44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using FirstGearGames.Utilities.Maths;
|
|
using UnityEngine;
|
|
|
|
namespace FirstGearGames.Utilities.Structures
|
|
{
|
|
|
|
|
|
[System.Serializable]
|
|
public struct Vector2Range
|
|
{
|
|
public Vector2Range(Vector2 minimum, Vector2 maximum)
|
|
{
|
|
X = new FloatRange(minimum.x, maximum.x);
|
|
Y = new FloatRange(minimum.y, maximum.y);
|
|
}
|
|
public Vector2Range(FloatRange minimum, FloatRange maximum)
|
|
{
|
|
X = minimum;
|
|
Y = maximum;
|
|
}
|
|
/// <summary>
|
|
/// Minimum range.
|
|
/// </summary>
|
|
public FloatRange X;
|
|
/// <summary>
|
|
/// Maximum range.
|
|
/// </summary>
|
|
public FloatRange Y;
|
|
|
|
/// <summary>
|
|
/// Returns a random value between Minimum and Maximum.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public Vector2 RandomInclusive()
|
|
{
|
|
return new Vector2(
|
|
Floats.RandomInclusiveRange(X.Minimum, X.Maximum),
|
|
Floats.RandomInclusiveRange(Y.Minimum, Y.Maximum)
|
|
);
|
|
}
|
|
}
|
|
|
|
|
|
} |