21 lines
447 B
C#
21 lines
447 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NetSceneData : MonoBehaviour
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{
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public Transform spawnPoint;
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public Transform doorExit;
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public Door door;
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void Awake()
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{
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SceneData.netSceneData = this;
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}
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}
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public static class SceneData{
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public static NetSceneData netSceneData;
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public static ServerMetadata metadata;
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public static GameObject localPlayer;
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} |