NanoPark/Assets/FirstGearGames/Scripts/Utilities/Arrays.cs

80 lines
2.4 KiB
C#

using System.Collections.Generic;
namespace FirstGearGames.Utilities.Objects
{
public static class Arrays
{
/// <summary>
/// Randomizer used for shuffling.
/// </summary>
private static System.Random _random = new System.Random();
/// <summary>
/// Adds an entry to a list if it does not exist already.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name=""></param>
/// <param name="value"></param>
public static void AddUnique<T>(this List<T> list, object value)
{
if (!list.Contains((T)value))
list.Add((T)value);
}
/// <summary>
/// Removes an object from a list through re-ordering. This breaks the order of the list for a faster remove.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="list"></param>
/// <param name="value"></param>
/// <returns></returns>
public static bool FastReferenceRemove<T>(this List<T> list, object value)
{
for (int i = 0; i < list.Count; i++)
{
if (object.ReferenceEquals(list[i], value))
{
FastIndexRemove(list, i);
return true;
}
}
return false;
}
/// <summary>
/// Removes an index from a list through re-ordering. This breaks the order of the list for a faster remove.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="list"></param>
/// <param name="index"></param>
public static void FastIndexRemove<T>(this List<T> list, int index)
{
list[index] = list[list.Count - 1];
list.RemoveAt(list.Count - 1);
}
/// <summary>
/// Shuffles an array.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="array"></param>
public static void Shuffle<T>(this T[] array)
{
int n = array.Length;
for (int i = 0; i < (n - 1); i++)
{
int r = i + _random.Next(n - i);
T t = array[r];
array[r] = array[i];
array[i] = t;
}
}
}
}