cp attempt
This commit is contained in:
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201
Assets/Prefabs/picoparkv2.prefab
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201
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7
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@@ -2229,6 +2277,7 @@ MonoBehaviour:
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@@ -2358,6 +2410,7 @@ MonoBehaviour:
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--- !u!114 &567960492
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@@ -2496,6 +2552,7 @@ MonoBehaviour:
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@@ -2551,6 +2609,8 @@ MonoBehaviour:
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@@ -3851,6 +3941,7 @@ MonoBehaviour:
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@@ -4142,6 +4237,8 @@ MonoBehaviour:
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@@ -4219,6 +4316,8 @@ MonoBehaviour:
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@@ -4297,6 +4396,7 @@ MonoBehaviour:
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@@ -4535,6 +4639,8 @@ MonoBehaviour:
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63
Assets/Scenes/level1Settings.lighting
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63
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8
Assets/Scenes/level1Settings.lighting.meta
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8
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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using Mirror;
|
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using UnityEngine;
|
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@@ -32,8 +32,9 @@ public class PlayerController : NetworkBehaviour
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void Start()
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{
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jumpT = jumpDuration;
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if(!isServer){
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rigidbody.simulated=false;
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if (!isServer)
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{
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rigidbody.simulated = false;
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}
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}
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@@ -52,14 +53,16 @@ public class PlayerController : NetworkBehaviour
|
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public float moveInput = 0;
|
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|
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[Command]
|
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void CmdUpdateInput(float _horizontal, bool jump, bool interact){
|
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void CmdUpdateInput(float _horizontal, bool jump, bool interact)
|
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{
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HorizontalAxis = _horizontal;
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JumpKeyPressed=jump;
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InteractionKeyPressed=interact;
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JumpKeyPressed = jump;
|
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InteractionKeyPressed = interact;
|
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}
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void ListenInput(){
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HorizontalAxis=0;
|
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void ListenInput()
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{
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HorizontalAxis = 0;
|
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if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
|
||||
JumpKeyPressed = Input.GetKey(InputManager.data().jumpInput);
|
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InteractionKeyPressed = Input.GetKey(InputManager.data().interactingKey);
|
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@@ -67,20 +70,53 @@ public class PlayerController : NetworkBehaviour
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
|
||||
if(!isServer){
|
||||
if(isLocalPlayer){
|
||||
//Command Inputs to server
|
||||
ListenInput();
|
||||
CmdUpdateInput(HorizontalAxis, JumpKeyPressed, InteractionKeyPressed);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(isLocalPlayer){
|
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if (isLocalPlayer)
|
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{ // <-- First Listen to inputs no matter in server or not, but if the lcoal player
|
||||
ListenInput();
|
||||
}
|
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Movement();//SImulate everywhere
|
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if (isServer)
|
||||
{ //Simulate physics on server
|
||||
|
||||
RpcUpdatePosition(transform.position, HorizontalAxis, rigidbody.velocity, NetworkTime.time);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
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if (isLocalPlayer)
|
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{ //I aint the server, but the local player. I move!
|
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CmdUpdateInput(HorizontalAxis, JumpKeyPressed, InteractionKeyPressed);
|
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}
|
||||
}
|
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}
|
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|
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[ClientRpc]
|
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void RpcUpdatePosition(Vector3 position, float horizontalAxis, Vector3 velocity, double time)
|
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{
|
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double latency = NetworkTime.time - time;
|
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int framesSkipped = Mathf.FloorToInt((float)(latency * 50));
|
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Debug.Log($"Missed {framesSkipped} frames due to network");
|
||||
|
||||
if (Vector3.Distance(transform.position, position) > 0.15f)
|
||||
{
|
||||
transform.position = position;
|
||||
rigidbody.velocity = velocity;
|
||||
}
|
||||
// if(isLocalPlayer){
|
||||
// //Client prediction
|
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// if(Vector3.Distance(transform.position, position) > 0.5f){
|
||||
// transform.position = position;
|
||||
// rigidbody.velocity= velocity;
|
||||
// }
|
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// }else{
|
||||
// //Just update the position
|
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// transform.position = Vector3.Lerp(transform.position, position, 0.1f);
|
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// rigidbody.velocity=velocity;
