d9803..7f236c3 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/KcpServerConnection.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 80a9b1ce9a6f14abeb32bfa9921d097b
-timeCreated: 1602601483
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+fileFormatVersion: 2
+guid: 80a9b1ce9a6f14abeb32bfa9921d097b
+timeCreated: 1602601483
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs
index 939dae7..bf8c04a 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs
@@ -1,14 +1,14 @@
-// A simple logger class that uses Console.WriteLine by default.
-// Can also do Logger.LogMethod = Debug.Log for Unity etc.
-// (this way we don't have to depend on UnityEngine)
-using System;
-
-namespace kcp2k
-{
- public static class Log
- {
- public static Action Info = Console.WriteLine;
- public static Action Warning = Console.WriteLine;
- public static Action Error = Console.Error.WriteLine;
- }
-}
+// A simple logger class that uses Console.WriteLine by default.
+// Can also do Logger.LogMethod = Debug.Log for Unity etc.
+// (this way we don't have to depend on UnityEngine)
+using System;
+
+namespace kcp2k
+{
+ public static class Log
+ {
+ public static Action Info = Console.WriteLine;
+ public static Action Warning = Console.WriteLine;
+ public static Action Error = Console.Error.WriteLine;
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs.meta
index 333bee5..5690787 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/Log.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 7b5e1de98d6d84c3793a61cf7d8da9a4
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 7b5e1de98d6d84c3793a61cf7d8da9a4
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc.meta
index 4cbc909..18c0b27 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 0b320ff06046474eae7bce7240ea478c
-timeCreated: 1626430641
\ No newline at end of file
+fileFormatVersion: 2
+guid: 0b320ff06046474eae7bce7240ea478c
+timeCreated: 1626430641
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs
index b3e1b27..67b74f1 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs
@@ -1,24 +1,24 @@
-// where-allocation version of KcpClientConnection.
-// may not be wanted on all platforms, so it's an extra optional class.
-using System.Net;
-using WhereAllocation;
-
-namespace kcp2k
-{
- public class KcpClientConnectionNonAlloc : KcpClientConnection
- {
- IPEndPointNonAlloc reusableEP;
-
- protected override void CreateRemoteEndPoint(IPAddress[] addresses, ushort port)
- {
- // create reusableEP with same address family as remoteEndPoint.
- // otherwise ReceiveFrom_NonAlloc couldn't use it.
- reusableEP = new IPEndPointNonAlloc(addresses[0], port);
- base.CreateRemoteEndPoint(addresses, port);
- }
-
- // where-allocation nonalloc recv
- protected override int ReceiveFrom(byte[] buffer) =>
- socket.ReceiveFrom_NonAlloc(buffer, reusableEP);
- }
+// where-allocation version of KcpClientConnection.
+// may not be wanted on all platforms, so it's an extra optional class.
+using System.Net;
+using WhereAllocation;
+
+namespace kcp2k
+{
+ public class KcpClientConnectionNonAlloc : KcpClientConnection
+ {
+ IPEndPointNonAlloc reusableEP;
+
+ protected override void CreateRemoteEndPoint(IPAddress[] addresses, ushort port)
+ {
+ // create reusableEP with same address family as remoteEndPoint.
+ // otherwise ReceiveFrom_NonAlloc couldn't use it.
+ reusableEP = new IPEndPointNonAlloc(addresses[0], port);
+ base.CreateRemoteEndPoint(addresses, port);
+ }
+
+ // where-allocation nonalloc recv
+ protected override int ReceiveFrom(byte[] buffer) =>
+ socket.ReceiveFrom_NonAlloc(buffer, reusableEP);
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs.meta
index 9d4a42e..c696952 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientConnectionNonAlloc.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 4c1b235bbe054706bef6d092f361006e
-timeCreated: 1626430539
\ No newline at end of file
+fileFormatVersion: 2
+guid: 4c1b235bbe054706bef6d092f361006e
+timeCreated: 1626430539
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs
index acd8e6b..e7430cc 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs
@@ -1,17 +1,17 @@
-// where-allocation version of KcpClientConnectionNonAlloc.
-// may not be wanted on all platforms, so it's an extra optional class.
-using System;
-
-namespace kcp2k
-{
- public class KcpClientNonAlloc : KcpClient
- {
- public KcpClientNonAlloc(Action OnConnected, Action> OnData, Action OnDisconnected)
- : base(OnConnected, OnData, OnDisconnected)
- {
- }
-
- protected override KcpClientConnection CreateConnection() =>
- new KcpClientConnectionNonAlloc();
- }
+// where-allocation version of KcpClientConnectionNonAlloc.
+// may not be wanted on all platforms, so it's an extra optional class.
+using System;
+
+namespace kcp2k
+{
+ public class KcpClientNonAlloc : KcpClient
+ {
+ public KcpClientNonAlloc(Action OnConnected, Action> OnData, Action OnDisconnected)
+ : base(OnConnected, OnData, OnDisconnected)
+ {
+ }
+
+ protected override KcpClientConnection CreateConnection() =>
+ new KcpClientConnectionNonAlloc();
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs.meta
index 266dafb..0a71970 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpClientNonAlloc.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 2cf0ccf7d551480bb5af08fcbe169f84
-timeCreated: 1626435264
\ No newline at end of file
+fileFormatVersion: 2
+guid: 2cf0ccf7d551480bb5af08fcbe169f84
+timeCreated: 1626435264
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs
index fe2e154..8c982eb 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs
@@ -1,25 +1,25 @@
-// where-allocation version of KcpServerConnection.
-// may not be wanted on all platforms, so it's an extra optional class.
-using System.Net;
-using System.Net.Sockets;
-using WhereAllocation;
-
-namespace kcp2k
-{
- public class KcpServerConnectionNonAlloc : KcpServerConnection
- {
- IPEndPointNonAlloc reusableSendEndPoint;
-
- public KcpServerConnectionNonAlloc(Socket socket, EndPoint remoteEndpoint, IPEndPointNonAlloc reusableSendEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
- : base(socket, remoteEndpoint, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout)
- {
- this.reusableSendEndPoint = reusableSendEndPoint;
- }
-
- protected override void RawSend(byte[] data, int length)
- {
- // where-allocation nonalloc send
- socket.SendTo_NonAlloc(data, 0, length, SocketFlags.None, reusableSendEndPoint);
- }
- }
+// where-allocation version of KcpServerConnection.
+// may not be wanted on all platforms, so it's an extra optional class.
+using System.Net;
+using System.Net.Sockets;
+using WhereAllocation;
+
+namespace kcp2k
+{
+ public class KcpServerConnectionNonAlloc : KcpServerConnection
+ {
+ IPEndPointNonAlloc reusableSendEndPoint;
+
+ public KcpServerConnectionNonAlloc(Socket socket, EndPoint remoteEndpoint, IPEndPointNonAlloc reusableSendEndPoint, bool noDelay, uint interval = Kcp.INTERVAL, int fastResend = 0, bool congestionWindow = true, uint sendWindowSize = Kcp.WND_SND, uint receiveWindowSize = Kcp.WND_RCV, int timeout = DEFAULT_TIMEOUT)
+ : base(socket, remoteEndpoint, noDelay, interval, fastResend, congestionWindow, sendWindowSize, receiveWindowSize, timeout)
+ {
+ this.reusableSendEndPoint = reusableSendEndPoint;
+ }
+
+ protected override void RawSend(byte[] data, int length)
+ {
+ // where-allocation nonalloc send
+ socket.SendTo_NonAlloc(data, 0, length, SocketFlags.None, reusableSendEndPoint);
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs.meta
index 383fe02..bca8984 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerConnectionNonAlloc.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 4e1b74cc224b4c83a0f6c8d8da9090ab
-timeCreated: 1626430608
\ No newline at end of file
+fileFormatVersion: 2
+guid: 4e1b74cc224b4c83a0f6c8d8da9090ab
+timeCreated: 1626430608
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs
index ec571b5..fc6ab2b 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs
@@ -1,51 +1,51 @@
-// where-allocation version of KcpServer.
-// may not be wanted on all platforms, so it's an extra optional class.
-using System;
-using System.Net;
-using System.Net.Sockets;
-using WhereAllocation;
-
-namespace kcp2k
-{
- public class KcpServerNonAlloc : KcpServer
- {
- IPEndPointNonAlloc reusableClientEP;
-
- public KcpServerNonAlloc(Action OnConnected, Action> OnData, Action OnDisconnected, bool DualMode, bool NoDelay, uint Interval, int FastResend = 0, bool CongestionWindow = true, uint SendWindowSize = Kcp.WND_SND, uint ReceiveWindowSize = Kcp.WND_RCV, int Timeout = KcpConnection.DEFAULT_TIMEOUT)
- : base(OnConnected, OnData, OnDisconnected, DualMode, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout)
- {
- // create reusableClientEP either IPv4 or IPv6
- reusableClientEP = DualMode
- ? new IPEndPointNonAlloc(IPAddress.IPv6Any, 0)
- : new IPEndPointNonAlloc(IPAddress.Any, 0);
- }
-
- protected override int ReceiveFrom(byte[] buffer, out int connectionHash)
- {
- // where-allocation nonalloc ReceiveFrom.
- int read = socket.ReceiveFrom_NonAlloc(buffer, 0, buffer.Length, SocketFlags.None, reusableClientEP);
- SocketAddress remoteAddress = reusableClientEP.temp;
-
- // where-allocation nonalloc GetHashCode
- connectionHash = remoteAddress.GetHashCode();
- return read;
- }
-
- protected override KcpServerConnection CreateConnection()
- {
- // IPEndPointNonAlloc is reused all the time.
- // we can't store that as the connection's endpoint.
- // we need a new copy!
- IPEndPoint newClientEP = reusableClientEP.DeepCopyIPEndPoint();
-
- // for allocation free sending, we also need another
- // IPEndPointNonAlloc...
- IPEndPointNonAlloc reusableSendEP = new IPEndPointNonAlloc(newClientEP.Address, newClientEP.Port);
-
- // create a new KcpConnection NonAlloc version
- // -> where-allocation IPEndPointNonAlloc is reused.
- // need to create a new one from the temp address.
- return new KcpServerConnectionNonAlloc(socket, newClientEP, reusableSendEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
- }
- }
+// where-allocation version of KcpServer.
+// may not be wanted on all platforms, so it's an extra optional class.
+using System;
+using System.Net;
+using System.Net.Sockets;
+using WhereAllocation;
+
+namespace kcp2k
+{
+ public class KcpServerNonAlloc : KcpServer
+ {
+ IPEndPointNonAlloc reusableClientEP;
+
+ public KcpServerNonAlloc(Action OnConnected, Action> OnData, Action OnDisconnected, bool DualMode, bool NoDelay, uint Interval, int FastResend = 0, bool CongestionWindow = true, uint SendWindowSize = Kcp.WND_SND, uint ReceiveWindowSize = Kcp.WND_RCV, int Timeout = KcpConnection.DEFAULT_TIMEOUT)
+ : base(OnConnected, OnData, OnDisconnected, DualMode, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout)
+ {
+ // create reusableClientEP either IPv4 or IPv6
+ reusableClientEP = DualMode
+ ? new IPEndPointNonAlloc(IPAddress.IPv6Any, 0)
+ : new IPEndPointNonAlloc(IPAddress.Any, 0);
+ }
+
+ protected override int ReceiveFrom(byte[] buffer, out int connectionHash)
+ {
+ // where-allocation nonalloc ReceiveFrom.
+ int read = socket.ReceiveFrom_NonAlloc(buffer, 0, buffer.Length, SocketFlags.None, reusableClientEP);
+ SocketAddress remoteAddress = reusableClientEP.temp;
+
+ // where-allocation nonalloc GetHashCode
+ connectionHash = remoteAddress.GetHashCode();
+ return read;
+ }
+
+ protected override KcpServerConnection CreateConnection()
+ {
+ // IPEndPointNonAlloc is reused all the time.
+ // we can't store that as the connection's endpoint.
+ // we need a new copy!
+ IPEndPoint newClientEP = reusableClientEP.DeepCopyIPEndPoint();
+
+ // for allocation free sending, we also need another
+ // IPEndPointNonAlloc...
+ IPEndPointNonAlloc reusableSendEP = new IPEndPointNonAlloc(newClientEP.Address, newClientEP.Port);
+
+ // create a new KcpConnection NonAlloc version
+ // -> where-allocation IPEndPointNonAlloc is reused.
+ // need to create a new one from the temp address.
+ return new KcpServerConnectionNonAlloc(socket, newClientEP, reusableSendEP, NoDelay, Interval, FastResend, CongestionWindow, SendWindowSize, ReceiveWindowSize, Timeout);
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs.meta
index a878cc1..5fca3fc 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/highlevel/NonAlloc/KcpServerNonAlloc.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 54b8398dcd544c8a93bcad846214cc40
-timeCreated: 1626432191
\ No newline at end of file
+fileFormatVersion: 2
+guid: 54b8398dcd544c8a93bcad846214cc40
+timeCreated: 1626432191
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp.meta
index a7d6e11..b7f4d30 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 5cafb8851a0084f3e94a580c207b3923
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 5cafb8851a0084f3e94a580c207b3923
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs
index 5fe5547..df1ee7e 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs
@@ -1,3 +1,3 @@
-using System.Runtime.CompilerServices;
-
+using System.Runtime.CompilerServices;
+
[assembly: InternalsVisibleTo("kcp2k.Tests")]
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs.meta
index 6b442a9..abcd22c 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/AssemblyInfo.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: aec6a15ac7bd43129317ea1f01f19782
-timeCreated: 1602665988
\ No newline at end of file
+fileFormatVersion: 2
+guid: aec6a15ac7bd43129317ea1f01f19782
+timeCreated: 1602665988
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs
index 253757a..58a10a4 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs
@@ -1,1042 +1,1042 @@
-// Kcp based on https://github.com/skywind3000/kcp
-// Kept as close to original as possible.
-using System;
-using System.Collections.Generic;
-
-namespace kcp2k
-{
- public class Kcp
- {
- // original Kcp has a define option, which is not defined by default:
- // #define FASTACK_CONSERVE
-
- public const int RTO_NDL = 30; // no delay min rto
- public const int RTO_MIN = 100; // normal min rto
- public const int RTO_DEF = 200; // default RTO
- public const int RTO_MAX = 60000; // maximum RTO
- public const int CMD_PUSH = 81; // cmd: push data
- public const int CMD_ACK = 82; // cmd: ack
- public const int CMD_WASK = 83; // cmd: window probe (ask)
- public const int CMD_WINS = 84; // cmd: window size (tell)
- public const int ASK_SEND = 1; // need to send CMD_WASK
- public const int ASK_TELL = 2; // need to send CMD_WINS
- public const int WND_SND = 32; // default send window
- public const int WND_RCV = 128; // default receive window. must be >= max fragment size
- public const int MTU_DEF = 1200; // default MTU (reduced to 1200 to fit all cases: https://en.wikipedia.org/wiki/Maximum_transmission_unit ; steam uses 1200 too!)
- public const int ACK_FAST = 3;
- public const int INTERVAL = 100;
- public const int OVERHEAD = 24;
- public const int DEADLINK = 20;
- public const int THRESH_INIT = 2;
- public const int THRESH_MIN = 2;
- public const int PROBE_INIT = 7000; // 7 secs to probe window size
- public const int PROBE_LIMIT = 120000; // up to 120 secs to probe window
- public const int FASTACK_LIMIT = 5; // max times to trigger fastack
-
- internal struct AckItem
- {
- internal uint serialNumber;
- internal uint timestamp;
- }
-
- // kcp members.
- internal int state;
- readonly uint conv; // conversation
- internal uint mtu;
- internal uint mss; // maximum segment size := MTU - OVERHEAD
- internal uint snd_una; // unacknowledged. e.g. snd_una is 9 it means 8 has been confirmed, 9 and 10 have been sent
- internal uint snd_nxt;
- internal uint rcv_nxt;
- internal uint ssthresh; // slow start threshold
- internal int rx_rttval; // average deviation of rtt, used to measure the jitter of rtt
- internal int rx_srtt; // smoothed round trip time (a weighted average of rtt)
- internal int rx_rto;
- internal int rx_minrto;
- internal uint snd_wnd; // send window
- internal uint rcv_wnd; // receive window
- internal uint rmt_wnd; // remote window
- internal uint cwnd; // congestion window
- internal uint probe;
- internal uint interval;
- internal uint ts_flush;
- internal uint xmit;
- internal uint nodelay; // not a bool. original Kcp has '<2 else' check.
- internal bool updated;
- internal uint ts_probe; // timestamp probe
- internal uint probe_wait;
- internal uint dead_link;
- internal uint incr;
- internal uint current; // current time (milliseconds). set by Update.
-
- internal int fastresend;
- internal int fastlimit;
- internal bool nocwnd; // no congestion window
- internal readonly Queue snd_queue = new Queue(16); // send queue
- internal readonly Queue rcv_queue = new Queue(16); // receive queue
- // snd_buffer needs index removals.
- // C# LinkedList allocates for each entry, so let's keep List for now.
- internal readonly List snd_buf = new List(16); // send buffer
- // rcv_buffer needs index insertions and backwards iteration.
- // C# LinkedList allocates for each entry, so let's keep List for now.
- internal readonly List rcv_buf = new List(16); // receive buffer
- internal readonly List acklist = new List(16);
-
- internal byte[] buffer;
- readonly Action output; // buffer, size
-
- // get how many packet is waiting to be sent
- public int WaitSnd => snd_buf.Count + snd_queue.Count;
-
- // segment pool to avoid allocations in C#.
- // this is not part of the original C code.
- readonly Pool SegmentPool = new Pool(
- // create new segment
- () => new Segment(),
- // reset segment before reuse
- (segment) => segment.Reset(),
- // initial capacity
- 32
- );
-
- // ikcp_create
- // create a new kcp control object, 'conv' must equal in two endpoint
- // from the same connection.
- public Kcp(uint conv, Action output)
- {
- this.conv = conv;
- this.output = output;
- snd_wnd = WND_SND;
- rcv_wnd = WND_RCV;
- rmt_wnd = WND_RCV;
- mtu = MTU_DEF;
- mss = mtu - OVERHEAD;
- rx_rto = RTO_DEF;
- rx_minrto = RTO_MIN;
- interval = INTERVAL;
- ts_flush = INTERVAL;
- ssthresh = THRESH_INIT;
- fastlimit = FASTACK_LIMIT;
- dead_link = DEADLINK;
- buffer = new byte[(mtu + OVERHEAD) * 3];
- }
-
- // ikcp_segment_new
- // we keep the original function and add our pooling to it.
- // this way we'll never miss it anywhere.
- Segment SegmentNew() => SegmentPool.Take();
-
- // ikcp_segment_delete
- // we keep the original function and add our pooling to it.
- // this way we'll never miss it anywhere.
- void SegmentDelete(Segment seg) => SegmentPool.Return(seg);
-
- // ikcp_recv
- // receive data from kcp state machine
- // returns number of bytes read.
- // returns negative on error.
- // note: pass negative length to peek.
- public int Receive(byte[] buffer, int len)
- {
- // kcp's ispeek feature is not supported.
- // this makes 'merge fragment' code significantly easier because
- // we can iterate while queue.Count > 0 and dequeue each time.
- // if we had to consider ispeek then count would always be > 0 and
- // we would have to remove only after the loop.
- //
- //bool ispeek = len < 0;
- if (len < 0)
- throw new NotSupportedException("Receive ispeek for negative len is not supported!");
-
- if (rcv_queue.Count == 0)
- return -1;
-
- if (len < 0) len = -len;
-
- int peeksize = PeekSize();
-
- if (peeksize < 0)
- return -2;
-
- if (peeksize > len)
- return -3;
-
- bool recover = rcv_queue.Count >= rcv_wnd;
-
- // merge fragment.
- int offset = 0;
- len = 0;
- // original KCP iterates rcv_queue and deletes if !ispeek.
- // removing from a c# queue while iterating is not possible, but
- // we can change to 'while Count > 0' and remove every time.
- // (we can remove every time because we removed ispeek support!)
- while (rcv_queue.Count > 0)
- {
- // unlike original kcp, we dequeue instead of just getting the
- // entry. this is fine because we remove it in ANY case.
- Segment seg = rcv_queue.Dequeue();
-
- Buffer.BlockCopy(seg.data.GetBuffer(), 0, buffer, offset, (int)seg.data.Position);
- offset += (int)seg.data.Position;
-
- len += (int)seg.data.Position;
- uint fragment = seg.frg;
-
- // note: ispeek is not supported in order to simplify this loop
-
- // unlike original kcp, we don't need to remove seg from queue
- // because we already dequeued it.
- // simply delete it
- SegmentDelete(seg);
-
- if (fragment == 0)
- break;
- }
-
- // move available data from rcv_buf -> rcv_queue
- int removed = 0;
- foreach (Segment seg in rcv_buf)
- {
- if (seg.sn == rcv_nxt && rcv_queue.Count < rcv_wnd)
- {
- // can't remove while iterating. remember how many to remove
- // and do it after the loop.
- // note: don't return segment. we only add it to rcv_queue
- ++removed;
- // add
- rcv_queue.Enqueue(seg);
- rcv_nxt++;
- }
- else
- {
- break;
- }
- }
- rcv_buf.RemoveRange(0, removed);
-
- // fast recover
- if (rcv_queue.Count < rcv_wnd && recover)
- {
- // ready to send back CMD_WINS in flush
- // tell remote my window size
- probe |= ASK_TELL;
- }
-
- return len;
- }
-
- // ikcp_peeksize
- // check the size of next message in the recv queue
- public int PeekSize()
- {
- int length = 0;
-
- if (rcv_queue.Count == 0) return -1;
-
- Segment seq = rcv_queue.Peek();
- if (seq.frg == 0) return (int)seq.data.Position;
-
- if (rcv_queue.Count < seq.frg + 1) return -1;
-
- foreach (Segment seg in rcv_queue)
- {
- length += (int)seg.data.Position;
- if (seg.frg == 0) break;
- }
-
- return length;
- }
-
- // ikcp_send
- // sends byte[] to the other end.
- public int Send(byte[] buffer, int offset, int len)
- {
- // fragment count
- int count;
-
- if (len < 0) return -1;
-
- // streaming mode: removed. we never want to send 'hello' and
- // receive 'he' 'll' 'o'. we want to always receive 'hello'.
-
- // calculate amount of fragments necessary for 'len'
- if (len <= mss) count = 1;
- else count = (int)((len + mss - 1) / mss);
-
- // original kcp uses WND_RCV const even though rcv_wnd is the
- // runtime variable. may or may not be correct, see also:
- // see also: https://github.com/skywind3000/kcp/pull/291/files
- if (count >= WND_RCV) return -2;
-
- if (count == 0) count = 1;
-
- // fragment
- for (int i = 0; i < count; i++)
- {
- int size = len > (int)mss ? (int)mss : len;
- Segment seg = SegmentNew();
-
- if (len > 0)
- {
- seg.data.Write(buffer, offset, size);
- }
- // seg.len = size: WriteBytes sets segment.Position!
- seg.frg = (byte)(count - i - 1);
- snd_queue.Enqueue(seg);
- offset += size;
- len -= size;
- }
-
- return 0;
- }
-
- // ikcp_update_ack
- void UpdateAck(int rtt) // round trip time
- {
- // https://tools.ietf.org/html/rfc6298
- if (rx_srtt == 0)
- {
- rx_srtt = rtt;
- rx_rttval = rtt / 2;
- }
- else
- {
- int delta = rtt - rx_srtt;
- if (delta < 0) delta = -delta;
- rx_rttval = (3 * rx_rttval + delta) / 4;
- rx_srtt = (7 * rx_srtt + rtt) / 8;
- if (rx_srtt < 1) rx_srtt = 1;
- }
- int rto = rx_srtt + Math.Max((int)interval, 4 * rx_rttval);
- rx_rto = Utils.Clamp(rto, rx_minrto, RTO_MAX);
- }
-
- // ikcp_shrink_buf
- internal void ShrinkBuf()
- {
- if (snd_buf.Count > 0)
- {
- Segment seg = snd_buf[0];
- snd_una = seg.sn;
- }
- else
- {
- snd_una = snd_nxt;
- }
- }
-
- // ikcp_parse_ack
- // removes the segment with 'sn' from send buffer
- internal void ParseAck(uint sn)
- {
- if (Utils.TimeDiff(sn, snd_una) < 0 || Utils.TimeDiff(sn, snd_nxt) >= 0)
- return;
-
- // for-int so we can erase while iterating
- for (int i = 0; i < snd_buf.Count; ++i)
- {
- Segment seg = snd_buf[i];
- if (sn == seg.sn)
- {
- snd_buf.RemoveAt(i);
- SegmentDelete(seg);
- break;
- }
- if (Utils.TimeDiff(sn, seg.sn) < 0)
- {
- break;
- }
- }
- }
-
- // ikcp_parse_una
- void ParseUna(uint una)
- {
- int removed = 0;
- foreach (Segment seg in snd_buf)
- {
- if (Utils.TimeDiff(una, seg.sn) > 0)
- {
- // can't remove while iterating. remember how many to remove
- // and do it after the loop.
