NanoPark/Assets/Mirror/Examples/RigidbodyPhysics/Scripts/AddForce.cs

24 lines
501 B
C#

using UnityEngine;
namespace Mirror.Examples.RigidbodyPhysics
{
public class AddForce : NetworkBehaviour
{
public Rigidbody rigidbody3d;
public float force = 500f;
void Start()
{
rigidbody3d.isKinematic = !isServer;
}
void Update()
{
if (isServer && Input.GetKeyDown(KeyCode.Space))
{
rigidbody3d.AddForce(Vector3.up * force);
}
}
}
}