NanoPark/Assets/Scripts/DontMove.cs
2022-07-13 07:35:42 +05:30

46 lines
1.1 KiB
C#

using UnityEngine;
public class DontMove : MonoBehaviour
{
new Rigidbody rigidbody;
public Vector3 position, velocity, angularVelocity;
public bool isColliding;
void Awake()
{
rigidbody = GetComponent<Rigidbody>();
}
void FixedUpdate()
{
if (!isColliding)
{
position = rigidbody.position;
velocity = rigidbody.velocity;
angularVelocity = rigidbody.angularVelocity;
}
}
void LateUpdate()
{
if (isColliding)
{
rigidbody.position = position;
rigidbody.velocity = velocity;
rigidbody.angularVelocity = angularVelocity;
}
}
void OnCollisionEnter(Collision collision)
{
if (collision.collider.tag == "Player")
isColliding = true;
}
void OnCollisionExit(Collision collision)
{
if (collision.collider.tag == "Player")
isColliding = false;
}
}