- ++removed;
- SegmentDelete(seg);
- }
- else
- {
- break;
- }
- }
- snd_buf.RemoveRange(0, removed);
- }
-
- // ikcp_parse_fastack
- void ParseFastack(uint sn, uint ts)
- {
- if (Utils.TimeDiff(sn, snd_una) < 0 || Utils.TimeDiff(sn, snd_nxt) >= 0)
- return;
-
- foreach (Segment seg in snd_buf)
- {
- if (Utils.TimeDiff(sn, seg.sn) < 0)
- {
- break;
- }
- else if (sn != seg.sn)
- {
-#if !FASTACK_CONSERVE
- seg.fastack++;
-#else
- if (Utils.TimeDiff(ts, seg.ts) >= 0)
- seg.fastack++;
-#endif
- }
- }
- }
-
- // ikcp_ack_push
- // appends an ack.
- void AckPush(uint sn, uint ts)
- {
- acklist.Add(new AckItem{ serialNumber = sn, timestamp = ts });
- }
-
- // ikcp_parse_data
- void ParseData(Segment newseg)
- {
- uint sn = newseg.sn;
-
- if (Utils.TimeDiff(sn, rcv_nxt + rcv_wnd) >= 0 ||
- Utils.TimeDiff(sn, rcv_nxt) < 0)
- {
- SegmentDelete(newseg);
- return;
- }
-
- InsertSegmentInReceiveBuffer(newseg);
- MoveReceiveBufferDataToReceiveQueue();
- }
-
- // inserts the segment into rcv_buf, ordered by seg.sn.
- // drops the segment if one with the same seg.sn already exists.
- // goes through receive buffer in reverse order for performance.
- //
- // note: see KcpTests.InsertSegmentInReceiveBuffer test!
- // note: 'insert or delete' can be done in different ways, but let's
- // keep consistency with original C kcp.
- internal void InsertSegmentInReceiveBuffer(Segment newseg)
- {
- bool repeat = false; // 'duplicate'
-
- // original C iterates backwards, so we need to do that as well.
- int i;
- for (i = rcv_buf.Count - 1; i >= 0; i--)
- {
- Segment seg = rcv_buf[i];
- if (seg.sn == newseg.sn)
- {
- // duplicate segment found. nothing will be added.
- repeat = true;
- break;
- }
- if (Utils.TimeDiff(newseg.sn, seg.sn) > 0)
- {
- // this entry's sn is < newseg.sn, so let's stop
- break;
- }
- }
-
- // no duplicate? then insert.
- if (!repeat)
- {
- rcv_buf.Insert(i + 1, newseg);
- }
- // duplicate. just delete it.
- else
- {
- SegmentDelete(newseg);
- }
- }
-
- // move available data from rcv_buf -> rcv_queue
- void MoveReceiveBufferDataToReceiveQueue()
- {
- int removed = 0;
- foreach (Segment seg in rcv_buf)
- {
- if (seg.sn == rcv_nxt && rcv_queue.Count < rcv_wnd)
- {
- // can't remove while iterating. remember how many to remove
- // and do it after the loop.
- ++removed;
- rcv_queue.Enqueue(seg);
- rcv_nxt++;
- }
- else
- {
- break;
- }
- }
- rcv_buf.RemoveRange(0, removed);
- }
-
- // ikcp_input
- // used when you receive a low level packet (e.g. UDP packet)
- // => original kcp uses offset=0, we made it a parameter so that high
- // level can skip the channel byte more easily
- public int Input(byte[] data, int offset, int size)
- {
- uint prev_una = snd_una;
- uint maxack = 0;
- uint latest_ts = 0;
- int flag = 0;
-
- if (data == null || size < OVERHEAD) return -1;
-
- while (true)
- {
- uint ts = 0;
- uint sn = 0;
- uint len = 0;
- uint una = 0;
- uint conv_ = 0;
- ushort wnd = 0;
- byte cmd = 0;
- byte frg = 0;
-
- // enough data left to decode segment (aka OVERHEAD bytes)?
- if (size < OVERHEAD) break;
-
- // decode segment
- offset += Utils.Decode32U(data, offset, ref conv_);
- if (conv_ != conv) return -1;
-
- offset += Utils.Decode8u(data, offset, ref cmd);
- offset += Utils.Decode8u(data, offset, ref frg);
- offset += Utils.Decode16U(data, offset, ref wnd);
- offset += Utils.Decode32U(data, offset, ref ts);
- offset += Utils.Decode32U(data, offset, ref sn);
- offset += Utils.Decode32U(data, offset, ref una);
- offset += Utils.Decode32U(data, offset, ref len);
-
- // subtract the segment bytes from size
- size -= OVERHEAD;
-
- // enough remaining to read 'len' bytes of the actual payload?
- if (size < len || len < 0) return -2;
-
- if (cmd != CMD_PUSH && cmd != CMD_ACK &&
- cmd != CMD_WASK && cmd != CMD_WINS)
- return -3;
-
- rmt_wnd = wnd;
- ParseUna(una);
- ShrinkBuf();
-
- if (cmd == CMD_ACK)
- {
- if (Utils.TimeDiff(current, ts) >= 0)
- {
- UpdateAck(Utils.TimeDiff(current, ts));
- }
- ParseAck(sn);
- ShrinkBuf();
- if (flag == 0)
- {
- flag = 1;
- maxack = sn;
- latest_ts = ts;
- }
- else
- {
- if (Utils.TimeDiff(sn, maxack) > 0)
- {
-#if !FASTACK_CONSERVE
- maxack = sn;
- latest_ts = ts;
-#else
- if (Utils.TimeDiff(ts, latest_ts) > 0)
- {
- maxack = sn;
- latest_ts = ts;
- }
-#endif
- }
- }
- }
- else if (cmd == CMD_PUSH)
- {
- if (Utils.TimeDiff(sn, rcv_nxt + rcv_wnd) < 0)
- {
- AckPush(sn, ts);
- if (Utils.TimeDiff(sn, rcv_nxt) >= 0)
- {
- Segment seg = SegmentNew();
- seg.conv = conv_;
- seg.cmd = cmd;
- seg.frg = frg;
- seg.wnd = wnd;
- seg.ts = ts;
- seg.sn = sn;
- seg.una = una;
- if (len > 0)
- {
- seg.data.Write(data, offset, (int)len);
- }
- ParseData(seg);
- }
- }
- }
- else if (cmd == CMD_WASK)
- {
- // ready to send back CMD_WINS in flush
- // tell remote my window size
- probe |= ASK_TELL;
- }
- else if (cmd == CMD_WINS)
- {
- // do nothing
- }
- else
- {
- return -3;
- }
-
- offset += (int)len;
- size -= (int)len;
- }
-
- if (flag != 0)
- {
- ParseFastack(maxack, latest_ts);
- }
-
- // cwnd update when packet arrived
- if (Utils.TimeDiff(snd_una, prev_una) > 0)
- {
- if (cwnd < rmt_wnd)
- {
- if (cwnd < ssthresh)
- {
- cwnd++;
- incr += mss;
- }
- else
- {
- if (incr < mss) incr = mss;
- incr += (mss * mss) / incr + (mss / 16);
- if ((cwnd + 1) * mss <= incr)
- {
- cwnd = (incr + mss - 1) / ((mss > 0) ? mss : 1);
- }
- }
- if (cwnd > rmt_wnd)
- {
- cwnd = rmt_wnd;
- incr = rmt_wnd * mss;
- }
- }
- }
-
- return 0;
- }
-
- // ikcp_wnd_unused
- uint WndUnused()
- {
- if (rcv_queue.Count < rcv_wnd)
- return rcv_wnd - (uint)rcv_queue.Count;
- return 0;
- }
-
- // ikcp_flush
- // flush remain ack segments
- public void Flush()
- {
- int offset = 0; // buffer ptr in original C
- bool lost = false; // lost segments
-
- // helper functions
- void MakeSpace(int space)
- {
- if (offset + space > mtu)
- {
- output(buffer, offset);
- offset = 0;
- }
- }
-
- void FlushBuffer()
- {
- if (offset > 0)
- {
- output(buffer, offset);
- }
- }
-
- // 'ikcp_update' haven't been called.
- if (!updated) return;
-
- // kcp only stack allocates a segment here for performance, leaving
- // its data buffer null because this segment's data buffer is never
- // used. that's fine in C, but in C# our segment is class so we need
- // to allocate and most importantly, not forget to deallocate it
- // before returning.
- Segment seg = SegmentNew();
- seg.conv = conv;
- seg.cmd = CMD_ACK;
- seg.wnd = WndUnused();
- seg.una = rcv_nxt;
-
- // flush acknowledges
- foreach (AckItem ack in acklist)
- {
- MakeSpace(OVERHEAD);
- // ikcp_ack_get assigns ack[i] to seg.sn, seg.ts
- seg.sn = ack.serialNumber;
- seg.ts = ack.timestamp;
- offset += seg.Encode(buffer, offset);
- }
-
- acklist.Clear();
-
- // probe window size (if remote window size equals zero)
- if (rmt_wnd == 0)
- {
- if (probe_wait == 0)
- {
- probe_wait = PROBE_INIT;
- ts_probe = current + probe_wait;
- }
- else
- {
- if (Utils.TimeDiff(current, ts_probe) >= 0)
- {
- if (probe_wait < PROBE_INIT)
- probe_wait = PROBE_INIT;
- probe_wait += probe_wait / 2;
- if (probe_wait > PROBE_LIMIT)
- probe_wait = PROBE_LIMIT;
- ts_probe = current + probe_wait;
- probe |= ASK_SEND;
- }
- }
- }
- else
- {
- ts_probe = 0;
- probe_wait = 0;
- }
-
- // flush window probing commands
- if ((probe & ASK_SEND) != 0)
- {
- seg.cmd = CMD_WASK;
- MakeSpace(OVERHEAD);
- offset += seg.Encode(buffer, offset);
- }
-
- // flush window probing commands
- if ((probe & ASK_TELL) != 0)
- {
- seg.cmd = CMD_WINS;
- MakeSpace(OVERHEAD);
- offset += seg.Encode(buffer, offset);
- }
-
- probe = 0;
-
- // calculate window size
- uint cwnd_ = Math.Min(snd_wnd, rmt_wnd);
- // if congestion window:
- if (!nocwnd) cwnd_ = Math.Min(cwnd, cwnd_);
-
- // move data from snd_queue to snd_buf
- // sliding window, controlled by snd_nxt && sna_una+cwnd
- //
- // ELI5: 'snd_nxt' is what we want to send.
- // 'snd_una' is what hasn't been acked yet.
- // copy up to 'cwnd_' difference between them (sliding window)
- while (Utils.TimeDiff(snd_nxt, snd_una + cwnd_) < 0)
- {
- if (snd_queue.Count == 0) break;
-
- Segment newseg = snd_queue.Dequeue();
-
- newseg.conv = conv;
- newseg.cmd = CMD_PUSH;
- newseg.wnd = seg.wnd;
- newseg.ts = current;
- newseg.sn = snd_nxt++;
- newseg.una = rcv_nxt;
- newseg.resendts = current;
- newseg.rto = rx_rto;
- newseg.fastack = 0;
- newseg.xmit = 0;
- snd_buf.Add(newseg);
- }
-
- // calculate resent
- uint resent = fastresend > 0 ? (uint)fastresend : 0xffffffff;
- uint rtomin = nodelay == 0 ? (uint)rx_rto >> 3 : 0;
-
- // flush data segments
- int change = 0;
- foreach (Segment segment in snd_buf)
- {
- bool needsend = false;
- // initial transmit
- if (segment.xmit == 0)
- {
- needsend = true;
- segment.xmit++;
- segment.rto = rx_rto;
- segment.resendts = current + (uint)segment.rto + rtomin;
- }
- // RTO
- else if (Utils.TimeDiff(current, segment.resendts) >= 0)
- {
- needsend = true;
- segment.xmit++;
- xmit++;
- if (nodelay == 0)
- {
- segment.rto += Math.Max(segment.rto, rx_rto);
- }
- else
- {
- int step = (nodelay < 2) ? segment.rto : rx_rto;
- segment.rto += step / 2;
- }
- segment.resendts = current + (uint)segment.rto;
- lost = true;
- }
- // fast retransmit
- else if (segment.fastack >= resent)
- {
- if (segment.xmit <= fastlimit || fastlimit <= 0)
- {
- needsend = true;
- segment.xmit++;
- segment.fastack = 0;
- segment.resendts = current + (uint)segment.rto;
- change++;
- }
- }
-
- if (needsend)
- {
- segment.ts = current;
- segment.wnd = seg.wnd;
- segment.una = rcv_nxt;
-
- int need = OVERHEAD + (int)segment.data.Position;
- MakeSpace(need);
-
- offset += segment.Encode(buffer, offset);
-
- if (segment.data.Position > 0)
- {
- Buffer.BlockCopy(segment.data.GetBuffer(), 0, buffer, offset, (int)segment.data.Position);
- offset += (int)segment.data.Position;
- }
-
- if (segment.xmit >= dead_link)
- {
- state = -1;
- }
- }
- }
-
- // kcp stackallocs 'seg'. our C# segment is a class though, so we
- // need to properly delete and return it to the pool now that we are
- // done with it.
- SegmentDelete(seg);
-
- // flash remain segments
- FlushBuffer();
-
- // update ssthresh
- // rate halving, https://tools.ietf.org/html/rfc6937
- if (change > 0)
- {
- uint inflight = snd_nxt - snd_una;
- ssthresh = inflight / 2;
- if (ssthresh < THRESH_MIN)
- ssthresh = THRESH_MIN;
- cwnd = ssthresh + resent;
- incr = cwnd * mss;
- }
-
- // congestion control, https://tools.ietf.org/html/rfc5681
- if (lost)
- {
- // original C uses 'cwnd', not kcp->cwnd!
- ssthresh = cwnd_ / 2;
- if (ssthresh < THRESH_MIN)
- ssthresh = THRESH_MIN;
- cwnd = 1;
- incr = mss;
- }
-
- if (cwnd < 1)
- {
- cwnd = 1;
- incr = mss;
- }
- }
-
- // ikcp_update
- // update state (call it repeatedly, every 10ms-100ms), or you can ask
- // Check() when to call it again (without Input/Send calling).
- //
- // 'current' - current timestamp in millisec. pass it to Kcp so that
- // Kcp doesn't have to do any stopwatch/deltaTime/etc. code
- public void Update(uint currentTimeMilliSeconds)
- {
- current = currentTimeMilliSeconds;
-
- if (!updated)
- {
- updated = true;
- ts_flush = current;
- }
-
- int slap = Utils.TimeDiff(current, ts_flush);
-
- if (slap >= 10000 || slap < -10000)
- {
- ts_flush = current;
- slap = 0;
- }
-
- if (slap >= 0)
- {
- ts_flush += interval;
- if (Utils.TimeDiff(current, ts_flush) >= 0)
- {
- ts_flush = current + interval;
- }
- Flush();
- }
- }
-
- // ikcp_check
- // Determine when should you invoke update
- // Returns when you should invoke update in millisec, if there is no
- // input/send calling. you can call update in that time, instead of
- // call update repeatly.
- //
- // Important to reduce unnecessary update invoking. use it to schedule
- // update (e.g. implementing an epoll-like mechanism, or optimize update
- // when handling massive kcp connections).
- public uint Check(uint current_)
- {
- uint ts_flush_ = ts_flush;
- int tm_flush = 0x7fffffff;
- int tm_packet = 0x7fffffff;
-
- if (!updated)
- {
- return current_;
- }
-
- if (Utils.TimeDiff(current_, ts_flush_) >= 10000 ||
- Utils.TimeDiff(current_, ts_flush_) < -10000)
- {
- ts_flush_ = current_;
- }
-
- if (Utils.TimeDiff(current_, ts_flush_) >= 0)
- {
- return current_;
- }
-
- tm_flush = Utils.TimeDiff(ts_flush_, current_);
-
- foreach (Segment seg in snd_buf)
- {
- int diff = Utils.TimeDiff(seg.resendts, current_);
- if (diff <= 0)
- {
- return current_;
- }
- if (diff < tm_packet) tm_packet = diff;
- }
-
- uint minimal = (uint)(tm_packet < tm_flush ? tm_packet : tm_flush);
- if (minimal >= interval) minimal = interval;
-
- return current_ + minimal;
- }
-
- // ikcp_setmtu
- // Change MTU (Maximum Transmission Unit) size.
- public void SetMtu(uint mtu)
- {
- if (mtu < 50 || mtu < OVERHEAD)
- throw new ArgumentException("MTU must be higher than 50 and higher than OVERHEAD");
-
- buffer = new byte[(mtu + OVERHEAD) * 3];
- this.mtu = mtu;
- mss = mtu - OVERHEAD;
- }
-
- // ikcp_interval
- public void SetInterval(uint interval)
- {
- if (interval > 5000) interval = 5000;
- else if (interval < 10) interval = 10;
- this.interval = interval;
- }
-
- // ikcp_nodelay
- // configuration: https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration
- // nodelay : Whether nodelay mode is enabled, 0 is not enabled; 1 enabled.
- // interval :Protocol internal work interval, in milliseconds, such as 10 ms or 20 ms.
- // resend :Fast retransmission mode, 0 represents off by default, 2 can be set (2 ACK spans will result in direct retransmission)
- // nc :Whether to turn off flow control, 0 represents “Do not turn off” by default, 1 represents “Turn off”.
- // Normal Mode: ikcp_nodelay(kcp, 0, 40, 0, 0);
- // Turbo Mode: ikcp_nodelay(kcp, 1, 10, 2, 1);
- public void SetNoDelay(uint nodelay, uint interval = INTERVAL, int resend = 0, bool nocwnd = false)
- {
- this.nodelay = nodelay;
- if (nodelay != 0)
- {
- rx_minrto = RTO_NDL;
- }
- else
- {
- rx_minrto = RTO_MIN;
- }
-
- if (interval >= 0)
- {
- if (interval > 5000) interval = 5000;
- else if (interval < 10) interval = 10;
- this.interval = interval;
- }
-
- if (resend >= 0)
- {
- fastresend = resend;
- }
-
- this.nocwnd = nocwnd;
- }
-
- // ikcp_wndsize
- public void SetWindowSize(uint sendWindow, uint receiveWindow)
- {
- if (sendWindow > 0)
- {
- snd_wnd = sendWindow;
- }
-
- if (receiveWindow > 0)
- {
- // must >= max fragment size
- rcv_wnd = Math.Max(receiveWindow, WND_RCV);
- }
- }
- }
-}
+// Kcp based on https://github.com/skywind3000/kcp
+// Kept as close to original as possible.
+using System;
+using System.Collections.Generic;
+
+namespace kcp2k
+{
+ public class Kcp
+ {
+ // original Kcp has a define option, which is not defined by default:
+ // #define FASTACK_CONSERVE
+
+ public const int RTO_NDL = 30; // no delay min rto
+ public const int RTO_MIN = 100; // normal min rto
+ public const int RTO_DEF = 200; // default RTO
+ public const int RTO_MAX = 60000; // maximum RTO
+ public const int CMD_PUSH = 81; // cmd: push data
+ public const int CMD_ACK = 82; // cmd: ack
+ public const int CMD_WASK = 83; // cmd: window probe (ask)
+ public const int CMD_WINS = 84; // cmd: window size (tell)
+ public const int ASK_SEND = 1; // need to send CMD_WASK
+ public const int ASK_TELL = 2; // need to send CMD_WINS
+ public const int WND_SND = 32; // default send window
+ public const int WND_RCV = 128; // default receive window. must be >= max fragment size
+ public const int MTU_DEF = 1200; // default MTU (reduced to 1200 to fit all cases: https://en.wikipedia.org/wiki/Maximum_transmission_unit ; steam uses 1200 too!)
+ public const int ACK_FAST = 3;
+ public const int INTERVAL = 100;
+ public const int OVERHEAD = 24;
+ public const int DEADLINK = 20;
+ public const int THRESH_INIT = 2;
+ public const int THRESH_MIN = 2;
+ public const int PROBE_INIT = 7000; // 7 secs to probe window size
+ public const int PROBE_LIMIT = 120000; // up to 120 secs to probe window
+ public const int FASTACK_LIMIT = 5; // max times to trigger fastack
+
+ internal struct AckItem
+ {
+ internal uint serialNumber;
+ internal uint timestamp;
+ }
+
+ // kcp members.
+ internal int state;
+ readonly uint conv; // conversation
+ internal uint mtu;
+ internal uint mss; // maximum segment size := MTU - OVERHEAD
+ internal uint snd_una; // unacknowledged. e.g. snd_una is 9 it means 8 has been confirmed, 9 and 10 have been sent
+ internal uint snd_nxt;
+ internal uint rcv_nxt;
+ internal uint ssthresh; // slow start threshold
+ internal int rx_rttval; // average deviation of rtt, used to measure the jitter of rtt
+ internal int rx_srtt; // smoothed round trip time (a weighted average of rtt)
+ internal int rx_rto;
+ internal int rx_minrto;
+ internal uint snd_wnd; // send window
+ internal uint rcv_wnd; // receive window
+ internal uint rmt_wnd; // remote window
+ internal uint cwnd; // congestion window
+ internal uint probe;
+ internal uint interval;
+ internal uint ts_flush;
+ internal uint xmit;
+ internal uint nodelay; // not a bool. original Kcp has '<2 else' check.
+ internal bool updated;
+ internal uint ts_probe; // timestamp probe
+ internal uint probe_wait;
+ internal uint dead_link;
+ internal uint incr;
+ internal uint current; // current time (milliseconds). set by Update.
+
+ internal int fastresend;
+ internal int fastlimit;
+ internal bool nocwnd; // no congestion window
+ internal readonly Queue snd_queue = new Queue(16); // send queue
+ internal readonly Queue rcv_queue = new Queue(16); // receive queue
+ // snd_buffer needs index removals.
+ // C# LinkedList allocates for each entry, so let's keep List for now.
+ internal readonly List snd_buf = new List(16); // send buffer
+ // rcv_buffer needs index insertions and backwards iteration.
+ // C# LinkedList allocates for each entry, so let's keep List for now.
+ internal readonly List rcv_buf = new List(16); // receive buffer
+ internal readonly List acklist = new List(16);
+
+ internal byte[] buffer;
+ readonly Action output; // buffer, size
+
+ // get how many packet is waiting to be sent
+ public int WaitSnd => snd_buf.Count + snd_queue.Count;
+
+ // segment pool to avoid allocations in C#.
+ // this is not part of the original C code.
+ readonly Pool SegmentPool = new Pool(
+ // create new segment
+ () => new Segment(),
+ // reset segment before reuse
+ (segment) => segment.Reset(),
+ // initial capacity
+ 32
+ );
+
+ // ikcp_create
+ // create a new kcp control object, 'conv' must equal in two endpoint
+ // from the same connection.
+ public Kcp(uint conv, Action output)
+ {
+ this.conv = conv;
+ this.output = output;
+ snd_wnd = WND_SND;
+ rcv_wnd = WND_RCV;
+ rmt_wnd = WND_RCV;
+ mtu = MTU_DEF;
+ mss = mtu - OVERHEAD;
+ rx_rto = RTO_DEF;
+ rx_minrto = RTO_MIN;
+ interval = INTERVAL;
+ ts_flush = INTERVAL;
+ ssthresh = THRESH_INIT;
+ fastlimit = FASTACK_LIMIT;
+ dead_link = DEADLINK;
+ buffer = new byte[(mtu + OVERHEAD) * 3];
+ }
+
+ // ikcp_segment_new
+ // we keep the original function and add our pooling to it.
+ // this way we'll never miss it anywhere.
+ Segment SegmentNew() => SegmentPool.Take();
+
+ // ikcp_segment_delete
+ // we keep the original function and add our pooling to it.
+ // this way we'll never miss it anywhere.
+ void SegmentDelete(Segment seg) => SegmentPool.Return(seg);
+
+ // ikcp_recv
+ // receive data from kcp state machine
+ // returns number of bytes read.
+ // returns negative on error.
