43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using FirstGearGames.Utilities.Maths;
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namespace FirstGearGames.Utilities.Structures
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{
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[System.Serializable]
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public struct IntRange
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{
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public IntRange(int minimum, int maximum)
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{
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Minimum = minimum;
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Maximum = maximum;
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}
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/// <summary>
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/// Minimum range.
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/// </summary>
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public int Minimum;
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/// <summary>
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/// Maximum range.
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/// </summary>
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public int Maximum;
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/// <summary>
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/// Returns an exclusive random value between Minimum and Maximum.
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/// </summary>
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/// <returns></returns>
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public float RandomExclusive()
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{
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return Ints.RandomExclusiveRange(Minimum, Maximum);
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}
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/// <summary>
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/// Returns an inclusive random value between Minimum and Maximum.
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/// </summary>
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/// <returns></returns>
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public float RandomInclusive()
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{
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return Ints.RandomInclusiveRange(Minimum, Maximum);
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}
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}
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} |