NanoPark/Assets/FirstGearGames/Scripts/Utilities/Network/MirrorBreaksProjectsEveryRelease_Serializers.cs

36 lines
1.7 KiB
C#

//#if MIRROR_53_0_OR_NEWER
using Mirror;
namespace FirstGearGames.Utilities.Networks
{
public static class MirrorBreaksProjectsEveryRelease_Serializers
{
public static void WriteBoolean(this NetworkWriter writer, bool value) => writer.WriteBool(value);
public static bool ReadBoolean(this NetworkReader reader) => reader.ReadBool();
public static void WriteInt64(this NetworkWriter writer, long value) => writer.WriteLong(value);
public static long ReadInt64(this NetworkReader reader) => reader.ReadLong();
public static void WriteUInt64(this NetworkWriter writer, ulong value) => writer.WriteULong(value);
public static ulong ReadUInt64(this NetworkReader reader) => reader.ReadULong();
public static void WriteInt32(this NetworkWriter writer, int value) => writer.WriteInt(value);
public static int ReadInt32(this NetworkReader reader) => reader.ReadInt();
public static void WriteUInt32(this NetworkWriter writer, uint value) => writer.WriteUInt(value);
public static uint ReadUInt32(this NetworkReader reader) => reader.ReadUInt();
public static void WriteInt16(this NetworkWriter writer, short value) => writer.WriteShort(value);
public static short ReadInt16(this NetworkReader reader) => reader.ReadShort();
public static void WriteUInt16(this NetworkWriter writer, ushort value) => writer.WriteUShort(value);
public static ushort ReadUInt16(this NetworkReader reader) => reader.ReadUShort();
public static void WriteSingle(this NetworkWriter writer, float value) => writer.WriteFloat(value);
public static float ReadSingle(this NetworkReader reader) => reader.ReadFloat();
}
}
//#endif