+ // note: pass negative length to peek.
+ public int Receive(byte[] buffer, int len)
+ {
+ // kcp's ispeek feature is not supported.
+ // this makes 'merge fragment' code significantly easier because
+ // we can iterate while queue.Count > 0 and dequeue each time.
+ // if we had to consider ispeek then count would always be > 0 and
+ // we would have to remove only after the loop.
+ //
+ //bool ispeek = len < 0;
+ if (len < 0)
+ throw new NotSupportedException("Receive ispeek for negative len is not supported!");
+
+ if (rcv_queue.Count == 0)
+ return -1;
+
+ if (len < 0) len = -len;
+
+ int peeksize = PeekSize();
+
+ if (peeksize < 0)
+ return -2;
+
+ if (peeksize > len)
+ return -3;
+
+ bool recover = rcv_queue.Count >= rcv_wnd;
+
+ // merge fragment.
+ int offset = 0;
+ len = 0;
+ // original KCP iterates rcv_queue and deletes if !ispeek.
+ // removing from a c# queue while iterating is not possible, but
+ // we can change to 'while Count > 0' and remove every time.
+ // (we can remove every time because we removed ispeek support!)
+ while (rcv_queue.Count > 0)
+ {
+ // unlike original kcp, we dequeue instead of just getting the
+ // entry. this is fine because we remove it in ANY case.
+ Segment seg = rcv_queue.Dequeue();
+
+ Buffer.BlockCopy(seg.data.GetBuffer(), 0, buffer, offset, (int)seg.data.Position);
+ offset += (int)seg.data.Position;
+
+ len += (int)seg.data.Position;
+ uint fragment = seg.frg;
+
+ // note: ispeek is not supported in order to simplify this loop
+
+ // unlike original kcp, we don't need to remove seg from queue
+ // because we already dequeued it.
+ // simply delete it
+ SegmentDelete(seg);
+
+ if (fragment == 0)
+ break;
+ }
+
+ // move available data from rcv_buf -> rcv_queue
+ int removed = 0;
+ foreach (Segment seg in rcv_buf)
+ {
+ if (seg.sn == rcv_nxt && rcv_queue.Count < rcv_wnd)
+ {
+ // can't remove while iterating. remember how many to remove
+ // and do it after the loop.
+ // note: don't return segment. we only add it to rcv_queue
+ ++removed;
+ // add
+ rcv_queue.Enqueue(seg);
+ rcv_nxt++;
+ }
+ else
+ {
+ break;
+ }
+ }
+ rcv_buf.RemoveRange(0, removed);
+
+ // fast recover
+ if (rcv_queue.Count < rcv_wnd && recover)
+ {
+ // ready to send back CMD_WINS in flush
+ // tell remote my window size
+ probe |= ASK_TELL;
+ }
+
+ return len;
+ }
+
+ // ikcp_peeksize
+ // check the size of next message in the recv queue
+ public int PeekSize()
+ {
+ int length = 0;
+
+ if (rcv_queue.Count == 0) return -1;
+
+ Segment seq = rcv_queue.Peek();
+ if (seq.frg == 0) return (int)seq.data.Position;
+
+ if (rcv_queue.Count < seq.frg + 1) return -1;
+
+ foreach (Segment seg in rcv_queue)
+ {
+ length += (int)seg.data.Position;
+ if (seg.frg == 0) break;
+ }
+
+ return length;
+ }
+
+ // ikcp_send
+ // sends byte[] to the other end.
+ public int Send(byte[] buffer, int offset, int len)
+ {
+ // fragment count
+ int count;
+
+ if (len < 0) return -1;
+
+ // streaming mode: removed. we never want to send 'hello' and
+ // receive 'he' 'll' 'o'. we want to always receive 'hello'.
+
+ // calculate amount of fragments necessary for 'len'
+ if (len <= mss) count = 1;
+ else count = (int)((len + mss - 1) / mss);
+
+ // original kcp uses WND_RCV const even though rcv_wnd is the
+ // runtime variable. may or may not be correct, see also:
+ // see also: https://github.com/skywind3000/kcp/pull/291/files
+ if (count >= WND_RCV) return -2;
+
+ if (count == 0) count = 1;
+
+ // fragment
+ for (int i = 0; i < count; i++)
+ {
+ int size = len > (int)mss ? (int)mss : len;
+ Segment seg = SegmentNew();
+
+ if (len > 0)
+ {
+ seg.data.Write(buffer, offset, size);
+ }
+ // seg.len = size: WriteBytes sets segment.Position!
+ seg.frg = (byte)(count - i - 1);
+ snd_queue.Enqueue(seg);
+ offset += size;
+ len -= size;
+ }
+
+ return 0;
+ }
+
+ // ikcp_update_ack
+ void UpdateAck(int rtt) // round trip time
+ {
+ // https://tools.ietf.org/html/rfc6298
+ if (rx_srtt == 0)
+ {
+ rx_srtt = rtt;
+ rx_rttval = rtt / 2;
+ }
+ else
+ {
+ int delta = rtt - rx_srtt;
+ if (delta < 0) delta = -delta;
+ rx_rttval = (3 * rx_rttval + delta) / 4;
+ rx_srtt = (7 * rx_srtt + rtt) / 8;
+ if (rx_srtt < 1) rx_srtt = 1;
+ }
+ int rto = rx_srtt + Math.Max((int)interval, 4 * rx_rttval);
+ rx_rto = Utils.Clamp(rto, rx_minrto, RTO_MAX);
+ }
+
+ // ikcp_shrink_buf
+ internal void ShrinkBuf()
+ {
+ if (snd_buf.Count > 0)
+ {
+ Segment seg = snd_buf[0];
+ snd_una = seg.sn;
+ }
+ else
+ {
+ snd_una = snd_nxt;
+ }
+ }
+
+ // ikcp_parse_ack
+ // removes the segment with 'sn' from send buffer
+ internal void ParseAck(uint sn)
+ {
+ if (Utils.TimeDiff(sn, snd_una) < 0 || Utils.TimeDiff(sn, snd_nxt) >= 0)
+ return;
+
+ // for-int so we can erase while iterating
+ for (int i = 0; i < snd_buf.Count; ++i)
+ {
+ Segment seg = snd_buf[i];
+ if (sn == seg.sn)
+ {
+ snd_buf.RemoveAt(i);
+ SegmentDelete(seg);
+ break;
+ }
+ if (Utils.TimeDiff(sn, seg.sn) < 0)
+ {
+ break;
+ }
+ }
+ }
+
+ // ikcp_parse_una
+ void ParseUna(uint una)
+ {
+ int removed = 0;
+ foreach (Segment seg in snd_buf)
+ {
+ if (Utils.TimeDiff(una, seg.sn) > 0)
+ {
+ // can't remove while iterating. remember how many to remove
+ // and do it after the loop.
+ ++removed;
+ SegmentDelete(seg);
+ }
+ else
+ {
+ break;
+ }
+ }
+ snd_buf.RemoveRange(0, removed);
+ }
+
+ // ikcp_parse_fastack
+ void ParseFastack(uint sn, uint ts)
+ {
+ if (Utils.TimeDiff(sn, snd_una) < 0 || Utils.TimeDiff(sn, snd_nxt) >= 0)
+ return;
+
+ foreach (Segment seg in snd_buf)
+ {
+ if (Utils.TimeDiff(sn, seg.sn) < 0)
+ {
+ break;
+ }
+ else if (sn != seg.sn)
+ {
+#if !FASTACK_CONSERVE
+ seg.fastack++;
+#else
+ if (Utils.TimeDiff(ts, seg.ts) >= 0)
+ seg.fastack++;
+#endif
+ }
+ }
+ }
+
+ // ikcp_ack_push
+ // appends an ack.
+ void AckPush(uint sn, uint ts)
+ {
+ acklist.Add(new AckItem{ serialNumber = sn, timestamp = ts });
+ }
+
+ // ikcp_parse_data
+ void ParseData(Segment newseg)
+ {
+ uint sn = newseg.sn;
+
+ if (Utils.TimeDiff(sn, rcv_nxt + rcv_wnd) >= 0 ||
+ Utils.TimeDiff(sn, rcv_nxt) < 0)
+ {
+ SegmentDelete(newseg);
+ return;
+ }
+
+ InsertSegmentInReceiveBuffer(newseg);
+ MoveReceiveBufferDataToReceiveQueue();
+ }
+
+ // inserts the segment into rcv_buf, ordered by seg.sn.
+ // drops the segment if one with the same seg.sn already exists.
+ // goes through receive buffer in reverse order for performance.
+ //
+ // note: see KcpTests.InsertSegmentInReceiveBuffer test!
+ // note: 'insert or delete' can be done in different ways, but let's
+ // keep consistency with original C kcp.
+ internal void InsertSegmentInReceiveBuffer(Segment newseg)
+ {
+ bool repeat = false; // 'duplicate'
+
+ // original C iterates backwards, so we need to do that as well.
+ int i;
+ for (i = rcv_buf.Count - 1; i >= 0; i--)
+ {
+ Segment seg = rcv_buf[i];
+ if (seg.sn == newseg.sn)
+ {
+ // duplicate segment found. nothing will be added.
+ repeat = true;
+ break;
+ }
+ if (Utils.TimeDiff(newseg.sn, seg.sn) > 0)
+ {
+ // this entry's sn is < newseg.sn, so let's stop
+ break;
+ }
+ }
+
+ // no duplicate? then insert.
+ if (!repeat)
+ {
+ rcv_buf.Insert(i + 1, newseg);
+ }
+ // duplicate. just delete it.
+ else
+ {
+ SegmentDelete(newseg);
+ }
+ }
+
+ // move available data from rcv_buf -> rcv_queue
+ void MoveReceiveBufferDataToReceiveQueue()
+ {
+ int removed = 0;
+ foreach (Segment seg in rcv_buf)
+ {
+ if (seg.sn == rcv_nxt && rcv_queue.Count < rcv_wnd)
+ {
+ // can't remove while iterating. remember how many to remove
+ // and do it after the loop.
+ ++removed;
+ rcv_queue.Enqueue(seg);
+ rcv_nxt++;
+ }
+ else
+ {
+ break;
+ }
+ }
+ rcv_buf.RemoveRange(0, removed);
+ }
+
+ // ikcp_input
+ // used when you receive a low level packet (e.g. UDP packet)
+ // => original kcp uses offset=0, we made it a parameter so that high
+ // level can skip the channel byte more easily
+ public int Input(byte[] data, int offset, int size)
+ {
+ uint prev_una = snd_una;
+ uint maxack = 0;
+ uint latest_ts = 0;
+ int flag = 0;
+
+ if (data == null || size < OVERHEAD) return -1;
+
+ while (true)
+ {
+ uint ts = 0;
+ uint sn = 0;
+ uint len = 0;
+ uint una = 0;
+ uint conv_ = 0;
+ ushort wnd = 0;
+ byte cmd = 0;
+ byte frg = 0;
+
+ // enough data left to decode segment (aka OVERHEAD bytes)?
+ if (size < OVERHEAD) break;
+
+ // decode segment
+ offset += Utils.Decode32U(data, offset, ref conv_);
+ if (conv_ != conv) return -1;
+
+ offset += Utils.Decode8u(data, offset, ref cmd);
+ offset += Utils.Decode8u(data, offset, ref frg);
+ offset += Utils.Decode16U(data, offset, ref wnd);
+ offset += Utils.Decode32U(data, offset, ref ts);
+ offset += Utils.Decode32U(data, offset, ref sn);
+ offset += Utils.Decode32U(data, offset, ref una);
+ offset += Utils.Decode32U(data, offset, ref len);
+
+ // subtract the segment bytes from size
+ size -= OVERHEAD;
+
+ // enough remaining to read 'len' bytes of the actual payload?
+ if (size < len || len < 0) return -2;
+
+ if (cmd != CMD_PUSH && cmd != CMD_ACK &&
+ cmd != CMD_WASK && cmd != CMD_WINS)
+ return -3;
+
+ rmt_wnd = wnd;
+ ParseUna(una);
+ ShrinkBuf();
+
+ if (cmd == CMD_ACK)
+ {
+ if (Utils.TimeDiff(current, ts) >= 0)
+ {
+ UpdateAck(Utils.TimeDiff(current, ts));
+ }
+ ParseAck(sn);
+ ShrinkBuf();
+ if (flag == 0)
+ {
+ flag = 1;
+ maxack = sn;
+ latest_ts = ts;
+ }
+ else
+ {
+ if (Utils.TimeDiff(sn, maxack) > 0)
+ {
+#if !FASTACK_CONSERVE
+ maxack = sn;
+ latest_ts = ts;
+#else
+ if (Utils.TimeDiff(ts, latest_ts) > 0)
+ {
+ maxack = sn;
+ latest_ts = ts;
+ }
+#endif
+ }
+ }
+ }
+ else if (cmd == CMD_PUSH)
+ {
+ if (Utils.TimeDiff(sn, rcv_nxt + rcv_wnd) < 0)
+ {
+ AckPush(sn, ts);
+ if (Utils.TimeDiff(sn, rcv_nxt) >= 0)
+ {
+ Segment seg = SegmentNew();
+ seg.conv = conv_;
+ seg.cmd = cmd;
+ seg.frg = frg;
+ seg.wnd = wnd;
+ seg.ts = ts;
+ seg.sn = sn;
+ seg.una = una;
+ if (len > 0)
+ {
+ seg.data.Write(data, offset, (int)len);
+ }
+ ParseData(seg);
+ }
+ }
+ }
+ else if (cmd == CMD_WASK)
+ {
+ // ready to send back CMD_WINS in flush
+ // tell remote my window size
+ probe |= ASK_TELL;
+ }
+ else if (cmd == CMD_WINS)
+ {
+ // do nothing
+ }
+ else
+ {
+ return -3;
+ }
+
+ offset += (int)len;
+ size -= (int)len;
+ }
+
+ if (flag != 0)
+ {
+ ParseFastack(maxack, latest_ts);
+ }
+
+ // cwnd update when packet arrived
+ if (Utils.TimeDiff(snd_una, prev_una) > 0)
+ {
+ if (cwnd < rmt_wnd)
+ {
+ if (cwnd < ssthresh)
+ {
+ cwnd++;
+ incr += mss;
+ }
+ else
+ {
+ if (incr < mss) incr = mss;
+ incr += (mss * mss) / incr + (mss / 16);
+ if ((cwnd + 1) * mss <= incr)
+ {
+ cwnd = (incr + mss - 1) / ((mss > 0) ? mss : 1);
+ }
+ }
+ if (cwnd > rmt_wnd)
+ {
+ cwnd = rmt_wnd;
+ incr = rmt_wnd * mss;
+ }
+ }
+ }
+
+ return 0;
+ }
+
+ // ikcp_wnd_unused
+ uint WndUnused()
+ {
+ if (rcv_queue.Count < rcv_wnd)
+ return rcv_wnd - (uint)rcv_queue.Count;
+ return 0;
+ }
+
+ // ikcp_flush
+ // flush remain ack segments
+ public void Flush()
+ {
+ int offset = 0; // buffer ptr in original C
+ bool lost = false; // lost segments
+
+ // helper functions
+ void MakeSpace(int space)
+ {
+ if (offset + space > mtu)
+ {
+ output(buffer, offset);
+ offset = 0;
+ }
+ }
+
+ void FlushBuffer()
+ {
+ if (offset > 0)
+ {
+ output(buffer, offset);
+ }
+ }
+
+ // 'ikcp_update' haven't been called.
+ if (!updated) return;
+
+ // kcp only stack allocates a segment here for performance, leaving
+ // its data buffer null because this segment's data buffer is never
+ // used. that's fine in C, but in C# our segment is class so we need
+ // to allocate and most importantly, not forget to deallocate it
+ // before returning.
+ Segment seg = SegmentNew();
+ seg.conv = conv;
+ seg.cmd = CMD_ACK;
+ seg.wnd = WndUnused();
+ seg.una = rcv_nxt;
+
+ // flush acknowledges
+ foreach (AckItem ack in acklist)
+ {
+ MakeSpace(OVERHEAD);
+ // ikcp_ack_get assigns ack[i] to seg.sn, seg.ts
+ seg.sn = ack.serialNumber;
+ seg.ts = ack.timestamp;
+ offset += seg.Encode(buffer, offset);
+ }
+
+ acklist.Clear();
+
+ // probe window size (if remote window size equals zero)
+ if (rmt_wnd == 0)
+ {
+ if (probe_wait == 0)
+ {
+ probe_wait = PROBE_INIT;
+ ts_probe = current + probe_wait;
+ }
+ else
+ {
+ if (Utils.TimeDiff(current, ts_probe) >= 0)
+ {
+ if (probe_wait < PROBE_INIT)
+ probe_wait = PROBE_INIT;
+ probe_wait += probe_wait / 2;
+ if (probe_wait > PROBE_LIMIT)
+ probe_wait = PROBE_LIMIT;
+ ts_probe = current + probe_wait;
+ probe |= ASK_SEND;
+ }
+ }
+ }
+ else
+ {
+ ts_probe = 0;
+ probe_wait = 0;
+ }
+
+ // flush window probing commands
+ if ((probe & ASK_SEND) != 0)
+ {
+ seg.cmd = CMD_WASK;
+ MakeSpace(OVERHEAD);
+ offset += seg.Encode(buffer, offset);
+ }
+
+ // flush window probing commands
+ if ((probe & ASK_TELL) != 0)
+ {
+ seg.cmd = CMD_WINS;
+ MakeSpace(OVERHEAD);
+ offset += seg.Encode(buffer, offset);
+ }
+
+ probe = 0;
+
+ // calculate window size
+ uint cwnd_ = Math.Min(snd_wnd, rmt_wnd);
+ // if congestion window:
+ if (!nocwnd) cwnd_ = Math.Min(cwnd, cwnd_);
+
+ // move data from snd_queue to snd_buf
+ // sliding window, controlled by snd_nxt && sna_una+cwnd
+ //
+ // ELI5: 'snd_nxt' is what we want to send.
+ // 'snd_una' is what hasn't been acked yet.
+ // copy up to 'cwnd_' difference between them (sliding window)
+ while (Utils.TimeDiff(snd_nxt, snd_una + cwnd_) < 0)
+ {
+ if (snd_queue.Count == 0) break;
+
+ Segment newseg = snd_queue.Dequeue();
+
+ newseg.conv = conv;
+ newseg.cmd = CMD_PUSH;
+ newseg.wnd = seg.wnd;
+ newseg.ts = current;
+ newseg.sn = snd_nxt++;
+ newseg.una = rcv_nxt;
+ newseg.resendts = current;
+ newseg.rto = rx_rto;
+ newseg.fastack = 0;
+ newseg.xmit = 0;
+ snd_buf.Add(newseg);
+ }
+
+ // calculate resent
+ uint resent = fastresend > 0 ? (uint)fastresend : 0xffffffff;
+ uint rtomin = nodelay == 0 ? (uint)rx_rto >> 3 : 0;
+
+ // flush data segments
+ int change = 0;
+ foreach (Segment segment in snd_buf)
+ {
+ bool needsend = false;
+ // initial transmit
+ if (segment.xmit == 0)
+ {
+ needsend = true;
+ segment.xmit++;
+ segment.rto = rx_rto;
+ segment.resendts = current + (uint)segment.rto + rtomin;
+ }
+ // RTO
+ else if (Utils.TimeDiff(current, segment.resendts) >= 0)
+ {
+ needsend = true;
+ segment.xmit++;
+ xmit++;
+ if (nodelay == 0)
+ {
+ segment.rto += Math.Max(segment.rto, rx_rto);
+ }
+ else
+ {
+ int step = (nodelay < 2) ? segment.rto : rx_rto;
+ segment.rto += step / 2;
+ }
+ segment.resendts = current + (uint)segment.rto;
+ lost = true;
+ }
+ // fast retransmit
+ else if (segment.fastack >= resent)
+ {
+ if (segment.xmit <= fastlimit || fastlimit <= 0)
+ {
+ needsend = true;
+ segment.xmit++;
+ segment.fastack = 0;
+ segment.resendts = current + (uint)segment.rto;
+ change++;
+ }
+ }
+
+ if (needsend)
+ {
+ segment.ts = current;
+ segment.wnd = seg.wnd;
+ segment.una = rcv_nxt;
+
+ int need = OVERHEAD + (int)segment.data.Position;
+ MakeSpace(need);
+
+ offset += segment.Encode(buffer, offset);
+
+ if (segment.data.Position > 0)
+ {
+ Buffer.BlockCopy(segment.data.GetBuffer(), 0, buffer, offset, (int)segment.data.Position);
+ offset += (int)segment.data.Position;
+ }
+
+ if (segment.xmit >= dead_link)
+ {
+ state = -1;
+ }
+ }
+ }
+
+ // kcp stackallocs 'seg'. our C# segment is a class though, so we
+ // need to properly delete and return it to the pool now that we are
+ // done with it.
+ SegmentDelete(seg);
+
+ // flash remain segments
+ FlushBuffer();
+
+ // update ssthresh
+ // rate halving, https://tools.ietf.org/html/rfc6937
+ if (change > 0)
+ {
+ uint inflight = snd_nxt - snd_una;
+ ssthresh = inflight / 2;
+ if (ssthresh < THRESH_MIN)
+ ssthresh = THRESH_MIN;
+ cwnd = ssthresh + resent;
+ incr = cwnd * mss;
+ }
+
+ // congestion control, https://tools.ietf.org/html/rfc5681
+ if (lost)
+ {
+ // original C uses 'cwnd', not kcp->cwnd!
+ ssthresh = cwnd_ / 2;
+ if (ssthresh < THRESH_MIN)
+ ssthresh = THRESH_MIN;
+ cwnd = 1;
+ incr = mss;
+ }
+
+ if (cwnd < 1)
+ {
+ cwnd = 1;
+ incr = mss;
+ }
+ }
+
+ // ikcp_update
+ // update state (call it repeatedly, every 10ms-100ms), or you can ask
+ // Check() when to call it again (without Input/Send calling).
+ //
+ // 'current' - current timestamp in millisec. pass it to Kcp so that
+ // Kcp doesn't have to do any stopwatch/deltaTime/etc. code
+ public void Update(uint currentTimeMilliSeconds)
+ {
+ current = currentTimeMilliSeconds;
+
+ if (!updated)
+ {
+ updated = true;
+ ts_flush = current;
+ }
+
+ int slap = Utils.TimeDiff(current, ts_flush);
+
+ if (slap >= 10000 || slap < -10000)
+ {
+ ts_flush = current;
+ slap = 0;
+ }
+
+ if (slap >= 0)
+ {
+ ts_flush += interval;
+ if (Utils.TimeDiff(current, ts_flush) >= 0)
+ {
+ ts_flush = current + interval;
+ }
+ Flush();
+ }
+ }
+
+ // ikcp_check
+ // Determine when should you invoke update
+ // Returns when you should invoke update in millisec, if there is no
+ // input/send calling. you can call update in that time, instead of
+ // call update repeatly.
+ //
+ // Important to reduce unnecessary update invoking. use it to schedule
+ // update (e.g. implementing an epoll-like mechanism, or optimize update
+ // when handling massive kcp connections).
+ public uint Check(uint current_)
+ {
+ uint ts_flush_ = ts_flush;
+ int tm_flush = 0x7fffffff;
+ int tm_packet = 0x7fffffff;
+
+ if (!updated)
+ {
+ return current_;
+ }
+
+ if (Utils.TimeDiff(current_, ts_flush_) >= 10000 ||
+ Utils.TimeDiff(current_, ts_flush_) < -10000)
+ {
+ ts_flush_ = current_;
+ }
+
+ if (Utils.TimeDiff(current_, ts_flush_) >= 0)
+ {
+ return current_;
+ }
+
+ tm_flush = Utils.TimeDiff(ts_flush_, current_);
+
+ foreach (Segment seg in snd_buf)
+ {
+ int diff = Utils.TimeDiff(seg.resendts, current_);
+ if (diff <= 0)
+ {
+ return current_;
+ }
+ if (diff < tm_packet) tm_packet = diff;
+ }
+
+ uint minimal = (uint)(tm_packet < tm_flush ? tm_packet : tm_flush);
+ if (minimal >= interval) minimal = interval;
+
+ return current_ + minimal;
+ }
+
+ // ikcp_setmtu
+ // Change MTU (Maximum Transmission Unit) size.
