44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using Mirror;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace FirstGearGames.Mirrors.Assets.NetworkProximities.Demos
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{
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public class AutoMovePlayer : NetworkBehaviour
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{
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public float _moveRate = 22f;
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private float[] _ranges;
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private bool _movingLeft = true;
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private void Awake()
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{
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this.enabled = false;
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}
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public override void OnStartClient()
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{
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base.OnStartClient();
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_ranges = new float[] { transform.position.z - 50f, transform.position.z + 50f };
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this.enabled = true;
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}
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// Update is called once per frame
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void Update()
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{
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if (!base.hasAuthority)
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return;
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float x = (_movingLeft) ? _ranges[0] : _ranges[1];
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Vector3 goal = new Vector3(x, transform.position.y, transform.position.z);
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transform.position = Vector3.MoveTowards(transform.position, goal, _moveRate * Time.deltaTime);
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if (transform.position == goal)
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_movingLeft = !_movingLeft;
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}
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}
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}
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