37 lines
872 B
C#
37 lines
872 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class login : MonoBehaviour
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{
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public InputField nameInput;
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public Button loginBtn;
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void Start()
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{
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loginBtn.interactable = false;
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if (PlayerPrefs.HasKey("username") && PlayerPrefs.GetString("username").Length > 3)
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{
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SceneManager.LoadScene("MainMenu");
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return;
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}
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nameInput.onValueChanged.AddListener(OnNameinputChange);
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}
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void OnNameinputChange(string value)
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{
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loginBtn.interactable = (value.Length > 3);
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}
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public void Login(){
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if(nameInput.text.Length <=3){return;}
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PlayerPrefs.SetString("username", nameInput.text);
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PlayerPrefs.Save();
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SceneManager.LoadScene("MainMenu");
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}
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}
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