+ public void SetMtu(uint mtu)
+ {
+ if (mtu < 50 || mtu < OVERHEAD)
+ throw new ArgumentException("MTU must be higher than 50 and higher than OVERHEAD");
+
+ buffer = new byte[(mtu + OVERHEAD) * 3];
+ this.mtu = mtu;
+ mss = mtu - OVERHEAD;
+ }
+
+ // ikcp_interval
+ public void SetInterval(uint interval)
+ {
+ if (interval > 5000) interval = 5000;
+ else if (interval < 10) interval = 10;
+ this.interval = interval;
+ }
+
+ // ikcp_nodelay
+ // configuration: https://github.com/skywind3000/kcp/blob/master/README.en.md#protocol-configuration
+ // nodelay : Whether nodelay mode is enabled, 0 is not enabled; 1 enabled.
+ // interval :Protocol internal work interval, in milliseconds, such as 10 ms or 20 ms.
+ // resend :Fast retransmission mode, 0 represents off by default, 2 can be set (2 ACK spans will result in direct retransmission)
+ // nc :Whether to turn off flow control, 0 represents “Do not turn off” by default, 1 represents “Turn off”.
+ // Normal Mode: ikcp_nodelay(kcp, 0, 40, 0, 0);
+ // Turbo Mode: ikcp_nodelay(kcp, 1, 10, 2, 1);
+ public void SetNoDelay(uint nodelay, uint interval = INTERVAL, int resend = 0, bool nocwnd = false)
+ {
+ this.nodelay = nodelay;
+ if (nodelay != 0)
+ {
+ rx_minrto = RTO_NDL;
+ }
+ else
+ {
+ rx_minrto = RTO_MIN;
+ }
+
+ if (interval >= 0)
+ {
+ if (interval > 5000) interval = 5000;
+ else if (interval < 10) interval = 10;
+ this.interval = interval;
+ }
+
+ if (resend >= 0)
+ {
+ fastresend = resend;
+ }
+
+ this.nocwnd = nocwnd;
+ }
+
+ // ikcp_wndsize
+ public void SetWindowSize(uint sendWindow, uint receiveWindow)
+ {
+ if (sendWindow > 0)
+ {
+ snd_wnd = sendWindow;
+ }
+
+ if (receiveWindow > 0)
+ {
+ // must >= max fragment size
+ rcv_wnd = Math.Max(receiveWindow, WND_RCV);
+ }
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs.meta
index 935b423..cdeb2ca 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Kcp.cs.meta
@@ -1,11 +1,11 @@
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diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs
index 81b5289..fcadb3a 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs
@@ -1,46 +1,46 @@
-// Pool to avoid allocations (from libuv2k & Mirror)
-using System;
-using System.Collections.Generic;
-
-namespace kcp2k
-{
- public class Pool
- {
- // Mirror is single threaded, no need for concurrent collections
- readonly Stack objects = new Stack();
-
- // some types might need additional parameters in their constructor, so
- // we use a Func generator
- readonly Func objectGenerator;
-
- // some types might need additional cleanup for returned objects
- readonly Action objectResetter;
-
- public Pool(Func objectGenerator, Action objectResetter, int initialCapacity)
- {
- this.objectGenerator = objectGenerator;
- this.objectResetter = objectResetter;
-
- // allocate an initial pool so we have fewer (if any)
- // allocations in the first few frames (or seconds).
- for (int i = 0; i < initialCapacity; ++i)
- objects.Push(objectGenerator());
- }
-
- // take an element from the pool, or create a new one if empty
- public T Take() => objects.Count > 0 ? objects.Pop() : objectGenerator();
-
- // return an element to the pool
- public void Return(T item)
- {
- objectResetter(item);
- objects.Push(item);
- }
-
- // clear the pool
- public void Clear() => objects.Clear();
-
- // count to see how many objects are in the pool. useful for tests.
- public int Count => objects.Count;
- }
-}
+// Pool to avoid allocations (from libuv2k & Mirror)
+using System;
+using System.Collections.Generic;
+
+namespace kcp2k
+{
+ public class Pool
+ {
+ // Mirror is single threaded, no need for concurrent collections
+ readonly Stack objects = new Stack();
+
+ // some types might need additional parameters in their constructor, so
+ // we use a Func generator
+ readonly Func objectGenerator;
+
+ // some types might need additional cleanup for returned objects
+ readonly Action objectResetter;
+
+ public Pool(Func objectGenerator, Action objectResetter, int initialCapacity)
+ {
+ this.objectGenerator = objectGenerator;
+ this.objectResetter = objectResetter;
+
+ // allocate an initial pool so we have fewer (if any)
+ // allocations in the first few frames (or seconds).
+ for (int i = 0; i < initialCapacity; ++i)
+ objects.Push(objectGenerator());
+ }
+
+ // take an element from the pool, or create a new one if empty
+ public T Take() => objects.Count > 0 ? objects.Pop() : objectGenerator();
+
+ // return an element to the pool
+ public void Return(T item)
+ {
+ objectResetter(item);
+ objects.Push(item);
+ }
+
+ // clear the pool
+ public void Clear() => objects.Clear();
+
+ // count to see how many objects are in the pool. useful for tests.
+ public int Count => objects.Count;
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs.meta
index 5eba0e0..1967989 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Pool.cs.meta
@@ -1,11 +1,11 @@
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diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs
index b5c9dcf..6c6ac94 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs
@@ -1,62 +1,62 @@
-using System.IO;
-
-namespace kcp2k
-{
- // KCP Segment Definition
- internal class Segment
- {
- internal uint conv; // conversation
- internal uint cmd; // command, e.g. Kcp.CMD_ACK etc.
- internal uint frg; // fragment
- internal uint wnd; // window size that the receive can currently receive
- internal uint ts; // timestamp
- internal uint sn; // serial number
- internal uint una;
- internal uint resendts; // resend timestamp
- internal int rto;
- internal uint fastack;
- internal uint xmit;
-
- // we need an auto scaling byte[] with a WriteBytes function.
- // MemoryStream does that perfectly, no need to reinvent the wheel.
- // note: no need to pool it, because Segment is already pooled.
- // -> MTU as initial capacity to avoid most runtime resizing/allocations
- internal MemoryStream data = new MemoryStream(Kcp.MTU_DEF);
-
- // ikcp_encode_seg
- // encode a segment into buffer
- internal int Encode(byte[] ptr, int offset)
- {
- int offset_ = offset;
- offset += Utils.Encode32U(ptr, offset, conv);
- offset += Utils.Encode8u(ptr, offset, (byte)cmd);
- offset += Utils.Encode8u(ptr, offset, (byte)frg);
- offset += Utils.Encode16U(ptr, offset, (ushort)wnd);
- offset += Utils.Encode32U(ptr, offset, ts);
- offset += Utils.Encode32U(ptr, offset, sn);
- offset += Utils.Encode32U(ptr, offset, una);
- offset += Utils.Encode32U(ptr, offset, (uint)data.Position);
-
- return offset - offset_;
- }
-
- // reset to return a fresh segment to the pool
- internal void Reset()
- {
- conv = 0;
- cmd = 0;
- frg = 0;
- wnd = 0;
- ts = 0;
- sn = 0;
- una = 0;
- rto = 0;
- xmit = 0;
- resendts = 0;
- fastack = 0;
-
- // keep buffer for next pool usage, but reset length (= bytes written)
- data.SetLength(0);
- }
- }
-}
+using System.IO;
+
+namespace kcp2k
+{
+ // KCP Segment Definition
+ internal class Segment
+ {
+ internal uint conv; // conversation
+ internal uint cmd; // command, e.g. Kcp.CMD_ACK etc.
+ internal uint frg; // fragment
+ internal uint wnd; // window size that the receive can currently receive
+ internal uint ts; // timestamp
+ internal uint sn; // serial number
+ internal uint una;
+ internal uint resendts; // resend timestamp
+ internal int rto;
+ internal uint fastack;
+ internal uint xmit;
+
+ // we need an auto scaling byte[] with a WriteBytes function.
+ // MemoryStream does that perfectly, no need to reinvent the wheel.
+ // note: no need to pool it, because Segment is already pooled.
+ // -> MTU as initial capacity to avoid most runtime resizing/allocations
+ internal MemoryStream data = new MemoryStream(Kcp.MTU_DEF);
+
+ // ikcp_encode_seg
+ // encode a segment into buffer
+ internal int Encode(byte[] ptr, int offset)
+ {
+ int offset_ = offset;
+ offset += Utils.Encode32U(ptr, offset, conv);
+ offset += Utils.Encode8u(ptr, offset, (byte)cmd);
+ offset += Utils.Encode8u(ptr, offset, (byte)frg);
+ offset += Utils.Encode16U(ptr, offset, (ushort)wnd);
+ offset += Utils.Encode32U(ptr, offset, ts);
+ offset += Utils.Encode32U(ptr, offset, sn);
+ offset += Utils.Encode32U(ptr, offset, una);
+ offset += Utils.Encode32U(ptr, offset, (uint)data.Position);
+
+ return offset - offset_;
+ }
+
+ // reset to return a fresh segment to the pool
+ internal void Reset()
+ {
+ conv = 0;
+ cmd = 0;
+ frg = 0;
+ wnd = 0;
+ ts = 0;
+ sn = 0;
+ una = 0;
+ rto = 0;
+ xmit = 0;
+ resendts = 0;
+ fastack = 0;
+
+ // keep buffer for next pool usage, but reset length (= bytes written)
+ data.SetLength(0);
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs.meta
index d14dc1a..ea792bf 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Segment.cs.meta
@@ -1,11 +1,11 @@
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+ icon: {instanceID: 0}
+ userData: ''
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+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs
index 45dc1a6..b347507 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs
@@ -1,76 +1,76 @@
-using System.Runtime.CompilerServices;
-
-namespace kcp2k
-{
- public static partial class Utils
- {
- // Clamp so we don't have to depend on UnityEngine
- public static int Clamp(int value, int min, int max)
- {
- if (value < min) return min;
- if (value > max) return max;
- return value;
- }
-
- // encode 8 bits unsigned int
- public static int Encode8u(byte[] p, int offset, byte c)
- {
- p[0 + offset] = c;
- return 1;
- }
-
- // decode 8 bits unsigned int
- public static int Decode8u(byte[] p, int offset, ref byte c)
- {
- c = p[0 + offset];
- return 1;
- }
-
- // encode 16 bits unsigned int (lsb)
- public static int Encode16U(byte[] p, int offset, ushort w)
- {
- p[0 + offset] = (byte)(w >> 0);
- p[1 + offset] = (byte)(w >> 8);
- return 2;
- }
-
- // decode 16 bits unsigned int (lsb)
- public static int Decode16U(byte[] p, int offset, ref ushort c)
- {
- ushort result = 0;
- result |= p[0 + offset];
- result |= (ushort)(p[1 + offset] << 8);
- c = result;
- return 2;
- }
-
- // encode 32 bits unsigned int (lsb)
- public static int Encode32U(byte[] p, int offset, uint l)
- {
- p[0 + offset] = (byte)(l >> 0);
- p[1 + offset] = (byte)(l >> 8);
- p[2 + offset] = (byte)(l >> 16);
- p[3 + offset] = (byte)(l >> 24);
- return 4;
- }
-
- // decode 32 bits unsigned int (lsb)
- public static int Decode32U(byte[] p, int offset, ref uint c)
- {
- uint result = 0;
- result |= p[0 + offset];
- result |= (uint)(p[1 + offset] << 8);
- result |= (uint)(p[2 + offset] << 16);
- result |= (uint)(p[3 + offset] << 24);
- c = result;
- return 4;
- }
-
- // timediff was a macro in original Kcp. let's inline it if possible.
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static int TimeDiff(uint later, uint earlier)
- {
- return (int)(later - earlier);
- }
- }
-}
+using System.Runtime.CompilerServices;
+
+namespace kcp2k
+{
+ public static partial class Utils
+ {
+ // Clamp so we don't have to depend on UnityEngine
+ public static int Clamp(int value, int min, int max)
+ {
+ if (value < min) return min;
+ if (value > max) return max;
+ return value;
+ }
+
+ // encode 8 bits unsigned int
+ public static int Encode8u(byte[] p, int offset, byte c)
+ {
+ p[0 + offset] = c;
+ return 1;
+ }
+
+ // decode 8 bits unsigned int
+ public static int Decode8u(byte[] p, int offset, ref byte c)
+ {
+ c = p[0 + offset];
+ return 1;
+ }
+
+ // encode 16 bits unsigned int (lsb)
+ public static int Encode16U(byte[] p, int offset, ushort w)
+ {
+ p[0 + offset] = (byte)(w >> 0);
+ p[1 + offset] = (byte)(w >> 8);
+ return 2;
+ }
+
+ // decode 16 bits unsigned int (lsb)
+ public static int Decode16U(byte[] p, int offset, ref ushort c)
+ {
+ ushort result = 0;
+ result |= p[0 + offset];
+ result |= (ushort)(p[1 + offset] << 8);
+ c = result;
+ return 2;
+ }
+
+ // encode 32 bits unsigned int (lsb)
+ public static int Encode32U(byte[] p, int offset, uint l)
+ {
+ p[0 + offset] = (byte)(l >> 0);
+ p[1 + offset] = (byte)(l >> 8);
+ p[2 + offset] = (byte)(l >> 16);
+ p[3 + offset] = (byte)(l >> 24);
+ return 4;
+ }
+
+ // decode 32 bits unsigned int (lsb)
+ public static int Decode32U(byte[] p, int offset, ref uint c)
+ {
+ uint result = 0;
+ result |= p[0 + offset];
+ result |= (uint)(p[1 + offset] << 8);
+ result |= (uint)(p[2 + offset] << 16);
+ result |= (uint)(p[3 + offset] << 24);
+ c = result;
+ return 4;
+ }
+
+ // timediff was a macro in original Kcp. let's inline it if possible.
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ public static int TimeDiff(uint later, uint earlier)
+ {
+ return (int)(later - earlier);
+ }
+ }
+}
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs.meta
index 86118bc..a13cdee 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp/Utils.cs.meta
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@@ -1,11 +1,11 @@
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diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp2k.asmdef b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp2k.asmdef
index 9a90c82..f129ea4 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp2k.asmdef
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp2k.asmdef
@@ -1,15 +1,15 @@
-{
- "name": "kcp2k",
- "references": [
- "GUID:63c380d6dae6946209ed0832388a657c"
- ],
- "includePlatforms": [],
- "excludePlatforms": [],
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- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": [],
- "versionDefines": [],
- "noEngineReferences": false
+{
+ "name": "kcp2k",
+ "references": [
+ "GUID:63c380d6dae6946209ed0832388a657c"
+ ],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": true,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp2k.asmdef.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/kcp2k.asmdef.meta
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+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE
index 0330370..1cf30f8 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE
@@ -1,21 +1,21 @@
-MIT License
-
-Copyright (c) 2021 Mirror Networking (vis2k, FakeByte)
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.
+MIT License
+
+Copyright (c) 2021 Mirror Networking (vis2k, FakeByte)
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE.meta
index 4fadbdf..2f81b34 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/LICENSE.meta
@@ -1,7 +1,7 @@
-fileFormatVersion: 2
-guid: a857d4e863bbf4a7dba70bc2cd1b5949
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: a857d4e863bbf4a7dba70bc2cd1b5949
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts.meta
index 6878ad8..d100a95 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 6b7f3f8e8fa16475bbe48a8e9fbe800b
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 6b7f3f8e8fa16475bbe48a8e9fbe800b
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs
index 246a5d1..8d5f3be 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs
@@ -1,3 +1,3 @@
-using System.Runtime.CompilerServices;
-
+using System.Runtime.CompilerServices;
+
[assembly: InternalsVisibleTo("where-allocations.Tests")]
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs.meta
index 1edb254..b50842c 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/AssemblyInfo.cs.meta
@@ -1,3 +1,3 @@
-fileFormatVersion: 2
-guid: 158a96a7489b450485a8b06a13328871
-timeCreated: 1622356221
\ No newline at end of file
+fileFormatVersion: 2
+guid: 158a96a7489b450485a8b06a13328871
+timeCreated: 1622356221
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs
index fcf18f6..ca35cac 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs
@@ -1,58 +1,58 @@
-using System.Net;
-using System.Net.Sockets;
-
-namespace WhereAllocation
-{
- public static class Extensions
- {
- // always pass the same IPEndPointNonAlloc instead of allocating a new
- // one each time.
- //
- // use IPEndPointNonAlloc.temp to get the latest SocketAdddress written
- // by ReceiveFrom_Internal!
- //
- // IMPORTANT: .temp will be overwritten in next call!
- // hash or manually copy it if you need to store it, e.g.
- // when adding a new connection.
- public static int ReceiveFrom_NonAlloc(
- this Socket socket,
- byte[] buffer,
- int offset,
- int size,
- SocketFlags socketFlags,
- IPEndPointNonAlloc remoteEndPoint)
- {
- // call ReceiveFrom with IPEndPointNonAlloc.
- // need to wrap this in ReceiveFrom_NonAlloc because it's not
- // obvious that IPEndPointNonAlloc.Create does NOT create a new
- // IPEndPoint. it saves the result in IPEndPointNonAlloc.temp!
- EndPoint casted = remoteEndPoint;
- return socket.ReceiveFrom(buffer, offset, size, socketFlags, ref casted);
- }
-
- // same as above, different parameters
- public static int ReceiveFrom_NonAlloc(this Socket socket, byte[] buffer, IPEndPointNonAlloc remoteEndPoint)
- {
- EndPoint casted = remoteEndPoint;
- return socket.ReceiveFrom(buffer, ref casted);
- }
-
- // SendTo allocates too:
- // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L2240
- // -> the allocation is in EndPoint.Serialize()
- // NOTE: technically this function isn't necessary.
- // could just pass IPEndPointNonAlloc.
- // still good for strong typing.
- public static int SendTo_NonAlloc(
- this Socket socket,
- byte[] buffer,
- int offset,
- int size,
- SocketFlags socketFlags,
- IPEndPointNonAlloc remoteEndPoint)
- {
- EndPoint casted = remoteEndPoint;
- return socket.SendTo(buffer, offset, size, socketFlags, casted);
- }
- }
+using System.Net;
+using System.Net.Sockets;
+
+namespace WhereAllocation
+{
+ public static class Extensions
+ {
+ // always pass the same IPEndPointNonAlloc instead of allocating a new
+ // one each time.
+ //
+ // use IPEndPointNonAlloc.temp to get the latest SocketAdddress written
+ // by ReceiveFrom_Internal!
+ //
+ // IMPORTANT: .temp will be overwritten in next call!
+ // hash or manually copy it if you need to store it, e.g.
+ // when adding a new connection.
+ public static int ReceiveFrom_NonAlloc(
+ this Socket socket,
+ byte[] buffer,
+ int offset,
+ int size,
+ SocketFlags socketFlags,
+ IPEndPointNonAlloc remoteEndPoint)
+ {
+ // call ReceiveFrom with IPEndPointNonAlloc.
+ // need to wrap this in ReceiveFrom_NonAlloc because it's not
+ // obvious that IPEndPointNonAlloc.Create does NOT create a new
+ // IPEndPoint. it saves the result in IPEndPointNonAlloc.temp!
+ EndPoint casted = remoteEndPoint;
+ return socket.ReceiveFrom(buffer, offset, size, socketFlags, ref casted);
+ }
+
+ // same as above, different parameters
+ public static int ReceiveFrom_NonAlloc(this Socket socket, byte[] buffer, IPEndPointNonAlloc remoteEndPoint)
+ {
+ EndPoint casted = remoteEndPoint;
+ return socket.ReceiveFrom(buffer, ref casted);
+ }
+
+ // SendTo allocates too:
+ // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L2240
+ // -> the allocation is in EndPoint.Serialize()
+ // NOTE: technically this function isn't necessary.
+ // could just pass IPEndPointNonAlloc.
+ // still good for strong typing.
+ public static int SendTo_NonAlloc(
+ this Socket socket,
+ byte[] buffer,
+ int offset,
+ int size,
+ SocketFlags socketFlags,
+ IPEndPointNonAlloc remoteEndPoint)
+ {
+ EndPoint casted = remoteEndPoint;
+ return socket.SendTo(buffer, offset, size, socketFlags, casted);
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs.meta
index c4fa54d..9efaa33 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/Extensions.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 9e801942544d44d65808fb250623fe25
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 9e801942544d44d65808fb250623fe25
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs
index 65eb453..44dbfe3 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs
@@ -1,208 +1,208 @@
-using System;
-using System.Net;
-using System.Net.Sockets;
-
-namespace WhereAllocation
-{
- public class IPEndPointNonAlloc : IPEndPoint
- {
- // Two steps to remove allocations in ReceiveFrom_Internal:
- //
- // 1.) remoteEndPoint.Serialize():
- // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1733
- // -> creates an EndPoint for ReceiveFrom_Internal to write into
- // -> it's never read from:
- // ReceiveFrom_Internal passes it to native:
- // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1885
- // native recv populates 'sockaddr* from' with the remote address:
- // https://docs.microsoft.com/en-us/windows/win32/api/winsock/nf-winsock-recvfrom
- // -> can NOT be null. bricks both Unity and Unity Hub otherwise.
- // -> it seems as if Serialize() is only called to avoid allocating
- // a 'new SocketAddress' in ReceiveFrom. it's up to the EndPoint.
- //
- // 2.) EndPoint.Create(SocketAddress):
- // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
- // -> SocketAddress is the remote's address that we want to return
- // -> to avoid 'new EndPoint(SocketAddress), it seems up to the user
- // to decide how to create a new EndPoint via .Create
- // -> SocketAddress is the object that was returned by Serialize()
- //
- // in other words, all we need is an extra SocketAddress field that we
- // can pass to ReceiveFrom_Internal to write the result into.
- // => callers can then get the result from the extra field!
- // => no allocations
- //
- // IMPORTANT: remember that IPEndPointNonAlloc is always the same object
- // and never changes. only the helper field is changed.
- public SocketAddress temp;
-
- // constructors simply create the field once by calling the base method.
- // (our overwritten method would create anything new)
- public IPEndPointNonAlloc(long address, int port) : base(address, port)
- {
- temp = base.Serialize();
- }
- public IPEndPointNonAlloc(IPAddress address, int port) : base(address, port)
- {
- temp = base.Serialize();
- }
-
- // Serialize simply returns it
- public override SocketAddress Serialize() => temp;
-
- // Create doesn't need to create anything.
- // SocketAddress object is already the one we returned in Serialize().
- // ReceiveFrom_Internal simply wrote into it.
- public override EndPoint Create(SocketAddress socketAddress)
- {
- // original IPEndPoint.Create validates:
- if (socketAddress.Family != AddressFamily)
- throw new ArgumentException($"Unsupported socketAddress.AddressFamily: {socketAddress.Family}. Expected: {AddressFamily}");
- if (socketAddress.Size < 8)
- throw new ArgumentException($"Unsupported socketAddress.Size: {socketAddress.Size}. Expected: <8");
-
- // double check to guarantee that ReceiveFrom actually did write
- // into our 'temp' field. just in case that's ever changed.
- if (socketAddress != temp)
- {
- // well this is fun.
- // in the latest mono from the above github links,
- // the result of Serialize() is passed as 'ref' so ReceiveFrom
- // does in fact write into it.
- //
- // in Unity 2019 LTS's mono version, it does create a new one
- // each time. this is from ILSpy Receive_From:
- //
- // SocketPal.CheckDualModeReceiveSupport(this);
- // ValidateBlockingMode();
- // if (NetEventSource.IsEnabled)
- // {
- // NetEventSource.Info(this, $"SRC{LocalEndPoint} size:{size} remoteEP:{remoteEP}", "ReceiveFrom");
- // }
- // EndPoint remoteEP2 = remoteEP;
- // System.Net.Internals.SocketAddress socketAddress = SnapshotAndSerialize(ref remoteEP2);
- // System.Net.Internals.SocketAddress socketAddress2 = IPEndPointExtensions.Serialize(remoteEP2);
- // int bytesTransferred;
- // SocketError socketError = SocketPal.ReceiveFrom(_handle, buffer, offset, size, socketFlags, socketAddress.Buffer, ref socketAddress.InternalSize, out bytesTransferred);
- // SocketException ex = null;
- // if (socketError != 0)
- // {
- // ex = new SocketException((int)socketError);
- // UpdateStatusAfterSocketError(ex);
- // if (NetEventSource.IsEnabled)
- // {
- // NetEventSource.Error(this, ex, "ReceiveFrom");
- // }
- // if (ex.SocketErrorCode != SocketError.MessageSize)
- // {
- // throw ex;
- // }
- // }
- // if (!socketAddress2.Equals(socketAddress))
- // {
- // try
- // {
- // remoteEP = remoteEP2.Create(socketAddress);
- // }
- // catch
- // {
- // }
- // if (_rightEndPoint == null)
- // {
- // _rightEndPoint = remoteEP2;
- // }
- // }
- // if (ex != null)
- // {
- // throw ex;
- // }
- // if (NetEventSource.IsEnabled)
- // {
- // NetEventSource.DumpBuffer(this, buffer, offset, size, "ReceiveFrom");
- // NetEventSource.Exit(this, bytesTransferred, "ReceiveFrom");
- // }
- // return bytesTransferred;
- //
-
- // so until they upgrade their mono version, we are stuck with
- // some allocations.
