NanoPark/Assets/Scripts/NetPlayer.cs

125 lines
3.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Mirror;
using UnityEngine;
public class NetPlayer : NetworkBehaviour
{
public Behaviour[] LocalComponents;
public SpriteRenderer characterSprite;
[SyncVar]
public bool insideDoor;
public LayerMask friendLayer;
void Start()
{
DontDestroyOnLoad(gameObject);
if(!isLocalPlayer){
gameObject.layer = LayerMask.NameToLayer("Friend");
//GetComponent<BoxCollider2D>().size = new Vector2(GetComponent<BoxCollider2D>().size.x/2f,GetComponent<BoxCollider2D>().size.y);
foreach(Behaviour localComponent in LocalComponents){
localComponent.enabled=false;
}
}
if(isLocalPlayer){
SceneData.localPlayer = gameObject;
if(SceneData.netSceneData==null){Debug.Log("Scene Data is not init yet");}else{
transform.position = SceneData.netSceneData.spawnPoint.position;
}
}
}
public void ReturnToSpawn(){
if(isLocalPlayer){
StartCoroutine(returnToSpawn());
}
}
IEnumerator returnToSpawn(){
while(SceneData.netSceneData==null){
yield return new WaitForSeconds(0.1f);
}
while(SceneData.netSceneData.spawnPoint==null){
yield return new WaitForSeconds(0.1f);
}
transform.position = SceneData.netSceneData.spawnPoint.position;
}
public Transform frndTrans;
bool oldFlipVal = false;
Transform oldFriendVal;
float oldFriendX;
void Update()
{
if(!isLocalPlayer){return;}
frndTrans = getOnFriend();
// if(oldFriendVal!=frndTrans){//got on someones head, or got off
// if(oldFriendVal==null && frndTrans!=null){//got on
// oldFriendX = frndTrans.position.x;
// oldFriendVal = frndTrans;
// }else{//got off
// oldFriendX = 0;
// oldFriendVal = null;
// }
// }
// if(oldFriendVal!=null){
// transform.Translate(new Vector2(frndTrans.position.x - oldFriendX,0));
// }
if(oldFlipVal != characterSprite.flipX){
if(isServer){
RpcFlipX(characterSprite.flipX);
}else{
CmdFlipX(characterSprite.flipX);
}
oldFlipVal=characterSprite.flipX;
}
if(!isServer){return;}
}
[Command]
void CmdFlipX(bool value){
FlipX(value);
RpcFlipX(value);
}
[ClientRpc]
void RpcFlipX(bool value){
if(!isLocalPlayer)FlipX(value);
}
void FlipX(bool value){
characterSprite.flipX = value;
}
public void CallChangeInsideDoor(bool value){
if(isServer){
insideDoor=value;
}else{
CmdChangeInsideDoor(value);
}
}
[Command]
void CmdChangeInsideDoor(bool value){
insideDoor=value;
}
public Transform getOnFriend()
{
Transform friend =null;
//return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask));
Collider2D col = GetComponentInChildren<Collider2D>();
RaycastHit2D hit = Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, friendLayer);
friend = (hit) ? hit.collider.transform : null;
return friend;
}
}