NanoPark/Assets/FirstGearGames/Scripts/Utilities/Structures/FloatRange.cs

35 lines
805 B
C#

using FirstGearGames.Utilities.Maths;
namespace FirstGearGames.Utilities.Structures
{
[System.Serializable]
public struct FloatRange
{
public FloatRange(float minimum, float maximum)
{
Minimum = minimum;
Maximum = maximum;
}
/// <summary>
/// Minimum range.
/// </summary>
public float Minimum;
/// <summary>
/// Maximum range.
/// </summary>
public float Maximum;
/// <summary>
/// Returns a random value between Minimum and Maximum.
/// </summary>
/// <returns></returns>
public float RandomInclusive()
{
return Floats.RandomInclusiveRange(Minimum, Maximum);
}
}
}