- //
- // for now, let's pass the newly created on to our temp so at
- // least we reuse it next time.
- temp = socketAddress;
-
- // SocketAddress.GetHashCode() depends on SocketAddress.m_changed.
- // ReceiveFrom only sets the buffer, it does not seem to set m_changed.
- // we need to reset m_changed for two reasons:
- // * if m_changed is false, GetHashCode() returns the cahced m_hash
- // which is '0'. that would be a problem.
- // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/SocketAddress.cs#L262
- // * if we have a cached m_hash, but ReceiveFrom modified the buffer
- // then the GetHashCode() should change too. so we need to reset
- // either way.
- //
- // the only way to do that is by _actually_ modifying the buffer:
- // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/SocketAddress.cs#L99
- // so let's do that.
- // -> unchecked in case it's byte.Max
- unchecked
- {
- temp[0] += 1;
- temp[0] -= 1;
- }
-
- // make sure this worked.
- // at least throw an Exception to make it obvious if the trick does
- // not work anymore, in case ReceiveFrom is ever changed.
- if (temp.GetHashCode() == 0)
- throw new Exception($"SocketAddress GetHashCode() is 0 after ReceiveFrom. Does the m_changed trick not work anymore?");
-
- // in the future, enable this again:
- //throw new Exception($"Socket.ReceiveFrom(): passed SocketAddress={socketAddress} but expected {temp}. This should never happen. Did ReceiveFrom() change?");
- }
-
- // ReceiveFrom sets seed_endpoint to the result of Create():
- // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1764
- // so let's return ourselves at least.
- // (seed_endpoint only seems to matter for BeginSend etc.)
- return this;
- }
-
- // we need to overwrite GetHashCode() for two reasons.
- // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPEndPoint.cs#L160
- // * it uses m_Address. but our true SocketAddress is in m_temp.
- // m_Address might not be set at all.
- // * m_Address.GetHashCode() allocates:
- // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPAddress.cs#L699
- public override int GetHashCode() => temp.GetHashCode();
-
- // helper function to create an ACTUAL new IPEndPoint from this.
- // server needs it to store new connections as unique IPEndPoints.
- public IPEndPoint DeepCopyIPEndPoint()
- {
- // we need to create a new IPEndPoint from 'temp' SocketAddress.
- // there is no 'new IPEndPoint(SocketAddress) constructor.
- // so we need to be a bit creative...
-
- // allocate a placeholder IPAddress to copy
- // our SocketAddress into.
- // -> needs to be the same address family.
- IPAddress ipAddress;
- if (temp.Family == AddressFamily.InterNetworkV6)
- ipAddress = IPAddress.IPv6Any;
- else if (temp.Family == AddressFamily.InterNetwork)
- ipAddress = IPAddress.Any;
- else
- throw new Exception($"Unexpected SocketAddress family: {temp.Family}");
-
- // allocate a placeholder IPEndPoint
- // with the needed size form IPAddress.
- // (the real class. not NonAlloc)
- IPEndPoint placeholder = new IPEndPoint(ipAddress, 0);
-
- // the real IPEndPoint's .Create function can create a new IPEndPoint
- // copy from a SocketAddress.
- return (IPEndPoint)placeholder.Create(temp);
- }
- }
+using System;
+using System.Net;
+using System.Net.Sockets;
+
+namespace WhereAllocation
+{
+ public class IPEndPointNonAlloc : IPEndPoint
+ {
+ // Two steps to remove allocations in ReceiveFrom_Internal:
+ //
+ // 1.) remoteEndPoint.Serialize():
+ // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1733
+ // -> creates an EndPoint for ReceiveFrom_Internal to write into
+ // -> it's never read from:
+ // ReceiveFrom_Internal passes it to native:
+ // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1885
+ // native recv populates 'sockaddr* from' with the remote address:
+ // https://docs.microsoft.com/en-us/windows/win32/api/winsock/nf-winsock-recvfrom
+ // -> can NOT be null. bricks both Unity and Unity Hub otherwise.
+ // -> it seems as if Serialize() is only called to avoid allocating
+ // a 'new SocketAddress' in ReceiveFrom. it's up to the EndPoint.
+ //
+ // 2.) EndPoint.Create(SocketAddress):
+ // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1761
+ // -> SocketAddress is the remote's address that we want to return
+ // -> to avoid 'new EndPoint(SocketAddress), it seems up to the user
+ // to decide how to create a new EndPoint via .Create
+ // -> SocketAddress is the object that was returned by Serialize()
+ //
+ // in other words, all we need is an extra SocketAddress field that we
+ // can pass to ReceiveFrom_Internal to write the result into.
+ // => callers can then get the result from the extra field!
+ // => no allocations
+ //
+ // IMPORTANT: remember that IPEndPointNonAlloc is always the same object
+ // and never changes. only the helper field is changed.
+ public SocketAddress temp;
+
+ // constructors simply create the field once by calling the base method.
+ // (our overwritten method would create anything new)
+ public IPEndPointNonAlloc(long address, int port) : base(address, port)
+ {
+ temp = base.Serialize();
+ }
+ public IPEndPointNonAlloc(IPAddress address, int port) : base(address, port)
+ {
+ temp = base.Serialize();
+ }
+
+ // Serialize simply returns it
+ public override SocketAddress Serialize() => temp;
+
+ // Create doesn't need to create anything.
+ // SocketAddress object is already the one we returned in Serialize().
+ // ReceiveFrom_Internal simply wrote into it.
+ public override EndPoint Create(SocketAddress socketAddress)
+ {
+ // original IPEndPoint.Create validates:
+ if (socketAddress.Family != AddressFamily)
+ throw new ArgumentException($"Unsupported socketAddress.AddressFamily: {socketAddress.Family}. Expected: {AddressFamily}");
+ if (socketAddress.Size < 8)
+ throw new ArgumentException($"Unsupported socketAddress.Size: {socketAddress.Size}. Expected: <8");
+
+ // double check to guarantee that ReceiveFrom actually did write
+ // into our 'temp' field. just in case that's ever changed.
+ if (socketAddress != temp)
+ {
+ // well this is fun.
+ // in the latest mono from the above github links,
+ // the result of Serialize() is passed as 'ref' so ReceiveFrom
+ // does in fact write into it.
+ //
+ // in Unity 2019 LTS's mono version, it does create a new one
+ // each time. this is from ILSpy Receive_From:
+ //
+ // SocketPal.CheckDualModeReceiveSupport(this);
+ // ValidateBlockingMode();
+ // if (NetEventSource.IsEnabled)
+ // {
+ // NetEventSource.Info(this, $"SRC{LocalEndPoint} size:{size} remoteEP:{remoteEP}", "ReceiveFrom");
+ // }
+ // EndPoint remoteEP2 = remoteEP;
+ // System.Net.Internals.SocketAddress socketAddress = SnapshotAndSerialize(ref remoteEP2);
+ // System.Net.Internals.SocketAddress socketAddress2 = IPEndPointExtensions.Serialize(remoteEP2);
+ // int bytesTransferred;
+ // SocketError socketError = SocketPal.ReceiveFrom(_handle, buffer, offset, size, socketFlags, socketAddress.Buffer, ref socketAddress.InternalSize, out bytesTransferred);
+ // SocketException ex = null;
+ // if (socketError != 0)
+ // {
+ // ex = new SocketException((int)socketError);
+ // UpdateStatusAfterSocketError(ex);
+ // if (NetEventSource.IsEnabled)
+ // {
+ // NetEventSource.Error(this, ex, "ReceiveFrom");
+ // }
+ // if (ex.SocketErrorCode != SocketError.MessageSize)
+ // {
+ // throw ex;
+ // }
+ // }
+ // if (!socketAddress2.Equals(socketAddress))
+ // {
+ // try
+ // {
+ // remoteEP = remoteEP2.Create(socketAddress);
+ // }
+ // catch
+ // {
+ // }
+ // if (_rightEndPoint == null)
+ // {
+ // _rightEndPoint = remoteEP2;
+ // }
+ // }
+ // if (ex != null)
+ // {
+ // throw ex;
+ // }
+ // if (NetEventSource.IsEnabled)
+ // {
+ // NetEventSource.DumpBuffer(this, buffer, offset, size, "ReceiveFrom");
+ // NetEventSource.Exit(this, bytesTransferred, "ReceiveFrom");
+ // }
+ // return bytesTransferred;
+ //
+
+ // so until they upgrade their mono version, we are stuck with
+ // some allocations.
+ //
+ // for now, let's pass the newly created on to our temp so at
+ // least we reuse it next time.
+ temp = socketAddress;
+
+ // SocketAddress.GetHashCode() depends on SocketAddress.m_changed.
+ // ReceiveFrom only sets the buffer, it does not seem to set m_changed.
+ // we need to reset m_changed for two reasons:
+ // * if m_changed is false, GetHashCode() returns the cahced m_hash
+ // which is '0'. that would be a problem.
+ // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/SocketAddress.cs#L262
+ // * if we have a cached m_hash, but ReceiveFrom modified the buffer
+ // then the GetHashCode() should change too. so we need to reset
+ // either way.
+ //
+ // the only way to do that is by _actually_ modifying the buffer:
+ // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/SocketAddress.cs#L99
+ // so let's do that.
+ // -> unchecked in case it's byte.Max
+ unchecked
+ {
+ temp[0] += 1;
+ temp[0] -= 1;
+ }
+
+ // make sure this worked.
+ // at least throw an Exception to make it obvious if the trick does
+ // not work anymore, in case ReceiveFrom is ever changed.
+ if (temp.GetHashCode() == 0)
+ throw new Exception($"SocketAddress GetHashCode() is 0 after ReceiveFrom. Does the m_changed trick not work anymore?");
+
+ // in the future, enable this again:
+ //throw new Exception($"Socket.ReceiveFrom(): passed SocketAddress={socketAddress} but expected {temp}. This should never happen. Did ReceiveFrom() change?");
+ }
+
+ // ReceiveFrom sets seed_endpoint to the result of Create():
+ // https://github.com/mono/mono/blob/f74eed4b09790a0929889ad7fc2cf96c9b6e3757/mcs/class/System/System.Net.Sockets/Socket.cs#L1764
+ // so let's return ourselves at least.
+ // (seed_endpoint only seems to matter for BeginSend etc.)
+ return this;
+ }
+
+ // we need to overwrite GetHashCode() for two reasons.
+ // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPEndPoint.cs#L160
+ // * it uses m_Address. but our true SocketAddress is in m_temp.
+ // m_Address might not be set at all.
+ // * m_Address.GetHashCode() allocates:
+ // https://github.com/mono/mono/blob/bdd772531d379b4e78593587d15113c37edd4a64/mcs/class/referencesource/System/net/System/Net/IPAddress.cs#L699
+ public override int GetHashCode() => temp.GetHashCode();
+
+ // helper function to create an ACTUAL new IPEndPoint from this.
+ // server needs it to store new connections as unique IPEndPoints.
+ public IPEndPoint DeepCopyIPEndPoint()
+ {
+ // we need to create a new IPEndPoint from 'temp' SocketAddress.
+ // there is no 'new IPEndPoint(SocketAddress) constructor.
+ // so we need to be a bit creative...
+
+ // allocate a placeholder IPAddress to copy
+ // our SocketAddress into.
+ // -> needs to be the same address family.
+ IPAddress ipAddress;
+ if (temp.Family == AddressFamily.InterNetworkV6)
+ ipAddress = IPAddress.IPv6Any;
+ else if (temp.Family == AddressFamily.InterNetwork)
+ ipAddress = IPAddress.Any;
+ else
+ throw new Exception($"Unexpected SocketAddress family: {temp.Family}");
+
+ // allocate a placeholder IPEndPoint
+ // with the needed size form IPAddress.
+ // (the real class. not NonAlloc)
+ IPEndPoint placeholder = new IPEndPoint(ipAddress, 0);
+
+ // the real IPEndPoint's .Create function can create a new IPEndPoint
+ // copy from a SocketAddress.
+ return (IPEndPoint)placeholder.Create(temp);
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs.meta
index ef424ba..48c05ce 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/IPEndPointNonAlloc.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: af0279d15e39b484792394f1d3cad4d9
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: af0279d15e39b484792394f1d3cad4d9
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef
index a185c2b..ea09da3 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef
@@ -1,13 +1,13 @@
-{
- "name": "where-allocations",
- "references": [],
- "includePlatforms": [],
- "excludePlatforms": [],
- "allowUnsafeCode": false,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": [],
- "versionDefines": [],
- "noEngineReferences": false
+{
+ "name": "where-allocations",
+ "references": [],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": false,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef.meta
index ce96c63..a2b980d 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/Scripts/where-allocations.asmdef.meta
@@ -1,7 +1,7 @@
-fileFormatVersion: 2
-guid: 63c380d6dae6946209ed0832388a657c
-AssemblyDefinitionImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 63c380d6dae6946209ed0832388a657c
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION
index 8341d28..6fb4990 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION
@@ -1,2 +1,2 @@
-V0.1 [2021-06-01]
+V0.1 [2021-06-01]
- initial release
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION.meta b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION.meta
index 67ab688..6ea7700 100644
--- a/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION.meta
+++ b/Assets/Mirror/Runtime/Transport/KCP/kcp2k/where-allocation/VERSION.meta
@@ -1,7 +1,7 @@
-fileFormatVersion: 2
-guid: f1256cadc037546ccb66071784fce137
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: f1256cadc037546ccb66071784fce137
+DefaultImporter:
+ externalObjects: {}
+ userData: ''
+ assetBundleName: ''
+ assetBundleVariant: ''
diff --git a/Assets/Mirror/Runtime/Transport/LRM.meta b/Assets/Mirror/Runtime/Transport/LRM.meta
index 9fd900d..e19232a 100644
--- a/Assets/Mirror/Runtime/Transport/LRM.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 6bc259d9cf1aa444b824d3aa82a0ef28
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 6bc259d9cf1aa444b824d3aa82a0ef28
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs b/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs
index 507c85f..e6f7d0f 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs
@@ -1,56 +1,56 @@
-//
-// Source: https://stackoverflow.com/questions/255341/getting-multiple-keys-of-specified-value-of-a-generic-dictionary#255630
-//
-using System;
-using System.Collections.Generic;
-
-namespace LightReflectiveMirror
-{
- class BiDictionary
- {
- IDictionary firstToSecond = new Dictionary();
- IDictionary secondToFirst = new Dictionary();
-
- public void Add(TFirst first, TSecond second)
- {
- if (firstToSecond.ContainsKey(first) ||
- secondToFirst.ContainsKey(second))
- {
- throw new ArgumentException("Duplicate first or second");
- }
- firstToSecond.Add(first, second);
- secondToFirst.Add(second, first);
- }
-
- public bool TryGetByFirst(TFirst first, out TSecond second)
- {
- return firstToSecond.TryGetValue(first, out second);
- }
-
- public void Remove(TFirst first)
- {
- secondToFirst.Remove(firstToSecond[first]);
- firstToSecond.Remove(first);
- }
-
- public ICollection GetAllKeys()
- {
- return secondToFirst.Values;
- }
-
- public bool TryGetBySecond(TSecond second, out TFirst first)
- {
- return secondToFirst.TryGetValue(second, out first);
- }
-
- public TSecond GetByFirst(TFirst first)
- {
- return firstToSecond[first];
- }
-
- public TFirst GetBySecond(TSecond second)
- {
- return secondToFirst[second];
- }
- }
+//
+// Source: https://stackoverflow.com/questions/255341/getting-multiple-keys-of-specified-value-of-a-generic-dictionary#255630
+//
+using System;
+using System.Collections.Generic;
+
+namespace LightReflectiveMirror
+{
+ class BiDictionary
+ {
+ IDictionary firstToSecond = new Dictionary();
+ IDictionary secondToFirst = new Dictionary();
+
+ public void Add(TFirst first, TSecond second)
+ {
+ if (firstToSecond.ContainsKey(first) ||
+ secondToFirst.ContainsKey(second))
+ {
+ throw new ArgumentException("Duplicate first or second");
+ }
+ firstToSecond.Add(first, second);
+ secondToFirst.Add(second, first);
+ }
+
+ public bool TryGetByFirst(TFirst first, out TSecond second)
+ {
+ return firstToSecond.TryGetValue(first, out second);
+ }
+
+ public void Remove(TFirst first)
+ {
+ secondToFirst.Remove(firstToSecond[first]);
+ firstToSecond.Remove(first);
+ }
+
+ public ICollection GetAllKeys()
+ {
+ return secondToFirst.Values;
+ }
+
+ public bool TryGetBySecond(TSecond second, out TFirst first)
+ {
+ return secondToFirst.TryGetValue(second, out first);
+ }
+
+ public TSecond GetByFirst(TFirst first)
+ {
+ return firstToSecond[first];
+ }
+
+ public TFirst GetBySecond(TSecond second)
+ {
+ return secondToFirst[second];
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs.meta b/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs.meta
index 6de220d..2d1915e 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/BiDictionary.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 8914d2a366f983644878d8499a097f9d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 8914d2a366f983644878d8499a097f9d
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/Editor.meta b/Assets/Mirror/Runtime/Transport/LRM/Editor.meta
index 7ab3d9c..eace576 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/Editor.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/Editor.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: c9c76ba5b4c19024dabfcd3d608ae0d7
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: c9c76ba5b4c19024dabfcd3d608ae0d7
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs b/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs
index 225c75d..1dee152 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs
@@ -1,311 +1,311 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEditor;
-using System.Net;
-using System.Reflection;
-using System.Linq;
-using Mirror;
-using Mirror.SimpleWeb;
-using System;
-using kcp2k;
-
-namespace LightReflectiveMirror
-{
-#if UNITY_EDITOR
- [CustomEditor(typeof(LightReflectiveMirrorTransport))]
- public class LRMInspector : Editor
- {
- int serverPort = 7777;
- string serverIP;
- float invalidServerIP = 0;
- bool usingLLB = false;
- LRMDirectConnectModule directModule;
- string[] tabs = new string[] { "LRM Settings", "NAT Punch", "Load Balancer", "Other" };
- int currentTab = 0;
- Type[] supportedTransports = new Type[3] { typeof(KcpTransport), typeof(SimpleWebTransport), typeof(TelepathyTransport) };
-
- public override void OnInspectorGUI()
- {
- var lrm = (LightReflectiveMirrorTransport)target;
- directModule = lrm.GetComponent();
-
- GUILayout.BeginHorizontal();
- GUILayout.FlexibleSpace();
- GUILayout.Label(Resources.Load("LRM"), GUILayout.Height(50), GUILayout.Width(100));
- GUILayout.FlexibleSpace();
- GUILayout.EndHorizontal();
-
- if (string.IsNullOrEmpty(lrm.loadBalancerAddress))
- {
- // First setup screen, ask if they are using LLB or just a single LRM node.
- EditorGUILayout.HelpBox("Thank you for using LRM!\nTo get started, please select which setup you are using.", MessageType.None);
-
- if (GUILayout.Button("Load Balancer Setup"))
- {
- usingLLB = true;
- lrm.loadBalancerAddress = "127.0.0.1";
- serverPort = 7070;
- }
-
- if (GUILayout.Button("Single LRM Node Setup"))
- {
- lrm.loadBalancerAddress = "127.0.0.1";
- lrm.useLoadBalancer = false;
- usingLLB = false;
- serverIP = "172.105.109.117";
- }
- }
- else if (usingLLB)
- {
- // They said they are using LLB, configure it!
- EditorGUILayout.HelpBox("The Load Balancer is another server that is different than the LRM node. Please enter the IP address or domain name of your Load Balancer server, along with the port.", MessageType.None);
- EditorGUILayout.HelpBox("Acceptable Examples: 127.0.0.1, mydomain.com", MessageType.Info);
- if (Time.realtimeSinceStartup - invalidServerIP < 5)
- EditorGUILayout.HelpBox("Invalid Server Address!", MessageType.Error);
-
- serverIP = EditorGUILayout.TextField("Server Address", serverIP);
- serverPort = Mathf.Clamp(EditorGUILayout.IntField("Server Port", serverPort), ushort.MinValue, ushort.MaxValue);
-
- if (GUILayout.Button("Continue"))
- {
- if (IPAddress.TryParse(serverIP, out IPAddress serverAddr))
- {
- lrm.loadBalancerAddress = serverAddr.ToString();
- lrm.loadBalancerPort = (ushort)serverPort;
- lrm.serverIP = "127.0.0.1";
- lrm.useLoadBalancer = true;
- usingLLB = false;
- serverIP = "";
- }
- else
- {
- try
- {
- if (Dns.GetHostEntry(serverIP).AddressList.Length > 0)
- {
- lrm.loadBalancerAddress = serverIP;
- lrm.loadBalancerPort = (ushort)serverPort;
- lrm.serverIP = "127.0.0.1";
- usingLLB = false;
- serverIP = "";
- }
- else
- invalidServerIP = Time.realtimeSinceStartup;
- }
- catch
- {
- invalidServerIP = Time.realtimeSinceStartup;
- }
- }
- }
- }
- else if (lrm.clientToServerTransport == null)
- {
- // next up, the actual transport. We are going to loop over all the transport types here and let them select one.
- EditorGUILayout.HelpBox("We need to use the same transport used on the server. Please select the same transport used on your LRM Node(s)", MessageType.None);
-
- foreach (var transport in supportedTransports)
- {
- if (GUILayout.Button(transport.Name))
- {
- var newTransportGO = new GameObject("LRM - Connector");
- newTransportGO.transform.SetParent(lrm.transform);
- var newTransport = newTransportGO.AddComponent(transport);
- lrm.clientToServerTransport = (Transport)newTransport;
- }
- }
- }
- else if (string.IsNullOrEmpty(lrm.serverIP))
- {
- // Empty server IP, this is pretty important! Lets show the UI to require it.
- EditorGUILayout.HelpBox("For a single LRM node setup, we need the IP address or domain name of your LRM server.", MessageType.None);
- EditorGUILayout.HelpBox("Acceptable Examples: 172.105.109.117, mydomain.com", MessageType.Info);
-
- if (Time.realtimeSinceStartup - invalidServerIP < 5)
- EditorGUILayout.HelpBox("Invalid Server Address!", MessageType.Error);
-
- serverIP = EditorGUILayout.TextField("Server Address", serverIP);
- serverPort = Mathf.Clamp(EditorGUILayout.IntField("Server Port", serverPort), ushort.MinValue, ushort.MaxValue);
-
- if (GUILayout.Button("Continue"))
- {
- if (IPAddress.TryParse(serverIP, out IPAddress serverAddr))
- {
- lrm.serverIP = serverAddr.ToString();
- lrm.SetTransportPort((ushort)serverPort);
- }
- else
- {
- try
- {
- if (Dns.GetHostEntry(serverIP).AddressList.Length > 0)
- {
- lrm.serverIP = serverIP;
- lrm.SetTransportPort((ushort)serverPort);
- }
- else
- invalidServerIP = Time.realtimeSinceStartup;
- }
- catch
- {
- invalidServerIP = Time.realtimeSinceStartup;
- }
- }
- }
- }
- else if (lrm.NATPunchtroughPort < 0)
- {
- // NAT Punchthrough configuration.
- EditorGUILayout.HelpBox("Do you wish to use NAT Punchthrough? This can reduce load by up to 80% on your LRM nodes, but exposes players IP's to other players.", MessageType.None);
-
- if (GUILayout.Button("Use NAT Punchthrough"))
- {
- lrm.NATPunchtroughPort = 1;
- lrm.useNATPunch = true;
- lrm.gameObject.AddComponent();
- }
-
- if (GUILayout.Button("Do NOT use NAT Punchthrough"))
- lrm.NATPunchtroughPort = 1;
-
- }
- else if (directModule != null && directModule.directConnectTransport == null)
- {
- // NAT Punchthrough setup.
