NanoPark/Assets/Scripts/NetSceneData.cs
2022-07-13 07:35:42 +05:30

23 lines
488 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NetSceneData : MonoBehaviour
{
public Transform spawnPoint;
public Transform doorExit;
public Door door;
public GameObject[] networkObjects;
void Awake()
{
SceneData.netSceneData = this;
}
}
public static class SceneData{
public static NetSceneData netSceneData;
public static ServerMetadata metadata;
public static GameObject localPlayer;
}