174 lines
5.7 KiB
C#
174 lines
5.7 KiB
C#
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
using UnityEngine;
|
|
using Mirror;
|
|
|
|
|
|
namespace FirstGearGames.Utilities.Networks
|
|
{
|
|
|
|
public static class Platforms
|
|
{
|
|
/// <summary>
|
|
/// Returns the NetworkId for a NetworkIdentity.
|
|
/// </summary>
|
|
/// <param name="ni"></param>
|
|
/// <returns></returns>
|
|
public static uint ReturnNetworkId(this NetworkIdentity ni)
|
|
{
|
|
return ni.netId;
|
|
}
|
|
/// <summary>
|
|
/// Sends a message to the server.
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
/// <param name="nm"></param>
|
|
/// <param name="msg"></param>
|
|
/// <param name="channel"></param>
|
|
public static void ClientSend<T>(NetworkManager nm, T msg, int channel) where T : struct, NetworkMessage
|
|
{
|
|
NetworkClient.Send(msg, channel);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a message to all clients.
|
|
/// </summary>
|
|
/// <typeparam name="T"></typeparam>
|
|
/// <param name="nm"></param>
|
|
/// <param name="msg"></param>
|
|
/// <param name="channel"></param>
|
|
public static void ServerSendToAll<T>(NetworkManager nm, T msg, int channel) where T : struct, NetworkMessage
|
|
{
|
|
NetworkServer.SendToAll(msg, channel, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if object has an owner.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ReturnHasOwner(this NetworkBehaviour nb)
|
|
{
|
|
return (nb.connectionToClient != null);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the networkId for the networkIdentity.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint ReturnNetId(this NetworkBehaviour nb)
|
|
{
|
|
return nb.netIdentity.netId;
|
|
}
|
|
/// <summary>
|
|
/// Returns current owner of this object.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static NetworkConnection ReturnOwner(this NetworkBehaviour nb)
|
|
{
|
|
return nb.connectionToClient;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns if current client has authority.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ReturnHasAuthority(this NetworkBehaviour nb)
|
|
{
|
|
return nb.hasAuthority;
|
|
}
|
|
/// <summary>
|
|
/// Returns if is server.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ReturnIsServer(this NetworkBehaviour nb)
|
|
{
|
|
return nb.isServer;
|
|
}
|
|
/// <summary>
|
|
/// Returns if is server only.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ReturnIsServerOnly(this NetworkBehaviour nb)
|
|
{
|
|
return nb.isServerOnly;
|
|
}
|
|
/// <summary>
|
|
/// Returns if is client.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ReturnIsClient(this NetworkBehaviour nb)
|
|
{
|
|
return nb.isClient;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns if client is active.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ReturnServerActive(NetworkManager nm)
|
|
{
|
|
return NetworkServer.active;
|
|
}
|
|
/// <summary>
|
|
/// Returns if client is active.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool ReturnClientActive(NetworkManager nm)
|
|
{
|
|
return NetworkClient.active;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns if a connection is ready.
|
|
/// </summary>
|
|
/// <param name="nc"></param>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static bool IsReady(this NetworkConnection nc)
|
|
{
|
|
return nc.isReady;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns currently spawned NetworkIdentities.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static Dictionary<uint, NetworkIdentity> ReturnSpawned(NetworkManager nm)
|
|
{
|
|
return NetworkIdentity.spawned;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets MTU values.
|
|
/// </summary>
|
|
/// <param name="reliable"></param>
|
|
/// <param name="unreliable"></param>
|
|
/// <returns></returns>
|
|
public static void SetMTU(ref int reliable, ref int unreliable, int maxPacketSize)
|
|
{
|
|
if (Transport.activeTransport != null)
|
|
{
|
|
reliable = Mathf.Min(maxPacketSize, Transport.activeTransport.GetMaxPacketSize(0));
|
|
unreliable = Mathf.Min(maxPacketSize, Transport.activeTransport.GetMaxPacketSize(1));
|
|
}
|
|
|
|
//If packet sizes are not calculated then use max.
|
|
if (reliable == -1)
|
|
reliable = maxPacketSize;
|
|
if (unreliable == -1)
|
|
unreliable = maxPacketSize;
|
|
}
|
|
|
|
}
|
|
|
|
} |