- EditorGUILayout.HelpBox("To use direct connecting, we need a transport to communicate with the other clients. Please select a transport to use.", MessageType.None);
-
- foreach (var transport in supportedTransports)
- {
- if (lrm.useNATPunch && transport != typeof(KcpTransport))
- continue;
-
- if (GUILayout.Button(transport.Name))
- {
- var newTransportGO = new GameObject("LRM - Direct Connect");
- newTransportGO.transform.SetParent(lrm.transform);
- var newTransport = newTransportGO.AddComponent(transport);
- directModule.directConnectTransport = (Transport)newTransport;
- }
- }
- }
- else
- {
- // They have completed the "setup guide" Show them the main UI
-
- // Remove unused transports...
- foreach (var transport in lrm.GetComponentsInChildren())
- {
- if (!(transport is LightReflectiveMirrorTransport))
- {
- if (transport != lrm.clientToServerTransport && (directModule == null ? true : directModule.directConnectTransport != transport))
- {
- if (transport.gameObject == lrm.gameObject)
- DestroyImmediate(transport);
- else
- DestroyImmediate(transport.gameObject);
- }
- }
- }
-
- currentTab = GUILayout.Toolbar(currentTab, tabs);
- EditorGUILayout.Space();
-
- EditorGUILayout.BeginVertical("Window");
- switch (currentTab)
- {
- case 0:
- using (var change = new EditorGUI.ChangeCheckScope())
- {
-
-
- // They are in the LRM Settings tab.
- if (lrm.useLoadBalancer)
- {
- EditorGUILayout.HelpBox("While using a Load Balancer, you don't set the LRM node IP or port.", MessageType.Info);
- GUI.enabled = false;
- }
- lrm.serverIP = EditorGUILayout.TextField("LRM Node IP", lrm.serverIP);
- lrm.serverPort = (ushort)Mathf.Clamp(EditorGUILayout.IntField("LRM Node Port", lrm.serverPort), ushort.MinValue, ushort.MaxValue);
- lrm.endpointServerPort = (ushort)Mathf.Clamp(EditorGUILayout.IntField("Endpoint Port", lrm.endpointServerPort), ushort.MinValue, ushort.MaxValue);
-
- if (lrm.useLoadBalancer)
- {
- GUI.enabled = true;
- }
-
- lrm.authenticationKey = EditorGUILayout.TextField("LRM Auth Key", lrm.authenticationKey);
- lrm.heartBeatInterval = EditorGUILayout.Slider("Heartbeat Time", lrm.heartBeatInterval, 0.1f, 5f);
- lrm.connectOnAwake = EditorGUILayout.Toggle("Connect on Awake", lrm.connectOnAwake);
- lrm.clientToServerTransport = (Transport)EditorGUILayout.ObjectField("LRM Transport", lrm.clientToServerTransport, typeof(Transport), true);
- if (change.changed)
- {
- EditorUtility.SetDirty(lrm);
- }
- }
- serializedObject.ApplyModifiedProperties();
- break;
- case 1:
- // NAT punch tab.
- if (directModule == null)
- {
- EditorGUILayout.HelpBox("NAT Punchthrough disabled, missing Direct Connect.", MessageType.Info);
- if (GUILayout.Button("Add Direct Connect"))
- lrm.gameObject.AddComponent();
- }
- else
- {
- if (!(directModule.directConnectTransport is KcpTransport))
- {
- EditorGUILayout.HelpBox("NAT Punch only supports KCP currently.", MessageType.Info);
- GUI.enabled = false;
- lrm.useNATPunch = false;
- }
-
- lrm.useNATPunch = EditorGUILayout.Toggle("Use NAT Punch", lrm.useNATPunch);
- GUI.enabled = true;
- directModule.directConnectTransport = (Transport)EditorGUILayout.ObjectField("Direct Transport", directModule.directConnectTransport, typeof(Transport), true);
- }
- serializedObject.ApplyModifiedProperties();
- break;
- case 2:
- // Load balancer tab
- lrm.useLoadBalancer = EditorGUILayout.Toggle("Use Load Balancer", lrm.useLoadBalancer);
- if (!lrm.useLoadBalancer)
- GUI.enabled = false;
- lrm.loadBalancerAddress = EditorGUILayout.TextField("Load Balancer Address", lrm.loadBalancerAddress);
- lrm.loadBalancerPort = (ushort)Mathf.Clamp(EditorGUILayout.IntField("Load Balancer Port", lrm.loadBalancerPort), ushort.MinValue, ushort.MaxValue);
- lrm.region = (LRMRegions)EditorGUILayout.EnumPopup("Node Region", lrm.region);
- if (!lrm.useLoadBalancer)
- GUI.enabled = true;
- serializedObject.ApplyModifiedProperties();
- break;
- case 3:
- // Other tab...
-
- GUI.enabled = false;
- EditorGUILayout.TextField("Server Status", lrm.serverStatus);
- EditorGUILayout.TextField("Server ID", string.IsNullOrEmpty(lrm.serverId) ? "Not Hosting." : lrm.serverId);
- GUI.enabled = true;
-
- EditorGUILayout.Space();
-
- lrm.serverName = EditorGUILayout.TextField("Server Name", lrm.serverName);
- lrm.extraServerData = EditorGUILayout.TextField("Extra Server Data", lrm.extraServerData);
- lrm.maxServerPlayers = EditorGUILayout.IntField("Max Server Players", lrm.maxServerPlayers);
- lrm.isPublicServer = EditorGUILayout.Toggle("Is Public Server", lrm.isPublicServer);
-
- EditorGUILayout.Space();
- EditorGUILayout.Space();
- EditorGUILayout.PropertyField(serializedObject.FindProperty("connectedToRelay"));
- EditorGUILayout.PropertyField(serializedObject.FindProperty("disconnectedFromRelay"));
- EditorGUILayout.PropertyField(serializedObject.FindProperty("serverListUpdated"));
- serializedObject.ApplyModifiedProperties();
- break;
- }
- EditorGUILayout.EndVertical();
- }
- }
- }
-#endif
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEditor;
+using System.Net;
+using System.Reflection;
+using System.Linq;
+using Mirror;
+using Mirror.SimpleWeb;
+using System;
+using kcp2k;
+
+namespace LightReflectiveMirror
+{
+#if UNITY_EDITOR
+ [CustomEditor(typeof(LightReflectiveMirrorTransport))]
+ public class LRMInspector : Editor
+ {
+ int serverPort = 7777;
+ string serverIP;
+ float invalidServerIP = 0;
+ bool usingLLB = false;
+ LRMDirectConnectModule directModule;
+ string[] tabs = new string[] { "LRM Settings", "NAT Punch", "Load Balancer", "Other" };
+ int currentTab = 0;
+ Type[] supportedTransports = new Type[3] { typeof(KcpTransport), typeof(SimpleWebTransport), typeof(TelepathyTransport) };
+
+ public override void OnInspectorGUI()
+ {
+ var lrm = (LightReflectiveMirrorTransport)target;
+ directModule = lrm.GetComponent();
+
+ GUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ GUILayout.Label(Resources.Load("LRM"), GUILayout.Height(50), GUILayout.Width(100));
+ GUILayout.FlexibleSpace();
+ GUILayout.EndHorizontal();
+
+ if (string.IsNullOrEmpty(lrm.loadBalancerAddress))
+ {
+ // First setup screen, ask if they are using LLB or just a single LRM node.
+ EditorGUILayout.HelpBox("Thank you for using LRM!\nTo get started, please select which setup you are using.", MessageType.None);
+
+ if (GUILayout.Button("Load Balancer Setup"))
+ {
+ usingLLB = true;
+ lrm.loadBalancerAddress = "127.0.0.1";
+ serverPort = 7070;
+ }
+
+ if (GUILayout.Button("Single LRM Node Setup"))
+ {
+ lrm.loadBalancerAddress = "127.0.0.1";
+ lrm.useLoadBalancer = false;
+ usingLLB = false;
+ serverIP = "172.105.109.117";
+ }
+ }
+ else if (usingLLB)
+ {
+ // They said they are using LLB, configure it!
+ EditorGUILayout.HelpBox("The Load Balancer is another server that is different than the LRM node. Please enter the IP address or domain name of your Load Balancer server, along with the port.", MessageType.None);
+ EditorGUILayout.HelpBox("Acceptable Examples: 127.0.0.1, mydomain.com", MessageType.Info);
+ if (Time.realtimeSinceStartup - invalidServerIP < 5)
+ EditorGUILayout.HelpBox("Invalid Server Address!", MessageType.Error);
+
+ serverIP = EditorGUILayout.TextField("Server Address", serverIP);
+ serverPort = Mathf.Clamp(EditorGUILayout.IntField("Server Port", serverPort), ushort.MinValue, ushort.MaxValue);
+
+ if (GUILayout.Button("Continue"))
+ {
+ if (IPAddress.TryParse(serverIP, out IPAddress serverAddr))
+ {
+ lrm.loadBalancerAddress = serverAddr.ToString();
+ lrm.loadBalancerPort = (ushort)serverPort;
+ lrm.serverIP = "127.0.0.1";
+ lrm.useLoadBalancer = true;
+ usingLLB = false;
+ serverIP = "";
+ }
+ else
+ {
+ try
+ {
+ if (Dns.GetHostEntry(serverIP).AddressList.Length > 0)
+ {
+ lrm.loadBalancerAddress = serverIP;
+ lrm.loadBalancerPort = (ushort)serverPort;
+ lrm.serverIP = "127.0.0.1";
+ usingLLB = false;
+ serverIP = "";
+ }
+ else
+ invalidServerIP = Time.realtimeSinceStartup;
+ }
+ catch
+ {
+ invalidServerIP = Time.realtimeSinceStartup;
+ }
+ }
+ }
+ }
+ else if (lrm.clientToServerTransport == null)
+ {
+ // next up, the actual transport. We are going to loop over all the transport types here and let them select one.
+ EditorGUILayout.HelpBox("We need to use the same transport used on the server. Please select the same transport used on your LRM Node(s)", MessageType.None);
+
+ foreach (var transport in supportedTransports)
+ {
+ if (GUILayout.Button(transport.Name))
+ {
+ var newTransportGO = new GameObject("LRM - Connector");
+ newTransportGO.transform.SetParent(lrm.transform);
+ var newTransport = newTransportGO.AddComponent(transport);
+ lrm.clientToServerTransport = (Transport)newTransport;
+ }
+ }
+ }
+ else if (string.IsNullOrEmpty(lrm.serverIP))
+ {
+ // Empty server IP, this is pretty important! Lets show the UI to require it.
+ EditorGUILayout.HelpBox("For a single LRM node setup, we need the IP address or domain name of your LRM server.", MessageType.None);
+ EditorGUILayout.HelpBox("Acceptable Examples: 172.105.109.117, mydomain.com", MessageType.Info);
+
+ if (Time.realtimeSinceStartup - invalidServerIP < 5)
+ EditorGUILayout.HelpBox("Invalid Server Address!", MessageType.Error);
+
+ serverIP = EditorGUILayout.TextField("Server Address", serverIP);
+ serverPort = Mathf.Clamp(EditorGUILayout.IntField("Server Port", serverPort), ushort.MinValue, ushort.MaxValue);
+
+ if (GUILayout.Button("Continue"))
+ {
+ if (IPAddress.TryParse(serverIP, out IPAddress serverAddr))
+ {
+ lrm.serverIP = serverAddr.ToString();
+ lrm.SetTransportPort((ushort)serverPort);
+ }
+ else
+ {
+ try
+ {
+ if (Dns.GetHostEntry(serverIP).AddressList.Length > 0)
+ {
+ lrm.serverIP = serverIP;
+ lrm.SetTransportPort((ushort)serverPort);
+ }
+ else
+ invalidServerIP = Time.realtimeSinceStartup;
+ }
+ catch
+ {
+ invalidServerIP = Time.realtimeSinceStartup;
+ }
+ }
+ }
+ }
+ else if (lrm.NATPunchtroughPort < 0)
+ {
+ // NAT Punchthrough configuration.
+ EditorGUILayout.HelpBox("Do you wish to use NAT Punchthrough? This can reduce load by up to 80% on your LRM nodes, but exposes players IP's to other players.", MessageType.None);
+
+ if (GUILayout.Button("Use NAT Punchthrough"))
+ {
+ lrm.NATPunchtroughPort = 1;
+ lrm.useNATPunch = true;
+ lrm.gameObject.AddComponent();
+ }
+
+ if (GUILayout.Button("Do NOT use NAT Punchthrough"))
+ lrm.NATPunchtroughPort = 1;
+
+ }
+ else if (directModule != null && directModule.directConnectTransport == null)
+ {
+ // NAT Punchthrough setup.
+ EditorGUILayout.HelpBox("To use direct connecting, we need a transport to communicate with the other clients. Please select a transport to use.", MessageType.None);
+
+ foreach (var transport in supportedTransports)
+ {
+ if (lrm.useNATPunch && transport != typeof(KcpTransport))
+ continue;
+
+ if (GUILayout.Button(transport.Name))
+ {
+ var newTransportGO = new GameObject("LRM - Direct Connect");
+ newTransportGO.transform.SetParent(lrm.transform);
+ var newTransport = newTransportGO.AddComponent(transport);
+ directModule.directConnectTransport = (Transport)newTransport;
+ }
+ }
+ }
+ else
+ {
+ // They have completed the "setup guide" Show them the main UI
+
+ // Remove unused transports...
+ foreach (var transport in lrm.GetComponentsInChildren())
+ {
+ if (!(transport is LightReflectiveMirrorTransport))
+ {
+ if (transport != lrm.clientToServerTransport && (directModule == null ? true : directModule.directConnectTransport != transport))
+ {
+ if (transport.gameObject == lrm.gameObject)
+ DestroyImmediate(transport);
+ else
+ DestroyImmediate(transport.gameObject);
+ }
+ }
+ }
+
+ currentTab = GUILayout.Toolbar(currentTab, tabs);
+ EditorGUILayout.Space();
+
+ EditorGUILayout.BeginVertical("Window");
+ switch (currentTab)
+ {
+ case 0:
+ using (var change = new EditorGUI.ChangeCheckScope())
+ {
+
+
+ // They are in the LRM Settings tab.
+ if (lrm.useLoadBalancer)
+ {
+ EditorGUILayout.HelpBox("While using a Load Balancer, you don't set the LRM node IP or port.", MessageType.Info);
+ GUI.enabled = false;
+ }
+ lrm.serverIP = EditorGUILayout.TextField("LRM Node IP", lrm.serverIP);
+ lrm.serverPort = (ushort)Mathf.Clamp(EditorGUILayout.IntField("LRM Node Port", lrm.serverPort), ushort.MinValue, ushort.MaxValue);
+ lrm.endpointServerPort = (ushort)Mathf.Clamp(EditorGUILayout.IntField("Endpoint Port", lrm.endpointServerPort), ushort.MinValue, ushort.MaxValue);
+
+ if (lrm.useLoadBalancer)
+ {
+ GUI.enabled = true;
+ }
+
+ lrm.authenticationKey = EditorGUILayout.TextField("LRM Auth Key", lrm.authenticationKey);
+ lrm.heartBeatInterval = EditorGUILayout.Slider("Heartbeat Time", lrm.heartBeatInterval, 0.1f, 5f);
+ lrm.connectOnAwake = EditorGUILayout.Toggle("Connect on Awake", lrm.connectOnAwake);
+ lrm.clientToServerTransport = (Transport)EditorGUILayout.ObjectField("LRM Transport", lrm.clientToServerTransport, typeof(Transport), true);
+ if (change.changed)
+ {
+ EditorUtility.SetDirty(lrm);
+ }
+ }
+ serializedObject.ApplyModifiedProperties();
+ break;
+ case 1:
+ // NAT punch tab.
+ if (directModule == null)
+ {
+ EditorGUILayout.HelpBox("NAT Punchthrough disabled, missing Direct Connect.", MessageType.Info);
+ if (GUILayout.Button("Add Direct Connect"))
+ lrm.gameObject.AddComponent();
+ }
+ else
+ {
+ if (!(directModule.directConnectTransport is KcpTransport))
+ {
+ EditorGUILayout.HelpBox("NAT Punch only supports KCP currently.", MessageType.Info);
+ GUI.enabled = false;
+ lrm.useNATPunch = false;
+ }
+
+ lrm.useNATPunch = EditorGUILayout.Toggle("Use NAT Punch", lrm.useNATPunch);
+ GUI.enabled = true;
+ directModule.directConnectTransport = (Transport)EditorGUILayout.ObjectField("Direct Transport", directModule.directConnectTransport, typeof(Transport), true);
+ }
+ serializedObject.ApplyModifiedProperties();
+ break;
+ case 2:
+ // Load balancer tab
+ lrm.useLoadBalancer = EditorGUILayout.Toggle("Use Load Balancer", lrm.useLoadBalancer);
+ if (!lrm.useLoadBalancer)
+ GUI.enabled = false;
+ lrm.loadBalancerAddress = EditorGUILayout.TextField("Load Balancer Address", lrm.loadBalancerAddress);
+ lrm.loadBalancerPort = (ushort)Mathf.Clamp(EditorGUILayout.IntField("Load Balancer Port", lrm.loadBalancerPort), ushort.MinValue, ushort.MaxValue);
+ lrm.region = (LRMRegions)EditorGUILayout.EnumPopup("Node Region", lrm.region);
+ if (!lrm.useLoadBalancer)
+ GUI.enabled = true;
+ serializedObject.ApplyModifiedProperties();
+ break;
+ case 3:
+ // Other tab...
+
+ GUI.enabled = false;
+ EditorGUILayout.TextField("Server Status", lrm.serverStatus);
+ EditorGUILayout.TextField("Server ID", string.IsNullOrEmpty(lrm.serverId) ? "Not Hosting." : lrm.serverId);
+ GUI.enabled = true;
+
+ EditorGUILayout.Space();
+
+ lrm.serverName = EditorGUILayout.TextField("Server Name", lrm.serverName);
+ lrm.extraServerData = EditorGUILayout.TextField("Extra Server Data", lrm.extraServerData);
+ lrm.maxServerPlayers = EditorGUILayout.IntField("Max Server Players", lrm.maxServerPlayers);
+ lrm.isPublicServer = EditorGUILayout.Toggle("Is Public Server", lrm.isPublicServer);
+
+ EditorGUILayout.Space();
+ EditorGUILayout.Space();
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("connectedToRelay"));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("disconnectedFromRelay"));
+ EditorGUILayout.PropertyField(serializedObject.FindProperty("serverListUpdated"));
+ serializedObject.ApplyModifiedProperties();
+ break;
+ }
+ EditorGUILayout.EndVertical();
+ }
+ }
+ }
+#endif
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs.meta b/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs.meta
index f1fe928..f96441d 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/Editor/LRMInspector.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: ebe9be4a049785a41ac7c27b7b2c82d1
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: ebe9be4a049785a41ac7c27b7b2c82d1
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs b/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs
index e4a08d0..c10ad67 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs
@@ -1,230 +1,230 @@
-// --------------------------------------------------------------------------------------------------------------------
-///
-///
-/// Copyright (c) 2017, John Earnshaw, reblGreen Software Limited
-///
-///
-///
-/// All rights reserved.
-/// Redistribution and use in source and binary forms, with or without modification, are
-/// permitted provided that the following conditions are met:
-/// 1. Redistributions of source code must retain the above copyright notice, this list of
-/// conditions and the following disclaimer.
-/// 2. Redistributions in binary form must reproduce the above copyright notice, this list
-/// of conditions and the following disclaimer in the documentation and/or other materials
-/// provided with the distribution.
-/// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
-/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-/// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE
-/// COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-/// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-/// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-/// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
-/// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-/// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-///
-// --------------------------------------------------------------------------------------------------------------------
-using System;
-using UnityEngine;
-#if UNITY_EDITOR
-using UnityEditor;
-#endif
-
-[AttributeUsage(AttributeTargets.Field, Inherited = true)]
-public class HelpAttribute : PropertyAttribute
-{
- public readonly string text;
-
- // MessageType exists in UnityEditor namespace and can throw an exception when used outside the editor.
- // We spoof MessageType at the bottom of this script to ensure that errors are not thrown when
- // MessageType is unavailable.
- public readonly MessageType type;
-
-
- ///
- /// Adds a HelpBox to the Unity property inspector above this field.
- ///
- /// The help text to be displayed in the HelpBox.
- /// The icon to be displayed in the HelpBox.
- public HelpAttribute(string text, MessageType type = MessageType.Info)
- {
- this.text = text;
- this.type = type;
- }
-}
-
-#if UNITY_EDITOR
-[CustomPropertyDrawer(typeof(HelpAttribute))]
-public class HelpDrawer : PropertyDrawer
-{
- // Used for top and bottom padding between the text and the HelpBox border.
- const int paddingHeight = 8;
-
- // Used to add some margin between the the HelpBox and the property.
- const int marginHeight = 2;
-
- // Global field to store the original (base) property height.
- float baseHeight = 0;
-
- // Custom added height for drawing text area which has the MultilineAttribute.
- float addedHeight = 0;
-
- ///
- /// A wrapper which returns the PropertyDrawer.attribute field as a HelpAttribute.
- ///
- HelpAttribute helpAttribute { get { return (HelpAttribute)attribute; } }
-
- ///
- /// A helper property to check for RangeAttribute.
- ///
- RangeAttribute rangeAttribute
- {
- get
- {
- var attributes = fieldInfo.GetCustomAttributes(typeof(RangeAttribute), true);
- return attributes != null && attributes.Length > 0 ? (RangeAttribute)attributes[0] : null;
- }
- }
-
- ///
- /// A helper property to check for MultiLineAttribute.
- ///
- MultilineAttribute multilineAttribute
- {
- get
- {
- var attributes = fieldInfo.GetCustomAttributes(typeof(MultilineAttribute), true);
- return attributes != null && attributes.Length > 0 ? (MultilineAttribute)attributes[0] : null;
- }
- }
-
-
- public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
- {
- // We store the original property height for later use...
- baseHeight = base.GetPropertyHeight(prop, label);
-
- // This stops icon shrinking if text content doesn't fill out the container enough.
- float minHeight = paddingHeight * 5;
-
- // Calculate the height of the HelpBox using the GUIStyle on the current skin and the inspector
- // window's currentViewWidth.
- var content = new GUIContent(helpAttribute.text);
- var style = GUI.skin.GetStyle("helpbox");
-
- var height = style.CalcHeight(content, EditorGUIUtility.currentViewWidth);
-
- // We add tiny padding here to make sure the text is not overflowing the HelpBox from the top
- // and bottom.
- height += marginHeight * 2;
-
- // Since we draw a custom text area with the label above if our property contains the
- // MultilineAttribute, we need to add some extra height to compensate. This is stored in a
- // seperate global field so we can use it again later.
- if (multilineAttribute != null && prop.propertyType == SerializedPropertyType.String)
- {
- addedHeight = 48f;
- }
-
- // If the calculated HelpBox is less than our minimum height we use this to calculate the returned
- // height instead.
- return height > minHeight ? height + baseHeight + addedHeight : minHeight + baseHeight + addedHeight;
- }
-
-
- public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
- {
- // We get a local reference to the MultilineAttribute as we use it twice in this method and it
- // saves calling the logic twice for minimal optimization, etc...
- var multiline = multilineAttribute;
-
- EditorGUI.BeginProperty(position, label, prop);
-
- // Copy the position out so we can calculate the position of our HelpBox without affecting the
- // original position.
- var helpPos = position;
-
- helpPos.height -= baseHeight + marginHeight;
-
-
- if (multiline != null)
- {
- helpPos.height -= addedHeight;
- }
-
- // Renders the HelpBox in the Unity inspector UI.
- EditorGUI.HelpBox(helpPos, helpAttribute.text, helpAttribute.type);
-
- position.y += helpPos.height + marginHeight;
- position.height = baseHeight;
-
-
- // If we have a RangeAttribute on our field, we need to handle the PropertyDrawer differently to
- // keep the same style as Unity's default.
- var range = rangeAttribute;
-
- if (range != null)
- {
- if (prop.propertyType == SerializedPropertyType.Float)
- {
- EditorGUI.Slider(position, prop, range.min, range.max, label);
- }
- else if (prop.propertyType == SerializedPropertyType.Integer)
- {
- EditorGUI.IntSlider(position, prop, (int)range.min, (int)range.max, label);
- }
- else
- {
- // Not numeric so draw standard property field as punishment for adding RangeAttribute to
- // a property which can not have a range :P
- EditorGUI.PropertyField(position, prop, label);
- }
- }
- else if (multiline != null)
- {
- // Here's where we handle the PropertyDrawer differently if we have a MultiLineAttribute, to try
- // and keep some kind of multiline text area. This is not identical to Unity's default but is
- // better than nothing...