|
||||
// }
|
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}
|
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|
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void Movement()
|
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{
|
||||
isGrounded = getGrounded();
|
||||
|
||||
if (_grounded != isGrounded)
|
||||
@@ -115,7 +151,7 @@ public class PlayerController : NetworkBehaviour
|
||||
//Update In-Air value on animation
|
||||
animator.SetBool("inAir", !isGrounded);
|
||||
animator.SetBool("isOnWater", inWater);
|
||||
|
||||
|
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// if (GameManager.isPaused) { HorizontalAxis = 0; }
|
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//Move according to input
|
||||
|
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@@ -142,7 +178,7 @@ public class PlayerController : NetworkBehaviour
|
||||
{
|
||||
//Change moveInput while in-air | IF there is an input
|
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// if (Input.GetKey(InputManager.data().leftInput) || Input.GetKey(InputManager.data().rightInput))
|
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if (HorizontalAxis!=0)
|
||||
if (HorizontalAxis != 0)
|
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{
|
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moveInput = Mathf.Lerp(moveInput, HorizontalAxis, 0.2f);
|
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}
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@@ -190,9 +226,12 @@ public class PlayerController : NetworkBehaviour
|
||||
// }
|
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// }
|
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rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
|
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if(moveInput == 0){
|
||||
rigidbody.constraints = RigidbodyConstraints2D.FreezePositionX|RigidbodyConstraints2D.FreezeRotation;
|
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}else{
|
||||
if (moveInput == 0)
|
||||
{
|
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rigidbody.constraints = RigidbodyConstraints2D.FreezePositionX | RigidbodyConstraints2D.FreezeRotation;
|
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}
|
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else
|
||||
{
|
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rigidbody.constraints = RigidbodyConstraints2D.FreezeRotation;
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}
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@@ -221,9 +260,7 @@ public class PlayerController : NetworkBehaviour
|
||||
else { b = false; }
|
||||
|
||||
_isSwimming = inWater;
|
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|
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}
|
||||
|
||||
bool b;
|
||||
bool _isSwimming;
|
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public bool waterBoost;
|
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@@ -286,12 +323,6 @@ public class PlayerController : NetworkBehaviour
|
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|
||||
}
|
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|
||||
|
||||
// public static class SettingsInstance{
|
||||
// public static Settings instance;
|
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|
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// }
|
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public static class AudioSingleton
|
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{
|
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private static AudioSource music;
|
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|
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74
Assets/Scripts/PlayerControls.cs
Normal file
74
Assets/Scripts/PlayerControls.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerControls : MonoBehaviour
|
||||
{
|
||||
[Header("Physics")]
|
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public Vector3 colliderOffset;
|
||||
public Vector3 colliderSize;
|
||||
public Vector2 castDirection;
|
||||
public float castDistance;
|
||||
public Vector3 gravity;
|
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public Vector3 velocity;
|
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public float maxVelocity = 100;
|
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|
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[Header("Monitor")]
|
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public bool stuckBottom;
|
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public bool stuckRight;
|
||||
public bool stuckLeft;
|
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public bool stuckUp;
|
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|
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void Start()
|
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{
|
||||
|
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}
|
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|
||||
void FixedUpdate()
|
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{
|
||||
Simulate();
|
||||
}
|
||||
|
||||
void Simulate(){
|
||||
RaycastHit2D[] overlappingColliders= Physics2D.BoxCastAll(transform.position + colliderOffset, colliderSize,0,castDirection,castDistance);
|
||||
stuckBottom = stuckLeft = stuckRight = stuckUp = false; // <-- Reset all stuck states.
|
||||
|
||||
if(overlappingColliders.Length > 0){
|
||||
for(int i =0; i < overlappingColliders.Length; i++){
|
||||
RaycastHit2D hit = overlappingColliders[i];
|
||||
Debug.Log(hit.collider.name);
|
||||
Vector2 offset = (Vector2)(transform.position+colliderOffset) - hit.point;
|
||||
float xBoundary = (colliderSize.x /2f) * 0.9f;
|
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float yBoundary = (colliderSize.y /2f) * 0.1f;
|
||||
|
||||
if(offset.x >= xBoundary){
|
||||
stuckLeft=true;
|
||||
}else if(offset.x <= -xBoundary) {
|
||||
stuckRight=true;
|
||||
}
|
||||
|
||||
if(offset.y >= yBoundary){
|
||||
stuckBottom=true;
|
||||
}else if(offset.y <= -yBoundary){
|
||||
stuckUp=true;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
//No contacts... freefalling
|
||||
velocity+=gravity;
|
||||
}
|
||||
|
||||
//Apply stucks
|
||||
velocity = new Vector3(
|
||||
Mathf.Clamp(velocity.x, (stuckLeft) ? 0: -maxVelocity, (stuckRight) ? 0: maxVelocity),
|
||||
Mathf.Clamp(velocity.y, (stuckBottom) ? 0: -maxVelocity, (stuckUp)?0: maxVelocity)
|
||||
);
|
||||
|
||||
transform.Translate(velocity); // <-- Apply the calculated velocity
|
||||
}
|
||||
|
||||
private void OnDrawGizmos() {
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawWireCube(transform.position + colliderOffset, colliderSize);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/PlayerControls.cs.meta
Normal file
11
Assets/Scripts/PlayerControls.cs.meta
Normal file
@@ -0,0 +1,11 @@
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|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user