NanoPark/Assets/FirstGearGames/Scripts/Utilities/Structures/IntRange.cs

43 lines
1.1 KiB
C#

using FirstGearGames.Utilities.Maths;
namespace FirstGearGames.Utilities.Structures
{
[System.Serializable]
public struct IntRange
{
public IntRange(int minimum, int maximum)
{
Minimum = minimum;
Maximum = maximum;
}
/// <summary>
/// Minimum range.
/// </summary>
public int Minimum;
/// <summary>
/// Maximum range.
/// </summary>
public int Maximum;
/// <summary>
/// Returns an exclusive random value between Minimum and Maximum.
/// </summary>
/// <returns></returns>
public float RandomExclusive()
{
return Ints.RandomExclusiveRange(Minimum, Maximum);
}
/// <summary>
/// Returns an inclusive random value between Minimum and Maximum.
/// </summary>
/// <returns></returns>
public float RandomInclusive()
{
return Ints.RandomInclusiveRange(Minimum, Maximum);
}
}
}