- if (prop.propertyType == SerializedPropertyType.String)
- {
- var style = GUI.skin.label;
- var size = style.CalcHeight(label, EditorGUIUtility.currentViewWidth);
-
- EditorGUI.LabelField(position, label);
-
- position.y += size;
- position.height += addedHeight - size;
-
- // Fixed text dissappearing thanks to: http://answers.unity3d.com/questions/244043/textarea-does-not-work-text-dissapears-solution-is.html
- prop.stringValue = EditorGUI.TextArea(position, prop.stringValue);
- }
- else
- {
- // Again with a MultilineAttribute on a non-text field deserves for the standard property field
- // to be drawn as punishment :P
- EditorGUI.PropertyField(position, prop, label);
- }
- }
- else
- {
- // If we get to here it means we're drawing the default property field below the HelpBox. More custom
- // and built in PropertyDrawers could be implemented to enable HelpBox but it could easily make for
- // hefty else/if block which would need refactoring!
- EditorGUI.PropertyField(position, prop, label);
- }
-
- EditorGUI.EndProperty();
- }
-}
-#else
- // Replicate MessageType Enum if we are not in editor as this enum exists in UnityEditor namespace.
- // This should stop errors being logged the same as Shawn Featherly's commit in the Github repo but I
- // feel is cleaner than having the conditional directive in the middle of the HelpAttribute constructor.
- public enum MessageType
- {
- None,
- Info,
- Warning,
- Error,
- }
-#endif
+// --------------------------------------------------------------------------------------------------------------------
+///
+///
+/// Copyright (c) 2017, John Earnshaw, reblGreen Software Limited
+///
+///
+///
+/// All rights reserved.
+/// Redistribution and use in source and binary forms, with or without modification, are
+/// permitted provided that the following conditions are met:
+/// 1. Redistributions of source code must retain the above copyright notice, this list of
+/// conditions and the following disclaimer.
+/// 2. Redistributions in binary form must reproduce the above copyright notice, this list
+/// of conditions and the following disclaimer in the documentation and/or other materials
+/// provided with the distribution.
+/// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
+/// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+/// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE
+/// COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+/// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+/// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+/// HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
+/// TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+/// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+///
+// --------------------------------------------------------------------------------------------------------------------
+using System;
+using UnityEngine;
+#if UNITY_EDITOR
+using UnityEditor;
+#endif
+
+[AttributeUsage(AttributeTargets.Field, Inherited = true)]
+public class HelpAttribute : PropertyAttribute
+{
+ public readonly string text;
+
+ // MessageType exists in UnityEditor namespace and can throw an exception when used outside the editor.
+ // We spoof MessageType at the bottom of this script to ensure that errors are not thrown when
+ // MessageType is unavailable.
+ public readonly MessageType type;
+
+
+ ///
+ /// Adds a HelpBox to the Unity property inspector above this field.
+ ///
+ /// The help text to be displayed in the HelpBox.
+ /// The icon to be displayed in the HelpBox.
+ public HelpAttribute(string text, MessageType type = MessageType.Info)
+ {
+ this.text = text;
+ this.type = type;
+ }
+}
+
+#if UNITY_EDITOR
+[CustomPropertyDrawer(typeof(HelpAttribute))]
+public class HelpDrawer : PropertyDrawer
+{
+ // Used for top and bottom padding between the text and the HelpBox border.
+ const int paddingHeight = 8;
+
+ // Used to add some margin between the the HelpBox and the property.
+ const int marginHeight = 2;
+
+ // Global field to store the original (base) property height.
+ float baseHeight = 0;
+
+ // Custom added height for drawing text area which has the MultilineAttribute.
+ float addedHeight = 0;
+
+ ///
+ /// A wrapper which returns the PropertyDrawer.attribute field as a HelpAttribute.
+ ///
+ HelpAttribute helpAttribute { get { return (HelpAttribute)attribute; } }
+
+ ///
+ /// A helper property to check for RangeAttribute.
+ ///
+ RangeAttribute rangeAttribute
+ {
+ get
+ {
+ var attributes = fieldInfo.GetCustomAttributes(typeof(RangeAttribute), true);
+ return attributes != null && attributes.Length > 0 ? (RangeAttribute)attributes[0] : null;
+ }
+ }
+
+ ///
+ /// A helper property to check for MultiLineAttribute.
+ ///
+ MultilineAttribute multilineAttribute
+ {
+ get
+ {
+ var attributes = fieldInfo.GetCustomAttributes(typeof(MultilineAttribute), true);
+ return attributes != null && attributes.Length > 0 ? (MultilineAttribute)attributes[0] : null;
+ }
+ }
+
+
+ public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
+ {
+ // We store the original property height for later use...
+ baseHeight = base.GetPropertyHeight(prop, label);
+
+ // This stops icon shrinking if text content doesn't fill out the container enough.
+ float minHeight = paddingHeight * 5;
+
+ // Calculate the height of the HelpBox using the GUIStyle on the current skin and the inspector
+ // window's currentViewWidth.
+ var content = new GUIContent(helpAttribute.text);
+ var style = GUI.skin.GetStyle("helpbox");
+
+ var height = style.CalcHeight(content, EditorGUIUtility.currentViewWidth);
+
+ // We add tiny padding here to make sure the text is not overflowing the HelpBox from the top
+ // and bottom.
+ height += marginHeight * 2;
+
+ // Since we draw a custom text area with the label above if our property contains the
+ // MultilineAttribute, we need to add some extra height to compensate. This is stored in a
+ // seperate global field so we can use it again later.
+ if (multilineAttribute != null && prop.propertyType == SerializedPropertyType.String)
+ {
+ addedHeight = 48f;
+ }
+
+ // If the calculated HelpBox is less than our minimum height we use this to calculate the returned
+ // height instead.
+ return height > minHeight ? height + baseHeight + addedHeight : minHeight + baseHeight + addedHeight;
+ }
+
+
+ public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
+ {
+ // We get a local reference to the MultilineAttribute as we use it twice in this method and it
+ // saves calling the logic twice for minimal optimization, etc...
+ var multiline = multilineAttribute;
+
+ EditorGUI.BeginProperty(position, label, prop);
+
+ // Copy the position out so we can calculate the position of our HelpBox without affecting the
+ // original position.
+ var helpPos = position;
+
+ helpPos.height -= baseHeight + marginHeight;
+
+
+ if (multiline != null)
+ {
+ helpPos.height -= addedHeight;
+ }
+
+ // Renders the HelpBox in the Unity inspector UI.
+ EditorGUI.HelpBox(helpPos, helpAttribute.text, helpAttribute.type);
+
+ position.y += helpPos.height + marginHeight;
+ position.height = baseHeight;
+
+
+ // If we have a RangeAttribute on our field, we need to handle the PropertyDrawer differently to
+ // keep the same style as Unity's default.
+ var range = rangeAttribute;
+
+ if (range != null)
+ {
+ if (prop.propertyType == SerializedPropertyType.Float)
+ {
+ EditorGUI.Slider(position, prop, range.min, range.max, label);
+ }
+ else if (prop.propertyType == SerializedPropertyType.Integer)
+ {
+ EditorGUI.IntSlider(position, prop, (int)range.min, (int)range.max, label);
+ }
+ else
+ {
+ // Not numeric so draw standard property field as punishment for adding RangeAttribute to
+ // a property which can not have a range :P
+ EditorGUI.PropertyField(position, prop, label);
+ }
+ }
+ else if (multiline != null)
+ {
+ // Here's where we handle the PropertyDrawer differently if we have a MultiLineAttribute, to try
+ // and keep some kind of multiline text area. This is not identical to Unity's default but is
+ // better than nothing...
+ if (prop.propertyType == SerializedPropertyType.String)
+ {
+ var style = GUI.skin.label;
+ var size = style.CalcHeight(label, EditorGUIUtility.currentViewWidth);
+
+ EditorGUI.LabelField(position, label);
+
+ position.y += size;
+ position.height += addedHeight - size;
+
+ // Fixed text dissappearing thanks to: http://answers.unity3d.com/questions/244043/textarea-does-not-work-text-dissapears-solution-is.html
+ prop.stringValue = EditorGUI.TextArea(position, prop.stringValue);
+ }
+ else
+ {
+ // Again with a MultilineAttribute on a non-text field deserves for the standard property field
+ // to be drawn as punishment :P
+ EditorGUI.PropertyField(position, prop, label);
+ }
+ }
+ else
+ {
+ // If we get to here it means we're drawing the default property field below the HelpBox. More custom
+ // and built in PropertyDrawers could be implemented to enable HelpBox but it could easily make for
+ // hefty else/if block which would need refactoring!
+ EditorGUI.PropertyField(position, prop, label);
+ }
+
+ EditorGUI.EndProperty();
+ }
+}
+#else
+ // Replicate MessageType Enum if we are not in editor as this enum exists in UnityEditor namespace.
+ // This should stop errors being logged the same as Shawn Featherly's commit in the Github repo but I
+ // feel is cleaner than having the conditional directive in the middle of the HelpAttribute constructor.
+ public enum MessageType
+ {
+ None,
+ Info,
+ Warning,
+ Error,
+ }
+#endif
diff --git a/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs.meta b/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs.meta
index f76e303..a54acf1 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/HelpAttribute.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 6a2112e9804bfdd4d8f1ad9bc5e4d168
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 6a2112e9804bfdd4d8f1ad9bc5e4d168
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef b/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef
index 9d06bf1..a05dfd6 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef
@@ -1,18 +1,18 @@
-{
- "name": "LRM",
- "references": [
- "GUID:30817c1a0e6d646d99c048fc403f5979",
- "GUID:3b5390adca4e2bb4791cb930316d6f3e",
- "GUID:725ee7191c021de4dbf9269590ded755",
- "GUID:6806a62c384838046a3c66c44f06d75f"
- ],
- "includePlatforms": [],
- "excludePlatforms": [],
- "allowUnsafeCode": true,
- "overrideReferences": false,
- "precompiledReferences": [],
- "autoReferenced": true,
- "defineConstraints": [],
- "versionDefines": [],
- "noEngineReferences": false
+{
+ "name": "LRM",
+ "references": [
+ "GUID:30817c1a0e6d646d99c048fc403f5979",
+ "GUID:3b5390adca4e2bb4791cb930316d6f3e",
+ "GUID:725ee7191c021de4dbf9269590ded755",
+ "GUID:6806a62c384838046a3c66c44f06d75f"
+ ],
+ "includePlatforms": [],
+ "excludePlatforms": [],
+ "allowUnsafeCode": true,
+ "overrideReferences": false,
+ "precompiledReferences": [],
+ "autoReferenced": true,
+ "defineConstraints": [],
+ "versionDefines": [],
+ "noEngineReferences": false
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef.meta b/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef.meta
index bed53c3..3db1617 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRM.asmdef.meta
@@ -1,7 +1,7 @@
-fileFormatVersion: 2
-guid: 3e90199726a18bc488368938e8df23bf
-AssemblyDefinitionImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 3e90199726a18bc488368938e8df23bf
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs b/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs
index 35d0a5b..8c56908 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs
@@ -1,174 +1,174 @@
-// This is an optional module for adding direct connect support
-
-using Mirror;
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-using LightReflectiveMirror;
-
-[RequireComponent(typeof(LightReflectiveMirrorTransport))]
-public class LRMDirectConnectModule : MonoBehaviour
-{
- [HideInInspector]
- public Transport directConnectTransport;
- public bool showDebugLogs;
- private LightReflectiveMirrorTransport lightMirrorTransport;
-
- void Awake()
- {
- lightMirrorTransport = GetComponent();
-
- if (directConnectTransport == null)
- {
- Debug.Log("Direct Connect Transport is null!");
- return;
- }
-
- if (directConnectTransport is LightReflectiveMirrorTransport)
- {
- Debug.Log("Direct Connect Transport Cannot be the relay, silly. :P");
- return;
- }
-
- directConnectTransport.OnServerConnected = (OnServerConnected);
- directConnectTransport.OnServerDataReceived = (OnServerDataReceived);
- directConnectTransport.OnServerDisconnected = (OnServerDisconnected);
- directConnectTransport.OnServerError = (OnServerError);
- directConnectTransport.OnClientConnected = (OnClientConnected);
- directConnectTransport.OnClientDataReceived = (OnClientDataReceived);
- directConnectTransport.OnClientDisconnected = (OnClientDisconnected);
- directConnectTransport.OnClientError = (OnClientError);
- }
-
- public void StartServer(int port)
- {
- if(port > 0)
- SetTransportPort(port);
-
- directConnectTransport.ServerStart();
- if (showDebugLogs)
- Debug.Log("Direct Connect Server Created!");
- }
-
- public void StopServer()
- {
- directConnectTransport.ServerStop();
- }
-
- public void JoinServer(string ip, int port)
- {
- if (SupportsNATPunch())
- SetTransportPort(port);
-
- directConnectTransport.ClientConnect(ip);
- }
-
- public void SetTransportPort(int port)
- {
- if (directConnectTransport is kcp2k.KcpTransport kcpTransport)
- kcpTransport.Port = (ushort)port;
- else
- {
- throw new Exception("DIRECT CONNECT MODULE ONLY SUPPORTS KCP AT THE MOMENT.");
- }
- }
-
- public int GetTransportPort()
- {
- if (directConnectTransport is kcp2k.KcpTransport kcpTransport)
- return kcpTransport.Port;
- else
- {
- throw new Exception("DIRECT CONNECT MODULE ONLY SUPPORTS KCP AT THE MOMENT.");
- }
- }
-
- public bool SupportsNATPunch()
- {
- return directConnectTransport is kcp2k.KcpTransport;
- }
-
- public bool KickClient(int clientID)
- {
- if (showDebugLogs)
- Debug.Log("Kicked direct connect client.");
-#if MIRROR_37_0_OR_NEWER
- directConnectTransport.ServerDisconnect(clientID);
- return true;
-#else
- return directConnectTransport.ServerDisconnect(clientID);
-#endif
- }
-
- public void ClientDisconnect()
- {
- directConnectTransport.ClientDisconnect();
- }
-
- public void ServerSend(int clientID, ArraySegment data, int channel)
- {
-#if MIRROR_40_0_OR_NEWER
- directConnectTransport.ServerSend(clientID, data, channel);
-#else
- directConnectTransport.ServerSend(clientID, channel, data);
-#endif
- }
-
- public void ClientSend(ArraySegment data, int channel)
- {
-#if MIRROR_40_0_OR_NEWER
- directConnectTransport.ClientSend(data, channel);
-#else
- directConnectTransport.ClientSend(channel, data);
-#endif
- }
-
-#region Transport Callbacks
- void OnServerConnected(int clientID)
- {
- if (showDebugLogs)
- Debug.Log("Direct Connect Client Connected");
- lightMirrorTransport.DirectAddClient(clientID);
- }
-
- void OnServerDataReceived(int clientID, ArraySegment data, int channel)
- {
- lightMirrorTransport.DirectReceiveData(data, channel, clientID);
- }
-
- void OnServerDisconnected(int clientID)
- {
- lightMirrorTransport.DirectRemoveClient(clientID);
- }
-
- void OnServerError(int client, Exception error)
- {
- if (showDebugLogs)
- Debug.Log("Direct Server Error: " + error);
- }
-
- void OnClientConnected()
- {
- if (showDebugLogs)
- Debug.Log("Direct Connect Client Joined");
-
- lightMirrorTransport.DirectClientConnected();
- }
-
- void OnClientDisconnected()
- {
- lightMirrorTransport.DirectDisconnected();
- }
-
- void OnClientDataReceived(ArraySegment data, int channel)
- {
- lightMirrorTransport.DirectReceiveData(data, channel);
- }
-
- void OnClientError(Exception error)
- {
- if (showDebugLogs)
- Debug.Log("Direct Client Error: " + error);
- }
-#endregion
+// This is an optional module for adding direct connect support
+
+using Mirror;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+using LightReflectiveMirror;
+
+[RequireComponent(typeof(LightReflectiveMirrorTransport))]
+public class LRMDirectConnectModule : MonoBehaviour
+{
+ [HideInInspector]
+ public Transport directConnectTransport;
+ public bool showDebugLogs;
+ private LightReflectiveMirrorTransport lightMirrorTransport;
+
+ void Awake()
+ {
+ lightMirrorTransport = GetComponent();
+
+ if (directConnectTransport == null)
+ {
+ Debug.Log("Direct Connect Transport is null!");
+ return;
+ }
+
+ if (directConnectTransport is LightReflectiveMirrorTransport)
+ {
+ Debug.Log("Direct Connect Transport Cannot be the relay, silly. :P");
+ return;
+ }
+
+ directConnectTransport.OnServerConnected = (OnServerConnected);
+ directConnectTransport.OnServerDataReceived = (OnServerDataReceived);
+ directConnectTransport.OnServerDisconnected = (OnServerDisconnected);
+ directConnectTransport.OnServerError = (OnServerError);
+ directConnectTransport.OnClientConnected = (OnClientConnected);
+ directConnectTransport.OnClientDataReceived = (OnClientDataReceived);
+ directConnectTransport.OnClientDisconnected = (OnClientDisconnected);
+ directConnectTransport.OnClientError = (OnClientError);
+ }
+
+ public void StartServer(int port)
+ {
+ if(port > 0)
+ SetTransportPort(port);
+
+ directConnectTransport.ServerStart();
+ if (showDebugLogs)
+ Debug.Log("Direct Connect Server Created!");
+ }
+
+ public void StopServer()
+ {
+ directConnectTransport.ServerStop();
+ }
+
+ public void JoinServer(string ip, int port)
+ {
+ if (SupportsNATPunch())
+ SetTransportPort(port);
+
+ directConnectTransport.ClientConnect(ip);
+ }
+
+ public void SetTransportPort(int port)
+ {
+ if (directConnectTransport is kcp2k.KcpTransport kcpTransport)
+ kcpTransport.Port = (ushort)port;
+ else
+ {
+ throw new Exception("DIRECT CONNECT MODULE ONLY SUPPORTS KCP AT THE MOMENT.");
+ }
+ }
+
+ public int GetTransportPort()
+ {
+ if (directConnectTransport is kcp2k.KcpTransport kcpTransport)
+ return kcpTransport.Port;
+ else
+ {
+ throw new Exception("DIRECT CONNECT MODULE ONLY SUPPORTS KCP AT THE MOMENT.");
+ }
+ }
+
+ public bool SupportsNATPunch()
+ {
+ return directConnectTransport is kcp2k.KcpTransport;
+ }
+
+ public bool KickClient(int clientID)
+ {
+ if (showDebugLogs)
+ Debug.Log("Kicked direct connect client.");
+#if MIRROR_37_0_OR_NEWER
+ directConnectTransport.ServerDisconnect(clientID);
+ return true;
+#else
+ return directConnectTransport.ServerDisconnect(clientID);
+#endif
+ }
+
+ public void ClientDisconnect()
+ {
+ directConnectTransport.ClientDisconnect();
+ }
+
+ public void ServerSend(int clientID, ArraySegment data, int channel)
+ {
+#if MIRROR_40_0_OR_NEWER
+ directConnectTransport.ServerSend(clientID, data, channel);
+#else
+ directConnectTransport.ServerSend(clientID, channel, data);
+#endif
+ }
+
+ public void ClientSend(ArraySegment data, int channel)
+ {
+#if MIRROR_40_0_OR_NEWER
+ directConnectTransport.ClientSend(data, channel);
+#else
+ directConnectTransport.ClientSend(channel, data);
+#endif
+ }
+
+#region Transport Callbacks
+ void OnServerConnected(int clientID)
+ {
+ if (showDebugLogs)
+ Debug.Log("Direct Connect Client Connected");
+ lightMirrorTransport.DirectAddClient(clientID);
+ }
+
+ void OnServerDataReceived(int clientID, ArraySegment data, int channel)
+ {
+ lightMirrorTransport.DirectReceiveData(data, channel, clientID);
+ }
+
+ void OnServerDisconnected(int clientID)
+ {
+ lightMirrorTransport.DirectRemoveClient(clientID);
+ }
+
+ void OnServerError(int client, Exception error)
+ {
+ if (showDebugLogs)
+ Debug.Log("Direct Server Error: " + error);
+ }
+
+ void OnClientConnected()
+ {
+ if (showDebugLogs)
+ Debug.Log("Direct Connect Client Joined");
+
+ lightMirrorTransport.DirectClientConnected();
+ }
+
+ void OnClientDisconnected()
+ {
+ lightMirrorTransport.DirectDisconnected();
+ }
+
+ void OnClientDataReceived(ArraySegment data, int channel)
+ {
+ lightMirrorTransport.DirectReceiveData(data, channel);
+ }
+
+ void OnClientError(Exception error)
+ {
+ if (showDebugLogs)
+ Debug.Log("Direct Client Error: " + error);
+ }
+#endregion
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs.meta b/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs.meta
index ead67c2..619b35c 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMDirectConnectModule.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 9c4cbff877abc42448dd829920c6c233
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 9c4cbff877abc42448dd829920c6c233
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs b/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs
index 321a42a..083d2d9 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs
@@ -1,198 +1,198 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.IO;
-using System.IO.Compression;
-using System.Text;
-using UnityEngine;
-
-namespace LightReflectiveMirror
-{
- public static class LRMTools
- {
- public static void WriteByte(this byte[] data, ref int position, byte value)
- {
- data[position] = value;
- position += 1;
- }
-
- public static byte ReadByte(this byte[] data, ref int position)
- {
- byte value = data[position];
- position += 1;
- return value;
- }
-
- public static void WriteBool(this byte[] data, ref int position, bool value)
- {
- unsafe
- {
- fixed (byte* dataPtr = &data[position])
- {
- bool* valuePtr = (bool*)dataPtr;
- *valuePtr = value;
- position += 1;
- }
- }
- }
-
- public static bool ReadBool(this byte[] data, ref int position)
- {
- bool value = BitConverter.ToBoolean(data, position);
- position += 1;
- return value;
- }
-
- public static void WriteString(this byte[] data, ref int position, string value)
- {
- if (string.IsNullOrWhiteSpace(value))
- {
- data.WriteInt(ref position, 0);
- }
- else
- {
- data.WriteInt(ref position, value.Length);
- for (int i = 0; i < value.Length; i++)
- data.WriteChar(ref position, value[i]);
- }
- }
-
- public static string ReadString(this byte[] data, ref int position)
- {
- string value = default;
-
- int stringSize = data.ReadInt(ref position);
-
- for (int i = 0; i < stringSize; i++)
- value += data.ReadChar(ref position);
-
- return value;
- }
-
- public static void WriteBytes(this byte[] data, ref int position, byte[] value)
- {
- data.WriteInt(ref position, value.Length);
- for (int i = 0; i < value.Length; i++)
- data.WriteByte(ref position, value[i]);
- }
-
- public static byte[] ReadBytes(this byte[] data, ref int position)
- {
- int byteSize = data.ReadInt(ref position);
-
- byte[] value = new byte[byteSize];
-
- for (int i = 0; i < byteSize; i++)
- value[i] = data.ReadByte(ref position);
-
- return value;
- }
-
- public static void WriteChar(this byte[] data, ref int position, char value)
- {
- unsafe
- {
- fixed (byte* dataPtr = &data[position])
- {
- char* valuePtr = (char*)dataPtr;
- *valuePtr = value;
- position += 2;
- }
- }
- }
-
- public static char ReadChar(this byte[] data, ref int position)
- {
- char value = BitConverter.ToChar(data, position);
- position += 2;
- return value;
- }
-
- public static void WriteInt(this byte[] data, ref int position, int value)
- {
- unsafe
- {
- fixed (byte* dataPtr = &data[position])
- {
- int* valuePtr = (int*)dataPtr;
- *valuePtr = value;
- position += 4;
- }
- }
- }
-
- public static int ReadInt(this byte[] data, ref int position)
- {
- int value = BitConverter.ToInt32(data, position);
- position += 4;
- return value;
- }
- }
-
- internal static class CompressorExtensions
- {
- ///
- /// Decompresses the string.
- ///
- /// The compressed text.
