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new file mode 100644 index 0000000..e98ad6f --- /dev/null +++ b/Assets/Scripts/InputPreset.cs @@ -0,0 +1,59 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +[CreateAssetMenu(fileName = "InputPreset", menuName = "ScriptableObjects/InputPreset", order = 1)] + +public class InputPreset : ScriptableObject +{ + public InputPresetData data; +} + + +[System.Serializable] +public class InputPresetData{ + public KeyCode leftInput; + public KeyCode rightInput; + public KeyCode jumpInput; +} + + + +public static class InputManager{ + public static InputPresetData m_data; + public static InputPresetData data(){ + if(m_data==null){Init();} + return m_data; + } + + public static void Init(){ + if(PlayerPrefs.HasKey("inputSettings")){ + Debug.Log("Trying to load input data : " + PlayerPrefs.GetString("inputSettings")); + try{ + InputPresetData preset = JsonUtility.FromJson(PlayerPrefs.GetString("inputSettings")); + m_data = preset; + }catch(Exception error){ + Debug.Log("Error loading controls, Initiating default \n Error:" + error.Message); + resetDefault(); + } + }else{ + resetDefault(); + } + } + + static void resetDefault(){ + m_data = new InputPresetData(); + m_data.leftInput = KeyCode.A; + m_data.rightInput = KeyCode.D; + m_data.jumpInput = KeyCode.Space; + + PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data)); + PlayerPrefs.Save(); + } + + public static void Save(){ + PlayerPrefs.SetString("inputSettings", JsonUtility.ToJson(m_data)); + PlayerPrefs.Save(); + } +} \ No newline at end of file diff --git a/Assets/Scripts/InputPreset.cs.meta b/Assets/Scripts/InputPreset.cs.meta new file mode 100644 index 0000000..860cca1 --- /dev/null +++ b/Assets/Scripts/InputPreset.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 40235c4983cab2c6586fac087c61f7d8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + 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+ bool _grounded = false; + float moveInput = 0; + bool jumpReleased = true; + [HideInInspector] + public bool inWater; + void FixedUpdate() + { + isGrounded = getGrounded(); + + + //Listen to grounded value + if (_grounded != isGrounded) + { + if (isGrounded) + { + OnLand(); + } + else + { + OnFly(); + } + _grounded = isGrounded; + } + + //Water Physics + //isSwimming = getInWater() && !isGrounded; + if (isSwimming) + { + // float actualBuoyantForce = (drownedDepth) * buoyantForce; + // gravity = new Vector2(gravity.x,actualBuoyantForce ); + // // gravity = new Vector2(gravity.x,((rigidbody.velocity.y < 0)?actualBuoyantForce : 0)); + // if( (Input.GetAxis("Jump") > 0) ){ + // gravity+=new Vector2(0,buoyantForce); + // } + rigidbody.velocity = new Vector2(rigidbody.velocity.x, Mathf.Lerp(rigidbody.velocity.y, buoyantForce, buoyantSpd)); + if ((Input.GetKey(InputManager.data().jumpInput))) + { + rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce / 12f); + } + } + else + { + gravity = new Vector2(gravity.x, 0); + } + + //Gravity Application + rigidbody.AddForce(gravity); + + //Update In-Air value on animation + animator.SetBool("inAir", !isGrounded); + animator.SetBool("isOnWater", inWater); + + float HorizontalAxis = 0; + if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; } + // if (GameManager.isPaused) { HorizontalAxis = 0; } + //Move according to input + if (listenToInput) + { + if (isGrounded) + { + moveInput = HorizontalAxis; + } + else + { + //Change moveInput while in-air | IF there is an input + if (Input.GetKey(InputManager.data().leftInput) || Input.GetKey(InputManager.data().rightInput)) + { + moveInput = Mathf.Lerp(moveInput, HorizontalAxis, 0.2f); + } + } + + } + if (isSwimming || inWater) { moveInput = moveInput / 2f; } + //Update moving value on Animation + animator.SetBool("moving", (moveInput != 0)); + animator.SetBool("isSwimming", isSwimming); + //Flip Image to face moving Direction + if (moveInput < 0) + { + sprite.flipX = (invertSprite) ? false : true; + } + else if (moveInput > 0) + { + sprite.flipX = (invertSprite) ? true : false; + } + + + + + //Apply moving input to player + rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0)); + + + bool _canJump = canJump(); + if ((Input.GetKey(InputManager.data().jumpInput)) && _canJump) + { + jumpT = 0; + jumpReleased = false; + rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0); + if(jumpSFX!=null)AudioSingleton.getSFXSource().PlayOneShot(jumpSFX); + } + + + //Blocks continous jump button + if (!Input.GetKey(InputManager.data().jumpInput)) { jumpReleased = true; } + + //Apply Jump to player + if (jumpT < jumpDuration) + { + jumpT += Time.deltaTime; + float progress = (jumpDuration - jumpT) / jumpDuration; + //|| jumpT < jumpDuration/2f + if ((Input.GetKey(InputManager.data().jumpInput)) || b) { rigidbody.AddForce(new Vector2(0, jumpForce * progress)); } + } + else { b = false; } + + _isSwimming = inWater; + + } + bool b; + bool _isSwimming; + public bool waterBoost; + public bool canJump() + { + return jumpT >= jumpDuration && isGrounded && listenToInput && jumpReleased && !isSwimming;//&& !GameManager.isPaused + } + + public bool canBotJump() + { + return isGrounded || isSwimming || inWater; + } + + //External Player Control Exposure + public void Jump() + { + jumpT = 0; + rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0); + b = true; + AudioSingleton.getSFXSource().PlayOneShot(jumpSFX); + } + public void move(float input) + { + input = Mathf.Clamp(input, -1, 1); + + moveInput = input; + } + + + void OnLand() + { + // Debug.Log("Landed Like a boss!"); + } + + void OnFly() + { + // Debug.Log("Hey look im flying"); + } + + public bool getGrounded() + { + //return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask)); + Collider2D col = GetComponentInChildren(); + return 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