- ///
- public static string Decompress(this string compressedText)
- {
- byte[] gZipBuffer = Convert.FromBase64String(compressedText);
- using (var memoryStream = new MemoryStream())
- {
- int dataLength = BitConverter.ToInt32(gZipBuffer, 0);
- memoryStream.Write(gZipBuffer, 4, gZipBuffer.Length - 4);
-
- var buffer = new byte[dataLength];
-
- memoryStream.Position = 0;
- using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
- {
- gZipStream.Read(buffer, 0, buffer.Length);
- }
-
- return Encoding.UTF8.GetString(buffer);
- }
- }
- }
-
- internal static class JsonUtilityHelper
- {
- public static bool IsJsonArray(string json)
- {
- return json.StartsWith("[") && json.EndsWith("]");
- }
-
- public static T[] FromJson(string json)
- {
- if (!IsJsonArray(json))
- {
- throw new System.FormatException("The input json string is not a Json Array");
- }
- json = "{\"Items\":" + json + "}";
- JsonWrapper wrapper = JsonUtility.FromJson>(json);
- return wrapper.Items;
- }
-
- public static string ToJson(T[] array)
- {
- JsonWrapper wrapper = new JsonWrapper();
- wrapper.Items = array;
- return JsonUtility.ToJson(wrapper);
- }
-
- public static string ToJson(T[] array, bool prettyPrint)
- {
- JsonWrapper wrapper = new JsonWrapper();
- wrapper.Items = array;
- return JsonUtility.ToJson(wrapper, prettyPrint);
- }
-
- [Serializable]
- private class JsonWrapper
- {
- public T[] Items;
- }
- }
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using System.IO.Compression;
+using System.Text;
+using UnityEngine;
+
+namespace LightReflectiveMirror
+{
+ public static class LRMTools
+ {
+ public static void WriteByte(this byte[] data, ref int position, byte value)
+ {
+ data[position] = value;
+ position += 1;
+ }
+
+ public static byte ReadByte(this byte[] data, ref int position)
+ {
+ byte value = data[position];
+ position += 1;
+ return value;
+ }
+
+ public static void WriteBool(this byte[] data, ref int position, bool value)
+ {
+ unsafe
+ {
+ fixed (byte* dataPtr = &data[position])
+ {
+ bool* valuePtr = (bool*)dataPtr;
+ *valuePtr = value;
+ position += 1;
+ }
+ }
+ }
+
+ public static bool ReadBool(this byte[] data, ref int position)
+ {
+ bool value = BitConverter.ToBoolean(data, position);
+ position += 1;
+ return value;
+ }
+
+ public static void WriteString(this byte[] data, ref int position, string value)
+ {
+ if (string.IsNullOrWhiteSpace(value))
+ {
+ data.WriteInt(ref position, 0);
+ }
+ else
+ {
+ data.WriteInt(ref position, value.Length);
+ for (int i = 0; i < value.Length; i++)
+ data.WriteChar(ref position, value[i]);
+ }
+ }
+
+ public static string ReadString(this byte[] data, ref int position)
+ {
+ string value = default;
+
+ int stringSize = data.ReadInt(ref position);
+
+ for (int i = 0; i < stringSize; i++)
+ value += data.ReadChar(ref position);
+
+ return value;
+ }
+
+ public static void WriteBytes(this byte[] data, ref int position, byte[] value)
+ {
+ data.WriteInt(ref position, value.Length);
+ for (int i = 0; i < value.Length; i++)
+ data.WriteByte(ref position, value[i]);
+ }
+
+ public static byte[] ReadBytes(this byte[] data, ref int position)
+ {
+ int byteSize = data.ReadInt(ref position);
+
+ byte[] value = new byte[byteSize];
+
+ for (int i = 0; i < byteSize; i++)
+ value[i] = data.ReadByte(ref position);
+
+ return value;
+ }
+
+ public static void WriteChar(this byte[] data, ref int position, char value)
+ {
+ unsafe
+ {
+ fixed (byte* dataPtr = &data[position])
+ {
+ char* valuePtr = (char*)dataPtr;
+ *valuePtr = value;
+ position += 2;
+ }
+ }
+ }
+
+ public static char ReadChar(this byte[] data, ref int position)
+ {
+ char value = BitConverter.ToChar(data, position);
+ position += 2;
+ return value;
+ }
+
+ public static void WriteInt(this byte[] data, ref int position, int value)
+ {
+ unsafe
+ {
+ fixed (byte* dataPtr = &data[position])
+ {
+ int* valuePtr = (int*)dataPtr;
+ *valuePtr = value;
+ position += 4;
+ }
+ }
+ }
+
+ public static int ReadInt(this byte[] data, ref int position)
+ {
+ int value = BitConverter.ToInt32(data, position);
+ position += 4;
+ return value;
+ }
+ }
+
+ internal static class CompressorExtensions
+ {
+ ///
+ /// Decompresses the string.
+ ///
+ /// The compressed text.
+ ///
+ public static string Decompress(this string compressedText)
+ {
+ byte[] gZipBuffer = Convert.FromBase64String(compressedText);
+ using (var memoryStream = new MemoryStream())
+ {
+ int dataLength = BitConverter.ToInt32(gZipBuffer, 0);
+ memoryStream.Write(gZipBuffer, 4, gZipBuffer.Length - 4);
+
+ var buffer = new byte[dataLength];
+
+ memoryStream.Position = 0;
+ using (var gZipStream = new GZipStream(memoryStream, CompressionMode.Decompress))
+ {
+ gZipStream.Read(buffer, 0, buffer.Length);
+ }
+
+ return Encoding.UTF8.GetString(buffer);
+ }
+ }
+ }
+
+ internal static class JsonUtilityHelper
+ {
+ public static bool IsJsonArray(string json)
+ {
+ return json.StartsWith("[") && json.EndsWith("]");
+ }
+
+ public static T[] FromJson(string json)
+ {
+ if (!IsJsonArray(json))
+ {
+ throw new System.FormatException("The input json string is not a Json Array");
+ }
+ json = "{\"Items\":" + json + "}";
+ JsonWrapper wrapper = JsonUtility.FromJson>(json);
+ return wrapper.Items;
+ }
+
+ public static string ToJson(T[] array)
+ {
+ JsonWrapper wrapper = new JsonWrapper();
+ wrapper.Items = array;
+ return JsonUtility.ToJson(wrapper);
+ }
+
+ public static string ToJson(T[] array, bool prettyPrint)
+ {
+ JsonWrapper wrapper = new JsonWrapper();
+ wrapper.Items = array;
+ return JsonUtility.ToJson(wrapper, prettyPrint);
+ }
+
+ [Serializable]
+ private class JsonWrapper
+ {
+ public T[] Items;
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs.meta b/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs.meta
index ed1b6d1..034971e 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTools.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 603a99af3f33b8c4482f9908752ea561
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 603a99af3f33b8c4482f9908752ea561
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport.meta b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport.meta
index 7a41af8..1e2ff86 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport.meta
@@ -1,8 +1,8 @@
-fileFormatVersion: 2
-guid: 9e2be9cb6d4c6d64ab1812a9dca8bc57
-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 9e2be9cb6d4c6d64ab1812a9dca8bc57
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs
index b9a962f..17ebbb3 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs
@@ -1,74 +1,74 @@
-using Mirror;
-using System;
-
-namespace LightReflectiveMirror
-{
- public partial class LightReflectiveMirrorTransport : Transport
- {
- public void DirectAddClient(int clientID)
- {
- if (!_isServer)
- return;
-
- _connectedDirectClients.Add(clientID, _currentMemberId);
- OnServerConnected?.Invoke(_currentMemberId);
- _currentMemberId++;
- }
-
- public void DirectRemoveClient(int clientID)
- {
- if (!_isServer)
- return;
-
- OnServerDisconnected?.Invoke(_connectedDirectClients.GetByFirst(clientID));
- _connectedDirectClients.Remove(clientID);
- }
-
- public void DirectReceiveData(ArraySegment data, int channel, int clientID = -1)
- {
- if (_isServer)
- OnServerDataReceived?.Invoke(_connectedDirectClients.GetByFirst(clientID), data, channel);
-
- if (_isClient)
- OnClientDataReceived?.Invoke(data, channel);
- }
-
- public void DirectClientConnected()
- {
- _directConnected = true;
- OnClientConnected?.Invoke();
- }
-
- public void DirectDisconnected()
- {
- if (_directConnected)
- {
- _isClient = false;
- _directConnected = false;
- OnClientDisconnected?.Invoke();
- }
- else
- {
- int pos = 0;
- _directConnected = false;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
- _clientSendBuffer.WriteString(ref pos, _cachedHostID);
- _clientSendBuffer.WriteBool(ref pos, false); // Direct failed, use relay
-
- _isClient = true;
-
-#if MIRROR_40_0_OR_NEWER
- clientToServerTransport.ClientSend(new System.ArraySegment(_clientSendBuffer, 0, pos), 0);
-#else
- clientToServerTransport.ClientSend(0, new System.ArraySegment(_clientSendBuffer, 0, pos));
-#endif
- }
-
- if (_clientProxy != null)
- {
- _clientProxy.Dispose();
- _clientProxy = null;
- }
- }
- }
+using Mirror;
+using System;
+
+namespace LightReflectiveMirror
+{
+ public partial class LightReflectiveMirrorTransport : Transport
+ {
+ public void DirectAddClient(int clientID)
+ {
+ if (!_isServer)
+ return;
+
+ _connectedDirectClients.Add(clientID, _currentMemberId);
+ OnServerConnected?.Invoke(_currentMemberId);
+ _currentMemberId++;
+ }
+
+ public void DirectRemoveClient(int clientID)
+ {
+ if (!_isServer)
+ return;
+
+ OnServerDisconnected?.Invoke(_connectedDirectClients.GetByFirst(clientID));
+ _connectedDirectClients.Remove(clientID);
+ }
+
+ public void DirectReceiveData(ArraySegment data, int channel, int clientID = -1)
+ {
+ if (_isServer)
+ OnServerDataReceived?.Invoke(_connectedDirectClients.GetByFirst(clientID), data, channel);
+
+ if (_isClient)
+ OnClientDataReceived?.Invoke(data, channel);
+ }
+
+ public void DirectClientConnected()
+ {
+ _directConnected = true;
+ OnClientConnected?.Invoke();
+ }
+
+ public void DirectDisconnected()
+ {
+ if (_directConnected)
+ {
+ _isClient = false;
+ _directConnected = false;
+ OnClientDisconnected?.Invoke();
+ }
+ else
+ {
+ int pos = 0;
+ _directConnected = false;
+ _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
+ _clientSendBuffer.WriteString(ref pos, _cachedHostID);
+ _clientSendBuffer.WriteBool(ref pos, false); // Direct failed, use relay
+
+ _isClient = true;
+
+#if MIRROR_40_0_OR_NEWER
+ clientToServerTransport.ClientSend(new System.ArraySegment(_clientSendBuffer, 0, pos), 0);
+#else
+ clientToServerTransport.ClientSend(0, new System.ArraySegment(_clientSendBuffer, 0, pos));
+#endif
+ }
+
+ if (_clientProxy != null)
+ {
+ _clientProxy.Dispose();
+ _clientProxy = null;
+ }
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs.meta b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs.meta
index 6d489b6..1992bcd 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportDirectConnect.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 1e38dc8d43e06744484cf2962c017606
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 1e38dc8d43e06744484cf2962c017606
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs
index de95188..6713992 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs
@@ -1,67 +1,67 @@
-using Mirror;
-using System;
-using System.Collections;
-using System.Net;
-using UnityEngine;
-
-namespace LightReflectiveMirror
-{
- public partial class LightReflectiveMirrorTransport : Transport
- {
- IEnumerator NATPunch(IPEndPoint remoteAddress)
- {
- for (int i = 0; i < 10; i++)
- {
- _NATPuncher.Send(_punchData, 1, remoteAddress);
- yield return new WaitForSeconds(0.25f);
- }
- }
-
- void RecvData(IAsyncResult result)
- {
- IPEndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0);
- var data = _NATPuncher.EndReceive(result, ref newClientEP);
- _NATPuncher.BeginReceive(new AsyncCallback(RecvData), _NATPuncher);
-
- if (!newClientEP.Address.Equals(_relayPuncherIP.Address))
- {
- if (_isServer)
- {
- if (_serverProxies.TryGetByFirst(newClientEP, out SocketProxy foundProxy))
- {
- if (data.Length > 2)
- foundProxy.RelayData(data, data.Length);
- }
- else
- {
- _serverProxies.Add(newClientEP, new SocketProxy(_NATIP.Port + 1, newClientEP));
- _serverProxies.GetByFirst(newClientEP).dataReceived += ServerProcessProxyData;
- }
- }
-
- if (_isClient)
- {
- if (_clientProxy == null)
- {
- _clientProxy = new SocketProxy(_NATIP.Port - 1);
- _clientProxy.dataReceived += ClientProcessProxyData;
- }
- else
- {
- _clientProxy.ClientRelayData(data, data.Length);
- }
- }
- }
- }
-
- void ServerProcessProxyData(IPEndPoint remoteEndpoint, byte[] data)
- {
- _NATPuncher.Send(data, data.Length, remoteEndpoint);
- }
-
- void ClientProcessProxyData(IPEndPoint _, byte[] data)
- {
- _NATPuncher.Send(data, data.Length, _directConnectEndpoint);
- }
- }
+using Mirror;
+using System;
+using System.Collections;
+using System.Net;
+using UnityEngine;
+
+namespace LightReflectiveMirror
+{
+ public partial class LightReflectiveMirrorTransport : Transport
+ {
+ IEnumerator NATPunch(IPEndPoint remoteAddress)
+ {
+ for (int i = 0; i < 10; i++)
+ {
+ _NATPuncher.Send(_punchData, 1, remoteAddress);
+ yield return new WaitForSeconds(0.25f);
+ }
+ }
+
+ void RecvData(IAsyncResult result)
+ {
+ IPEndPoint newClientEP = new IPEndPoint(IPAddress.Any, 0);
+ var data = _NATPuncher.EndReceive(result, ref newClientEP);
+ _NATPuncher.BeginReceive(new AsyncCallback(RecvData), _NATPuncher);
+
+ if (!newClientEP.Address.Equals(_relayPuncherIP.Address))
+ {
+ if (_isServer)
+ {
+ if (_serverProxies.TryGetByFirst(newClientEP, out SocketProxy foundProxy))
+ {
+ if (data.Length > 2)
+ foundProxy.RelayData(data, data.Length);
+ }
+ else
+ {
+ _serverProxies.Add(newClientEP, new SocketProxy(_NATIP.Port + 1, newClientEP));
+ _serverProxies.GetByFirst(newClientEP).dataReceived += ServerProcessProxyData;
+ }
+ }
+
+ if (_isClient)
+ {
+ if (_clientProxy == null)
+ {
+ _clientProxy = new SocketProxy(_NATIP.Port - 1);
+ _clientProxy.dataReceived += ClientProcessProxyData;
+ }
+ else
+ {
+ _clientProxy.ClientRelayData(data, data.Length);
+ }
+ }
+ }
+ }
+
+ void ServerProcessProxyData(IPEndPoint remoteEndpoint, byte[] data)
+ {
+ _NATPuncher.Send(data, data.Length, remoteEndpoint);
+ }
+
+ void ClientProcessProxyData(IPEndPoint _, byte[] data)
+ {
+ _NATPuncher.Send(data, data.Length, _directConnectEndpoint);
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs.meta b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs.meta
index acc1631..7ca9140 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs.meta
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportNATPuncher.cs.meta
@@ -1,11 +1,11 @@
-fileFormatVersion: 2
-guid: 3d493f36a877ab042875f198b110ebb3
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
+fileFormatVersion: 2
+guid: 3d493f36a877ab042875f198b110ebb3
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportOverrides.cs b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportOverrides.cs
index 305701f..b8a7ab3 100644
--- a/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportOverrides.cs
+++ b/Assets/Mirror/Runtime/Transport/LRM/LRMTransport/LRMTransportOverrides.cs
@@ -1,325 +1,325 @@
-using Mirror;
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Linq;
-using System.Net;
-using UnityEngine;
-
-namespace LightReflectiveMirror
-{
- public partial class LightReflectiveMirrorTransport : Transport
- {
- public override bool ServerActive() => _isServer;
- public override bool Available() => _connectedToRelay;
- public override void ClientConnect(Uri uri) => ClientConnect(uri.Host);
- public override int GetMaxPacketSize(int channelId = 0) => clientToServerTransport.GetMaxPacketSize(channelId);
- public override bool ClientConnected() => _isClient;
-
- public override void ServerLateUpdate()
- {
- if (_directConnectModule != null)
- _directConnectModule.directConnectTransport.ServerLateUpdate();
- }
-
- public override string ServerGetClientAddress(int connectionId)
- {
- if (_connectedRelayClients.TryGetBySecond(connectionId, out int relayId))
- return relayId.ToString();
-
- if (_connectedDirectClients.TryGetBySecond(connectionId, out int directId))
- return "DIRECT-" + directId;
-
- // Shouldn't ever get here.
- return "?";
- }
-
- public override void ClientEarlyUpdate()
- {
- clientToServerTransport.ClientEarlyUpdate();
-
- if (_directConnectModule != null)
- _directConnectModule.directConnectTransport.ClientEarlyUpdate();
- }
-
- public override void ClientLateUpdate()
- {
- clientToServerTransport.ClientLateUpdate();
-
- if (_directConnectModule != null)
- _directConnectModule.directConnectTransport.ClientLateUpdate();
- }
-
- public override void ServerEarlyUpdate()
- {
- if (_directConnectModule != null)
- _directConnectModule.directConnectTransport.ServerEarlyUpdate();
- }
-
- public override void ClientConnect(string address)
- {
- if (!Available())
- {
- Debug.Log("Not connected to relay!");
- OnClientDisconnected?.Invoke();
- return;
- }
-
- if (_isClient || _isServer)
- throw new Exception("Cannot connect while hosting/already connected!");
-
- _cachedHostID = address;
-
- var room = GetServerForID(address);
-
- if (!useLoadBalancer)
- {
- int pos = 0;
- _directConnected = false;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.JoinServer);
- _clientSendBuffer.WriteString(ref pos, address);
- _clientSendBuffer.WriteBool(ref pos, _directConnectModule != null);
-
- if (_directConnectModule == null)
- {
- _clientSendBuffer.WriteString(ref pos, "0.0.0.0");
- }
- else
- {
- if (GetLocalIp() == null)
- _clientSendBuffer.WriteString(ref pos, "0.0.0.0");
- else
- _clientSendBuffer.WriteString(ref pos, GetLocalIp());
- }
-
- _isClient = true;
-#if MIRROR_40_0_OR_NEWER
- clientToServerTransport.ClientSend(new System.ArraySegment(_clientSendBuffer, 0, pos), 0);
-#else
- clientToServerTransport.ClientSend(0, new System.ArraySegment(_clientSendBuffer, 0, pos));
-#endif
-
- }
- else
- {
- StartCoroutine(JoinOtherRelayAndMatch(room, address));
- }
- }
-
- public override void ClientDisconnect()
- {
- _isClient = false;
-
- // make sure we are even connected to a relay
- if (Available())
- {
- int pos = 0;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.LeaveRoom);
-#if MIRROR_40_0_OR_NEWER
- clientToServerTransport.ClientSend(new ArraySegment(_clientSendBuffer, 0, pos), 0);
-#else
- clientToServerTransport.ClientSend(0, new ArraySegment(_clientSendBuffer, 0, pos));
-#endif
- }
-
- if (_directConnectModule != null)
- _directConnectModule.ClientDisconnect();
- }
-
-#if MIRROR_40_0_OR_NEWER
- public override void ClientSend(ArraySegment segment, int channelId)
-#else
- public override void ClientSend(int channelId, ArraySegment segment)
-
-#endif
- {
- if (_directConnected)
- {
- _directConnectModule.ClientSend(segment, channelId);
- }
- else
- {
- int pos = 0;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.SendData);
- _clientSendBuffer.WriteBytes(ref pos, segment.Array.Take(segment.Count).ToArray());
- _clientSendBuffer.WriteInt(ref pos, 0);
-#if MIRROR_40_0_OR_NEWER
- clientToServerTransport.ClientSend(new ArraySegment(_clientSendBuffer, 0, pos), channelId);
-#else
- clientToServerTransport.ClientSend(channelId, new ArraySegment(_clientSendBuffer, 0, pos));
-#endif
- }
- }
-
-#if !MIRROR_37_0_OR_NEWER
-
- public override bool ServerDisconnect(int connectionId)
- {
- if (_connectedRelayClients.TryGetBySecond(connectionId, out int relayId))
- {
- int pos = 0;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.KickPlayer);
- _clientSendBuffer.WriteInt(ref pos, relayId);
- clientToServerTransport.ClientSend(0, new ArraySegment(_clientSendBuffer, 0, pos));
- return true;
- }
-
- if (_connectedDirectClients.TryGetBySecond(connectionId, out int directId))
- return _directConnectModule.KickClient(directId);
-
- return false;
- }
-
-#else
-
- public override void ServerDisconnect(int connectionId)
- {
- if (_connectedRelayClients.TryGetBySecond(connectionId, out int relayId))
- {
- int pos = 0;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.KickPlayer);
- _clientSendBuffer.WriteInt(ref pos, relayId);
- clientToServerTransport.ClientSend(new ArraySegment(_clientSendBuffer, 0, pos), 0);
- return;
- }
-
- if (_connectedDirectClients.TryGetBySecond(connectionId, out int directId))
- _directConnectModule.KickClient(directId);
- }
-
-#endif
-
-#if MIRROR_40_0_OR_NEWER
- public override void ServerSend(int connectionId, ArraySegment segment, int channelId)
-#else
- public override void ServerSend(int connectionId, int channelId, ArraySegment segment)
-#endif
- {
- if (_directConnectModule != null && _connectedDirectClients.TryGetBySecond(connectionId, out int directId))
- {
- _directConnectModule.ServerSend(directId, segment, channelId);
- }
- else
- {
- int pos = 0;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.SendData);
- _clientSendBuffer.WriteBytes(ref pos, segment.Array.Take(segment.Count).ToArray());
- _clientSendBuffer.WriteInt(ref pos, _connectedRelayClients.GetBySecond(connectionId));
-#if MIRROR_40_0_OR_NEWER
- clientToServerTransport.ClientSend(new ArraySegment(_clientSendBuffer, 0, pos), channelId);
-#else
- clientToServerTransport.ClientSend(channelId, new ArraySegment(_clientSendBuffer, 0, pos));
-#endif
- }
- }
-
- public override void ServerStart()
- {
- if (!Available())
- {
- Debug.Log("Not connected to relay! Server failed to start.");
- return;
- }
-
- if (_isClient || _isServer)
- {
- Debug.Log("Cannot host while already hosting or connected!");
- return;
- }
-
- _isServer = true;
- _connectedRelayClients = new BiDictionary();
- _currentMemberId = 1;
- _connectedDirectClients = new BiDictionary();
-
- var keys = new List(_serverProxies.GetAllKeys());
-
- for (int i = 0; i < keys.Count; i++)
- {
- _serverProxies.GetByFirst(keys[i]).Dispose();
- _serverProxies.Remove(keys[i]);
- }
-
- int pos = 0;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.CreateRoom);
- _clientSendBuffer.WriteInt(ref pos, maxServerPlayers);
- _clientSendBuffer.WriteString(ref pos, serverName);
- _clientSendBuffer.WriteBool(ref pos, isPublicServer);
- _clientSendBuffer.WriteString(ref pos, extraServerData);
- // If we have direct connect module, and our local IP isnt null, tell server. Only time local IP is null is on cellular networks, such as IOS and Android.
- _clientSendBuffer.WriteBool(ref pos, _directConnectModule != null ? GetLocalIp() != null ? true : false : false);
-
- if (_directConnectModule != null && GetLocalIp() != null)
- {
- _clientSendBuffer.WriteString(ref pos, GetLocalIp());
- // Transport port will be NAT port + 1 for the proxy connections.
- _directConnectModule.StartServer(useNATPunch ? _NATIP.Port + 1 : -1);
- }
- else
- _clientSendBuffer.WriteString(ref pos, "0.0.0.0");
-
- if (useNATPunch)
- {
- _clientSendBuffer.WriteBool(ref pos, true);
- _clientSendBuffer.WriteInt(ref pos, 0);
- }
- else
- {
- _clientSendBuffer.WriteBool(ref pos, false);
- _clientSendBuffer.WriteInt(ref pos, _directConnectModule == null ? 1 : _directConnectModule.SupportsNATPunch() ? _directConnectModule.GetTransportPort() : 1);
- }
-#if MIRROR_40_0_OR_NEWER
- clientToServerTransport.ClientSend(new ArraySegment(_clientSendBuffer, 0, pos), 0);
-#else
- clientToServerTransport.ClientSend(0, new ArraySegment(_clientSendBuffer, 0, pos));
-#endif
- }
-
- public override void ServerStop()
- {
- if (_isServer)
- {
- _isServer = false;
- int pos = 0;
- _clientSendBuffer.WriteByte(ref pos, (byte)OpCodes.LeaveRoom);
-
-#if MIRROR_40_0_OR_NEWER
- clientToServerTransport.ClientSend(new ArraySegment